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Esports Entertainment Valuation Multiples
Discover Esports Entertainment's revenue and EBITDA valuation multiples and M&A history, alongside public comparables like Byhmgard, Mobile Global Esports, Broadside Enterprises, Rivalry and more.
Esports Entertainment Overview
About Esports Entertainment
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
Founded
2008
HQ

Employees
49
Financials (FY)
EV
$654K
Valuation Multiples
Start free trialEsports Entertainment Stock Performance
Esports Entertainment has current market cap of $172K, and enterprise value of $654K.
Market Cap Evolution
Esports Entertainment's stock price is $0.15.
Esports Entertainment share price decreased by 56.2% in the last year.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $654K | $172K | 0.0% | - | -12.3% | -56.2% | - |
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Start Free TrialEsports Entertainment Valuation Multiples
Esports Entertainment Financial Valuation Multiples
As of June 4, 2026, Esports Entertainment has market cap of $172K and EV of $654K.
| LTM | Last FY | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 |
|---|
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Esports Entertainment Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Esports Entertainment Competitors
Esports Entertainment competitors include Byhmgard, Mobile Global Esports, Broadside Enterprises, Rivalry, Blick Global Group, Enthusiast Gaming, Mediacle Group, Gaming Corps and SOLAI.
Most Esports Entertainment public comparables operate across E-Sports, Online Betting and ViceTech.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| - | - | - | - | |||
| - | - | - | - | |||
| - | - | - | - | |||
| 1.4x | - | (0.9x) | - | |||
| - | - | 0.2x | - | |||
| 1.6x | 1.6x | (11.5x) | - | |||
| (0.1x) | - | (0.4x) | - | |||
This data is available for Pro users. Sign up to see all Esports Entertainment competitors and their valuation data. Start Free Trial | ||||||
Acquisitions by Esports Entertainment
Esports Entertainment has acquired 5 companies to date.
Last acquisition by Esports Entertainment was on July 16th 2021. Esports Entertainment acquired Bethard for $20M (EV/Revenue multiple available to Pro users).
Latest Acquisitions by Esports Entertainment
| Description | Malta-based Bethard Group operates iGaming brands including Bethard, SverigeKronan, SverigeCasino, SuomiVegas, and NorgeVegas. Founded in 2012, the company builds and promotes online gaming sites from its Mediterranean headquarters. | LuckyDino Gaming is a Malta-licensed online casino operator running platforms in English, German, and Finnish markets. The proprietary software powers over 1,000 slots from NetEnt, Play'n GO, and Microgaming, plus live dealer blackjack and roulette via Evolution. Established in 2014, it holds MGA license MGA/CRP/103/2009-05 and serves players from Canada, New Zealand, and Germany with Skrill and Neteller deposits. | ggCircuit is a management platform for esports arenas and internet cafes that handles event scheduling, seat reservations, and game tournaments. Based in Austin, Texas, the company powers over 1,000 venues globally with its cloud-based system for player matchmaking and redemption systems. ggCircuit integrates with popular titles like League of Legends, Valorant, and Counter-Strike 2, enabling operators to host LAN events and track performance metrics. The platform supports hourly billing and membership systems for cyber cafes in North America, Europe, and Asia. | Helix eSports is an operator of esports arenas across the United States, offering competitive gaming tournaments, virtual reality setups, and spectator events. Locations in Texas and Florida host League of Legends, Valorant, and Fortnite competitions alongside casual VR experiences. Facilities feature high-end PCs, broadcast studios, and food courts, catering to amateur players, professional teams, and corporate events. | |
| HQ Country | |||||
| HQ City | Sliema | Sliema | Belfast | North Bergen, NJ | |
| Deal Date | 16 Jul 2021 | 9 Mar 2021 | 27 Oct 2020 | 27 Oct 2020 | |
| Valuation | $20M | $30M | $26M | $43M | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
This data is available for Pro users. Sign up to see all Esports Entertainment acquisitions and their M&A valuation multiples. Start Free Trial | |||||
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Start Free TrialAbout Esports Entertainment
| When was Esports Entertainment founded? | Esports Entertainment was founded in 2008. |
| Where is Esports Entertainment headquartered? | Esports Entertainment is headquartered in United States. |
| How many employees does Esports Entertainment have? | As of today, Esports Entertainment has over 49 employees. |
| Is Esports Entertainment publicly listed? | Yes, Esports Entertainment is a public company listed on OTC Pink Sheets. |
| What is the stock symbol of Esports Entertainment? | Esports Entertainment trades under GMBL ticker. |
| When did Esports Entertainment go public? | Esports Entertainment went public in 2010. |
| Who are competitors of Esports Entertainment? | Esports Entertainment main competitors include Byhmgard, Mobile Global Esports, Broadside Enterprises, Rivalry, Blick Global Group, Enthusiast Gaming, Mediacle Group, Gaming Corps, SOLAI. |
| What is the current market cap of Esports Entertainment? | Esports Entertainment's current market cap is $172K. |
| Is Esports Entertainment profitable? | No, Esports Entertainment is not profitable. |
| How many companies Esports Entertainment has acquired to date? | As of June 2026, Esports Entertainment has acquired 5 companies. |
| What was the largest acquisition by Esports Entertainment? | $43M acquisition of Helix eSports on 27th October 2020 was the largest M&A Esports Entertainment has done to date. |
| What companies Esports Entertainment acquired? | Esports Entertainment acquired Helix eSports, LuckyDino Gaming, ggCircuit, Bethard, and Argyll Entertainment. |
| In how many companies Esports Entertainment has invested to date? | Esports Entertainment hasn't invested in any companies yet (or none have been disclosed publicly). |
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