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Paradox Interactive Valuation Multiples

Discover revenue and EBITDA valuation multiples for Paradox Interactive and similar public comparables like Playtika, Embracer Group, Modern Times Group, YOOZOO Games and more.

Paradox Interactive Overview

About Paradox Interactive

Paradox Interactive AB is a Swedish company. It is engaged in the development and publishing of PC-based games. The company's product portfolio includes franchise brands such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities, Skylines, Tyranny and Magicka. Paradox is also involved in the publishing and internal development of games and licensing of White Wolf's brands. The company distributes its games through the digital platform Steam as well as on Apple, Google Play, and Sony stores. It operates its business across the world. The majority of the company's revenue comes from the United States.


Founded

1998

HQ

Sweden

Employees

587

Financials (LTM)

Revenue: $240M
EBITDA: $151M

EV

$1B

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Paradox Interactive Financials

Paradox Interactive reported last 12-month revenue of $240M and EBITDA of $151M.

In the same LTM period, Paradox Interactive generated $82M in gross profit, $151M in EBITDA, and $34M in net income.

Revenue (LTM)


Paradox Interactive P&L

In the most recent fiscal year, Paradox Interactive reported revenue of $247M and EBITDA of $156M.

Paradox Interactive is profitable as of last fiscal year, with gross margin of 23%, EBITDA margin of 63%, and net margin of 6%.

See analyst estimates for Paradox Interactive
LTMLast FY202320242025202620272028
Revenue$240M$247M$282M$235M$234M
Gross Profit$82M$57M$115M$106M$57M
Gross Margin34%23%41%45%24%
EBITDA$151M$156M$180M$157M$144M
EBITDA Margin63%63%64%67%62%
EBIT Margin28%23%26%31%9%
Net Profit$34M$14M$57M$62M$13M
Net Margin14%6%20%27%6%

Financial data powered by Morningstar, Inc.

Paradox Interactive Stock Performance

Paradox Interactive has current market cap of $1B, and enterprise value of $1B.

Market Cap Evolution


Paradox Interactive's stock price is $13.88.

Paradox Interactive share price decreased by 4.2% in the last 30 days, and by 33.0% in the last year.

Paradox Interactive has an EPS (earnings per share) of $0.14.

See more trading valuation data for Paradox Interactive
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$1B$1B-0.7%-4.2%2.9%-33.0%$0.14

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Paradox Interactive Valuation Multiples

Paradox Interactive trades at 5.5x EV/Revenue multiple, and 8.7x EV/EBITDA.

See NTM and 2027E valuation multiples for Paradox Interactive

EV / Revenue (LTM)


Paradox Interactive Financial Valuation Multiples

As of May 20, 2026, Paradox Interactive has market cap of $1B and EV of $1B.

Paradox Interactive has a P/E ratio of 42.8x.

LTMLast FY202320242025202620272028
EV/Revenue5.5x5.3x4.7x5.6x5.6x
EV/EBITDA8.7x8.5x7.3x8.4x9.2x
EV/EBIT19.9x23.3x17.8x17.9x65.6x
EV/Gross Profit16.2x23.1x11.5x12.4x23.1x
P/E42.8x102.4x25.9x23.5x109.6x
EV/FCF20.2x21.2x16.6x23.8x21.3x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Paradox Interactive Valuation Multiples

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Paradox Interactive Margins & Growth Rates

Paradox Interactive decreased revenue by 8% and EBITDA by 8% in the last fiscal year.

In the most recent fiscal year, Paradox Interactive reported gross margin of 23%, EBITDA margin of 63%, and net margin of 6%.

See estimated margins and future growth rates for Paradox Interactive

Paradox Interactive Margins

Last FY202420252026202720282029
Gross Margin23%45%24%51%
EBITDA Margin63%67%62%63%
EBIT Margin23%31%9%36%
Net Margin6%27%6%29%
FCF Margin25%24%27%31%

Paradox Interactive Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth(8%)(17%)(0%)(2%)
Gross Profit Growth103%(7%)(46%)103%
EBITDA Growth(8%)(13%)(8%)(0%)
EBIT Growth45%(0%)(73%)307%
Net Profit Growth363%10%(79%)395%
FCF Growth12%(30%)12%13%

Data powered by FactSet, Inc. and Morningstar, Inc.

Paradox Interactive Operational KPIs

Paradox Interactive's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.1M for the same period.

