Largest SportsTech Public Companies

Benchmark revenue and EBITDA valuation multiples for public comps like Garmin, Sportradar, Technogym, Callaway Golf and Peloton.

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United States
Garmin is an American multinational technology company that designs, manufactures and sells GPS-enabled devices and related software for the fitness, outdoor, automotive, aviation and marine markets. It was founded in October 1989 as ProNav in Lenexa, Kansas, by Gary Burrell and Min Kao, who is chairman, and has had its corporate headquarters in Olathe, Kansas, since 1996, while its legal domicile has been Schaffhausen, Switzerland, since 2010; Cliff Pemble is president and chief executive. Its products include running and multisport watches, cycling computers, wearables, handheld GPS units, avionics and flight decks, marine chartplotters, fish finders and automotive systems, supported by the Garmin Connect platform and subscription services. Garmin is listed on the New York Stock Exchange as GRMN and is in the S&P 500. In 2025 it generated revenue of $7.25 billion, operating income of $1.88 billion and net income of $1.66 billion, with nearly 23,000 employees in 34 countries. It earns revenue mainly from product sales to consumers and to aircraft, boat and car makers, plus subscriptions. It has made many bolt-on acquisitions, including Navionics, Firstbeat Analytics, JL Audio, MyLaps and, in 2026, TrainingPeaks and TrainHeroic.
$279
+31%
$54B
$51B
7.1x
24.8x
Switzerland
Sportradar is a Swiss sports technology company headquartered in St. Gallen that supplies sports data, content and related services to bookmakers, media companies and sports organizations. Through its Betradar brand it provides bookmakers with sports data, odds suggestions, managed trading services and streaming, and it also sells integrity services that monitor betting markets for match-fixing, audiovisual distribution, OTT streaming and digital advertising services. Its partners include the NFL, NBA, NHL, NASCAR and the International Tennis Federation, and its customers include hundreds of bookmakers and state lotteries such as Veikkaus, Svenska Spel and Norsk Tipping. It earns subscription and revenue-share income, and reported revenue of 1.29 billion euros and net income of 100 million euros for 2025, with about 3,900 employees in 29 offices across 20 countries. The business began in 2001 in Trondheim, Norway, as Market Monitor AS, founded by Petter Fornæss and Tore Steinkjer to extract betting odds from online bookmakers, with Carsten Koerl, now group chief executive, buying 51%. EQT invested in 2012, and Michael Jordan and Mark Cuban came in through a Revolution-led investment in 2015. Sportradar listed on Nasdaq (SRAD) on 14 September 2021 at a valuation of about $8 billion.
$12
-52%
$3.6B
$3.4B
2.3x
5.7x
Italy
Technogym SpA is a fitness equipment manufacturer. The company offers integrated solutions for personal wellness consisting of equipment, services, and digital solutions that can be personalized and adapted to specific needs of end users and professional operators. The company offers a range of wellness, physical exercise, and rehabilitation solutions to the segments of the fitness equipment market and the overall wellness industry. Its geographical segments are Europe (except Italy), APAC, Americas, MEIA, and Italy.
$15
-20%
$2.9B
$2.8B
2.4x
12.0x
United States
Callaway Golf is a United States golf-equipment and active-lifestyle company founded in 1982 and based in Carlsbad, California. Its historical core business designs and sells golf clubs, golf balls, bags and accessories under the Callaway and Odyssey brands. Products reach individual golfers through sporting-goods retailers, specialist golf shops, distributors and direct channels. The company earns revenue from physical product sales and, following later expansion, entertainment and technology services. In 2003 Callaway acquired substantially all of the golf-related assets of the bankrupt Top-Flite business, including Top-Flite, Strata and Ben Hogan brands. That acquisition broadened its golf-ball and equipment range and added manufacturing and intellectual-property assets. The current corporate lineage became Topgolf Callaway Brands after the later combination with Topgolf, but the existing record represents the same historical buyer.
$14
+52%
$2.5B
$2.5B
1.2x
13.0x
United States
Peloton Interactive Inc operates an interactive fitness platform. It operates its business in two reportable segments: Connected Fitness Products and Subscription. Connected Fitness Product derives revenue from the portfolio of Connected Fitness Products and related accessories, as well as Precor-branded fitness products, delivery and installation services, Peloton Bike portfolio rental products, extended warranty agreements, branded apparel, and commercial service contracts. Subscription revenue is derived from monthly Subscription fees. The company generates maximum revenue from the Subscription segment. Geographically, the company derives a majority of its revenue from North America and the rest from International markets.
