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Kakao Games Valuation Multiples

Discover revenue and EBITDA valuation multiples for Kakao Games and similar public comparables like DoubleDown Interactive, NetDragon Websoft, Hangzhou Electronic Soul, ZQGame and more.

Kakao Games Overview

About Kakao Games

Kakao Games Corp is engaged in the business of developing and publishing Mobile and PC games.


Founded

2013

HQ

South Korea

Employees

N/A

Financials (LTM)

Revenue: $327M
EBITDA: $11M

EV

$745M

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Kakao Games Financials

Kakao Games reported last 12-month revenue of $327M and EBITDA of $11M.

In the same LTM period, Kakao Games generated $327M in gross profit, $11M in EBITDA, and had net loss of ($49M).

Revenue (LTM)


Kakao Games P&L

In the most recent fiscal year, Kakao Games reported revenue of $321M and EBITDA of $4M.

Kakao Games is unprofitable as of last fiscal year, with gross margin of 97%, EBITDA margin of 1%, and net margin of (21%).

See analyst estimates for Kakao Games
LTMLast FY202320242025202620272028
Revenue$327M$321M$686M$420M$311M
Gross Profit$327M$311M$686M$420M$311M
Gross Margin100%97%100%100%100%
EBITDA$11M$4M($154M)$13M($56M)
EBITDA Margin3%1%(22%)3%(18%)
EBIT Margin(6%)(8%)7%3%(9%)
Net Profit($49M)($67M)($153M)($73M)($67M)
Net Margin(15%)(21%)(22%)(17%)(22%)
Net Debt—$297M———

Financial data powered by Morningstar, Inc.

Kakao Games Stock Performance

Kakao Games has current market cap of $659M, and enterprise value of $745M.

Market Cap Evolution


Kakao Games' stock price is $7.41.

Kakao Games share price decreased by 8.4% in the last 30 days, and by 31.9% in the last year.

Kakao Games has an EPS (earnings per share) of $-0.75.

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EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$745M$659M-3.2%-8.4%-25.4%-31.9%$-0.75

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Kakao Games Valuation Multiples

Kakao Games trades at 2.3x EV/Revenue multiple, and 70.9x EV/EBITDA.

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EV / Revenue (LTM)


Kakao Games Financial Valuation Multiples

As of May 16, 2026, Kakao Games has market cap of $659M and EV of $745M.

Kakao Games has a P/E ratio of (13.6x).

LTMLast FY202320242025202620272028
EV/Revenue2.3x2.3x1.1x1.8x2.4x
EV/EBITDA70.9x205.1x(4.8x)59.2x(13.3x)
EV/EBIT(38.8x)(28.1x)14.7x58.1x(28.1x)
EV/Gross Profit2.3x2.4x1.1x1.8x2.4x
P/E(13.6x)(9.8x)(4.3x)(9.0x)(9.8x)
EV/FCF(34.8x)(22.0x)12.9x117.9x(20.1x)

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Kakao Games Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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Kakao Games Margins & Growth Rates

Kakao Games grew revenue by 5% and EBITDA by 508% in the last fiscal year.

In the most recent fiscal year, Kakao Games reported gross margin of 97%, EBITDA margin of 1%, and net margin of (21%).

See estimated margins and future growth rates for Kakao Games

Kakao Games Margins

Last FY202420252026202720282029
Gross Margin97%100%100%100%
EBITDA Margin1%3%(18%)7%
EBIT Margin(8%)3%(9%)(2%)
Net Margin(21%)(17%)(22%)(1%)
FCF Margin(11%)2%(12%)(0%)

Kakao Games Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth5%(39%)(26%)8%
Gross Profit Growth8%(39%)(26%)8%
EBITDA Growth508%(108%)(545%)(139%)
EBIT Growth(80%)(75%)(307%)(80%)
Net Profit Growth(95%)(52%)(8%)(95%)
FCF Growth(98%)(89%)(688%)(99%)

Data powered by FactSet, Inc. and Morningstar, Inc.

Kakao Games Operational KPIs

Kakao Games' Rule of 40 is 15% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Kakao Games' Rule of X is 27% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

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LTMLast FY202320242025202620272028
Rule of 4022%15%———
Bessemer Rule of X51%27%———
S&M Expenses to Revenue8%57%44%59%58%
G&A Expenses to Revenue—2%16%2%2%
Opex to Revenue—105%93%97%109%

Data powered by FactSet, Inc. and Morningstar, Inc.

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Kakao Games Competitors

Kakao Games competitors include DoubleDown Interactive, NetDragon Websoft, Hangzhou Electronic Soul, ZQGame, DoubleUGames, Hubei Century Network, NHN Entertainment, Everplay Group, IGG and GungHo Online.

