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Take-Two Interactive Valuation Multiples

Discover revenue and EBITDA valuation multiples for Take-Two Interactive and similar public comparables like Boyaa Interactive, Trophy Games, and PlaySide Studios.

Take-Two Interactive Overview

About Take-Two Interactive

Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.


Founded

1993

HQ

United States of America
Employees

12.9K+

Website

take2games.com

Financials

LTM Revenue $5.7B

LTM EBITDA $781M

EV

$44.0B

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Take-Two Interactive Financials

Take-Two Interactive has a last 12-month revenue (LTM) of $5.7B and a last 12-month EBITDA of $781M.

In the most recent fiscal year, Take-Two Interactive achieved revenue of $5.6B and an EBITDA of -$3.0B.

Take-Two Interactive expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

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Take-Two Interactive P&L

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Revenue $5.7B XXX $5.6B XXX XXX XXX
Gross Profit $3.2B XXX $3.1B XXX XXX XXX
Gross Margin 56% XXX 54% XXX XXX XXX
EBITDA $781M XXX -$3.0B XXX XXX XXX
EBITDA Margin 14% XXX -53% XXX XXX XXX
EBIT $635M XXX -$739M XXX XXX XXX
EBIT Margin 11% XXX -13% XXX XXX XXX
Net Profit $469M XXX -$4.5B XXX XXX XXX
Net Margin 8% XXX -80% XXX XXX XXX
Net Debt XXX XXX $2.2B XXX XXX XXX

Financial data powered by Morningstar, Inc.

Take-Two Interactive Stock Performance

As of May 30, 2025, Take-Two Interactive's stock price is $226.

Take-Two Interactive has current market cap of $41.4B, and EV of $44.0B.

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Take-Two Interactive Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$44.0B $41.4B XXX XXX XXX XXX $2.62

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Take-Two Interactive Valuation Multiples

As of May 30, 2025, Take-Two Interactive has market cap of $41.4B and EV of $44.0B.

Take-Two Interactive's trades at 7.9x EV/Revenue multiple, and -16.4x EV/EBITDA.

Equity research analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

Take-Two Interactive has a P/E ratio of 88.3x.

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Take-Two Interactive Financial Valuation Multiples

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Market cap (current) $41.4B XXX $41.4B XXX XXX XXX
EV (current) $44.0B XXX $44.0B XXX XXX XXX
EV/Revenue 7.7x XXX 7.9x XXX XXX XXX
EV/EBITDA 56.4x XXX -16.4x XXX XXX XXX
EV/EBIT 69.3x XXX -52.4x XXX XXX XXX
EV/Gross Profit 13.8x XXX n/a XXX XXX XXX
P/E 88.3x XXX -9.6x XXX XXX XXX
EV/FCF -394.2x XXX -219.7x XXX XXX XXX

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Take-Two Interactive Margins & Growth Rates

Take-Two Interactive's last 12 month revenue growth is 16%

Take-Two Interactive's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.3M for the same period.

Take-Two Interactive's rule of 40 is -32% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Take-Two Interactive's rule of X is 55% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

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Take-Two Interactive Operational Valuation Multiples

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Revenue Growth 16% XXX 23% XXX XXX XXX
EBITDA Margin 14% XXX -48% XXX XXX XXX
EBITDA Growth 45% XXX n/a XXX XXX XXX
Rule of 40 -32% XXX -32% XXX XXX XXX
Bessemer Rule of X XXX XXX 55% XXX XXX XXX
Revenue per Employee XXX XXX $0.4M XXX XXX XXX
Opex per Employee XXX XXX $0.3M XXX XXX XXX
S&M Expenses to Revenue XXX XXX 30% XXX XXX XXX
G&A Expenses to Revenue XXX XXX n/a XXX XXX XXX
R&D Expenses to Revenue XXX XXX 18% XXX XXX XXX
Opex to Revenue XXX XXX 67% XXX XXX XXX

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Take-Two Interactive Public Comps

See public comps and valuation multiples for Gaming - Console & PC and Gaming - Mobile comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Azerion Group XXX XXX XXX XXX XXX XXX
PlaySide Studios XXX XXX XXX XXX XXX XXX
Trophy Games XXX XXX XXX XXX XXX XXX
Remedy Entertainment XXX XXX XXX XXX XXX XXX
Boyaa Interactive XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Take-Two Interactive M&A and Investment Activity

Take-Two Interactive acquired  XXX companies to date.

Last acquisition by Take-Two Interactive was  XXXXXXXX, XXXXX XXXXX XXXXXX . Take-Two Interactive acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Take-Two Interactive

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Take-Two Interactive

When was Take-Two Interactive founded? Take-Two Interactive was founded in 1993.
Where is Take-Two Interactive headquartered? Take-Two Interactive is headquartered in United States of America.
How many employees does Take-Two Interactive have? As of today, Take-Two Interactive has 12.9K+ employees.
Who is the CEO of Take-Two Interactive? Take-Two Interactive's CEO is Mr. Strauss Zelnick.
Is Take-Two Interactive publicy listed? Yes, Take-Two Interactive is a public company listed on NAS.
What is the stock symbol of Take-Two Interactive? Take-Two Interactive trades under TTWO ticker.
When did Take-Two Interactive go public? Take-Two Interactive went public in 1997.
Who are competitors of Take-Two Interactive? Similar companies to Take-Two Interactive include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment.
What is the current market cap of Take-Two Interactive? Take-Two Interactive's current market cap is $41.4B
What is the current revenue of Take-Two Interactive? Take-Two Interactive's last 12 months revenue is $5.7B.
What is the current revenue growth of Take-Two Interactive? Take-Two Interactive revenue growth (NTM/LTM) is 16%.
What is the current EV/Revenue multiple of Take-Two Interactive? Current revenue multiple of Take-Two Interactive is 7.7x.
Is Take-Two Interactive profitable? Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Take-Two Interactive? Take-Two Interactive's last 12 months EBITDA is $781M.
What is Take-Two Interactive's EBITDA margin? Take-Two Interactive's last 12 months EBITDA margin is 14%.
What is the current EV/EBITDA multiple of Take-Two Interactive? Current EBITDA multiple of Take-Two Interactive is 56.4x.
What is the current FCF of Take-Two Interactive? Take-Two Interactive's last 12 months FCF is -$112M.
What is Take-Two Interactive's FCF margin? Take-Two Interactive's last 12 months FCF margin is -2%.
What is the current EV/FCF multiple of Take-Two Interactive? Current FCF multiple of Take-Two Interactive is -394.2x.

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