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GungHo Online Valuation Multiples

Discover GungHo Online's revenue and EBITDA valuation multiples and M&A history, alongside public comparables like Bingchuan Network, Hubei Century Network, Guangxi Xinxunda, Yalla Group and more.

GungHo Online Overview

About GungHo Online

GungHo Online Entertainment Inc is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.


Founded

1998

HQ

Japan

Employees

1.3K

Financials (LTM)

Revenue: $592M
EBITDA: $46M

Market Cap

$757M

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GungHo Online Financials

GungHo Online reported last 12-month revenue of $592M and EBITDA of $46M.

In the same LTM period, GungHo Online generated $267M in gross profit, $46M in EBITDA, and $12M in net income.

Revenue (LTM)


GungHo Online P&L

In the most recent fiscal year, GungHo Online reported revenue of $608M and EBITDA of $52M.

GungHo Online is profitable as of last fiscal year, with gross margin of 44%, EBITDA margin of 8%, and net margin of 2%.

See analyst estimates for GungHo Online
LTMLast FY202320242025202620272028
Revenue$592M$608M$785M$649M$584M
Gross Profit$267M$265M$357M$335M$265M
Gross Margin45%44%45%52%45%
EBITDA$46M$52M$192M$130M$48M
EBITDA Margin8%8%24%20%8%
EBIT Margin6%6%22%17%5%
Net Profit$12M$9M$103M$70M$9M
Net Margin2%2%13%11%2%

Financial data powered by Morningstar, Inc.

GungHo Online Stock Performance

GungHo Online has current market cap of $757M.

Market Cap Evolution


GungHo Online's stock price is $14.42.

GungHo Online share price increased by 3.0% in the last 30 days, and decreased by 17.0% in the last year.

GungHo Online has an EPS (earnings per share) of $0.17.

See more trading valuation data for GungHo Online
Market CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$757M-0.3%3.0%-6.1%-17.0%$0.17

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GungHo Online Valuation Multiples

GungHo Online trades at (0.1x) EV/Revenue multiple, and (1.1x) EV/EBITDA.

See NTM and 2027E valuation multiples for GungHo Online

EV / Revenue (LTM)


GungHo Online Financial Valuation Multiples

As of June 3, 2026, GungHo Online has market cap of $757M.

GungHo Online has a P/E ratio of 65.0x.

LTMLast FY202320242025202620272028
EV/Revenue(0.1x)(0.1x)(0.1x)(0.1x)(0.1x)
EV/EBITDA(1.1x)(1.0x)(0.3x)(0.4x)(1.1x)
EV/EBIT(1.4x)(1.3x)(0.3x)(0.5x)(1.6x)
EV/Gross Profit(0.2x)(0.2x)(0.1x)(0.2x)(0.2x)
P/E65.0x82.6x7.4x10.8x85.9x
EV/FCF(2.5x)(3.9x)(0.4x)(0.5x)8.5x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified GungHo Online Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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GungHo Online Margins & Growth Rates

GungHo Online decreased revenue by 6% and EBITDA by 24% in the last fiscal year.

In the most recent fiscal year, GungHo Online reported gross margin of 44%, EBITDA margin of 8%, and net margin of 2%.

See estimated margins and future growth rates for GungHo Online

GungHo Online Margins

Last FY202420252026202720282029
Gross Margin44%52%45%45%
EBITDA Margin8%20%8%7%
EBIT Margin6%17%5%6%
Net Margin2%11%2%3%
FCF Margin2%16%(1%)5%

GungHo Online Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth(6%)(17%)(10%)(2%)
Gross Profit Growth(4%)(6%)(21%)(4%)
EBITDA Growth(24%)(32%)(63%)(18%)
EBIT Growth(18%)(37%)(71%)1%
Net Profit Growth64%(32%)(87%)71%
FCF Growth137%(15%)(106%)(615%)

Data powered by FactSet, Inc. and Morningstar, Inc.

GungHo Online Operational KPIs

GungHo Online's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.2M for the same period.