Paradox Interactive's Rule of 40 is 61% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Paradox Interactive's Rule of X is 57% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for Paradox Interactive
LTMLast FY202320242025202620272028
Rule of 4061%61%———
Bessemer Rule of X57%57%———
Revenue per Employee—$0.4M———
Opex per Employee—$0.1M———
S&M Expenses to Revenue10%11%11%10%11%
G&A Expenses to Revenue5%5%4%5%5%
R&D Expenses to Revenue49%46%——49%
Opex to Revenue—15%14%14%16%

Data powered by FactSet, Inc. and Morningstar, Inc.

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Paradox Interactive Competitors

Paradox Interactive competitors include Playtika, Embracer Group, Modern Times Group, YOOZOO Games, Xun You Network, Shift Up, Alpha, PearlAbyss, Bingchuan Network and Guangxi Xinxunda.

Most Paradox Interactive public comparables operate across Gaming - Console & PC.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Playtika1.1x1.1x4.1x4.1x
Embracer Group0.6x0.8x1.0x3.4x
Modern Times Group1.6x1.6x7.0x6.8x
YOOZOO Games7.5x—(113.1x)—
Xun You Network25.8x—179.5x—
Shift Up3.9x4.4x4.9x7.2x
Alpha5.0x—62.2x—
PearlAbyss7.0x4.8x136.6x16.5x

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Paradox Interactive Funding History

Before going public, Paradox Interactive raised $33M in total equity funding, across 2 rounds.

Last private valuation of Paradox Interactive was $420M, after raising $21M in May 2016 from Tencent.


Paradox Interactive Funding Rounds

DateStageRaised FromRaisedValuationRev. MultipleDeal Summary
May-16Undisclosed stageTencent$21M$420MParadox Interactive, a Swedish video game publisher and developer known for grand strategy titles like Europa Universalis, Hearts of Iron, and Cities: Skylines, went public on Nasdaq First North Premier on May 27, 2016, with a total company valuation of $420 million (approximately $4 per share). Tencent, a leading Chinese online games platform, participated as a major investor by subscribing to 5.28 million shares at the offering price of SEK 33 per share, securing a 5% equity stake post-IPO. This made Tencent one of the largest new shareholders, alongside continuing major holders Fredrik Wester (33.3%) and Spiltan (30.5%). The IPO involved 15% of shares available for purchase, attracting over 200,000 shareholders. Tencent's investment was driven by fandom of Paradox's complex strategy games and strategic interest in expanding into sophisticated genres like grand strategy in China, where it could leverage its social network and distribution capabilities. Paradox CEO Fredrik Wester highlighted Tencent's unique value addition through access to the Chinese market, where Paradox had limited presence. Steven Ma from Tencent noted potential for building loyal fanbases using its resources, citing personal experience with titles like Hearts of Iron 2. Financially, Paradox reported full-year 2016 revenues of SEK 604.1 million, up 8% from 2015, with operating profit of SEK 308.0 million (up 27%). Q4 2016 revenues reached SEK 198.4 million (up 56%), driven by hits including Cities: Skylines, Stellaris, Hearts of Iron IV, Europa Universalis IV, and new release Tyranny by Obsidian Entertainment. No post-money valuation beyond the IPO market cap or EBITDA figures were explicitly stated for the Tencent-linked transaction, which coincided with the listing rather than a traditional private VC round. The deal positioned Paradox for growth in Asia via Tencent's expertise, amid Tencent's broader gaming investment strategy including stakes in Riot Games, Epic Games, and Activision Blizzard. Post-IPO, cash reserves grew to SEK 246.9 million by year-end, supporting ongoing development.
May-16Pre-seedPepins Sweden$12M$366MParadox Interactive, a Swedish video game publisher known for strategy titles like Europa Universalis, Hearts of Iron, Stellaris, and Cities: Skylines, conducted an equity crowdfunding campaign on Pepins Sweden in May 2016, raising 100 million SEK ($11.8 million). The campaign priced shares at 33 SEK, corresponding to an enterprise value of 3.485 billion SEK ahead of its Nasdaq First North Premier listing on approximately May 31, 2016. Post-listing, shares traded at 51.75 SEK by early July 2016. The Pepins round represented approximately 15.5% of total shares through an offer of 16,327,400 existing shares. Paradox Interactive achieved full year 2016 revenues of $72 million, an 8% increase year-over-year, with Q4 showing strong growth including nearly doubled profitability to $4.75 million and margins expanding to the upper 40s. The company held over $27 million in cash equivalents at year-end.

