Largest E-Sports Public Companies

Benchmark revenue and EBITDA valuation multiples for public comps like DeNA, MNC Digital Entertainment, Better Collective, HUYA and Super League Enterprise.

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Japan
DeNA Co Ltd is a social media service provider in Japan. It generates majority of the portion of its revenue by providing social media and Internet marketing-related services through its Social Media segment. The E-commerce segment offers E-Commerce related services, including the operation of auction shopping and cellular phone websites under the names DeNA shopping and Mobaoku, respectively. The Others segment is engaged in travel agency and insurance agency services, and professional baseball related business. The company has its primary market in North America.
$17
+7%
$1.5B
$1B
1.1x
5.9x
Indonesia
PT MNC Digital Entertainment Tbk is a content provider in Indonesia, has its core business in producing, developing, and distributing content and intellectual properties across all existing media platforms. The company's main business is supported by its various business units engaged in media and entertainment activities, such as drama production houses, infotainment, reality shows, game shows, animation, films, original content, music labels, advertising agencies, content & IP licensing, talent management, social media, including multi-channel networks (MCN), OTT superapps, and online portals. The company's operating segments include Digital, Content and IP, Talent, and Subscription. The company generates maximum revenue from the Content and IP, Talent segment.
$0
-43%
$1.1B
$1.1B
4.9x
14.6x
Denmark
Better Collective AS is a developer of educational platforms within the iGaming industry. The company's segment includes Publishing, Paid Media and Esports. It generates maximum revenue from the Publishing segment. The publishing business segment includes revenue from Collective's proprietary online platforms and media partnerships, where online traffic comes either directly or through organic search results.
$12
-2%
$710M
$1B
2.6x
9.9x
China
Huya, officially became independent in 2016 and headquartered in Guangzhou, operates live streaming platform focused on games, esports, and interactive entertainment, and also provides game-related services such as distribution and in-game item sales. Its main livestreaming platforms include Huya Live in China and Nimo TV outside of China. As of 2024, Huya was a subsidiary of Tencent, which owned 67% of its equity stake and held 95% of the voting power.
$2
-37%
$484M
$126M
0.1x
(4.7x)
United States
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.
$4
--
$184M
$177M
15.6x
(17.6x)
China
NIP Group Inc is a digital entertainment company built for the growing gaming and esports industry. NIP Group integrates multiple businesses such as talent agency, event production, game-themed hotels and game publishing to create transformative entertainment experiences that inspire, connect fans, expand influence globally, and achieve deep interaction on platforms where digital native players gather. It currently has operation centers in Sweden, China, Abu Dhabi, and Brazil, and its esports teams cover multiple game projects and are active in the top event stages.
$15
+775%
$113M
$163M
1.3x
(0.7x)
United States
GameSquare Holdings Inc is engaged in revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. It's next generation media, entertainment, and technology helps creators and maximize their brand partners' return on investment. Its purpose-built platform provides marketing and creative services, offers data and analytics solutions, and amplifies awareness through FaZe Clan.
$3
+335%
$38M
$50M
1.1x
(1.7x)
United States
Crisp Momentum Incis a U.S. based public world-wide media company focused on IP monetization through short form scripted video content, inspired by the Duanju genre. Crisp works with a diverse range of partners to produce vertical video content across multiple genres from romantic drama to animation and beyond.
$0
--
$38M
$39M
149855.2x
(4.9x)
Taiwan
Acer Gaming Inc operates electronic sports businesses. The company offers electronic sports community platform development, game entertainment channel agency sales, and other services. Its products cover game software, and hardware peripherals. The company's principal business is the manufacture and sale of hand tools, pneumatic tools, and related parts.
$1
-55%
$35M
$51M
0.3x
8.2x
United States
Allied Gaming & Entertainment Inc is an experiential entertainment company focused on providing a growing world of gamers with various experiences through renowned assets, products, and services.
--
--
$23M
$9M
-
-
United States
Brag House Holdings Inc is a organization that utilizes a diversified business to offer electronic esports platform designed specifically for casual gamers. It hosts esports tournaments, including the streaming and live broadcast of tournaments. The company also offers in-game stat-based predictions, including lifestyle and behavior insights, and predictive analytics to brands; and advertising and marketing services. It bridges the gap between brands and Gen Z through an interactive community hub and proprietary data engine that captures real-time user behavior.
$4
-72%
$12M
$14M
-
-
Canada
OverActive Media Corp owns and operates an integrated portfolio of esports teams as well as audience engagement. The segments of the company are Team Operations engaged in capturing league share payouts in the company's various e-sports pro leagues, performance-based revenue and tournament prize winnings, and Business Operations segments engaged in sponsorships, team merchandise sales, live event sales, and costs relating to corporate and executive office operations. The company generates maximum revenue from the Business Operations segment. Geographically, the company derives a majority of its revenue from Canada.
$0
-64%
$10M
$11M
0.5x
(2.3x)
Canada
Enthusiast Gaming Holdings Inc is a gaming company. Its principal business activities are comprised of media and content, esports and entertainment and subscription. The company’s digital media platform includes its flagship video gaming related owned and operated websites, its content channels including YouTube and casual games, and is where it derives maximum revenue from its media and content. Its esports and entertainment business, includes Luminosity, a world-wide esports franchise that consists of professional esports teams under ownership and management, and Pocket Gamer Connects, a mobile gaming events series. The company operates in one industry segment of digital media and entertainment. It geographically operates in USA, Canada, England and Wales and other foreign countries.
$0
-42%
$5M
$36M
1.6x
(12.5x)
United States
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
$0
-71%
$120K
$120K
0.0x
(0.0x)
United States
Broadside Enterprises Inc is a development stage company. Its operations are structured along with four divisions, Media, Branded goods, Real estate, and Blockchain technology. Its Media division is focused on the development, financing, acquisition, and distribution of media assets. The Real estate division seeks to finance, acquire and develop long-term assets for the company in both residential and commercial real estate as well as natural resources with a focus on Africa and the Middle East. The Blockchain technologies division intends to establish a crypto-mining operation and develop token and blockchain applications.
--
--
$51K
$51K
-
-
United States
Mobile Global Esports Inc develops and commercializes international esports, beginning with university esports events in India. It is launching an esports (electronic sports) platform initially focused on esports competitions played on mobile devices by university teams and players representing universities located in India and elsewhere in South Asia. The company has one reportable segment, which is the development of esports.
$0
-100%
$15K
$875K
Median$2-43%$37M$44M1.3x(0.7x)

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