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- GameSquare
GameSquare Valuation Multiples
GameSquare is valued at $48M as of November 2026, a 0.7x revenue multiple. In the last 12 months, GameSquare revenue was $79M and GameSquare EBITDA was $4M.
GameSquare Overview
About GameSquare
GameSquare Holdings is a Nasdaq-listed media, entertainment and technology company, trading as GAME and headquartered in Frisco, Texas, that helps brands and game publishers reach Gen Z, Gen Alpha and millennial audiences through gaming and creator culture. Led by chief executive Justin Kenna, it offers marketing and creative agency services, audience data and analytics, a talent and creator network, owned-and-operated gaming media and live experiences, and it describes its gaming media network as one of the largest in North America by Comscore measures. Its largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. The company has grown through acquisitions: it bought the esports organisation Complexity Gaming in 2021, combined with Engine Gaming and Media in 2022-23, acquired FaZe Clan in an all-stock deal completed in March 2024, and later bought Click Management and, in 2026, the YouTube creator-tools company TubeBuddy. In March 2025 it sold its remaining 25.5% of FaZe Media to Gigamoon Media and FaZe's founders while keeping 100% of FaZe Esports, and expanded its gaming and esports events business. It earns revenue mainly from brand partnerships, agency fees, advertising and data subscriptions.
Founded
2011
HQ
Employees
132
Website
Financials (LTM)
EV
$59M
Valuation Multiples
Start free trialGameSquare Financials
GameSquare reported last 12-month revenue of $79M and EBITDA of $4M.
In the same LTM period, GameSquare generated $28M in gross profit, $4M in EBITDA, and had net loss of ($34M).
Revenue (LTM)
GameSquare P&L
In the most recent fiscal year, GameSquare reported revenue of $45M and EBITDA of ($29M).
GameSquare is unprofitable as of last fiscal year, with gross margin of 43%, EBITDA margin of (63%), and net margin of (89%).
Financial data powered by Morningstar, Inc.
GameSquare Stock Performance
GameSquare has current market cap of $48M, and enterprise value of $59M.
Market Cap Evolution
GameSquare's stock price is $2.58.
GameSquare share price increased by 2.8% in the last 30 days, and by 379.4% in the last year.
GameSquare has an EPS (earnings per share) of $-2.15.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $59M | $48M | 0.0% | 2.8% | -9.8% | 379.4% | $-2.15 |
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Start Free TrialGameSquare Valuation Multiples
GameSquare trades at 0.7x EV/Revenue multiple, and 15.5x EV/EBITDA.
EV / Revenue (LTM)
GameSquare Financial Valuation Multiples
As of November 9, 2026, GameSquare has market cap of $48M and EV of $59M.
GameSquare has a P/E ratio of (1.4x).
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified GameSquare Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


GameSquare Margins & Growth Rates
GameSquare grew revenue by 89% but EBITDA decreased by 118% in the last fiscal year.
In the most recent fiscal year, GameSquare reported gross margin of 43%, EBITDA margin of (63%), and net margin of (89%).
GameSquare Margins
GameSquare Growth Rates
Data powered by FactSet, Inc. and Morningstar, Inc.
GameSquare Operational KPIs
GameSquare's revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.3M for the same period.
GameSquare's Rule of 40 is 95% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
GameSquare's Rule of X is 228% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Data powered by FactSet, Inc. and Morningstar, Inc.
GameSquare Competitors
GameSquare competitors include EQ Inc., Wise Planet Co, Making Science, Tam Development, Hopscotch Groupe, Revu Corporation, TradeDoubler, Praveg, DocCheck and MemeStrategy.
Most GameSquare public comparables operate across E-Sports, Advertising & Marketing and SportsTech.
| Last FY | EV/Revenue | EV/EBITDA | ||||||
|---|---|---|---|---|---|---|---|---|
| Revenue | EBITDA | Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| $7M | ($380K) | 6.8x | - | (128.4x) | - | |||
| $53M | - | - | - | - | - | |||
| $390M | $5M | 0.2x | 0.1x | 12.4x | 4.1x | |||
| $46M | $9M | 1.1x | - | 5.8x | - | |||
| $303M | $12M | 0.2x | 0.2x | 4.8x | 9.4x | |||
| $42M | $7M | 0.1x | - | 0.8x | - | |||
| $226M | $7M | 0.2x | 0.2x | 5.9x | 3.3x | |||
| $25M | $6M | 2.9x | - | 12.1x | - | |||
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Acquisitions by GameSquare
GameSquare has acquired 8 companies to date.
Last acquisition by GameSquare was on September 9th 2026. GameSquare acquired FanEngine for $16M (EV/Revenue multiple available to Pro users).
