Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
1993
12.9K+
LTM Revenue $5.7B
LTM EBITDA $781M
$44.0B
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Take-Two Interactive has a last 12-month revenue (LTM) of $5.7B and a last 12-month EBITDA of $781M.
In the most recent fiscal year, Take-Two Interactive achieved revenue of $5.6B and an EBITDA of -$3.0B.
Take-Two Interactive expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Take-Two Interactive valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $5.7B | XXX | $5.6B | XXX | XXX | XXX |
Gross Profit | $3.2B | XXX | $3.1B | XXX | XXX | XXX |
Gross Margin | 56% | XXX | 54% | XXX | XXX | XXX |
EBITDA | $781M | XXX | -$3.0B | XXX | XXX | XXX |
EBITDA Margin | 14% | XXX | -53% | XXX | XXX | XXX |
EBIT | $635M | XXX | -$739M | XXX | XXX | XXX |
EBIT Margin | 11% | XXX | -13% | XXX | XXX | XXX |
Net Profit | $469M | XXX | -$4.5B | XXX | XXX | XXX |
Net Margin | 8% | XXX | -80% | XXX | XXX | XXX |
Net Debt | XXX | XXX | $2.2B | XXX | XXX | XXX |
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As of May 30, 2025, Take-Two Interactive's stock price is $226.
Take-Two Interactive has current market cap of $41.4B, and EV of $44.0B.
See Take-Two Interactive trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$44.0B | $41.4B | XXX | XXX | XXX | XXX | $2.62 |
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Start Free TrialAs of May 30, 2025, Take-Two Interactive has market cap of $41.4B and EV of $44.0B.
Take-Two Interactive's trades at 7.9x EV/Revenue multiple, and -16.4x EV/EBITDA.
Equity research analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Take-Two Interactive has a P/E ratio of 88.3x.
See valuation multiples for Take-Two Interactive and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $41.4B | XXX | $41.4B | XXX | XXX | XXX |
EV (current) | $44.0B | XXX | $44.0B | XXX | XXX | XXX |
EV/Revenue | 7.7x | XXX | 7.9x | XXX | XXX | XXX |
EV/EBITDA | 56.4x | XXX | -16.4x | XXX | XXX | XXX |
EV/EBIT | 69.3x | XXX | -52.4x | XXX | XXX | XXX |
EV/Gross Profit | 13.8x | XXX | n/a | XXX | XXX | XXX |
P/E | 88.3x | XXX | -9.6x | XXX | XXX | XXX |
EV/FCF | -394.2x | XXX | -219.7x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialTake-Two Interactive's last 12 month revenue growth is 16%
Take-Two Interactive's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.3M for the same period.
Take-Two Interactive's rule of 40 is -32% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Take-Two Interactive's rule of X is 55% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Take-Two Interactive and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 16% | XXX | 23% | XXX | XXX | XXX |
EBITDA Margin | 14% | XXX | -48% | XXX | XXX | XXX |
EBITDA Growth | 45% | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | -32% | XXX | -32% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 55% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 30% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 18% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 67% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
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Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Take-Two Interactive acquired XXX companies to date.
Last acquisition by Take-Two Interactive was XXXXXXXX, XXXXX XXXXX XXXXXX . Take-Two Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Take-Two Interactive founded? | Take-Two Interactive was founded in 1993. |
Where is Take-Two Interactive headquartered? | Take-Two Interactive is headquartered in United States of America. |
How many employees does Take-Two Interactive have? | As of today, Take-Two Interactive has 12.9K+ employees. |
Who is the CEO of Take-Two Interactive? | Take-Two Interactive's CEO is Mr. Strauss Zelnick. |
Is Take-Two Interactive publicy listed? | Yes, Take-Two Interactive is a public company listed on NAS. |
What is the stock symbol of Take-Two Interactive? | Take-Two Interactive trades under TTWO ticker. |
When did Take-Two Interactive go public? | Take-Two Interactive went public in 1997. |
Who are competitors of Take-Two Interactive? | Similar companies to Take-Two Interactive include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Take-Two Interactive? | Take-Two Interactive's current market cap is $41.4B |
What is the current revenue of Take-Two Interactive? | Take-Two Interactive's last 12 months revenue is $5.7B. |
What is the current revenue growth of Take-Two Interactive? | Take-Two Interactive revenue growth (NTM/LTM) is 16%. |
What is the current EV/Revenue multiple of Take-Two Interactive? | Current revenue multiple of Take-Two Interactive is 7.7x. |
Is Take-Two Interactive profitable? | Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of Take-Two Interactive? | Take-Two Interactive's last 12 months EBITDA is $781M. |
What is Take-Two Interactive's EBITDA margin? | Take-Two Interactive's last 12 months EBITDA margin is 14%. |
What is the current EV/EBITDA multiple of Take-Two Interactive? | Current EBITDA multiple of Take-Two Interactive is 56.4x. |
What is the current FCF of Take-Two Interactive? | Take-Two Interactive's last 12 months FCF is -$112M. |
What is Take-Two Interactive's FCF margin? | Take-Two Interactive's last 12 months FCF margin is -2%. |
What is the current EV/FCF multiple of Take-Two Interactive? | Current FCF multiple of Take-Two Interactive is -394.2x. |
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