🎉 M&A multiples are live!
Check it out!

Take-Two Interactive Valuation Multiples

Discover revenue and EBITDA valuation multiples for Take-Two Interactive and similar public comparables like Boyaa Interactive, PlaySide Studios, and Remedy Entertainment.

Take-Two Interactive Overview

About Take-Two Interactive

Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.


Founded

1993

HQ

United States of America
Employees

12.4K+

Website

take2games.com

Financials

LTM Revenue $5.7B

LTM EBITDA $849M

EV

$40.5B

Valuation Multiples

Multiples.vc

Sign up to see

Valuation Multiples for 10K+ Public Comps

Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.

Take-Two Interactive Financials

Take-Two Interactive has a last 12-month revenue of $5.7B and a last 12-month EBITDA of $849M.

In the most recent fiscal year, Take-Two Interactive achieved revenue of $5.3B and an EBITDA of -$1.8B.

Take-Two Interactive expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

See Take-Two Interactive valuation multiples based on analyst estimates

Take-Two Interactive P&L

FY 2023 FY 2024 FY 2025 LTM NTM
Revenue $5.3B $5.3B XXX XXX XXX
Gross Profit $2.0B $2.3B XXX XXX XXX
Gross Margin 37% 43% XXX XXX XXX
EBITDA $583M -$1.8B XXX XXX XXX
EBITDA Margin 11% -34% XXX XXX XXX
Net Profit $418M -$1.1B XXX XXX XXX
Net Margin 8% -21% XXX XXX XXX
Net Debt n/a $2.3B XXX XXX XXX

Financial data powered by Morningstar, Inc.

Take-Two Interactive Stock Performance

As of April 15, 2025, Take-Two Interactive's stock price is $213.

Take-Two Interactive has current market cap of $37.6B, and EV of $40.5B.

See Take-Two Interactive trading valuation data

Take-Two Interactive Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$40.5B $37.6B XXX XXX XXX XXX $2.67

Benchmark Trading Valuation Multiples by Industry

Sign up to access valuation multiples like growth-adjusted P/E, next 12-month EV/Revenue, EBITDA multiples by industry and many more

Sign Up

Take-Two Interactive Valuation Multiples

As of April 15, 2025, Take-Two Interactive has market cap of $37.6B and EV of $40.5B.

Take-Two Interactive's trades at 7.1x LTM EV/Revenue multiple, and 47.7x LTM EBITDA.

Analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

See valuation multiples for Take-Two Interactive and 10K+ public comps

Take-Two Interactive Financial Valuation Multiples

FY 2024 FY 2025E FY 2026E FY 2027E
EV $40.5B XXX XXX XXX
EV/Revenue 7.3x XXX XXX XXX
EV/EBITDA 267.6x XXX XXX XXX
P/E -62.7x XXX XXX XXX
P/E/Growth n/a XXX XXX XXX
EV/FCF -148.6x XXX XXX XXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Get Take-Two Interactive Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.

Sign Up

Take-Two Interactive Valuation Multiples

Take-Two Interactive's NTM/LTM revenue growth is 43%

Take-Two Interactive's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.3M for the same period.

Over next 12 months, Take-Two Interactive's ratio of sales and marketing spend to revenue is estimated to be  XXX , while its R&D spend to revenue to be  XXX .

Analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

See operational valuation multiples for Take-Two Interactive and other 10K+ public comps

Take-Two Interactive Operational Valuation Multiples

FY 2024 NTM FY 2025E FY 2026E FY 2027E
Revenue Growth 0% XXX XXX XXX XXX
EBITDA Margin 3% XXX XXX XXX XXX
EBITDA Growth -409% XXX XXX XXX XXX
Rule of 40 (SaaS-only) 46% XXX XXX XXX XXX
Revenue per Employee $0.4M XXX XXX XXX XXX
Opex per Employee $0.3M XXX XXX XXX XXX
S&M Expenses to Revenue 29% XXX XXX XXX XXX
G&A Expenses to Revenue 13% XXX XXX XXX XXX
R&D Expenses to Revenue 18% XXX XXX XXX XXX
Opex to Revenue 63% XXX XXX XXX XXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Valuation Multiples Across 220+ Verticals

Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!

Digital Therapeutics
Pharma Analytics
Private Equity
ERP Software
Developer Tools
Consumer SaaS
Streaming Platforms

Take-Two Interactive Public Comps

See public comps and valuation multiples for Gaming - Console & PC and Gaming - Mobile comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Azerion Group XXX XXX XXX XXX XXX XXX
PlaySide Studios XXX XXX XXX XXX XXX XXX
Trophy Games XXX XXX XXX XXX XXX XXX
Remedy Entertainment XXX XXX XXX XXX XXX XXX
Boyaa Interactive XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Take-Two Interactive M&A and Investment Activity

Take-Two Interactive acquired  XXX companies to date.

Last acquisition by Take-Two Interactive was  XXXXXXXX, XXXXX XXXXX XXXXXX . Take-Two Interactive acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

See M&A valuation multiples

Latest Acquisitions by Take-Two Interactive

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

Get Verified M&A Valuation Multiples

Sign up to see revenue and EBITDA valuation multiples for 60K+ M&A deals.

Sign Up

About Take-Two Interactive

When was Take-Two Interactive founded? Take-Two Interactive was founded in 1993.
Where is Take-Two Interactive headquartered? Take-Two Interactive is headquartered in United States of America.
How many employees does Take-Two Interactive have? As of today, Take-Two Interactive has 12.4K+ employees.
Who is the CEO of Take-Two Interactive? Take-Two Interactive's CEO is Mr. Strauss Zelnick.
Is Take-Two Interactive publicy listed? Yes, Take-Two Interactive is a public company listed on NAS.
What is the stock symbol of Take-Two Interactive? Take-Two Interactive trades under TTWO ticker.
When did Take-Two Interactive go public? Take-Two Interactive went public in 1997.
Who are competitors of Take-Two Interactive? Similar companies to Take-Two Interactive include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment.
What is the current market cap of Take-Two Interactive? Take-Two Interactive's current market cap is $37.6B
What is the current revenue of Take-Two Interactive? Take-Two Interactive's last 12-month revenue is $5.7B.
What is the current EBITDA of Take-Two Interactive? Take-Two Interactive's last 12-month EBITDA is $849M.
What is the current EV/Revenue multiple of Take-Two Interactive? Current revenue multiple of Take-Two Interactive is 7.1x.
What is the current EV/EBITDA multiple of Take-Two Interactive? Current EBITDA multiple of Take-Two Interactive is 47.7x.
What is the current revenue growth of Take-Two Interactive? Take-Two Interactive revenue growth between 2023 and 2024 was 0%.
Is Take-Two Interactive profitable? Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months).

Join Now Or Talk To Us

Get access to always up-to-date, precisely categorized 70K+ public and private valuation multiples, across tech and beyond.