GungHo Online Entertainment Inc is a Japanese company that plans, develops, and distributes online video games. These games include smartphone platforms, online computer games, and console games. The company operates through its Personal Computer (PC) online segment, which is involved with distributing, operating, and licensing online games, and Mobile Consumer segment, which is involved with planning, development, and delivery of smartphone, consoles, and portable gaming machines.
1998
1.3K+
LTM Revenue $700M
LTM EBITDA $115M
$68.2M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
GungHo Online has a last 12-month revenue (LTM) of $700M and a last 12-month EBITDA of $115M.
In the most recent fiscal year, GungHo Online achieved revenue of $711M and an EBITDA of $143M.
GungHo Online expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See GungHo Online valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $700M | XXX | $711M | XXX | XXX | XXX |
Gross Profit | $359M | XXX | $367M | XXX | XXX | XXX |
Gross Margin | 51% | XXX | 52% | XXX | XXX | XXX |
EBITDA | $115M | XXX | $143M | XXX | XXX | XXX |
EBITDA Margin | 16% | XXX | 20% | XXX | XXX | XXX |
EBIT | $114M | XXX | $120M | XXX | XXX | XXX |
EBIT Margin | 16% | XXX | 17% | XXX | XXX | XXX |
Net Profit | $70.4M | XXX | $76.7M | XXX | XXX | XXX |
Net Margin | 10% | XXX | 11% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, GungHo Online's stock price is JPY 2768 (or $19).
GungHo Online has current market cap of JPY 150B (or $1.0B), and EV of JPY 9.9B (or $68.2M).
See GungHo Online trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$68.2M | $1.0B | XXX | XXX | XXX | XXX | $1.21 |
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Start Free TrialAs of May 30, 2025, GungHo Online has market cap of $1.0B and EV of $68.2M.
GungHo Online's trades at 0.1x EV/Revenue multiple, and 0.5x EV/EBITDA.
Equity research analysts estimate GungHo Online's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
GungHo Online has a P/E ratio of 14.6x.
See valuation multiples for GungHo Online and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $1.0B | XXX | $1.0B | XXX | XXX | XXX |
EV (current) | $68.2M | XXX | $68.2M | XXX | XXX | XXX |
EV/Revenue | 0.1x | XXX | 0.1x | XXX | XXX | XXX |
EV/EBITDA | 0.6x | XXX | 0.5x | XXX | XXX | XXX |
EV/EBIT | 0.6x | XXX | 0.6x | XXX | XXX | XXX |
EV/Gross Profit | 0.2x | XXX | n/a | XXX | XXX | XXX |
P/E | 14.6x | XXX | 13.4x | XXX | XXX | XXX |
EV/FCF | 0.6x | XXX | 0.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGungHo Online's last 12 month revenue growth is -1%
GungHo Online's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.2M for the same period.
GungHo Online's rule of 40 is 23% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
GungHo Online's rule of X is 14% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for GungHo Online and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | -1% | XXX | 0% | XXX | XXX | XXX |
EBITDA Margin | 16% | XXX | 20% | XXX | XXX | XXX |
EBITDA Growth | -18% | XXX | -31% | XXX | XXX | XXX |
Rule of 40 | 23% | XXX | 19% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 14% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.5M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 35% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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GungHo Online acquired XXX companies to date.
Last acquisition by GungHo Online was XXXXXXXX, XXXXX XXXXX XXXXXX . GungHo Online acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was GungHo Online founded? | GungHo Online was founded in 1998. |
Where is GungHo Online headquartered? | GungHo Online is headquartered in Japan. |
How many employees does GungHo Online have? | As of today, GungHo Online has 1.3K+ employees. |
Who is the CEO of GungHo Online? | GungHo Online's CEO is Mr. Kazuki Morishita. |
Is GungHo Online publicy listed? | Yes, GungHo Online is a public company listed on TKS. |
What is the stock symbol of GungHo Online? | GungHo Online trades under 3765 ticker. |
When did GungHo Online go public? | GungHo Online went public in 2005. |
Who are competitors of GungHo Online? | Similar companies to GungHo Online include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of GungHo Online? | GungHo Online's current market cap is $1.0B |
What is the current revenue of GungHo Online? | GungHo Online's last 12 months revenue is $700M. |
What is the current revenue growth of GungHo Online? | GungHo Online revenue growth (NTM/LTM) is -1%. |
What is the current EV/Revenue multiple of GungHo Online? | Current revenue multiple of GungHo Online is 0.1x. |
Is GungHo Online profitable? | Yes, GungHo Online is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of GungHo Online? | GungHo Online's last 12 months EBITDA is $115M. |
What is GungHo Online's EBITDA margin? | GungHo Online's last 12 months EBITDA margin is 16%. |
What is the current EV/EBITDA multiple of GungHo Online? | Current EBITDA multiple of GungHo Online is 0.6x. |
What is the current FCF of GungHo Online? | GungHo Online's last 12 months FCF is $106M. |
What is GungHo Online's FCF margin? | GungHo Online's last 12 months FCF margin is 15%. |
What is the current EV/FCF multiple of GungHo Online? | Current FCF multiple of GungHo Online is 0.6x. |
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