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Take-Two Interactive Valuation Multiples

Discover revenue and EBITDA valuation multiples for Take-Two Interactive and similar public comparables like Roblox, Electronic Arts, Konami, Nintendo and more.

Take-Two Interactive Overview

About Take-Two Interactive

Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.


Founded

1993

HQ

United States

Employees

12.9K

Financials (LTM)

Revenue: $7B
EBITDA: $1B

EV

$40B

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Take-Two Interactive Financials

Take-Two Interactive reported last 12-month revenue of $7B and EBITDA of $1B.

In the same LTM period, Take-Two Interactive generated $4B in gross profit, $1B in EBITDA, and $763M in net income.

Revenue (LTM)


Take-Two Interactive P&L

In the most recent fiscal year, Take-Two Interactive reported revenue of $6B and EBITDA of $758M.

Take-Two Interactive expects next 12-month revenue of XXX and NTM EBITDA of XXX

See Take-Two Interactive forward-looking valuation multiples
LTMNTMLast FYFY 2026FY 2027FY 2028
Revenue$7BXXX$6BXXXXXXXXX
Gross Profit$4BXXX$3BXXXXXXXXX
Gross Margin62%XXX54%XXXXXXXXX
EBITDA$1BXXX$758MXXXXXXXXX
EBITDA Margin17%XXX13%XXXXXXXXX
EBIT Margin15%XXX11%XXXXXXXXX
Net Profit$763MXXX$446MXXXXXXXXX
Net Margin11%XXX8%XXXXXXXXX
Net Debt——$2BXXXXXXXXX

Financial data powered by Morningstar, Inc.

Take-Two Interactive Stock Performance

Take-Two Interactive has current market cap of $39B, and enterprise value of $40B.

Market Cap Evolution


Take-Two Interactive's stock price is $212.04.

See Take-Two Interactive trading valuation data
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$40B$39B0.0%XXXXXXXXX$2.41

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Take-Two Interactive Valuation Multiples

Take-Two Interactive trades at 5.9x EV/Revenue multiple, and 35.7x EV/EBITDA.

See valuation multiples for Take-Two Interactive and 15K+ public comps

EV / Revenue (LTM)


Take-Two Interactive Financial Valuation Multiples

As of April 20, 2026, Take-Two Interactive has market cap of $39B and EV of $40B.

Equity research analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX

Take-Two Interactive has a P/E ratio of 51.4x.

LTMNTMLast FYFY 2026FY 2027FY 2028
Market cap (current)$39BXXX$39BXXXXXXXXX
EV (current)$40BXXX$40BXXXXXXXXX
EV/Revenue5.9xXXX7.2xXXXXXXXXX
EV/EBITDA35.7xXXX53.3xXXXXXXXXX
EV/EBIT40.3xXXX66.1xXXXXXXXXX
EV/Gross Profit9.6xXXX13.2xXXXXXXXXX
P/E51.4xXXX88.0xXXXXXXXXX
EV/FCF115.3xXXX(188.3x)XXXXXXXXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Take-Two Interactive Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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Take-Two Interactive Margins & Growth Rates

Take-Two Interactive's revenue in the last 12 month grew by 34%.

Take-Two Interactive's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.3M for the same period.

Take-Two Interactive's rule of 40 is 52% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Take-Two Interactive's rule of X is 101% (created by Bessemer, rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

See operational valuation multiples for Take-Two Interactive and other 15K+ public comps

Take-Two Interactive Operational Valuation Multiples

LTMNTMLast FYFY 2026FY 2027FY 2028
Revenue Growth34%XXX18%XXXXXXXXX
EBITDA Margin17%XXX13%XXXXXXXXX
EBITDA Growth70%XXX44%XXXXXXXXX
Rule of 40—XXX52%XXXXXXXXX
Bessemer Rule of X—XXX101%XXXXXXXXX
Revenue per Employee—XXX$0.4MXXXXXXXXX
Opex per Employee—XXX$0.3MXXXXXXXXX
S&M Expenses to Revenue26%XXX30%XXXXXXXXX
G&A Expenses to Revenue12%XXX16%XXXXXXXXX
R&D Expenses to Revenue15%XXX18%XXXXXXXXX
Opex to Revenue—XXX67%XXXXXXXXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

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Take-Two Interactive Public Comps

See public comps and valuation multiples for other Gaming - Console & PC comps.

EV/RevenueEV/EBITDA
LTM2026E2027ELTM2026E2027E
Take-Two InteractiveXXXXXXXXXXXXXXXXXX
RobloxXXXXXXXXXXXXXXXXXX
Electronic ArtsXXXXXXXXXXXXXXXXXX
KonamiXXXXXXXXXXXXXXXXXX
NintendoXXXXXXXXXXXXXXXXXX
NEXONXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX

Valuation data powered by FactSet, Inc.

Take-Two Interactive M&A Activity

Take-Two Interactive acquired XXX companies to date.

Last acquisition by Take-Two Interactive was on XXXXXXXX, XXXXX. Take-Two Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX).

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Latest Acquisitions by Take-Two Interactive

Acquired CompanyValuationEV/RevenueEV/EBITDA
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX

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Take-Two Interactive Investment Activity

Take-Two Interactive invested in XXX companies to date.

Take-Two Interactive made its latest investment on XXXXXXXX, XXXXX. Take-Two Interactive invested in XXXXXXXX for XXX (EV/Revenue multiple of XXX).

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Latest Investments by Take-Two Interactive

CompanyValuationEV/RevenueEV/EBITDA
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX

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About Take-Two Interactive

When was Take-Two Interactive founded?Take-Two Interactive was founded in 1993.
Where is Take-Two Interactive headquartered?Take-Two Interactive is headquartered in United States.
How many employees does Take-Two Interactive have?As of today, Take-Two Interactive has over 12K employees.
Who is the CEO of Take-Two Interactive?Take-Two Interactive's CEO is Strauss Zelnick.
Is Take-Two Interactive publicly listed?Yes, Take-Two Interactive is a public company listed on Nasdaq.
What is the stock symbol of Take-Two Interactive?Take-Two Interactive trades under TTWO ticker.
When did Take-Two Interactive go public?Take-Two Interactive went public in 1997.
Who are competitors of Take-Two Interactive?Take-Two Interactive main competitors are Roblox, Electronic Arts, Konami, Nintendo.
What is the current market cap of Take-Two Interactive?Take-Two Interactive's current market cap is $39B.
What is the current revenue of Take-Two Interactive?Take-Two Interactive's last 12 months revenue is $7B.
What is the current revenue growth of Take-Two Interactive?Take-Two Interactive revenue growth (NTM/LTM) is 34%.
What is the current EV/Revenue multiple of Take-Two Interactive?Current revenue multiple of Take-Two Interactive is 5.9x.
Is Take-Two Interactive profitable?Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Take-Two Interactive?Take-Two Interactive's last 12 months EBITDA is $1B.
What is Take-Two Interactive's EBITDA margin?Take-Two Interactive's last 12 months EBITDA margin is 17%.
What is the current EV/EBITDA multiple of Take-Two Interactive?Current EBITDA multiple of Take-Two Interactive is 35.7x.
What is the current FCF of Take-Two Interactive?Take-Two Interactive's last 12 months FCF is $351M.
What is Take-Two Interactive's FCF margin?Take-Two Interactive's last 12 months FCF margin is 5%.
What is the current EV/FCF multiple of Take-Two Interactive?Current FCF multiple of Take-Two Interactive is 115.3x.

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