Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
2004
4.3K+
LTM Revenue $4.8B
LTM EBITDA $930M
$58.1B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Roblox has a last 12-month revenue (LTM) of $4.8B and a last 12-month EBITDA of $930M.
In the most recent fiscal year, Roblox achieved revenue of $3.6B and an EBITDA of -$670M.
Roblox expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Roblox valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $4.8B | XXX | $3.6B | XXX | XXX | XXX |
Gross Profit | $3.9B | XXX | $2.8B | XXX | XXX | XXX |
Gross Margin | 81% | XXX | 78% | XXX | XXX | XXX |
EBITDA | $930M | XXX | -$670M | XXX | XXX | XXX |
EBITDA Margin | 19% | XXX | -19% | XXX | XXX | XXX |
EBIT | -$1.1B | XXX | -$1.1B | XXX | XXX | XXX |
EBIT Margin | -22% | XXX | -30% | XXX | XXX | XXX |
Net Profit | -$948M | XXX | -$935M | XXX | XXX | XXX |
Net Margin | -20% | XXX | -26% | XXX | XXX | XXX |
Net Debt | XXX | XXX | $295M | XXX | XXX | XXX |
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As of May 30, 2025, Roblox's stock price is $87.
Roblox has current market cap of $59.0B, and EV of $58.1B.
See Roblox trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$58.1B | $59.0B | XXX | XXX | XXX | XXX | $-1.43 |
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Start Free TrialAs of May 30, 2025, Roblox has market cap of $59.0B and EV of $58.1B.
Roblox's trades at 16.1x EV/Revenue multiple, and -86.6x EV/EBITDA.
Equity research analysts estimate Roblox's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Roblox has a P/E ratio of -62.3x.
See valuation multiples for Roblox and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $59.0B | XXX | $59.0B | XXX | XXX | XXX |
EV (current) | $58.1B | XXX | $58.1B | XXX | XXX | XXX |
EV/Revenue | 12.2x | XXX | 16.1x | XXX | XXX | XXX |
EV/EBITDA | 62.4x | XXX | -86.6x | XXX | XXX | XXX |
EV/EBIT | -54.7x | XXX | -54.6x | XXX | XXX | XXX |
EV/Gross Profit | 15.0x | XXX | n/a | XXX | XXX | XXX |
P/E | -62.3x | XXX | -63.1x | XXX | XXX | XXX |
EV/FCF | 78.0x | XXX | 90.5x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialRoblox's last 12 month revenue growth is 22%
Roblox's revenue per employee in the last FY averaged $0.8M, while opex per employee averaged $0.9M for the same period.
Roblox's rule of 40 is -11% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Roblox's rule of X is 74% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Roblox and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 22% | XXX | 34% | XXX | XXX | XXX |
EBITDA Margin | 19% | XXX | -19% | XXX | XXX | XXX |
EBITDA Growth | 36% | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | -11% | XXX | 3% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 74% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.8M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.9M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 5% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 40% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 107% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Roblox acquired XXX companies to date.
Last acquisition by Roblox was XXXXXXXX, XXXXX XXXXX XXXXXX . Roblox acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Roblox founded? | Roblox was founded in 2004. |
Where is Roblox headquartered? | Roblox is headquartered in United States of America. |
How many employees does Roblox have? | As of today, Roblox has 4.3K+ employees. |
Who is the CEO of Roblox? | Roblox's CEO is Mr. David Baszucki. |
Is Roblox publicy listed? | Yes, Roblox is a public company listed on NYS. |
What is the stock symbol of Roblox? | Roblox trades under RBLX ticker. |
When did Roblox go public? | Roblox went public in 2021. |
Who are competitors of Roblox? | Similar companies to Roblox include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Roblox? | Roblox's current market cap is $59.0B |
What is the current revenue of Roblox? | Roblox's last 12 months revenue is $4.8B. |
What is the current revenue growth of Roblox? | Roblox revenue growth (NTM/LTM) is 22%. |
What is the current EV/Revenue multiple of Roblox? | Current revenue multiple of Roblox is 12.2x. |
Is Roblox profitable? | Yes, Roblox is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of Roblox? | Roblox's last 12 months EBITDA is $930M. |
What is Roblox's EBITDA margin? | Roblox's last 12 months EBITDA margin is 19%. |
What is the current EV/EBITDA multiple of Roblox? | Current EBITDA multiple of Roblox is 62.4x. |
What is the current FCF of Roblox? | Roblox's last 12 months FCF is $745M. |
What is Roblox's FCF margin? | Roblox's last 12 months FCF margin is 16%. |
What is the current EV/FCF multiple of Roblox? | Current FCF multiple of Roblox is 78.0x. |
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