Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
1993
12.4K+
LTM Revenue $5.7B
LTM EBITDA $849M
$40.5B
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Take-Two Interactive has a last 12-month revenue of $5.7B and a last 12-month EBITDA of $849M.
In the most recent fiscal year, Take-Two Interactive achieved revenue of $5.3B and an EBITDA of -$1.8B.
Take-Two Interactive expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Take-Two Interactive valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $5.3B | $5.3B | XXX | XXX | XXX |
Gross Profit | $2.0B | $2.3B | XXX | XXX | XXX |
Gross Margin | 37% | 43% | XXX | XXX | XXX |
EBITDA | $583M | -$1.8B | XXX | XXX | XXX |
EBITDA Margin | 11% | -34% | XXX | XXX | XXX |
Net Profit | $418M | -$1.1B | XXX | XXX | XXX |
Net Margin | 8% | -21% | XXX | XXX | XXX |
Net Debt | n/a | $2.3B | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of April 15, 2025, Take-Two Interactive's stock price is $213.
Take-Two Interactive has current market cap of $37.6B, and EV of $40.5B.
See Take-Two Interactive trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$40.5B | $37.6B | XXX | XXX | XXX | XXX | $2.67 |
Sign up to access valuation multiples like growth-adjusted P/E, next 12-month EV/Revenue, EBITDA multiples by industry and many more
Sign UpAs of April 15, 2025, Take-Two Interactive has market cap of $37.6B and EV of $40.5B.
Take-Two Interactive's trades at 7.1x LTM EV/Revenue multiple, and 47.7x LTM EBITDA.
Analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Take-Two Interactive and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $40.5B | XXX | XXX | XXX |
EV/Revenue | 7.3x | XXX | XXX | XXX |
EV/EBITDA | 267.6x | XXX | XXX | XXX |
P/E | -62.7x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -148.6x | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpTake-Two Interactive's NTM/LTM revenue growth is 43%
Take-Two Interactive's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.3M for the same period.
Over next 12 months, Take-Two Interactive's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Take-Two Interactive and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 0% | XXX | XXX | XXX | XXX |
EBITDA Margin | 3% | XXX | XXX | XXX | XXX |
EBITDA Growth | -409% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 46% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.3M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 29% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 13% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 18% | XXX | XXX | XXX | XXX |
Opex to Revenue | 63% | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
---|---|---|---|---|---|---|
2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Take-Two Interactive acquired XXX companies to date.
Last acquisition by Take-Two Interactive was XXXXXXXX, XXXXX XXXXX XXXXXX . Take-Two Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
Sign up to see revenue and EBITDA valuation multiples for 60K+ M&A deals.
Sign UpWhen was Take-Two Interactive founded? | Take-Two Interactive was founded in 1993. |
Where is Take-Two Interactive headquartered? | Take-Two Interactive is headquartered in United States of America. |
How many employees does Take-Two Interactive have? | As of today, Take-Two Interactive has 12.4K+ employees. |
Who is the CEO of Take-Two Interactive? | Take-Two Interactive's CEO is Mr. Strauss Zelnick. |
Is Take-Two Interactive publicy listed? | Yes, Take-Two Interactive is a public company listed on NAS. |
What is the stock symbol of Take-Two Interactive? | Take-Two Interactive trades under TTWO ticker. |
When did Take-Two Interactive go public? | Take-Two Interactive went public in 1997. |
Who are competitors of Take-Two Interactive? | Similar companies to Take-Two Interactive include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Take-Two Interactive? | Take-Two Interactive's current market cap is $37.6B |
What is the current revenue of Take-Two Interactive? | Take-Two Interactive's last 12-month revenue is $5.7B. |
What is the current EBITDA of Take-Two Interactive? | Take-Two Interactive's last 12-month EBITDA is $849M. |
What is the current EV/Revenue multiple of Take-Two Interactive? | Current revenue multiple of Take-Two Interactive is 7.1x. |
What is the current EV/EBITDA multiple of Take-Two Interactive? | Current EBITDA multiple of Take-Two Interactive is 47.7x. |
What is the current revenue growth of Take-Two Interactive? | Take-Two Interactive revenue growth between 2023 and 2024 was 0%. |
Is Take-Two Interactive profitable? | Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months). |
Get access to always up-to-date, precisely categorized 70K+ public and private valuation multiples, across tech and beyond.