Most Kakao Games public comparables operate across Gaming - Console & PC and Gaming - Mobile.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
DoubleDown Interactive0.3x0.3x0.7x0.7x
NetDragon Websoft1.1x1.1x5.4x5.5x
Hangzhou Electronic Soul7.1x—(90.4x)—
ZQGame21.3x—458.9x—
DoubleUGames0.4x0.4x1.2x1.1x
Hubei Century Network3.3x3.0x82.7x—
NHN Entertainment(0.1x)(0.1x)(0.9x)(0.9x)
Everplay Group2.1x2.0x5.1x6.9x

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Kakao Games Funding History

Before going public, Kakao Games raised $139M in total equity funding, across 3 rounds.

Last private valuation of Kakao Games was $563M, after raising $9M in April 2018 from Actoz Soft.


Kakao Games Funding Rounds

DateStageRaised FromRaisedValuationRev. MultipleDeal Summary
Mar-26Secondary - publicLY Corporation———
Apr-18Series AActoz Soft$9M$563MKakao Games, the gaming unit of South Korea’s Kakao Corp., raised funds through a 140 billion won share issuance in April 2018. Actoz Soft, a subsidiary of Shanda Games, invested 10 billion won ($9.4 million), matching the queried amount. The round valued the company at 840 billion won post-money. Other investors included Tencent with 50 billion won, Netmarble Games with 50 billion won, Bluehole with 10 billion won, and Premier Growth M&A with 10 billion won. These strategic partners supported titles like PUBG, Dragon Nest, and mobile hits such as Marble of Everything and Seven Knights published via Kakao’s platform. Proceeds aimed to strengthen game development, expand globally, and fund growth ahead of a planned IPO later in 2018. Observers estimated Kakao Games’ market value between 1 trillion and 1.5 trillion won following the recapitalization.
Feb-18Strategic investmentActoz Soft; Bluehole; Netmarble; Premier Partners; Tencent$130M—Kakao Games, the games business unit of South Korea's dominant messaging firm Kakao, raised $130 million (140 billion KRW) in February 2018 from strategic investors including Tencent via two subsidiaries, Netmarble Games (Tencent-backed), Actozsoft, Bluehole Studio (PUBG producer and existing partner), and M&A fund Premier Growth. Tencent acted as the lead investor. The funding supports international growth, including helping Korean developers expand overseas and pursuing M&A opportunities in Asia, as stated by the head of Kakao Games' Asia business. Kakao had spun out the games unit the previous year with plans for an IPO that year. Kakao operates a diverse portfolio including messaging, internet portal, taxi-hailing, deliveries, comics, and payments, adopting a spin-out strategy similar to Chinese tech firms, with examples like Kakao Taxi raising over $400 million and Kakao itself securing $1 billion. Kakao Games focuses on game publishing and partnerships, notably with Bluehole. Tencent, a $500 billion Chinese tech giant and early Kakao backer, continues heavy investment in gaming, including this deal and stakes in firms like Netmarble and Shanda. The round aligns with Tencent's strategy of strategic partnerships in Korea's tech and gaming sectors.

Kakao Games M&A Activity

Kakao Games has acquired 2 companies to date.

Last acquisition by Kakao Games was on August 3rd 2021. Kakao Games acquired ADX Corp for undisclosed valuation.

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Latest Acquisitions by Kakao Games

ADX Corp
XLGAMES
Description
ADX Corp is a Seoul-based digital agency specializing in web development, mobile application creation, and digital marketing campaigns tailored for Korean businesses. It delivers custom websites, e-commerce platforms, and SEO strategies to drive online visibility and sales growth. The company supports clients across retail, manufacturing, and service sectors with performance-based advertising on platforms like Naver and Kakao. Operating primarily in South Korea since its establishment, ADX Corp maintains a portfolio of over 500 projects for SMEs and enterprises.
XLGAMES is a Seoul-based developer of PC MMOs and mobile games. It created ArcheAge, a sandbox MMO with naval combat and housing systems launched in 2013, alongside mobile titles like Avabel Online. The studio publishes globally through partnerships in North America, Europe, and Asia.
HQ CountrySouth KoreaSouth Korea
HQ City
Seoul
Seongnam
Deal Date3 Aug 202111 Feb 2020
Valuationundisclosed$100M
EV/Revenue
EV/EBITDA

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Kakao Games Investment Activity

Kakao Games has invested in 13 companies to date.

Latest investment by Kakao Games was on October 24th 2025. Kakao Games invested in Me3 in their $3M Seed round (EV/Revenue multiple of ).

