Kingnet Network Co Ltd is a Chinese-based online game company. The company's main business covers research and development as well as the operation and publishing of quality entertainment content, including mobile games, web games, and PC games. It also engages in the operation of web game platforms and mobile app distribution platforms.
2000
n/a
LTM Revenue $779M
LTM EBITDA $276M
$4.3B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Kingnet Network has a last 12-month revenue of $779M and a last 12-month EBITDA of $276M.
In the most recent fiscal year, Kingnet Network achieved revenue of $592M and an EBITDA of $240M.
Kingnet Network expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Kingnet Network valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $592M | $743M | XXX | XXX | XXX |
Gross Profit | $232M | $385M | XXX | XXX | XXX |
Gross Margin | 39% | 52% | XXX | XXX | XXX |
EBITDA | $240M | $257M | XXX | XXX | XXX |
EBITDA Margin | 41% | 35% | XXX | XXX | XXX |
Net Profit | $79.5M | $141M | XXX | XXX | XXX |
Net Margin | 13% | 19% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Kingnet Network's stock price is CNY 16 (or $2).
Kingnet Network has current market cap of CNY 34.3B (or $4.7B), and EV of CNY 31.4B (or $4.3B).
See Kingnet Network trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$4.3B | $4.7B | XXX | XXX | XXX | XXX | $0.12 |
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Sign UpAs of April 15, 2025, Kingnet Network has market cap of $4.7B and EV of $4.3B.
Kingnet Network's trades at 5.6x LTM EV/Revenue multiple, and 15.7x LTM EBITDA.
Analysts estimate Kingnet Network's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Kingnet Network and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $4.3B | XXX | XXX | XXX |
EV/Revenue | 5.8x | XXX | XXX | XXX |
EV/EBITDA | 16.8x | XXX | XXX | XXX |
P/E | 19.8x | XXX | XXX | XXX |
P/E/Growth | 1.1x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpKingnet Network's NTM/LTM revenue growth is 15%
Kingnet Network's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Kingnet Network's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Kingnet Network's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Kingnet Network and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 26% | XXX | XXX | XXX | XXX |
EBITDA Margin | 35% | XXX | XXX | XXX | XXX |
EBITDA Growth | 7% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 49% | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 25% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 6% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 12% | XXX | XXX | XXX | XXX |
Opex to Revenue | 46% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Kingnet Network acquired XXX companies to date.
Last acquisition by Kingnet Network was XXXXXXXX, XXXXX XXXXX XXXXXX . Kingnet Network acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Kingnet Network founded? | Kingnet Network was founded in 2000. |
Where is Kingnet Network headquartered? | Kingnet Network is headquartered in China. |
Is Kingnet Network publicy listed? | Yes, Kingnet Network is a public company listed on SHE. |
What is the stock symbol of Kingnet Network? | Kingnet Network trades under 002517 ticker. |
When did Kingnet Network go public? | Kingnet Network went public in 2010. |
Who are competitors of Kingnet Network? | Similar companies to Kingnet Network include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Kingnet Network? | Kingnet Network's current market cap is $4.7B |
What is the current revenue of Kingnet Network? | Kingnet Network's last 12-month revenue is $779M. |
What is the current EBITDA of Kingnet Network? | Kingnet Network's last 12-month EBITDA is $276M. |
What is the current EV/Revenue multiple of Kingnet Network? | Current revenue multiple of Kingnet Network is 5.6x. |
What is the current EV/EBITDA multiple of Kingnet Network? | Current EBITDA multiple of Kingnet Network is 15.7x. |
What is the current revenue growth of Kingnet Network? | Kingnet Network revenue growth between 2023 and 2024 was 26%. |
Is Kingnet Network profitable? | Yes, Kingnet Network is EBITDA-positive (as of the last 12 months). |
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