Super League Enterprise Valuation Multiples

Discover Super League Enterprise's revenue and EBITDA valuation multiples and M&A history, alongside public comparables like NIP Group, GameSquare, Acer Gaming, Crisp Momentum and more.

Super League Enterprise Overview

About Super League Enterprise

Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.


Founded

2014

HQ

United States

Employees

75

Sectors

Financials (LTM)

Revenue: $13M
EBITDA: ($9M)

EV

$185M

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Super League Enterprise Financials

Super League Enterprise reported last 12-month revenue of $13M and negative EBITDA of ($9M).

In the same LTM period, Super League Enterprise generated $5M in gross profit, ($9M) in EBITDA losses, and had net loss of ($17M).


Super League Enterprise P&L

In the most recent fiscal year, Super League Enterprise reported revenue of $11M and EBITDA of ($10M).

Super League Enterprise is unprofitable as of last fiscal year, with gross margin of 40%, EBITDA margin of (89%), and net margin of (183%).

See analyst estimates for Super League Enterprise
LTMLast FY202320242025202620272028
Revenue$13M$11M$25M$16M$11M
Gross Profit$5M$5M$10M$6M$5M
Gross Margin40%40%39%38%40%
EBITDA($9M)($10M)($25M)($13M)($10M)
EBITDA Margin(68%)(89%)(101%)(82%)(89%)
EBIT Margin(102%)(115%)(89%)(104%)(115%)
Net Profit($17M)($21M)($30M)($17M)($21M)
Net Margin(128%)(183%)(121%)(103%)(183%)
Net Debt-($14M)---

Financial data powered by Morningstar, Inc.

Super League Enterprise Stock Performance

Super League Enterprise has current market cap of $192M, and enterprise value of $185M.

Market Cap Evolution


Super League Enterprise's stock price is $4.12.

Super League Enterprise has an EPS (earnings per share) of $-0.45.

See more trading valuation data for Super League Enterprise
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$185M$192M1.0%---$-0.45

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Super League Enterprise Valuation Multiples

Super League Enterprise trades at 14.1x EV/Revenue multiple, and (20.9x) EV/EBITDA.

See NTM and 2027E valuation multiples for Super League Enterprise

Super League Enterprise Financial Valuation Multiples

As of August 21, 2026, Super League Enterprise has market cap of $192M and EV of $185M.

Super League Enterprise has a P/E ratio of (11.4x).

LTMLast FY202320242025202620272028
EV/Revenue14.1x16.3x7.4x11.4x16.3x
EV/EBITDA(20.9x)(18.3x)(7.3x)(13.9x)(18.3x)
EV/EBIT(13.9x)(14.2x)(8.3x)(11.0x)(14.2x)
EV/Gross Profit35.5x40.3x18.9x30.3x40.3x
P/E(11.4x)(9.3x)(6.3x)(11.5x)(9.3x)
EV/FCF(36.4x)(17.0x)(11.5x)(15.5x)(17.0x)

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Super League Enterprise Valuation Multiples

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Super League Enterprise Margins & Growth Rates

Super League Enterprise grew revenue by 24% but EBITDA decreased by 17% in the last fiscal year.

In the most recent fiscal year, Super League Enterprise reported gross margin of 40%, EBITDA margin of (89%), and net margin of (183%).

See estimated margins and future growth rates for Super League Enterprise

Super League Enterprise Margins

Last FY202420252026202720282029
Gross Margin40%38%40%39%
EBITDA Margin(89%)(82%)(89%)(60%)
EBIT Margin(115%)(104%)(115%)(96%)
Net Margin(183%)(103%)(183%)(103%)
FCF Margin(96%)(74%)(96%)(13%)

Super League Enterprise Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth24%(35%)(30%)24%
Gross Profit Growth21%(38%)(25%)21%
EBITDA Growth(17%)(47%)(24%)(17%)
EBIT Growth4%(25%)(23%)4%
Net Profit Growth(30%)(45%)25%(30%)
FCF Growth(84%)(26%)(9%)(84%)

Data powered by FactSet, Inc. and Morningstar, Inc.

Super League Enterprise Operational KPIs

Super League Enterprise's revenue per employee in the last FY averaged $0.2M, while opex per employee averaged $0.2M for the same period.

Super League Enterprise's Rule of 40 is (35%) (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Super League Enterprise's Rule of X is 1% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for Super League Enterprise
LTMLast FY202320242025202620272028
Rule of 40(31%)(35%)---
Bessemer Rule of X23%1%---
Revenue per Employee-$0.2M---
Opex per Employee-$0.2M---
S&M Expenses to Revenue58%66%50%61%66%
G&A Expenses to Revenue38%22%37%49%22%
R&D Expenses to Revenue-26%38%27%26%
Opex to Revenue-156%128%142%156%

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Super League Enterprise Competitors

Super League Enterprise competitors include NIP Group, GameSquare, Acer Gaming, Crisp Momentum, Allied Gaming, OverActive Media, Brag House Holdings, Enthusiast Gaming, HUYA and Better Collective.

Most Super League Enterprise public comparables operate across E-Sports.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
NIP Group1.3x-(0.7x)-
GameSquare1.2x0.8x(1.9x)31.4x
Acer Gaming0.3x-8.4x-
Crisp Momentum125047.0x-(4.1x)-
Allied Gaming----
OverActive Media0.6x-(2.6x)-
Brag House Holdings----
Enthusiast Gaming1.6x1.5x(12.4x)-

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Super League Enterprise VC Funding History

Before going public, Super League Enterprise raised $27M in total equity funding, across 5 rounds.


