
October 2026
Firy Inc, formerly Skillz Inc is a two-sided mobile gaming platform that connects developers with competitive players. Its reportable segments are: the Skillz segment and the RZR segment. Skillz segment's highlights include Monetize Through Competitions, Player Matching, Cross-Platform Support, Comprehensive Analytics, and Focus on Game Development. Aarki is a performance marketing platform that enables advertisers to acquire, retain, and monetize users across mobile, connected television (CTV), and other digital channels. Some of the games available on its platform are Dominoes Gold, Blackout Bingo, 21 Blitz, and Solitaire Cube, among others. It generates the majority of its revenue from the Skillz segment. Geographically, the company derives its key revenue from the United States. | $11 | +71% | $190M | $159M | 1.5x | (2.5x) | |||
GameSquare Holdings is a Nasdaq-listed media, entertainment and technology company, trading as GAME and headquartered in Frisco, Texas, that helps brands and game publishers reach Gen Z, Gen Alpha and millennial audiences through gaming and creator culture. Led by chief executive Justin Kenna, it offers marketing and creative agency services, audience data and analytics, a talent and creator network, owned-and-operated gaming media and live experiences, and it describes its gaming media network as one of the largest in North America by Comscore measures. Its largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. The company has grown through acquisitions: it bought the esports organisation Complexity Gaming in 2021, combined with Engine Gaming and Media in 2022-23, acquired FaZe Clan in an all-stock deal completed in March 2024, and later bought Click Management and, in 2026, the YouTube creator-tools company TubeBuddy. In March 2025 it sold its remaining 25.5% of FaZe Media to Gigamoon Media and FaZe's founders while keeping 100% of FaZe Esports, and expanded its gaming and esports events business. It earns revenue mainly from brand partnerships, agency fees, advertising and data subscriptions. | E-Sports+1 | $2 | +248% | $31M | $42M | 0.9x | (1.5x) | ||
Allied Gaming & Entertainment Inc is an experiential entertainment company focused on providing a growing world of gamers with various experiences through renowned assets, products, and services. | $5 | +610% | $29M | $15M | 1.9x | (0.4x) | |||
Crisp Momentum is an American public company, quoted over the counter under the ticker CRSF and headquartered at 230 Park Avenue in New York, that produces and distributes short-form scripted video. The Delaware corporation was incorporated in 1986 and originally sold an automated luminometer and reagent system for detecting microbiological contamination, later operating as IMSCO Technologies. It pivoted into blockchain and digital assets in 2021, renamed itself Descrypto Holdings at the end of 2021 and became OpenLocker Holdings in December 2022, with OpenLocker, Inc. as its operating subsidiary. In July 2025 it agreed to buy Crisp Momentum Inc. from Luxembourg-based Digital Knight S.à r.l. for 35.6 million shares, and on 28 August 2025 it took the Crisp Momentum name. Crisp is an IP monetisation business inspired by China's Duanju microdrama format, producing vertical, mobile-first series across genres from romantic drama to animation. It aims to earn from subscriptions, advertising, brand integrations, merchandise, licensing to other platforms and premium content, and it is led by chief executive Renger van den Heuvel. The company reported a net loss of $8.1 million for the year to July 2025, mainly from asset impairments, and had no full-time employees in January 2026. | Sports+2 | $0 | -- | $28M | $29M | 111515.2x | (3.6x) | ||
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology. | $6 | -- | $19M | $12M | 1.1x | (1.2x) | |||
Flash Sports & Media Holdings Inc operates in the sports and media industry. Its business model includes sports and league management, sports marketing and brand development, league sales and sponsorship, television production, media rights and broadcasting, and ground and stadium sponsorship. The majority of the company's revenue is derived from Production Fee Income - Production income represents revenue earned from providing end-to-end live broadcast production services for cricket events, including international bilateral series and T20 tournaments. Services include pre-event planning, live camera operations, broadcasting infrastructure, technical staffing, satellite uplink and SNG distribution, and post-production. | Sports+2 | $0 | -100% | $2M | $69M | 4.0x | (3.6x) | ||
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator. | E-Sports+1 | $0 | -73% | $115K | $115K | 0.0x | (0.0x) | ||
Mobile Global Esports Inc develops and commercializes international esports, beginning with university esports events in India. It is launching an esports (electronic sports) platform initially focused on esports competitions played on mobile devices by university teams and players representing universities located in India and elsewhere in South Asia. The company has one reportable segment, which is the development of esports. | E-Sports+1 | $0 | -99% | $60K | $747K | 202.0x | (0.4x) | ||
| Median | $1 | -1% | $24M | $22M | 1.7x | (1.3x) |
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