Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
2004
4.3K+
LTM Revenue $4.6B
LTM EBITDA $885M
$37.4B
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Roblox has a last 12-month revenue of $4.6B and a last 12-month EBITDA of $885M.
In the most recent fiscal year, Roblox achieved revenue of $3.6B and an EBITDA of -$670M.
Roblox expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Roblox valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $2.8B | $3.6B | XXX | XXX | XXX |
Gross Profit | $1.7B | $2.2B | XXX | XXX | XXX |
Gross Margin | 60% | 60% | XXX | XXX | XXX |
EBITDA | -$911M | -$670M | XXX | XXX | XXX |
EBITDA Margin | -33% | -19% | XXX | XXX | XXX |
Net Profit | -$924M | -$1.2B | XXX | XXX | XXX |
Net Margin | -33% | -32% | XXX | XXX | XXX |
Net Debt | n/a | $327M | XXX | XXX | XXX |
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As of April 15, 2025, Roblox's stock price is $57.
Roblox has current market cap of $38.0B, and EV of $37.4B.
See Roblox trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$37.4B | $38.0B | XXX | XXX | XXX | XXX | $-1.45 |
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Sign UpAs of April 15, 2025, Roblox has market cap of $38.0B and EV of $37.4B.
Roblox's trades at 8.1x LTM EV/Revenue multiple, and 42.2x LTM EBITDA.
Analysts estimate Roblox's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Roblox and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $37.4B | XXX | XXX | XXX |
EV/Revenue | 10.4x | XXX | XXX | XXX |
EV/EBITDA | -55.8x | XXX | XXX | XXX |
P/E | -40.6x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | 58.3x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpRoblox's NTM/LTM revenue growth is 20%
Roblox's revenue per employee for the last fiscal year averaged $0.8M, while opex per employee averaged $0.9M for the same period.
Over next 12 months, Roblox's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Roblox's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Roblox and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 29% | XXX | XXX | XXX | XXX |
EBITDA Margin | -19% | XXX | XXX | XXX | XXX |
EBITDA Growth | -26% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 1% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.8M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.9M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 11% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 40% | XXX | XXX | XXX | XXX |
Opex to Revenue | 107% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Roblox acquired XXX companies to date.
Last acquisition by Roblox was XXXXXXXX, XXXXX XXXXX XXXXXX . Roblox acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Roblox founded? | Roblox was founded in 2004. |
Where is Roblox headquartered? | Roblox is headquartered in United States of America. |
How many employees does Roblox have? | As of today, Roblox has 4.3K+ employees. |
Who is the CEO of Roblox? | Roblox's CEO is Mr. David Baszucki. |
Is Roblox publicy listed? | Yes, Roblox is a public company listed on NYS. |
What is the stock symbol of Roblox? | Roblox trades under RBLX ticker. |
When did Roblox go public? | Roblox went public in 2021. |
Who are competitors of Roblox? | Similar companies to Roblox include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Roblox? | Roblox's current market cap is $38.0B |
What is the current revenue of Roblox? | Roblox's last 12-month revenue is $4.6B. |
What is the current EBITDA of Roblox? | Roblox's last 12-month EBITDA is $885M. |
What is the current EV/Revenue multiple of Roblox? | Current revenue multiple of Roblox is 8.1x. |
What is the current EV/EBITDA multiple of Roblox? | Current EBITDA multiple of Roblox is 42.2x. |
What is the current revenue growth of Roblox? | Roblox revenue growth between 2023 and 2024 was 29%. |
Is Roblox profitable? | Yes, Roblox is EBITDA-positive (as of the last 12 months). |
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