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Take-Two Interactive Valuation Multiples

Discover Take-Two Interactive's revenue and EBITDA valuation multiples, acquisitions, and investment history, alongside public comparables like Roblox, Electronic Arts, Nintendo, Konami and more.

Take-Two Interactive Overview

About Take-Two Interactive

Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.


Founded

1993

HQ

United States

Employees

12.9K

Financials (LTM)

Revenue: $7B
EBITDA: $1B

EV

$42B

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Take-Two Interactive Financials

Take-Two Interactive reported last 12-month revenue of $7B and EBITDA of $1B.

In the same LTM period, Take-Two Interactive generated $4B in gross profit, $1B in EBITDA, and $849M in net income.

Revenue (LTM)


Take-Two Interactive P&L

In the most recent fiscal year, Take-Two Interactive reported revenue of $7B and EBITDA of $1B.

Take-Two Interactive is profitable as of last fiscal year, with gross margin of 57%, EBITDA margin of 18%, and net margin of 11%.

See analyst estimates for Take-Two Interactive
LTMLast FY202320242025202620272028
Revenue$7B$7B$5B$6B$6B
Gross Profit$4B$4B$2B$3B$4B
Gross Margin58%57%42%51%57%
EBITDA$1B$1B($1B)($3B)$186M
EBITDA Margin17%18%(23%)(48%)3%
EBIT Margin16%15%(21%)(15%)(4%)
Net Profit$849M$761M($3B)($4B)($1B)
Net Margin12%11%(58%)(77%)(21%)
Net Debt-$973M---

Financial data powered by Morningstar, Inc.

Take-Two Interactive Stock Performance

Take-Two Interactive has current market cap of $41B, and enterprise value of $42B.

Market Cap Evolution


Take-Two Interactive's stock price is $222.38.

Take-Two Interactive share price decreased by 0.8% in the last 30 days, and by 8.4% in the last year.

Take-Two Interactive has an EPS (earnings per share) of $4.10.

See more trading valuation data for Take-Two Interactive
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$42B$41B-2.0%-0.8%12.6%-8.4%$4.10

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Take-Two Interactive Valuation Multiples

Take-Two Interactive trades at 6.0x EV/Revenue multiple, and 34.6x EV/EBITDA.

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EV / Revenue (LTM)


Take-Two Interactive Financial Valuation Multiples

As of June 4, 2026, Take-Two Interactive has market cap of $41B and EV of $42B.

Take-Two Interactive has a P/E ratio of 48.6x.

LTMLast FY202320242025202620272028
EV/Revenue6.0x6.3x7.9x7.6x6.6x
EV/EBITDA34.6x34.0x(35.1x)(15.7x)227.0x
EV/EBIT38.0x42.1x(36.8x)(50.3x)(158.7x)
EV/Gross Profit10.3x11.1x18.8x14.8x11.7x
P/E48.6x54.3x(13.4x)(9.6x)(30.7x)
EV/FCF74.1x91.6x(249.9x)(210.9x)144.5x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Take-Two Interactive Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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Take-Two Interactive Margins & Growth Rates

Take-Two Interactive grew revenue by 27% and EBITDA by 23% in the last fiscal year.

In the most recent fiscal year, Take-Two Interactive reported gross margin of 57%, EBITDA margin of 18%, and net margin of 11%.

See estimated margins and future growth rates for Take-Two Interactive

Take-Two Interactive Margins

Last FY202420252026202720282029
Gross Margin57%51%57%60%
EBITDA Margin18%(48%)3%18%
EBIT Margin15%(15%)(4%)15%
Net Margin11%(77%)(21%)11%
FCF Margin7%(4%)5%11%

Take-Two Interactive Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth27%4%15%26%
Gross Profit Growth35%27%27%33%
EBITDA Growth23%123%(107%)683%
EBIT Growth61%(27%)(68%)(545%)
Net Profit Growth66%39%(69%)(165%)
FCF Growth134%18%(246%)217%

Data powered by FactSet, Inc. and Morningstar, Inc.

Take-Two Interactive Operational KPIs

Take-Two Interactive's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.3M for the same period.

Take-Two Interactive's Rule of 40 is 44% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Take-Two Interactive's Rule of X is 84% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for Take-Two Interactive
LTMLast FY202320242025202620272028
Rule of 4040%44%---
Bessemer Rule of X75%84%---
Revenue per Employee-$0.5M---
Opex per Employee-$0.3M---
S&M Expenses to Revenue25%26%29%30%27%
G&A Expenses to Revenue11%13%14%15%14%
R&D Expenses to Revenue15%16%17%18%17%
Opex to Revenue-58%64%66%61%

Data powered by FactSet, Inc. and Morningstar, Inc.

Valuation Multiples Across 230+ Verticals

Take-Two Interactive Competitors

Take-Two Interactive competitors include Roblox, Electronic Arts, Nintendo, Konami, Zhejiang Century Huatong, NEXON, Capcom, Krafton, International Games System and CD Projekt.

