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Largest SportsTech Public Companies

Benchmark revenue and EBITDA valuation multiples for public comps like Garmin, Technogym, Sportradar, MNC Digital Entertainment and Topgolf.

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Switzerland
Garmin produces GPS-enabled hardware and software for five sectors: fitness, outdoors, automotive, aviation, and marine. Garmin has built a strong reputation for durable, high-precision devices through a vertically integrated design and manufacturing approach. The company’s product lines include smartwatches, fitness trackers, communication equipment, and a comprehensive suite of systems for marine and aviation navigation. Garmin operates globally, with its business focused primarily on North America and Europe.
$242
+19%
$47B
$44B
6.1x
21.4x
Italy
Technogym SpA is a fitness equipment manufacturer. The company offers integrated solutions for personal wellness consisting of equipment, services, and digital solutions that can be personalized and adapted to specific needs of end users and professional operators. The company offers a range of wellness, physical exercise, and rehabilitation solutions to the segments of the fitness equipment market and the overall wellness industry. Its geographical segments are Europe (except Italy), APAC, Americas, MEIA, and Italy.
$24
+71%
$5B
$4B
3.8x
17.9x
Switzerland
Sportradar Group AG is a technology platform enabling next-generation engagement in sports, and a provider of B2B solutions to the sports betting industry. It generates revenue through two primary sources: subscription-based revenue and revenue sharing. Geographically, it operates in North America, Africa, AsiaPac & Middle East, Europe, and LATAM & Caribbean.
$13
-45%
$4B
$4B
2.4x
5.7x
Indonesia
PT MNC Digital Entertainment Tbk is a content provider in Indonesia, has its core business in producing, developing, and distributing content and intellectual properties across all existing media platforms. The company's main business is supported by its various business units engaged in media and entertainment activities, such as drama production houses, infotainment, reality shows, game shows, animation, films, original content, music labels, advertising agencies, content & IP licensing, talent management, social media, including multi-channel networks (MCN), OTT superapps, and online portals. The company's operating segments include Digital, Content and IP, Talent, and Subscription. The company generates maximum revenue from the Content and IP, Talent segment.
$0
+47%
$3B
$3B
12.6x
36.3x
United States
Topgolf Callaway Brands Corp is a modern golf and active lifestyle company that provides world-class golf entertainment experiences, designs and manufactures premium golf equipment, and sells golf and active lifestyle apparel and other accessories through brands such as, Topgolf, Callaway Golf, Odyssey, TravisMathew, Jack Wolfskin, OGIO and Toptracer. The company's reportable segments are; Topgolf, Golf Equipment and Active Lifestyle. Majority of the revenue is generated from its Topgolf segment which is predominantly comprised of service revenues and expenses from the company operated Topgolf venues, Toptracer ball-flight tracking technology, and WGT digital golf game. Geographically, majority of the revenue for the company is derived from United States.
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$3B
$5B
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United States
Peloton Interactive Inc operates an interactive fitness platform. It operates its business in two reportable segments: Connected Fitness Products and Subscription. Connected Fitness Product derives revenue from the portfolio of Connected Fitness Products and related accessories, as well as Precor-branded fitness products, delivery and installation services, Peloton Bike portfolio rental products, extended warranty agreements, branded apparel, and commercial service contracts. Subscription revenue is derived from monthly Subscription fees. The company generates maximum revenue from the Subscription segment. Geographically, the company derives a majority of its revenue from North America and the rest from International markets.
$5
-25%
$2B
$3B
1.2x
7.6x
Japan
DeNA Co Ltd is a social media service provider in Japan. It generates majority of the portion of its revenue by providing social media and Internet marketing-related services through its Social Media segment. The E-commerce segment offers E-Commerce related services, including the operation of auction shopping and cellular phone websites under the names DeNA shopping and Mobaoku, respectively. The Others segment is engaged in travel agency and insurance agency services, and professional baseball related business. The company has its primary market in North America.
$16
-6%
$2B
$1B
1.3x
6.0x
United States
Herbalife Ltd is a health and wellness company. It provides health and wellness products in 95 markets through a direct-selling business model. Its product categories include Weight Management, Targeted Nutrition, Energy, Sports and Fitness, Outer Nutrition, and Literature, Promotional, and Other. Weight Management generates the majority of revenue, with products such as meal replacements, protein shakes, drink mixes, weight loss enhancers, and healthy snacks. Products are manufactured at facilities in Changsha and Suzhou, China; Lake Forest, California; and Winston-Salem, North Carolina, as well as by third-party providers. Revenues reflect sales to Members across North America, Latin America, EMEA, Asia Pacific, and China.
