Paradox Interactive AB is a Swedish company. It is engaged in the development and publishing of PC-based games. The company's product portfolio includes franchise brands such as g Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities, Skylines, Tyranny and Magicka. Paradox is also involved in the publishing and internal development of games and licensing of White Wolf's brands. The company distributes its games through the digital platform Steam as well as on Apple, Google Play, and Sony stores. It operates its business across the world. The majority of the company's revenue comes from the United States.
1998
625
LTM Revenue $230M
LTM EBITDA $150M
$1.6B
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Paradox Interactive has a last 12-month revenue of $230M and a last 12-month EBITDA of $150M.
In the most recent fiscal year, Paradox Interactive achieved revenue of $219M and an EBITDA of $146M.
Paradox Interactive expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Paradox Interactive valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
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Revenue | $262M | $219M | XXX | XXX | XXX |
Gross Profit | $110M | $107M | XXX | XXX | XXX |
Gross Margin | 42% | 49% | XXX | XXX | XXX |
EBITDA | $168M | $146M | XXX | XXX | XXX |
EBITDA Margin | 64% | 67% | XXX | XXX | XXX |
Net Profit | $70.4M | $52.7M | XXX | XXX | XXX |
Net Margin | 27% | 24% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Paradox Interactive's stock price is SEK 171 (or $17).
Paradox Interactive has current market cap of SEK 18.0B (or $1.8B), and EV of SEK 16.6B (or $1.6B).
See Paradox Interactive trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
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$1.6B | $1.8B | XXX | XXX | XXX | XXX | $0.71 |
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Sign UpAs of April 15, 2025, Paradox Interactive has market cap of $1.8B and EV of $1.6B.
Paradox Interactive's trades at 7.2x LTM EV/Revenue multiple, and 11.0x LTM EBITDA.
Analysts estimate Paradox Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Paradox Interactive and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
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EV | $1.6B | XXX | XXX | XXX |
EV/Revenue | 7.5x | XXX | XXX | XXX |
EV/EBITDA | 11.3x | XXX | XXX | XXX |
P/E | 30.8x | XXX | XXX | XXX |
P/E/Growth | 1.3x | XXX | XXX | XXX |
EV/FCF | 32.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpParadox Interactive's NTM/LTM revenue growth is 14%
Paradox Interactive's revenue per employee for the last fiscal year averaged $0.3M, while opex per employee averaged $49K for the same period.
Over next 12 months, Paradox Interactive's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Paradox Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Paradox Interactive and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
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Revenue Growth | -17% | XXX | XXX | XXX | XXX |
EBITDA Margin | 67% | XXX | XXX | XXX | XXX |
EBITDA Growth | -13% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 81% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.3M | XXX | XXX | XXX | XXX |
Opex per Employee | $49K | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 10% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 14% | XXX | XXX | XXX | XXX |
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Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
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Paradox Interactive acquired XXX companies to date.
Last acquisition by Paradox Interactive was XXXXXXXX, XXXXX XXXXX XXXXXX . Paradox Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Paradox Interactive founded? | Paradox Interactive was founded in 1998. |
Where is Paradox Interactive headquartered? | Paradox Interactive is headquartered in Sweden. |
How many employees does Paradox Interactive have? | As of today, Paradox Interactive has 625 employees. |
Who is the CEO of Paradox Interactive? | Paradox Interactive's CEO is Mr. Fredrik Wester. |
Is Paradox Interactive publicy listed? | Yes, Paradox Interactive is a public company listed on STO. |
What is the stock symbol of Paradox Interactive? | Paradox Interactive trades under PDX ticker. |
When did Paradox Interactive go public? | Paradox Interactive went public in 2016. |
Who are competitors of Paradox Interactive? | Similar companies to Paradox Interactive include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Paradox Interactive? | Paradox Interactive's current market cap is $1.8B |
What is the current revenue of Paradox Interactive? | Paradox Interactive's last 12-month revenue is $230M. |
What is the current EBITDA of Paradox Interactive? | Paradox Interactive's last 12-month EBITDA is $150M. |
What is the current EV/Revenue multiple of Paradox Interactive? | Current revenue multiple of Paradox Interactive is 7.2x. |
What is the current EV/EBITDA multiple of Paradox Interactive? | Current EBITDA multiple of Paradox Interactive is 11.0x. |
What is the current revenue growth of Paradox Interactive? | Paradox Interactive revenue growth between 2023 and 2024 was -17%. |
Is Paradox Interactive profitable? | Yes, Paradox Interactive is EBITDA-positive (as of the last 12 months). |
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