Most Take-Two Interactive public comparables operate across Gaming - Console & PC.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Roblox4.5x4.3x17.8x18.6x
Electronic Arts6.1x6.1x18.2x17.9x
Nintendo5.4x2.7x21.3x16.2x
Konami5.8x4.8x18.4x13.6x
Zhejiang Century Huatong2.7x2.4x12.4x10.4x
NEXON2.8x2.7x9.2x9.3x
Capcom6.8x5.8x16.3x13.8x
Krafton2.5x2.2x6.9x6.1x

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Acquisitions by Take-Two Interactive

Take-Two Interactive has acquired 8 companies to date.

Last acquisition by Take-Two Interactive was on March 27th 2024. Take-Two Interactive acquired Gearbox Software for $460M (EV/Revenue multiple available to Pro users).

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Latest Acquisitions by Take-Two Interactive

Gearbox Software
GameClub
Zynga
Dynamixyz
Description
Gearbox Software is a Plano-headquartered video game developer renowned for the Borderlands franchise and titles like Tiny Tina's Wonderlands. The studio produces first-person shooters and co-op experiences powered by Unreal Engine, with recent releases including Duke Nken Forever remaster support. Gearbox Software delivers DLC expansions and maintains multiplayer servers for global audiences from its Texas campus.
GameClub is a premium mobile gaming subscription service curating restored classics in adventure, action, tower defense, arcade, and puzzle genres. Launched with titles like Sword & Sworcery and Superbrothers, it delivers ad-free experiences on iOS. Take-Two Interactive acquired the New York-based company in March 2022, expanding its library to dozens of hand-picked games.
Zynga is a San Francisco-headquartered mobile game developer and wholly-owned subsidiary of Take-Two Interactive since 2022. It publishes franchises including FarmVille, Words With Friends, Zynga Poker, Merge Dragons, and Empires & Puzzles, available in 175 countries. Zynga operates Chartboost, a mobile ad mediation platform optimizing programmatic yields for publishers. Founded in 2007, studios span North America, Europe, and Asia, serving hundreds of millions of daily active players.
Dynamixyz is a Rennes, France-headquartered company founded in 2010 with a Vancouver office that develops real-time 3D facial analysis and synthesis tools for virtual try-ons, marketing demographics, video games, and serious gaming applications, supported by a team of six PhD specialists.
HQ CountryUnited StatesUnited StatesUnited StatesFrance
HQ City
Dallas, TX
New York City, NY
San Francisco, CA
Rennes
Deal Date27 Mar 202423 Mar 202310 Jan 20221 Jul 2021
Valuation$460Mundisclosed$13Bundisclosed
EV/Revenue
EV/EBITDA

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Investments by Take-Two Interactive

Take-Two Interactive has invested in 3 companies to date.

Latest investment by Take-Two Interactive was on November 19th 2019. Take-Two Interactive invested in Proletariat in their $20M Series C round (EV/Revenue multiple available to Pro users).

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Latest Investments by Take-Two Interactive

Proletariat
Scopely
Twitch
Description
Proletariat is a Boston-based game studio developing multiplayer titles for PC, console, and mobile platforms. The studio creates team-based experiences like Spellbreak, a battle royale with elemental magic, and collaborates on World of Warcraft updates. Built by veterans from Harmonix and Insomniac, Proletariat focuses on accessible, skill-driven gameplay and acquired by Blizzard in 2022 to expand its live service capabilities.
Scopely is a Culver City, California-headquartered mobile game publisher operating franchises like Star Trek Fleet Command, MARVEL Strike Force, and Stumble Guys. It maintains studios in Barcelona, Dublin, Bangalore, and Shanghai, leveraging the Playgami platform for live-ops across 12 markets.
Twitch operates a live streaming service dedicated to video games, esports, and creative content like art and music. San Francisco-headquartered and founded in 2011, the platform acquired by Amazon in 2014 supports broadcasters in reaching global audiences via chat interaction, subscriptions, and donations, serving developers, publishers, and events.
HQ CountryUnited StatesUnited StatesUnited States
HQ City
-
Los Angeles, CA
San Francisco, CA
Deal Date19 Nov 201926 Jul 201630 Sep 2013
RoundSeries CSeries BSeries C
Raised$20M$55M$20M
InvestorsFirstMark; Spark Capital; Take-Two InteractiveElephant; Evolution Media; Greycroft; Headline; Hedosophia; Highland Capital Partners; Pario Ventures; Sands Capital Ventures; Take-Two InteractiveAlsop Louie Partners; Bessemer Venture Partners; Nelstone Ventures; Take-Two Interactive; Thrive Capital; WestSummit Capital
Valuationundisclosedundisclosedundisclosed
EV/Revenue
EV/EBITDA

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About Take-Two Interactive

Who are competitors of Take-Two Interactive?Take-Two Interactive main competitors include Roblox, Electronic Arts, Nintendo, Konami, Zhejiang Century Huatong, NEXON, Capcom, Krafton, International Games System, CD Projekt.

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