Latest Acquisitions by GameSquare
| Description | FanEngine is a fan engagement technology and intellectual property business for sport, music and entertainment. It provides infrastructure that lets rights owners build fan ecosystems connecting digital and real-world experiences, capture first-party data and earn recurring revenue. Its offering spans community, content, esports and gaming, event ticketing, fan ownership, merchandise and prediction markets, built on blockchain, digital passports, experience-point systems, NFT platforms and gaming software kits. It partners with athletes, musicians, celebrities and entertainment franchises, and holds rights and relationships tied to Peaky Blinders, Simon's Cat and a group of global athletes. Revenue comes from rewards, merchandise and commerce, ticketing, live experiences, licensing and brand partnerships. The business is led by chief executive Ben Hugo. | TubeBuddy equips YouTube creators with browser extensions for channel growth, SEO optimization, thumbnail A/B testing, and bulk processing tools. The Emeryville-based company serves 10 million users worldwide, integrating with YouTube Analytics for features like keyword explorers and video topic planners. | Click Management is a Los Angeles-based marketing agency connecting gaming brands with esports influencers for sponsored campaigns on Twitch and YouTube. The platform matches titles like Fortnite and Valorant with creators boasting 1-10 million followers, handling contracts for 500 partnerships yearly. Clients include Activision Blizzard and Razer, with performance tracked via affiliate links and viewership metrics. Launched in 2019, the agency expanded to European influencers in Berlin. | FaZe Clan is a Los Angeles-headquartered esports and entertainment organization with a global fanbase exceeding 215 million across platforms. The group produces content across gaming titles like Call of Duty, Fortnite, and Valorant, fields professional teams, and extends into lifestyle merchandise, music, and media collaborations with brands like McDonald's and Netflix. | |
| HQ Country | - | ||||
| HQ City | - | San Diego, CA | Sydney | Los Angeles, CA | |
| Deal Date | 9 Sep 2026 | 20 Feb 2026 | 11 Sep 2025 | 20 Oct 2023 | |
| Valuation | $16M | undisclosed | $9M | $17M | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
This data is available for Pro users. Sign up to see all GameSquare acquisitions and their M&A valuation multiples. Start Free Trial | |||||
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Start Free TrialAbout GameSquare
| When was GameSquare founded? | GameSquare was founded in 2011. |
| Where is GameSquare headquartered? | GameSquare is headquartered in United States. |
| How many employees does GameSquare have? | As of today, GameSquare has over 132 employees. |
| Who is the CEO of GameSquare? | GameSquare's CEO is Justin Kenna. |
| Is GameSquare publicly listed? | Yes, GameSquare is a public company listed on Nasdaq. |
| What is the stock symbol of GameSquare? | GameSquare trades under GAME ticker. |
| When did GameSquare go public? | GameSquare went public in 2017. |
| Who are competitors of GameSquare? | GameSquare main competitors include EQ Inc., Wise Planet Co, Making Science, Tam Development, Hopscotch Groupe, Revu Corporation, TradeDoubler, Praveg, DocCheck, MemeStrategy. |
| What is the current market cap of GameSquare? | GameSquare's current market cap is $48M. |
| What is the current revenue of GameSquare? | GameSquare's last 12 months revenue is $79M. |
| What is the current revenue growth of GameSquare? | GameSquare revenue growth (NTM/LTM) is 50%. |
| What is the current EV/Revenue multiple of GameSquare? | Current revenue multiple of GameSquare is 0.7x. |
| What is the current EBITDA of GameSquare? | GameSquare's last 12 months EBITDA is $4M. |
| What is GameSquare's EBITDA margin? | GameSquare's last 12 months EBITDA margin is 5%. |
| What is the current EV/EBITDA multiple of GameSquare? | Current EBITDA multiple of GameSquare is 15.5x. |
| What is the current FCF of GameSquare? | GameSquare's last 12 months FCF is $10M. |
| What is GameSquare's FCF margin? | GameSquare's last 12 months FCF margin is 12%. |
| What is the current EV/FCF multiple of GameSquare? | Current FCF multiple of GameSquare is 6.2x. |
| How many companies GameSquare has acquired to date? | As of November 2026, GameSquare has acquired 8 companies. |
| What was the largest acquisition by GameSquare? | $27M acquisition of Complexity Gaming on 30th June 2021 was the largest M&A GameSquare has done to date. |
| What companies GameSquare acquired? | GameSquare acquired Complexity Gaming, FaZe Clan, FanEngine, Reciprocity, Click Management, Zoned, TubeBuddy, and Engine Media. |
| In how many companies GameSquare has invested to date? | GameSquare hasn't invested in any companies yet (or none have been disclosed publicly). |
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