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- Take-Two Interactive
Take-Two Interactive Valuation Multiples
Take-Two Interactive is valued at $38B as of October 2026, a 5.1x revenue multiple. In the last 12 months, Take-Two Interactive revenue was $7.8B and Take-Two Interactive EBITDA was $1.5B.
Take-Two Interactive Overview
About Take-Two Interactive
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
Founded
1993
HQ
Employees
12.9K
Website
Sectors
Financials (LTM)
EV
$39B
Valuation Multiples
Start free trialTake-Two Interactive Financials
Take-Two Interactive reported last 12-month revenue of $7.8B and EBITDA of $1.5B.
In the same LTM period, Take-Two Interactive generated $4.6B in gross profit, $1.5B in EBITDA, and $1.1B in net income.
Revenue (LTM)
Take-Two Interactive P&L
In the most recent fiscal year, Take-Two Interactive reported revenue of $6.7B and EBITDA of $431M.
Take-Two Interactive is unprofitable as of last fiscal year, with gross margin of 57%, EBITDA margin of 6%, and net margin of (4%).
Financial data powered by Morningstar, Inc.
Take-Two Interactive Stock Performance
Take-Two Interactive has current market cap of $38B, and enterprise value of $39B.
Market Cap Evolution
Take-Two Interactive's stock price is $204.92.
Take-Two Interactive share price decreased by 1.2% in the last 30 days, and by 19.9% in the last year.
Take-Two Interactive has an EPS (earnings per share) of $-1.59.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $39B | $38B | -0.2% | -1.2% | -15.6% | -19.9% | $-1.59 |
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Start Free TrialTake-Two Interactive Valuation Multiples
Take-Two Interactive trades at 5.1x EV/Revenue multiple, and 26.4x EV/EBITDA.
EV / Revenue (LTM)
Take-Two Interactive Financial Valuation Multiples
As of October 20, 2026, Take-Two Interactive has market cap of $38B and EV of $39B.
Take-Two Interactive has a P/E ratio of 36.2x.
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Take-Two Interactive Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Take-Two Interactive Margins & Growth Rates
Take-Two Interactive grew revenue by 29% and EBITDA by 310% in the last fiscal year.
In the most recent fiscal year, Take-Two Interactive reported gross margin of 57%, EBITDA margin of 6%, and net margin of (4%).
Take-Two Interactive Margins
Take-Two Interactive Growth Rates
Data powered by FactSet, Inc. and Morningstar, Inc.
Take-Two Interactive Operational KPIs
Take-Two Interactive's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.3M for the same period.
Take-Two Interactive's Rule of 40 is 44% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Take-Two Interactive's Rule of X is 84% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Data powered by FactSet, Inc. and Morningstar, Inc.
Take-Two Interactive Competitors
Take-Two Interactive competitors include Roblox, Konami, Nintendo, NEXON, Zhejiang Century Huatong, Capcom, Square Enix, International Games System, CD Projekt and NetEase.
Most Take-Two Interactive public comparables operate across Gaming - Console & PC.
| Last FY | EV/Revenue | EV/EBITDA | ||||||
|---|---|---|---|---|---|---|---|---|
| Revenue | EBITDA | Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| $4.9B | ($1B) | 7.2x | 5.1x | (34.9x) | 26.9x | |||
| $3.1B | $1.1B | 6.3x | 5.8x | 18.0x | 15.9x | |||
| $15B | $3.4B | 3.4x | 3.4x | 14.6x | 18.5x | |||
| $3B | $719M | 3.5x | 3.2x | 14.5x | 11.6x | |||
| $5.7B | $1.2B | 2.1x | 1.8x | 10.3x | 7.4x | |||
| $1.2B | $491M | 8.9x | 8.3x | 22.5x | 19.4x | |||
| $1.9B | $356M | 2.8x | 2.7x | 14.6x | 12.6x | |||
| $680M | $399M | 8.7x | 7.6x | 14.9x | 12.7x | |||
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Acquisitions by Take-Two Interactive
Take-Two Interactive has acquired 8 companies to date.
Last acquisition by Take-Two Interactive was on March 27th 2024. Take-Two Interactive acquired Gearbox Software for $460M (EV/Revenue multiple available to Pro users).