Super League Enterprise Funding Rounds

DateStageInvestorsRaisedValuationRev. MultipleDeal Summary
Jun-17Series CJeffrey Vinik; Cali Group; Nickelodeon; DMG Entertainment$15M--
Oct-16Series CToba Capital; AXiomatic$5M-Super League Gaming (now Super League Enterprise) raised $5 million in a Series C funding round on October 26, 2016, from aXiomatic and Toba Capital, with Toba Capital as the lead investor, bringing total funding to date to $20 million. The Los Angeles-based company operates an interactive video game league.
Sep-15Series BQuadrant; Cinemark; SoftBank Group$5M-Super League Gaming Inc., a Santa Monica start-up, temporarily turns movie theaters into arenas for competitive video-gaming events, renting theaters at slow times and using networking gear for multiplayer battles simulcast on screens. The company announced investments from Cinemark USA Inc., SoftBank Group Corp.'s venture arm, Quadrant Management, and venture funds in Singapore and Hong Kong in its second funding round in 2015, with the amount not disclosed in primary announcements though later referenced as Series B $4.5M. Super League planned to launch its first gaming league for Minecraft across 70 U.S. locations in October 2015, targeting the growing esports market expected to generate $143 million in U.S. revenue that year, primarily from advertising. The company aimed to expand to Asia-Pacific markets, leveraging Cinemark's Brazilian footprint and SoftBank's reach, viewing league sign-up fees as a new revenue stream.
May-15Seed-$1M--
Dec-14Seed-$1M--

Acquisitions by Super League Enterprise

Super League Enterprise has acquired 7 companies to date.

Last acquisition by Super League Enterprise was on March 15th 2026. Super League Enterprise acquired Misfits (ads unit) for $2M (EV/Revenue multiple available to Pro users).

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Latest Acquisitions by Super League Enterprise

Misfits (ads unit)
Let’s Bounce
Supersocial
MELON
Description
Misfits (ads unit) is the advertising and branding business of Misfits.
Let’s Bounce is a Roblox marketing platform transforming user-generated games into branded advertising experiences. It partners with creators to deliver immersive campaigns.
Supersocial is a Los Angeles-based indie game studio developing metaverse experiences for Roblox and Decentraland. Its titles feature multiplayer social games with NFT integrations. Supersocial released three Roblox hits with 10 million plays. Founded in 2021, it raised seed funding from Bitkraft Ventures.
MELON is a Roblox-focused metaverse development studio crafting immersive experiences in sports simulations, music concerts, film tie-ins, TV shows, fashion events, and brand activations. New York-based, the team builds custom worlds using Roblox Studio tools, powering events for clients including Nike and Universal Music Group. Since 2021, MELON has launched 20 original properties attracting millions of concurrent players during peak virtual festivals.
HQ Country--United StatesUnited States
HQ City
-
-
New York City, NY
St. Petersburg, FL
Deal Date15 Mar 20267 Jan 20261 May 20259 May 2023
Valuation$2Mundisclosedundisclosed$3M
EV/Revenue
EV/EBITDA

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About Super League Enterprise

When was Super League Enterprise founded?Super League Enterprise was founded in 2014.
Where is Super League Enterprise headquartered?Super League Enterprise is headquartered in United States.
How many employees does Super League Enterprise have?As of today, Super League Enterprise has over 75 employees.
Is Super League Enterprise publicly listed?Yes, Super League Enterprise is a public company listed on Nasdaq.
What is the stock symbol of Super League Enterprise?Super League Enterprise trades under SLE ticker.
When did Super League Enterprise go public?Super League Enterprise went public in 2019.
Who are competitors of Super League Enterprise?Super League Enterprise main competitors include NIP Group, GameSquare, Acer Gaming, Crisp Momentum, Allied Gaming, OverActive Media, Brag House Holdings, Enthusiast Gaming, HUYA, Better Collective.
What is the current market cap of Super League Enterprise?Super League Enterprise's current market cap is $192M.
What is the current revenue of Super League Enterprise?Super League Enterprise's last 12 months revenue is $13M.
What is the current revenue growth of Super League Enterprise?Super League Enterprise revenue growth (NTM/LTM) is 36%.
What is the current EV/Revenue multiple of Super League Enterprise?Current revenue multiple of Super League Enterprise is 14.1x.
Is Super League Enterprise profitable?No, Super League Enterprise is not profitable.
What is the current EBITDA of Super League Enterprise?Super League Enterprise has negative EBITDA and is not profitable.
What is Super League Enterprise's EBITDA margin?Super League Enterprise's last 12 months EBITDA margin is (68%).
What is the current EV/EBITDA multiple of Super League Enterprise?Current EBITDA multiple of Super League Enterprise is (20.9x).
What is the current FCF of Super League Enterprise?Super League Enterprise's last 12 months FCF is ($5M).
What is Super League Enterprise's FCF margin?Super League Enterprise's last 12 months FCF margin is (39%).
What is the current EV/FCF multiple of Super League Enterprise?Current FCF multiple of Super League Enterprise is (36.4x).
How many companies Super League Enterprise has acquired to date?As of August 2026, Super League Enterprise has acquired 7 companies.
What was the largest acquisition by Super League Enterprise?$70M acquisition of Mobcrush on 11th March 2021 was the largest M&A Super League Enterprise has done to date.
What companies Super League Enterprise acquired?Super League Enterprise acquired Mobcrush, Bloxbiz, MELON, Misfits (ads unit), Framerate, Let’s Bounce, and Supersocial.
In how many companies Super League Enterprise has invested to date?Super League Enterprise hasn't invested in any companies yet (or none have been disclosed publicly).

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