GungHo Online Entertainment Inc is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.
1998
1.3K+
LTM Revenue $697M
LTM EBITDA $122M
$95.9M
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GungHo Online has a last 12-month revenue of $697M and a last 12-month EBITDA of $122M.
In the most recent fiscal year, GungHo Online achieved revenue of $689M and an EBITDA of $138M.
GungHo Online expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See GungHo Online valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $833M | $689M | XXX | XXX | XXX |
Gross Profit | $388M | $379M | XXX | XXX | XXX |
Gross Margin | 47% | 55% | XXX | XXX | XXX |
EBITDA | $203M | $138M | XXX | XXX | XXX |
EBITDA Margin | 24% | 20% | XXX | XXX | XXX |
Net Profit | $126M | $109M | XXX | XXX | XXX |
Net Margin | 15% | 16% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, GungHo Online's stock price is JPY 2851 (or $19).
GungHo Online has current market cap of JPY 154B (or $1.0B), and EV of JPY 14.4B (or $95.9M).
See GungHo Online trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$95.9M | $1.0B | XXX | XXX | XXX | XXX | $1.23 |
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Sign UpAs of April 15, 2025, GungHo Online has market cap of $1.0B and EV of $95.9M.
GungHo Online's trades at 0.1x LTM EV/Revenue multiple, and 0.8x LTM EBITDA.
Analysts estimate GungHo Online's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for GungHo Online and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $95.9M | XXX | XXX | XXX |
EV/Revenue | 0.1x | XXX | XXX | XXX |
EV/EBITDA | 0.7x | XXX | XXX | XXX |
P/E | 13.8x | XXX | XXX | XXX |
P/E/Growth | -1.1x | XXX | XXX | XXX |
EV/FCF | 0.9x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpGungHo Online's NTM/LTM revenue growth is 1%
GungHo Online's revenue per employee for the last fiscal year averaged $0.5M, while opex per employee averaged $0.2M for the same period.
Over next 12 months, GungHo Online's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate GungHo Online's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for GungHo Online and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -17% | XXX | XXX | XXX | XXX |
EBITDA Margin | 20% | XXX | XXX | XXX | XXX |
EBITDA Growth | -32% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 21% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.5M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 35% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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GungHo Online acquired XXX companies to date.
Last acquisition by GungHo Online was XXXXXXXX, XXXXX XXXXX XXXXXX . GungHo Online acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was GungHo Online founded? | GungHo Online was founded in 1998. |
Where is GungHo Online headquartered? | GungHo Online is headquartered in Japan. |
How many employees does GungHo Online have? | As of today, GungHo Online has 1.3K+ employees. |
Who is the CEO of GungHo Online? | GungHo Online's CEO is Mr. Kazuki Morishita. |
Is GungHo Online publicy listed? | Yes, GungHo Online is a public company listed on TKS. |
What is the stock symbol of GungHo Online? | GungHo Online trades under 3765 ticker. |
When did GungHo Online go public? | GungHo Online went public in 2005. |
Who are competitors of GungHo Online? | Similar companies to GungHo Online include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of GungHo Online? | GungHo Online's current market cap is $1.0B |
What is the current revenue of GungHo Online? | GungHo Online's last 12-month revenue is $697M. |
What is the current EBITDA of GungHo Online? | GungHo Online's last 12-month EBITDA is $122M. |
What is the current EV/Revenue multiple of GungHo Online? | Current revenue multiple of GungHo Online is 0.1x. |
What is the current EV/EBITDA multiple of GungHo Online? | Current EBITDA multiple of GungHo Online is 0.8x. |
What is the current revenue growth of GungHo Online? | GungHo Online revenue growth between 2023 and 2024 was -17%. |
Is GungHo Online profitable? | Yes, GungHo Online is EBITDA-positive (as of the last 12 months). |
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