- Public Comps
- Super League Enterprise
Super League Enterprise Valuation Multiples
Discover Super League Enterprise's revenue and EBITDA valuation multiples and M&A history, alongside public comparables like NIP Group, GameSquare, Acer Gaming, Crisp Momentum and more.
Super League Enterprise Overview
About Super League Enterprise
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.
Founded
2014
HQ

Employees
75
Website
Sectors
Financials (LTM)
EV
$185M
Valuation Multiples
Start free trialSuper League Enterprise Financials
Super League Enterprise reported last 12-month revenue of $13M and negative EBITDA of ($9M).
In the same LTM period, Super League Enterprise generated $5M in gross profit, ($9M) in EBITDA losses, and had net loss of ($17M).
Super League Enterprise P&L
In the most recent fiscal year, Super League Enterprise reported revenue of $11M and EBITDA of ($10M).
Super League Enterprise is unprofitable as of last fiscal year, with gross margin of 40%, EBITDA margin of (89%), and net margin of (183%).
Financial data powered by Morningstar, Inc.
Super League Enterprise Stock Performance
Super League Enterprise has current market cap of $192M, and enterprise value of $185M.
Market Cap Evolution
Super League Enterprise's stock price is $4.12.
Super League Enterprise has an EPS (earnings per share) of $-0.45.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $185M | $192M | 1.0% | - | - | - | $-0.45 |
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Start Free TrialSuper League Enterprise Valuation Multiples
Super League Enterprise trades at 14.1x EV/Revenue multiple, and (20.9x) EV/EBITDA.
Super League Enterprise Financial Valuation Multiples
As of August 21, 2026, Super League Enterprise has market cap of $192M and EV of $185M.
Super League Enterprise has a P/E ratio of (11.4x).
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Super League Enterprise Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Super League Enterprise Margins & Growth Rates
Super League Enterprise grew revenue by 24% but EBITDA decreased by 17% in the last fiscal year.
In the most recent fiscal year, Super League Enterprise reported gross margin of 40%, EBITDA margin of (89%), and net margin of (183%).
Super League Enterprise Margins
Super League Enterprise Growth Rates
Data powered by FactSet, Inc. and Morningstar, Inc.
Super League Enterprise Operational KPIs
Super League Enterprise's revenue per employee in the last FY averaged $0.2M, while opex per employee averaged $0.2M for the same period.
Super League Enterprise's Rule of 40 is (35%) (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Super League Enterprise's Rule of X is 1% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Data powered by FactSet, Inc. and Morningstar, Inc.
Super League Enterprise Competitors
Super League Enterprise competitors include NIP Group, GameSquare, Acer Gaming, Crisp Momentum, Allied Gaming, OverActive Media, Brag House Holdings, Enthusiast Gaming, HUYA and Better Collective.
Most Super League Enterprise public comparables operate across E-Sports.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| 1.3x | - | (0.7x) | - | |||
| 1.2x | 0.8x | (1.9x) | 31.4x | |||
| 0.3x | - | 8.4x | - | |||
| 125047.0x | - | (4.1x) | - | |||
| - | - | - | - | |||
| 0.6x | - | (2.6x) | - | |||
| - | - | - | - | |||
| 1.6x | 1.5x | (12.4x) | - | |||
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Super League Enterprise VC Funding History
Before going public, Super League Enterprise raised $27M in total equity funding, across 5 rounds.
Super League Enterprise Funding Rounds
Acquisitions by Super League Enterprise
Super League Enterprise has acquired 7 companies to date.
Last acquisition by Super League Enterprise was on March 15th 2026. Super League Enterprise acquired Misfits (ads unit) for $2M (EV/Revenue multiple available to Pro users).
Latest Acquisitions by Super League Enterprise
| Description | Misfits (ads unit) is the advertising and branding business of Misfits. | Let’s Bounce is a Roblox marketing platform transforming user-generated games into branded advertising experiences. It partners with creators to deliver immersive campaigns. | Supersocial is a Los Angeles-based indie game studio developing metaverse experiences for Roblox and Decentraland. Its titles feature multiplayer social games with NFT integrations. Supersocial released three Roblox hits with 10 million plays. Founded in 2021, it raised seed funding from Bitkraft Ventures. | MELON is a Roblox-focused metaverse development studio crafting immersive experiences in sports simulations, music concerts, film tie-ins, TV shows, fashion events, and brand activations. New York-based, the team builds custom worlds using Roblox Studio tools, powering events for clients including Nike and Universal Music Group. Since 2021, MELON has launched 20 original properties attracting millions of concurrent players during peak virtual festivals. | |
| HQ Country | - | - | |||
| HQ City | - | - | New York City, NY | St. Petersburg, FL | |
| Deal Date | 15 Mar 2026 | 7 Jan 2026 | 1 May 2025 | 9 May 2023 | |
| Valuation | $2M | undisclosed | undisclosed | $3M | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
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Start Free TrialAbout Super League Enterprise
| When was Super League Enterprise founded? | Super League Enterprise was founded in 2014. |
| Where is Super League Enterprise headquartered? | Super League Enterprise is headquartered in United States. |
| How many employees does Super League Enterprise have? | As of today, Super League Enterprise has over 75 employees. |
| Is Super League Enterprise publicly listed? | Yes, Super League Enterprise is a public company listed on Nasdaq. |
| What is the stock symbol of Super League Enterprise? | Super League Enterprise trades under SLE ticker. |
| When did Super League Enterprise go public? | Super League Enterprise went public in 2019. |
| Who are competitors of Super League Enterprise? | Super League Enterprise main competitors include NIP Group, GameSquare, Acer Gaming, Crisp Momentum, Allied Gaming, OverActive Media, Brag House Holdings, Enthusiast Gaming, HUYA, Better Collective. |
| What is the current market cap of Super League Enterprise? | Super League Enterprise's current market cap is $192M. |
| What is the current revenue of Super League Enterprise? | Super League Enterprise's last 12 months revenue is $13M. |
| What is the current revenue growth of Super League Enterprise? | Super League Enterprise revenue growth (NTM/LTM) is 36%. |
| What is the current EV/Revenue multiple of Super League Enterprise? | Current revenue multiple of Super League Enterprise is 14.1x. |
| Is Super League Enterprise profitable? | No, Super League Enterprise is not profitable. |
| What is the current EBITDA of Super League Enterprise? | Super League Enterprise has negative EBITDA and is not profitable. |
| What is Super League Enterprise's EBITDA margin? | Super League Enterprise's last 12 months EBITDA margin is (68%). |
| What is the current EV/EBITDA multiple of Super League Enterprise? | Current EBITDA multiple of Super League Enterprise is (20.9x). |
| What is the current FCF of Super League Enterprise? | Super League Enterprise's last 12 months FCF is ($5M). |
| What is Super League Enterprise's FCF margin? | Super League Enterprise's last 12 months FCF margin is (39%). |
| What is the current EV/FCF multiple of Super League Enterprise? | Current FCF multiple of Super League Enterprise is (36.4x). |
| How many companies Super League Enterprise has acquired to date? | As of August 2026, Super League Enterprise has acquired 7 companies. |
| What was the largest acquisition by Super League Enterprise? | $70M acquisition of Mobcrush on 11th March 2021 was the largest M&A Super League Enterprise has done to date. |
| What companies Super League Enterprise acquired? | Super League Enterprise acquired Mobcrush, Bloxbiz, MELON, Misfits (ads unit), Framerate, Let’s Bounce, and Supersocial. |
| In how many companies Super League Enterprise has invested to date? | Super League Enterprise hasn't invested in any companies yet (or none have been disclosed publicly). |
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