GungHo Online's Rule of 40 is 5% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

GungHo Online's Rule of X is 1% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for GungHo Online
LTMLast FY202320242025202620272028
Rule of 404%5%---
Bessemer Rule of X(2%)1%---
Revenue per Employee-$0.5M---
Opex per Employee-$0.2M---
S&M Expenses to Revenue10%12%--12%
Opex to Revenue-38%23%35%40%

Data powered by FactSet, Inc. and Morningstar, Inc.

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GungHo Online Competitors

GungHo Online competitors include Bingchuan Network, Hubei Century Network, Guangxi Xinxunda, Yalla Group, Ubisoft, NetDragon Websoft, DoubleUGames, DoubleDown Interactive, Kakao Games and Everplay Group.

Most GungHo Online public comparables operate across Gaming - Console & PC and Gaming - Mobile.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Bingchuan Network1.3x-6.1x-
Hubei Century Network2.8x2.6x70.4x-
Guangxi Xinxunda44.1x-(48.4x)-
Yalla Group0.2x0.2x0.4x0.4x
Ubisoft0.8x0.8x4.6x13.9x
NetDragon Websoft1.1x1.2x5.6x5.8x
DoubleUGames0.5x0.5x1.5x1.4x
DoubleDown Interactive0.2x0.2x0.6x0.6x

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GungHo Online VC Funding History

Before going public, GungHo Online raised funding across 1 round.


GungHo Online Funding Rounds

DateStageRaised FromRaisedValuationRev. MultipleDeal Summary
Jan-26Secondary - publicStrategic capital---

Acquisitions by GungHo Online

GungHo Online has acquired 1 company to date.

Last acquisition by GungHo Online was on December 18th 2024. GungHo Online acquired Alim for $4M (EV/Revenue multiple available to Pro users).

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Latest Acquisitions by GungHo Online

Alim
Description
-
HQ CountryJapan
HQ City
-
Deal Date18 Dec 2024
Valuation$4M
EV/Revenue
EV/EBITDA

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About GungHo Online

When was GungHo Online founded?GungHo Online was founded in 1998.
Where is GungHo Online headquartered?GungHo Online is headquartered in Japan.
How many employees does GungHo Online have?As of today, GungHo Online has over 1K employees.
Who is the CEO of GungHo Online?GungHo Online's CEO is Kazuki Morishita.
Is GungHo Online publicly listed?Yes, GungHo Online is a public company listed on Tokyo Stock Exchange.
What is the stock symbol of GungHo Online?GungHo Online trades under 3765 ticker.
When did GungHo Online go public?GungHo Online went public in 2005.
Who are competitors of GungHo Online?GungHo Online main competitors include Bingchuan Network, Hubei Century Network, Guangxi Xinxunda, Yalla Group, Ubisoft, NetDragon Websoft, DoubleUGames, DoubleDown Interactive, Kakao Games, Everplay Group.
What is the current market cap of GungHo Online?GungHo Online's current market cap is $757M.
What is the current revenue of GungHo Online?GungHo Online's last 12 months revenue is $592M.
What is the current revenue growth of GungHo Online?GungHo Online revenue growth (NTM/LTM) is (4%).
What is the current EV/Revenue multiple of GungHo Online?Current revenue multiple of GungHo Online is (0.1x).
What is the current EBITDA of GungHo Online?GungHo Online's last 12 months EBITDA is $46M.
What is GungHo Online's EBITDA margin?GungHo Online's last 12 months EBITDA margin is 8%.
What is the current EV/EBITDA multiple of GungHo Online?Current EBITDA multiple of GungHo Online is (1.1x).
What is the current FCF of GungHo Online?GungHo Online's last 12 months FCF is $21M.
What is GungHo Online's FCF margin?GungHo Online's last 12 months FCF margin is 3%.
What is the current EV/FCF multiple of GungHo Online?Current FCF multiple of GungHo Online is (2.5x).
How many companies GungHo Online has acquired to date?As of June 2026, GungHo Online has acquired 1 company.
What was the largest acquisition by GungHo Online?$4M acquisition of Alim on 18th December 2024 was the largest M&A GungHo Online has done to date.
What companies GungHo Online acquired?GungHo Online acquired Alim.
In how many companies GungHo Online has invested to date?GungHo Online hasn't invested in any companies yet (or none have been disclosed publicly).

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