Largest E-Sports Public Companies in the US

Benchmark revenue and EBITDA valuation multiples for public comps like Super League Enterprise, GameSquare, Crisp Momentum, Allied Gaming and Brag House Holdings.

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United States
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.
$4
--
$184M
$177M
15.6x
(17.6x)
United States
GameSquare Holdings Inc is engaged in revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. It's next generation media, entertainment, and technology helps creators and maximize their brand partners' return on investment. Its purpose-built platform provides marketing and creative services, offers data and analytics solutions, and amplifies awareness through FaZe Clan.
$3
+335%
$38M
$50M
1.1x
(1.7x)
United States
Crisp Momentum Incis a U.S. based public world-wide media company focused on IP monetization through short form scripted video content, inspired by the Duanju genre. Crisp works with a diverse range of partners to produce vertical video content across multiple genres from romantic drama to animation and beyond.
$0
--
$38M
$39M
149855.2x
(4.9x)
United States
Allied Gaming & Entertainment Inc is an experiential entertainment company focused on providing a growing world of gamers with various experiences through renowned assets, products, and services.
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$23M
$9M
-
-
United States
Brag House Holdings Inc is a organization that utilizes a diversified business to offer electronic esports platform designed specifically for casual gamers. It hosts esports tournaments, including the streaming and live broadcast of tournaments. The company also offers in-game stat-based predictions, including lifestyle and behavior insights, and predictive analytics to brands; and advertising and marketing services. It bridges the gap between brands and Gen Z through an interactive community hub and proprietary data engine that captures real-time user behavior.
$4
-72%
$12M
$14M
-
-
United States
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
$0
-71%
$120K
$120K
0.0x
(0.0x)
United States
Broadside Enterprises Inc is a development stage company. Its operations are structured along with four divisions, Media, Branded goods, Real estate, and Blockchain technology. Its Media division is focused on the development, financing, acquisition, and distribution of media assets. The Real estate division seeks to finance, acquire and develop long-term assets for the company in both residential and commercial real estate as well as natural resources with a focus on Africa and the Middle East. The Blockchain technologies division intends to establish a crypto-mining operation and develop token and blockchain applications.
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$51K
$51K
-
-
United States
Mobile Global Esports Inc develops and commercializes international esports, beginning with university esports events in India. It is launching an esports (electronic sports) platform initially focused on esports competitions played on mobile devices by university teams and players representing universities located in India and elsewhere in South Asia. The company has one reportable segment, which is the development of esports.
$0
-100%
$15K
$875K
236.8x
(0.4x)
Median$2-71%$17M$11M15.6x(1.7x)

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