Square Enix Holdings Co Ltd is a Japanese holding company that is involved with entertainment content and services. The firm’s segments include digital entertainment, which designs, develops, and sells digital entertainment products and games; amusement, which operates amusement facilities and distributes arcade game machines; publication, which publishes comic books, game strategy books, and magazines; and merchandising, which produces, distributes, and licenses derivative products of titles owned by the firm. Square Enix derives the majority of its revenue from its digital entertainment operations.
1975
6.2K+
LTM Revenue $2.2B
LTM EBITDA $316M
$4.1B
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Square Enix has a last 12-month revenue of $2.2B and a last 12-month EBITDA of $316M.
In the most recent fiscal year, Square Enix achieved revenue of $2.4B and an EBITDA of $170M.
Square Enix expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Square Enix valuation multiples based on analyst estimatesFY 2022 | FY 2023 | FY 2024 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $2.4B | $2.3B | $2.4B | $2.2B | XXX |
Gross Profit | $1.3B | $1.2B | $1.1B | XXX | XXX |
Gross Margin | 53% | 51% | 47% | XXX | XXX |
EBITDA | $515M | $433M | $170M | $316M | XXX |
EBITDA Margin | 21% | 19% | 7% | 14% | XXX |
Net Profit | $337M | $326M | $98.6M | XXX | XXX |
Net Margin | 14% | 14% | 4% | XXX | XXX |
Net Debt | n/a | n/a | n/a | XXX | XXX |
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As of February 21, 2025, Square Enix's stock price is JPY 7100 (or $47).
Square Enix has current market cap of JPY 852B (or $5.6B), and EV of JPY 615B (or $4.1B).
See Square Enix trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$4.1B | $5.6B | XXX | XXX | XXX | XXX | $1.54 |
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Sign UpAs of February 21, 2025, Square Enix has market cap of $5.6B and EV of $4.1B.
Square Enix's trades at 1.9x LTM EV/Revenue multiple, and 12.9x LTM EBITDA.
Analysts estimate Square Enix's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Square Enix and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $4.1B | XXX | XXX | XXX |
EV/Revenue | 1.8x | XXX | XXX | XXX |
EV/EBITDA | 14.5x | XXX | XXX | XXX |
P/E | 33.2x | XXX | XXX | XXX |
P/E/Growth | 2.6x | XXX | XXX | XXX |
EV/FCF | 22.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpSquare Enix's NTM/LTM revenue growth is 0%
Square Enix's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Square Enix's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Square Enix's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Square Enix and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 4% | XXX | XXX | XXX | XXX |
EBITDA Margin | 13% | XXX | XXX | XXX | XXX |
EBITDA Growth | -61% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 13% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 7% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 15% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 38% | XXX | XXX | XXX | XXX |
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Square Enix acquired XXX companies to date.
Last acquisition by Square Enix was XXXXXXXX, XXXXX XXXXX XXXXXX . Square Enix acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Square Enix founded? | Square Enix was founded in 1975. |
Where is Square Enix headquartered? | Square Enix is headquartered in Japan. |
How many employees does Square Enix have? | As of today, Square Enix has 6.2K+ employees. |
Is Square Enix publicy listed? | Yes, Square Enix is a public company listed on TKS. |
What is the stock symbol of Square Enix? | Square Enix trades under 9684 ticker. |
When did Square Enix go public? | Square Enix went public in 1999. |
Who are competitors of Square Enix? | Similar companies to Square Enix include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Square Enix? | Square Enix's current market cap is $5.6B |
What is the current revenue of Square Enix? | Square Enix's last 12-month revenue is $2.2B. |
What is the current EBITDA of Square Enix? | Square Enix's last 12-month EBITDA is $316M. |
What is the current EV/Revenue multiple of Square Enix? | Current revenue multiple of Square Enix is 1.9x. |
What is the current EV/EBITDA multiple of Square Enix? | Current EBITDA multiple of Square Enix is 12.9x. |
What is the current revenue growth of Square Enix? | Square Enix revenue growth between 2023 and 2024 was 4%. |
Is Square Enix profitable? | Yes, Square Enix is EBITDA-positive (as of the last 12 months). |
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