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Latest Investments by Kakao Games

Me3
Clover Games
Lionheart Studio
Onion Crew
Description
Me3 is a non-custodial mobile cryptocurrency wallet that supports buying, selling, swapping, sending, and receiving tokens and NFTs on blockchains such as Ethereum, Polygon, Binance Smart Chain, and Solana. Users access seamless in-app purchases via credit cards and bank transfers, along with built-in decentralized exchange functionality for cross-chain trades. The platform emphasizes security through biometric authentication and private key control, serving retail traders and Web3 enthusiasts globally. Launched in 2022, Me3 operates from Singapore with a focus on user-friendly interfaces for emerging markets in Asia and Latin America.
Clover Games is a Singapore-based studio developing mobile RPGs centered on hero recruitment, territory expansion, and world-building narratives. The portfolio features animation-driven titles available on iOS and Android app stores.
Lionheart Studio is a Seongnam-based developer of multiplayer online role-playing games headquartered in Gyeonggi Province, South Korea. Founded in 2017, it publishes titles for PC and mobile devices targeting Asian markets.
Onion Crew is a studio that creates video games for mobile and PC platforms. The company focuses on multiplayer experiences and narrative-driven titles. Developers at Onion Crew build immersive worlds using Unity engine for cross-platform compatibility. Their portfolio includes casual puzzle games and action adventures released on iOS and Android stores. Headquartered in São Paulo, Brazil, Onion Crew collaborates with indie publishers worldwide. The team releases updates for existing titles quarterly to engage player communities.
HQ CountrySingaporeSouth KoreaSouth KoreaSouth Korea
HQ City
Singapore
Seoul
Seongnam
Seongnam
Deal Date24 Oct 20259 Nov 202311 Jul 20226 Jul 2022
RoundSeedSeries BSecondary - privateSeed
Raised$3M$12M$917M$800K
InvestorsKakao Games; Marshland Group; Master Ventures; Maven Capital; Outlier Ventures; TokoCryptoDevsisters Ventures; DSC Investment; Howu Asset Management; Kakao Games; KJN Investment Partners; Kona Venture Partners; LB InvestmentKakao GamesKakao Games
Valuationundisclosedundisclosed$3Bundisclosed
EV/Revenue
EV/EBITDA

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About Kakao Games

When was Kakao Games founded?Kakao Games was founded in 2013.
Where is Kakao Games headquartered?Kakao Games is headquartered in South Korea.
Who is the CEO of Kakao Games?Kakao Games' CEO is Sang-woo Han.
Is Kakao Games publicly listed?Yes, Kakao Games is a public company listed on Korea Exchange.
What is the stock symbol of Kakao Games?Kakao Games trades under 293490 ticker.
When did Kakao Games go public?Kakao Games went public in 2020.
Who are competitors of Kakao Games?Kakao Games main competitors include DoubleDown Interactive, NetDragon Websoft, Hangzhou Electronic Soul, ZQGame, DoubleUGames, Hubei Century Network, NHN Entertainment, Everplay Group, IGG, GungHo Online.
What is the current market cap of Kakao Games?Kakao Games' current market cap is $659M.
What is the current revenue of Kakao Games?Kakao Games' last 12 months revenue is $327M.
What is the current revenue growth of Kakao Games?Kakao Games revenue growth (NTM/LTM) is 19%.
What is the current EV/Revenue multiple of Kakao Games?Current revenue multiple of Kakao Games is 2.3x.
Is Kakao Games profitable?Yes, Kakao Games is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Kakao Games?Kakao Games' last 12 months EBITDA is $11M.
What is Kakao Games' EBITDA margin?Kakao Games' last 12 months EBITDA margin is 3%.
What is the current EV/EBITDA multiple of Kakao Games?Current EBITDA multiple of Kakao Games is 70.9x.
What is the current FCF of Kakao Games?Kakao Games' last 12 months FCF is ($21M).
What is Kakao Games' FCF margin?Kakao Games' last 12 months FCF margin is (7%).
What is the current EV/FCF multiple of Kakao Games?Current FCF multiple of Kakao Games is (34.8x).
How many companies Kakao Games has acquired to date?As of May 2026, Kakao Games has acquired 2 companies.
What was the largest acquisition by Kakao Games?$100M acquisition of XLGAMES on 11th February 2020 was the largest M&A Kakao Games has done to date.
What companies Kakao Games acquired?Kakao Games acquired XLGAMES and ADX Corp.
In how many companies Kakao Games has invested to date?As of May 2026, Kakao Games has invested in 13 companies.
What was the last Kakao Games investment?On 24th October 2025 Kakao Games invested in Me3, participating in a $3M Seed round, alongside Marshland Group, Master Ventures, Maven Capital, Outlier Ventures, and TokoCrypto.
In what companies Kakao Games invested in?Kakao Games invested in Lionheart Studio, Neptune, HAEGIN, Playable Worlds, Frost Giant Studios, Clover Games, XLGAMES, Longtu Korea, Nine Arcs, Me3, Ocean Drive Studio, FORCETELLER, and Onion Crew.

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