Konami Group Corp is a Japan-based company that develops, publishes, markets, and distributes video game software products for stationary consoles and for portable consoles. It also produces gaming machines for casinos and operates Health & Fitness clubs. The company operates through four business operations namely Digital Entertainment, Amusement, Gaming & Systems, and Sports. The company generates the majority of its revenue from the Digital Entertainment segment which is involved in the production, manufacture, and sale of digital content and related products including mobile games, card games, and computer and video games. Geographically, the company derives a majority of its revenue from Japan and the rest from the United States, Europe, Asia, and Oceania regions.
1973
9.0K+
LTM Revenue $2.9B
LTM EBITDA $905M
$15.5B
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Konami has a last 12-month revenue of $2.9B and a last 12-month EBITDA of $905M.
In the most recent fiscal year, Konami achieved revenue of $2.4B and an EBITDA of $709M.
Konami expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Konami valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $2.1B | $2.4B | XXX | XXX | XXX |
Gross Profit | $896M | $813M | XXX | XXX | XXX |
Gross Margin | 43% | 34% | XXX | XXX | XXX |
EBITDA | $477M | $709M | XXX | XXX | XXX |
EBITDA Margin | 23% | 30% | XXX | XXX | XXX |
Net Profit | $364M | $232M | XXX | XXX | XXX |
Net Margin | 17% | 10% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Konami's stock price is JPY 18835 (or $125).
Konami has current market cap of JPY 2.55T (or $17.0B), and EV of JPY 2.33T (or $15.5B).
See Konami trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$15.5B | $17.0B | XXX | XXX | XXX | XXX | $3.92 |
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Sign UpAs of April 15, 2025, Konami has market cap of $17.0B and EV of $15.5B.
Konami's trades at 5.4x LTM EV/Revenue multiple, and 17.1x LTM EBITDA.
Analysts estimate Konami's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Konami and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $15.5B | XXX | XXX | XXX |
EV/Revenue | 5.7x | XXX | XXX | XXX |
EV/EBITDA | 18.1x | XXX | XXX | XXX |
P/E | 34.3x | XXX | XXX | XXX |
P/E/Growth | 2.3x | XXX | XXX | XXX |
EV/FCF | 34.4x | XXX | XXX | XXX |
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Sign UpKonami's NTM/LTM revenue growth is 10%
Konami's revenue per employee for the last fiscal year averaged $0.3M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Konami's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Konami's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Konami and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 15% | XXX | XXX | XXX | XXX |
EBITDA Margin | 31% | XXX | XXX | XXX | XXX |
EBITDA Growth | 49% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 41% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.3M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 20% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 22% | XXX | XXX | XXX | XXX |
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Konami acquired XXX companies to date.
Last acquisition by Konami was XXXXXXXX, XXXXX XXXXX XXXXXX . Konami acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Konami founded? | Konami was founded in 1973. |
Where is Konami headquartered? | Konami is headquartered in Japan. |
How many employees does Konami have? | As of today, Konami has 9.0K+ employees. |
Is Konami publicy listed? | Yes, Konami is a public company listed on TKS. |
What is the stock symbol of Konami? | Konami trades under 9766 ticker. |
When did Konami go public? | Konami went public in 1988. |
Who are competitors of Konami? | Similar companies to Konami include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Konami? | Konami's current market cap is $17.0B |
What is the current revenue of Konami? | Konami's last 12-month revenue is $2.9B. |
What is the current EBITDA of Konami? | Konami's last 12-month EBITDA is $905M. |
What is the current EV/Revenue multiple of Konami? | Current revenue multiple of Konami is 5.4x. |
What is the current EV/EBITDA multiple of Konami? | Current EBITDA multiple of Konami is 17.1x. |
What is the current revenue growth of Konami? | Konami revenue growth between 2023 and 2024 was 15%. |
Is Konami profitable? | Yes, Konami is EBITDA-positive (as of the last 12 months). |
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