$16
+108%
$2B
$4B
0.7x
5.3x
China
Shuhua Sports Co Ltd is a provider of fitness equipment and health solutions in China. It has four production bases and two operation centers in China. The company offers home fitness, commercial fitness, physical training, campus sports and various others. Its global business covers more than 60 countries and regions, including Europe and the United States, the Middle East and Southeast Asia.
$4
+205%
$2B
$2B
6.6x
56.7x
Taiwan
Johnson Health Tech Co Ltd is a producer of fitness equipment. The main activities of the company is manufacturing and selling sports equipment, cardio equipment, weight training equipment, and related electronic components.
$4
-17%
$1B
$2B
1.0x
8.9x
United States
Daktronics Inc designs and manufactures electronic scoreboards, programmable display systems, and large-screen video displays for sporting, commercial, and transportation applications. It is engaged in a full range of activities: marketing and sales, engineering and product design and development, manufacturing, technical contracting, professional services, and customer service and support. The company offers a complete line of products, from small scoreboards and electronic displays to large multimillion-dollar video display systems as well as related control, timing, and sound systems. The company has five reportable segments: Commercial, Live Events, High School Park and Recreation, Transportation, and International. The company makes the majority of its revenue from Live events.
$20
+33%
$952M
$818M
1.1x
13.2x
Denmark
Better Collective AS is a developer of educational platforms within the iGaming industry. The company's segment includes Publishing and Paid Media. It generates maximum revenue from the Publishing segment. The publishing business segment includes revenue from Collective’s proprietary online platforms and media partnerships, where online traffic comes either directly or through organic search results.
$15
+12%
$894M
$1B
3.0x
10.2x
China
Huya, officially became independent in 2016 and headquartered in Guangzhou, operates live streaming platform focused on games, esports, and interactive entertainment, and also provides game-related services such as distribution and in-game item sales. Its main livestreaming platforms include Huya Live in China and Nimo TV outside of China. As of 2024, Huya was a subsidiary of Tencent, which owned 67% of its equity stake and held 95% of the voting power.
$3
-16%
$731M
$175M
0.2x
(22.0x)
Australia
Catapult is a technology company that provides analytics solutions to the global sports industry. It is the world’s largest sports technology company for professional sports teams and helps over 5,000 teams in over 40 different sports to gain a competitive edge through athlete monitoring, video analysis, and athlete lifecycle management.
$2
-45%
$708M
$707M
6.1x
37.5x
United States
FuboTV Inc is a sports-first, live TV streaming company offering subscribers access to tens of thousands of live sporting events annually as well as news and entertainment content. Its platform, FuboTV, allows customers to access content through streaming devices and on SmartTVs, mobile phones, tablets, and computers. It offers subscribers a live TV streaming service with the option to purchase incremental features available for purchase that include additional content or enhanced functionality suited to their preferences. The company has one operating segment, the streaming business. Geographically, the company generates a majority of its revenue from the United States and also has a presence in other markets.
$14
+278%
$407M
$368M
0.2x
(3.2x)
United States
Escalade Inc manufactures and distributes sporting goods for a varied range of activities. These sports include archery, table tennis, basketball goals, trampoline, play systems, fitness, game tables like hockey and soccer, billiards, darting and other outdoor games. These products are sold under the brand names like Goalrilla, Goalsetter, Woodplay, Silverback, Nodor, Rage, Child Life, among others. The geographic segments in which the company operates are North America, Europe and others out of which a substantial part of the revenue is generated from North America region.
$18
+23%
$251M
$256M
1.1x
10.7x
China
Keep Inc is a growing and result-oriented platform that provides users with a comprehensive fitness solution to help them achieve their fitness goals. It offers extensive and professional fitness content with AI-assisted personalized curriculums, encompassing interactive live-streaming classes and recorded fitness courses, that dynamically adjust course content and workout intensity based on users’ athletic levels, fitness goals, daily workout patterns, and diet. The company's operating segment includes Self-branded fitness products, Online membership and paid content, and Advertising and others. The company generates the majority of its revenue from Self-branded fitness products.