Latest Acquisitions by Take-Two Interactive
| Description | Gearbox Software is a Plano-headquartered video game developer renowned for the Borderlands franchise and titles like Tiny Tina's Wonderlands. The studio produces first-person shooters and co-op experiences powered by Unreal Engine, with recent releases including Duke Nken Forever remaster support. Gearbox Software delivers DLC expansions and maintains multiplayer servers for global audiences from its Texas campus. | GameClub is a premium mobile gaming subscription service curating restored classics in adventure, action, tower defense, arcade, and puzzle genres. Launched with titles like Sword & Sworcery and Superbrothers, it delivers ad-free experiences on iOS. Take-Two Interactive acquired the New York-based company in March 2022, expanding its library to dozens of hand-picked games. | Zynga is a San Francisco mobile-game publisher founded in 2007 and owned by Take-Two Interactive. It develops and operates free-to-play games including FarmVille, Words With Friends, Zynga Poker, Merge Dragons and Empires & Puzzles for players using smartphones, tablets and other digital platforms. Studios manage game design, live content, player communities, advertising and in-application commerce across an international audience. Revenue comes primarily from virtual-item purchases, in-application transactions and advertising. Zynga acquired Gram Games in May 2018 to add established puzzle titles and development teams in Istanbul and London. The company is an operating games publisher and advertising-platform owner rather than an investment business or hardware manufacturer. | Dynamixyz is a Rennes, France-headquartered company founded in 2010 with a Vancouver office that develops real-time 3D facial analysis and synthesis tools for virtual try-ons, marketing demographics, video games, and serious gaming applications, supported by a team of six PhD specialists. | |
| HQ Country | |||||
| HQ City | Dallas, TX | New York City, NY | San Francisco, CA | Rennes | |
| Deal Date | 27 Mar 2024 | 23 Mar 2023 | 10 Jan 2022 | 1 Jul 2021 | |
| Valuation | $460M | undisclosed | $13B | undisclosed | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
This data is available for Pro users. Sign up to see all Take-Two Interactive acquisitions and their M&A valuation multiples. Start Free Trial | |||||
Investments by Take-Two Interactive
Take-Two Interactive has invested in 3 companies to date.
Latest investment by Take-Two Interactive was on November 19th 2019. Take-Two Interactive invested in Proletariat in their $20M Series C round (EV/Revenue multiple available to Pro users).
Latest Investments by Take-Two Interactive
| Description | Proletariat is a Boston-based game studio developing multiplayer titles for PC, console, and mobile platforms. The studio creates team-based experiences like Spellbreak, a battle royale with elemental magic, and collaborates on World of Warcraft updates. Built by veterans from Harmonix and Insomniac, Proletariat focuses on accessible, skill-driven gameplay and acquired by Blizzard in 2022 to expand its live service capabilities. | Scopely is an American mobile video game developer and publisher headquartered in Culver City, California. It was founded in Los Angeles in March 2011 by Walter Driver, Ankur Bulsara, Eytan Elbaz and Eric Futoran, launched its first free-to-play game, Dice With Buddies, in January 2012, and passed $1 billion in lifetime revenue in June 2019. Its catalogue includes Monopoly Go!, Star Trek Fleet Command, Marvel Strike Force, Yahtzee With Buddies, Scrabble GO, Stumble Guys and Pokémon Go, built by in-house studios and through more than ten acquisitions, including DIGIT Game Studios in 2019, FoxNext Games in 2020, Sony's GSN Games in a $1 billion deal in 2021, Stumble Guys in 2022 and Tag Games in 2023. In May 2025 it completed the purchase of Niantic's games business, including Pokémon Go, Pikmin Bloom and Monster Hunter Now, in a reported $3.5 billion deal, later rebranding the unit Scopely Explore. The company makes free-to-play games monetised through in-game purchases and ranked as the second-largest mobile game developer worldwide and largest in the U.S. by revenue in 2024. Saudi Arabia's Savvy Games Group bought Scopely for $4.9 billion in 2023; it is run by co-CEOs Walter Driver and Javier Ferreira and employed about 3,000 people in 2025, with its largest office in Barcelona. | Twitch operates a live streaming service dedicated to video games, esports, and creative content like art and music. San Francisco-headquartered and founded in 2011, the platform acquired by Amazon in 2014 supports broadcasters in reaching global audiences via chat interaction, subscriptions, and donations, serving developers, publishers, and events. |
| HQ Country | |||
| HQ City | - | Los Angeles, CA | San Francisco, CA |
| Deal Date | 19 Nov 2019 | 26 Jul 2016 | 30 Sep 2013 |
| Round | Series C | Series B | Series C |
| Raised | $20M | $55M | $20M |
| Investors | FirstMark; Spark Capital; Take-Two Interactive | Highland Capital Partners; Pario Ventures; Sands Capital Ventures; Greycroft; Hedosophia; Elephant; Headline; Take-Two Interactive; Evolution Media | WestSummit Capital; Alsop Louie Partners; Nelstone Ventures; Bessemer Venture Partners; Thrive Capital; Take-Two Interactive |
| Valuation | undisclosed | undisclosed | undisclosed |
| EV/Revenue | |||
| EV/EBITDA | |||
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Start Free TrialAbout Take-Two Interactive
| Who are competitors of Take-Two Interactive? | Take-Two Interactive main competitors include Roblox, Konami, Nintendo, NEXON, Zhejiang Century Huatong, Capcom, Square Enix, International Games System, CD Projekt, NetEase. |
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