G-bits Network Technology (Xiamen) Co Ltd develops video games and other multiplayer online games. It offers client, Web, mobile, and VR games. Geographically, it operates through the region of China.
2004
n/a
LTM Revenue $522M
LTM EBITDA $180M
$1.6B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
G-bits has a last 12-month revenue of $522M and a last 12-month EBITDA of $180M.
In the most recent fiscal year, G-bits achieved revenue of $509M and an EBITDA of $187M.
G-bits expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See G-bits valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $577M | $509M | XXX | XXX | XXX |
Gross Profit | $632M | $510M | XXX | XXX | XXX |
Gross Margin | 110% | 100% | XXX | XXX | XXX |
EBITDA | $244M | $187M | XXX | XXX | XXX |
EBITDA Margin | 42% | 37% | XXX | XXX | XXX |
Net Profit | $201M | $155M | XXX | XXX | XXX |
Net Margin | 35% | 30% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, G-bits's stock price is CNY 212 (or $29).
G-bits has current market cap of CNY 15.3B (or $2.1B), and EV of CNY 11.6B (or $1.6B).
See G-bits trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$1.6B | $2.1B | XXX | XXX | XXX | XXX | $1.85 |
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Sign UpAs of April 15, 2025, G-bits has market cap of $2.1B and EV of $1.6B.
G-bits's trades at 3.1x LTM EV/Revenue multiple, and 8.9x LTM EBITDA.
Analysts estimate G-bits's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for G-bits and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $1.6B | XXX | XXX | XXX |
EV/Revenue | 3.1x | XXX | XXX | XXX |
EV/EBITDA | 8.6x | XXX | XXX | XXX |
P/E | 16.2x | XXX | XXX | XXX |
P/E/Growth | 1.6x | XXX | XXX | XXX |
EV/FCF | 9.5x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpG-bits's NTM/LTM revenue growth is 9%
G-bits's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, G-bits's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate G-bits's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for G-bits and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -12% | XXX | XXX | XXX | XXX |
EBITDA Margin | 37% | XXX | XXX | XXX | XXX |
EBITDA Growth | -23% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 45% | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 24% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 21% | XXX | XXX | XXX | XXX |
Opex to Revenue | 56% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
G-bits acquired XXX companies to date.
Last acquisition by G-bits was XXXXXXXX, XXXXX XXXXX XXXXXX . G-bits acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was G-bits founded? | G-bits was founded in 2004. |
Where is G-bits headquartered? | G-bits is headquartered in China. |
Is G-bits publicy listed? | Yes, G-bits is a public company listed on SHG. |
What is the stock symbol of G-bits? | G-bits trades under 603444 ticker. |
When did G-bits go public? | G-bits went public in 2017. |
Who are competitors of G-bits? | Similar companies to G-bits include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of G-bits? | G-bits's current market cap is $2.1B |
What is the current revenue of G-bits? | G-bits's last 12-month revenue is $522M. |
What is the current EBITDA of G-bits? | G-bits's last 12-month EBITDA is $180M. |
What is the current EV/Revenue multiple of G-bits? | Current revenue multiple of G-bits is 3.1x. |
What is the current EV/EBITDA multiple of G-bits? | Current EBITDA multiple of G-bits is 8.9x. |
What is the current revenue growth of G-bits? | G-bits revenue growth between 2023 and 2024 was -12%. |
Is G-bits profitable? | Yes, G-bits is EBITDA-positive (as of the last 12 months). |
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