Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world including Esports Gaming League (EGL), which hosts a community of gamers on its proprietary tournament platform EGL.tv. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
2008
51
Last FY Revenue $23.0M
Last FY EBITDA -$23.3M
$0.8M
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In the most recent fiscal year, Esports Entertainment achieved revenue of $23.0M and an EBITDA of -$23.3M.
Esports Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Esports Entertainment valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $23.0M | XXX | XXX | XXX |
Gross Profit | XXX | $14.2M | XXX | XXX | XXX |
Gross Margin | XXX | 62% | XXX | XXX | XXX |
EBITDA | XXX | -$23.3M | XXX | XXX | XXX |
EBITDA Margin | XXX | -101% | XXX | XXX | XXX |
EBIT | XXX | -$20.7M | XXX | XXX | XXX |
EBIT Margin | XXX | -90% | XXX | XXX | XXX |
Net Profit | XXX | -$32.3M | XXX | XXX | XXX |
Net Margin | XXX | -141% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Esports Entertainment's stock price is $0.
Esports Entertainment has current market cap of $0.3M, and EV of $0.8M.
See Esports Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$0.8M | $0.3M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Esports Entertainment has market cap of $0.3M and EV of $0.8M.
Esports Entertainment's trades at 0.0x EV/Revenue multiple, and -0.0x EV/EBITDA.
Equity research analysts estimate Esports Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Esports Entertainment's P/E ratio is not available.
See valuation multiples for Esports Entertainment and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $0.3M | XXX | $0.3M | XXX | XXX | XXX |
EV (current) | $0.8M | XXX | $0.8M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 0.0x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -0.0x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -0.0x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -0.0x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -0.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialEsports Entertainment's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.7M for the same period.
Esports Entertainment's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Esports Entertainment's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Esports Entertainment and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.5M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.7M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 26% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 152% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
High Roller Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Ainsworth Game Technology | XXX | XXX | XXX | XXX | XXX | XXX |
Aristocrat Leisure | XXX | XXX | XXX | XXX | XXX | XXX |
BlueBet Holdings | XXX | XXX | XXX | XXX | XXX | XXX |
BetMakers | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Esports Entertainment acquired XXX companies to date.
Last acquisition by Esports Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . Esports Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Esports Entertainment founded? | Esports Entertainment was founded in 2008. |
Where is Esports Entertainment headquartered? | Esports Entertainment is headquartered in United States of America. |
How many employees does Esports Entertainment have? | As of today, Esports Entertainment has 51 employees. |
Is Esports Entertainment publicy listed? | Yes, Esports Entertainment is a public company listed on PINX. |
What is the stock symbol of Esports Entertainment? | Esports Entertainment trades under GMBL ticker. |
When did Esports Entertainment go public? | Esports Entertainment went public in 2010. |
Who are competitors of Esports Entertainment? | Similar companies to Esports Entertainment include e.g. High Roller Technologies, Ainsworth Game Technology, Aristocrat Leisure, BlueBet Holdings. |
What is the current market cap of Esports Entertainment? | Esports Entertainment's current market cap is $0.3M |
Is Esports Entertainment profitable? | Yes, Esports Entertainment is EBITDA-positive (as of the last 12 months). |
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