Paradox Interactive M&A Activity

Paradox Interactive has acquired 6 companies to date.

Last acquisition by Paradox Interactive was on February 6th 2025. Paradox Interactive acquired Haemimont Games for $111M (EV/Revenue multiple of ).

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Latest Acquisitions by Paradox Interactive

Haemimont Games
Iceflake Studios
Playrion Game Studio
Harebrained Schemes
Description
—
Iceflake Studios is an independent studio creating games across PC, console, VR, and mobile platforms.
Playrion Game Studio is an online game publisher blending pedagogical scenarios with entertainment, highlighted by its flagship title Airlines Manager. The French company distributes simulation games focused on airline management for global players.
Harebrained Schemes is a video game development studio creating turn-based RPGs and strategy titles. Seattle-based Harebrained Schemes, founded in 2011 by Jordan Weisman, developed Shadowrun Returns, Dragonfall, Hong Kong, and The Wolf Among Us Season 2 before acquisition by Paradox Interactive in 2017. The team of 40 produced Battletech in 2018, selling over 1 million copies, and continues work on narrative-driven games using Unity engine.
HQ CountryBulgariaFinlandFranceUnited States
HQ City
—
Tampere
Paris
Seattle, WA
Deal Date6 Feb 202517 Jul 20202 Jul 20205 Jun 2018
Valuation$111Mundisclosed$18M$8M
EV/Revenue
EV/EBITDA

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About Paradox Interactive

When was Paradox Interactive founded?Paradox Interactive was founded in 1998.
Where is Paradox Interactive headquartered?Paradox Interactive is headquartered in Sweden.
How many employees does Paradox Interactive have?As of today, Paradox Interactive has over 587 employees.
Who is the CEO of Paradox Interactive?Paradox Interactive's CEO is Fredrik Wester.
Is Paradox Interactive publicly listed?Yes, Paradox Interactive is a public company listed on Nasdaq Stockholm.
What is the stock symbol of Paradox Interactive?Paradox Interactive trades under PDX ticker.
When did Paradox Interactive go public?Paradox Interactive went public in 2016.
Who are competitors of Paradox Interactive?Paradox Interactive main competitors include Playtika, Embracer Group, Modern Times Group, YOOZOO Games, Xun You Network, Shift Up, Alpha, PearlAbyss, Bingchuan Network, Guangxi Xinxunda.
What is the current market cap of Paradox Interactive?Paradox Interactive's current market cap is $1B.
What is the current revenue of Paradox Interactive?Paradox Interactive's last 12 months revenue is $240M.
What is the current revenue growth of Paradox Interactive?Paradox Interactive revenue growth (NTM/LTM) is (2%).
What is the current EV/Revenue multiple of Paradox Interactive?Current revenue multiple of Paradox Interactive is 5.5x.
Is Paradox Interactive profitable?Yes, Paradox Interactive is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Paradox Interactive?Paradox Interactive's last 12 months EBITDA is $151M.
What is Paradox Interactive's EBITDA margin?Paradox Interactive's last 12 months EBITDA margin is 63%.
What is the current EV/EBITDA multiple of Paradox Interactive?Current EBITDA multiple of Paradox Interactive is 8.7x.
What is the current FCF of Paradox Interactive?Paradox Interactive's last 12 months FCF is $65M.
What is Paradox Interactive's FCF margin?Paradox Interactive's last 12 months FCF margin is 27%.
What is the current EV/FCF multiple of Paradox Interactive?Current FCF multiple of Paradox Interactive is 20.2x.
How many companies Paradox Interactive has acquired to date?As of May 2026, Paradox Interactive has acquired 6 companies.
What was the largest acquisition by Paradox Interactive?$111M acquisition of Haemimont Games on 6th February 2025 was the largest M&A Paradox Interactive has done to date.
What companies Paradox Interactive acquired?Paradox Interactive acquired Haemimont Games, Playrion Game Studio, Harebrained Schemes, Triumph Studios, White Wolf Publishing, and Iceflake Studios.
In how many companies Paradox Interactive has invested to date?Paradox Interactive hasn't invested in any companies yet (or none have been disclosed publicly).

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