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- Take-Two Interactive
Take-Two Interactive Valuation Multiples
Discover revenue and EBITDA valuation multiples for Take-Two Interactive and similar public comparables like Roblox, Electronic Arts, Konami, Nintendo and more.
Take-Two Interactive Overview
About Take-Two Interactive
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
Founded
1993
HQ

Employees
12.9K
Website
Sectors
Financials (LTM)
EV
$40B
Take-Two Interactive Financials
Take-Two Interactive reported last 12-month revenue of $7B and EBITDA of $1B.
In the same LTM period, Take-Two Interactive generated $4B in gross profit, $1B in EBITDA, and $763M in net income.
Revenue (LTM)
Take-Two Interactive P&L
In the most recent fiscal year, Take-Two Interactive reported revenue of $6B and EBITDA of $758M.
Take-Two Interactive expects next 12-month revenue of XXX and NTM EBITDA of XXX
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue | $7B | XXX | $6B | XXX | XXX | XXX |
| Gross Profit | $4B | XXX | $3B | XXX | XXX | XXX |
| Gross Margin | 62% | XXX | 54% | XXX | XXX | XXX |
| EBITDA | $1B | XXX | $758M | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | 13% | XXX | XXX | XXX |
| EBIT Margin | 15% | XXX | 11% | XXX | XXX | XXX |
| Net Profit | $763M | XXX | $446M | XXX | XXX | XXX |
| Net Margin | 11% | XXX | 8% | XXX | XXX | XXX |
| Net Debt | — | — | $2B | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
Take-Two Interactive Stock Performance
Take-Two Interactive has current market cap of $39B, and enterprise value of $40B.
Market Cap Evolution
Take-Two Interactive's stock price is $212.04.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $40B | $39B | 0.0% | XXX | XXX | XXX | $2.41 |
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Start Free TrialTake-Two Interactive Valuation Multiples
Take-Two Interactive trades at 5.9x EV/Revenue multiple, and 35.7x EV/EBITDA.
EV / Revenue (LTM)
Take-Two Interactive Financial Valuation Multiples
As of April 20, 2026, Take-Two Interactive has market cap of $39B and EV of $40B.
Equity research analysts estimate Take-Two Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Take-Two Interactive has a P/E ratio of 51.4x.
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Market cap (current) | $39B | XXX | $39B | XXX | XXX | XXX |
| EV (current) | $40B | XXX | $40B | XXX | XXX | XXX |
| EV/Revenue | 5.9x | XXX | 7.2x | XXX | XXX | XXX |
| EV/EBITDA | 35.7x | XXX | 53.3x | XXX | XXX | XXX |
| EV/EBIT | 40.3x | XXX | 66.1x | XXX | XXX | XXX |
| EV/Gross Profit | 9.6x | XXX | 13.2x | XXX | XXX | XXX |
| P/E | 51.4x | XXX | 88.0x | XXX | XXX | XXX |
| EV/FCF | 115.3x | XXX | (188.3x) | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Take-Two Interactive Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Take-Two Interactive Margins & Growth Rates
Take-Two Interactive's revenue in the last 12 month grew by 34%.
Take-Two Interactive's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.3M for the same period.
Take-Two Interactive's rule of 40 is 52% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Take-Two Interactive's rule of X is 101% (created by Bessemer, rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Take-Two Interactive Operational Valuation Multiples
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue Growth | 34% | XXX | 18% | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | 13% | XXX | XXX | XXX |
| EBITDA Growth | 70% | XXX | 44% | XXX | XXX | XXX |
| Rule of 40 | — | XXX | 52% | XXX | XXX | XXX |
| Bessemer Rule of X | — | XXX | 101% | XXX | XXX | XXX |
| Revenue per Employee | — | XXX | $0.4M | XXX | XXX | XXX |
| Opex per Employee | — | XXX | $0.3M | XXX | XXX | XXX |
| S&M Expenses to Revenue | 26% | XXX | 30% | XXX | XXX | XXX |
| G&A Expenses to Revenue | 12% | XXX | 16% | XXX | XXX | XXX |
| R&D Expenses to Revenue | 15% | XXX | 18% | XXX | XXX | XXX |
| Opex to Revenue | — | XXX | 67% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Take-Two Interactive Public Comps
See public comps and valuation multiples for other Gaming - Console & PC comps.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| LTM | 2026E | 2027E | LTM | 2026E | 2027E | |
| Take-Two Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
| Roblox | XXX | XXX | XXX | XXX | XXX | XXX |
| Electronic Arts | XXX | XXX | XXX | XXX | XXX | XXX |
| Konami | XXX | XXX | XXX | XXX | XXX | XXX |
| Nintendo | XXX | XXX | XXX | XXX | XXX | XXX |
| NEXON | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Take-Two Interactive M&A Activity
Take-Two Interactive acquired XXX companies to date.
Last acquisition by Take-Two Interactive was on XXXXXXXX, XXXXX. Take-Two Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Acquisitions by Take-Two Interactive
| Acquired Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialTake-Two Interactive Investment Activity
Take-Two Interactive invested in XXX companies to date.
Take-Two Interactive made its latest investment on XXXXXXXX, XXXXX. Take-Two Interactive invested in XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Investments by Take-Two Interactive
| Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialAbout Take-Two Interactive
| When was Take-Two Interactive founded? | Take-Two Interactive was founded in 1993. |
| Where is Take-Two Interactive headquartered? | Take-Two Interactive is headquartered in United States. |
| How many employees does Take-Two Interactive have? | As of today, Take-Two Interactive has over 12K employees. |
| Who is the CEO of Take-Two Interactive? | Take-Two Interactive's CEO is Strauss Zelnick. |
| Is Take-Two Interactive publicly listed? | Yes, Take-Two Interactive is a public company listed on Nasdaq. |
| What is the stock symbol of Take-Two Interactive? | Take-Two Interactive trades under TTWO ticker. |
| When did Take-Two Interactive go public? | Take-Two Interactive went public in 1997. |
| Who are competitors of Take-Two Interactive? | Take-Two Interactive main competitors are Roblox, Electronic Arts, Konami, Nintendo. |
| What is the current market cap of Take-Two Interactive? | Take-Two Interactive's current market cap is $39B. |
| What is the current revenue of Take-Two Interactive? | Take-Two Interactive's last 12 months revenue is $7B. |
| What is the current revenue growth of Take-Two Interactive? | Take-Two Interactive revenue growth (NTM/LTM) is 34%. |
| What is the current EV/Revenue multiple of Take-Two Interactive? | Current revenue multiple of Take-Two Interactive is 5.9x. |
| Is Take-Two Interactive profitable? | Yes, Take-Two Interactive is EBITDA-positive (as of the last 12 months). |
| What is the current EBITDA of Take-Two Interactive? | Take-Two Interactive's last 12 months EBITDA is $1B. |
| What is Take-Two Interactive's EBITDA margin? | Take-Two Interactive's last 12 months EBITDA margin is 17%. |
| What is the current EV/EBITDA multiple of Take-Two Interactive? | Current EBITDA multiple of Take-Two Interactive is 35.7x. |
| What is the current FCF of Take-Two Interactive? | Take-Two Interactive's last 12 months FCF is $351M. |
| What is Take-Two Interactive's FCF margin? | Take-Two Interactive's last 12 months FCF margin is 5%. |
| What is the current EV/FCF multiple of Take-Two Interactive? | Current FCF multiple of Take-Two Interactive is 115.3x. |
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