$0
-39%
$193M
$71M
0.3x
(11.1x)
United States
Skillz Inc is a two-sided mobile gaming platform that connects developers with competitive players. The company's reportable business segments are: the Skillz segment and the Aarki segment. Skillz segment's highlights include Monetize Through Competitions, Player Matching, Cross-Platform Support, Comprehensive Analytics, and Focus on Game Development. Aarki is an artificial intelligence company that delivers advertising solutions. Some of the games available on its platform are Dominoes Gold, Blackout Bingo, 21 Blitz, and Solitaire Cube among others. The majority of its revenue is generated from the Skillz segment. Geographically, the company derives its key revenue from the United States and the rest from Israel, China, Malta, and other countries.
$8
+22%
$120M
$54M
0.5x
(1.1x)
Turkey
Mackolik Internet Hizmetleri Ticaret AS owns and operates independent sports websites. It provides reviews or ratings of favorite sports, tournaments, teams, events or personalities, and/or other topics of interest to sports fans.
$1
+1%
$92M
$92M
3.8x
7.5x
China
NIP Group Inc is a digital entertainment company built for the growing gaming and esports industry. NIP Group integrates multiple businesses such as talent agency, event production, game-themed hotels and game publishing to create transformative entertainment experiences that inspire, connect fans, expand influence globally, and achieve deep interaction on platforms where digital native players gather. It currently has operation centers in Sweden, China, Abu Dhabi, and Brazil, and its esports teams cover multiple game projects and are active in the top event stages.
$1
-45%
$85M
$94M
0.7x
(0.4x)
Taiwan
Acer Gaming Inc operates electronic sports businesses. The company offers electronic sports community platform development, game entertainment channel agency sales, and other services. Its products cover game software, and hardware peripherals. The company's principal business is the manufacture and sale of hand tools, pneumatic tools, and related parts.
$1
-23%
$47M
$44M
0.3x
6.5x
United States
GameSquare Holdings Inc is engaged in revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. It's next generation media, entertainment, and technology helps creators and maximize their brand partners' return on investment. Its purpose-built platform provides marketing and creative services, offers data and analytics solutions, and amplifies awareness through FaZe Clan.
$0
-47%
$46M
$49M
1.1x
(10.7x)
Sweden
Sleep Cycle AB is a sleep tracker application. It helps people understand their sleep habits and improve their sleep. The mobile application helps users fall asleep more easily, tracks sleep patterns through the night and wakes up users in the light-sleep phase, providing valuable insights designed to improve sleep quality. Geographically group operates in Sweden and other countries in which key revenue is generated from Sweden.
$2
-50%
$34M
$21M
0.8x
2.7x
United States
Airwa Inc operates through its majority-owned subsidiary, which owns advanced patents and proprietary technology licensed to partners worldwide, enabling localized digital matchmaking and other technology solutions. The company is also active in the Web3 space, driving innovation in digital finance through AiRWA Exchange, which will focus on the tokenization of real-world assets (RWA), particularly tokenized U.S. stocks.
$1
-98%
$32M
$16M
1.3x
1.7x
United States
Allied Gaming & Entertainment Inc is an experiential entertainment company focused on providing a growing world of gamers with various experiences through renowned assets, products, and services.
$1
-81%
$22M
$6M
0.6x
(0.5x)
Canada
OverActive Media Corp owns and operates an integrated portfolio of esports teams as well as audience engagement. The segments of the company are Team Operations engaged in capturing league share payouts in the company's various e-sports pro leagues, performance-based revenue and tournament prize winnings, and Business Operations segments engaged in sponsorships, team merchandise sales, live event sales, and costs relating to corporate and executive office operations. The company generates maximum revenue from the Business Operations segment. Geographically, the company derives a majority of its revenue from Canada.
$0
-21%
$19M
$20M
1.0x
6.5x
France
VOGO SA develops sports mobile technology products that offer a viewing experience for live in-venue sports fans.
$2
-22%
$13M
$20M
1.6x
25.9x
Canada
Enthusiast Gaming Holdings Inc is a gaming company. Its principal business activities are comprised of media and content, esports and entertainment and subscription. The company’s digital media platform includes its flagship video gaming related owned and operated websites, its content channels including YouTube and casual games, and is where it derives maximum revenue from its media and content. Its esports and entertainment business, includes Luminosity, a world-wide esports franchise that consists of professional esports teams under ownership and management, and Pocket Gamer Connects, a mobile gaming events series. The company operates in one industry segment of digital media and entertainment. It geographically operates in USA, Canada, England and Wales and other foreign countries.
$0
-18%
$5M
$36M
1.5x
(10.8x)
Median$3-17%$557M$312M1.1x6.5x

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