$5
-33%
$2.1B
$2.6B
1.1x
12.7x
Japan
DeNA is a Japanese internet, games and sports company headquartered in Shibuya, Tokyo. Founded in 1999 by Tomoko Namba, it started with the online auction site Bidders, listed on the Tokyo Stock Exchange in 2005 and built the Mobage mobile gaming platform, which had 20.5 million users and ¥48 billion of digital goods sales by 2010. It later developed mobile games with partners such as Nintendo, including Super Mario Run and Pokémon Masters, and in 2022 formed the joint venture Nintendo Systems with Nintendo. It also runs e-commerce services such as DeNA Shopping. In sport it bought the Yokohama BayStars baseball club from TBS Holdings, renaming it the Yokohama DeNA BayStars in 2012, and acquired the B.League basketball team Kawasaki Brave Thunders in 2018. DeNA earns revenue from game and in-app item sales, e-commerce, advertising, and ticketing, sponsorship and merchandise at its sports teams. Through corporate venture investments it also backs Japanese startups such as ALGO ARTIS, Justincase and the AI character startup Shizuku AI.
$16
-10%
$1.5B
$951M
1.0x
5.5x
United States
Herbalife Ltd is a health and wellness company. It provides health and wellness products in 95 markets through a direct-selling business model. Its product categories include Weight Management, Targeted Nutrition, Energy, Sports and Fitness, Outer Nutrition, and Literature, Promotional, and Other. Weight Management generates the majority of revenue, with products such as meal replacements, protein shakes, drink mixes, weight loss enhancers, and healthy snacks. Products are manufactured at facilities in Changsha and Suzhou, China; Lake Forest, California; and Winston-Salem, North Carolina, as well as by third-party providers. Revenues reflect sales to Members across North America, Latin America, EMEA, Asia Pacific, and China.
$13
+58%
$1.3B
$3.2B
0.6x
5.2x
Taiwan
Johnson Health Tech Co Ltd is a producer of fitness equipment. The main activities of the company is manufacturing and selling sports equipment, cardio equipment, weight training equipment, and related electronic components.
$4
-27%
$1.2B
$1.6B
0.9x
9.0x
United States
FuboTV Inc is a sports-first, live TV streaming company offering subscribers access to tens of thousands of live sporting events annually as well as news and entertainment content. Its platform, FuboTV, allows customers to access content through streaming devices and on SmartTVs, mobile phones, tablets, and computers. It offers subscribers a live TV streaming service with the option to purchase incremental features available for purchase that include additional content or enhanced functionality suited to their preferences. The company has one operating segment, the streaming business. Geographically, the company generates a majority of its revenue from the United States and also has a presence in other markets.
$9
-81%
$964M
$3B
1.8x
(24.3x)
United States
Daktronics Inc designs and manufactures electronic scoreboards, programmable display systems, and large-screen video displays for sporting, commercial, and transportation applications. It is engaged in a full range of activities: marketing and sales, engineering and product design and development, manufacturing, technical contracting, professional services, and customer service and support. The company offers a complete line of products, from small scoreboards and electronic displays to large multimillion-dollar video display systems as well as related control, timing, and sound systems. The company has five reportable segments: Commercial, Live Events, High School Park and Recreation, Transportation, and International. The company makes the majority of its revenue from Live events.
$18
-5%
$859M
$715M
0.9x
9.8x
China
Shuhua Sports Co Ltd is a provider of fitness equipment and health solutions in China. It has four production bases and two operation centers in China. The company offers home fitness, commercial fitness, physical training, campus sports and various others. Its global business covers more than 60 countries and regions, including Europe and the United States, the Middle East and Southeast Asia.
$2
+39%
$742M
$725M
3.1x
27.9x
Australia
Catapult is a Melbourne sports-technology company founded by Shaun Holthouse and Igor van de Griendt to commercialise athlete-monitoring research originating at the Australian Institute of Sport and Cooperative Research Centres. Its performance stack combines wearable tracking devices, athlete-management software and video analytics for professional teams and sporting organisations. Coaches, sports scientists and medical staff use the products to measure workload, movement, training response and injury risk and to review tactical video. Catapult sells connected hardware and recurring software subscriptions to elite clubs, leagues and national programmes. Aura reports that the company works with more than 3,800 teams across over 40 sports, while the current company profile reports more than 5,000 teams. Catapult listed on the Australian Securities Exchange in 2015 and has expanded through acquisitions and product development.
$2
-50%
$691M
$642M
4.6x
43.4x
Indonesia
PT MNC Digital Entertainment Tbk is a content provider in Indonesia, has its core business in producing, developing, and distributing content and intellectual properties across all existing media platforms. The company's main business is supported by its various business units engaged in media and entertainment activities, such as drama production houses, infotainment, reality shows, game shows, animation, films, original content, music labels, advertising agencies, content & IP licensing, talent management, social media, including multi-channel networks (MCN), OTT superapps, and online portals. The company's operating segments include Digital, Content and IP, Talent, and Subscription. The company generates maximum revenue from the Content and IP, Talent segment.
$0
-66%
$624M
$608M
2.8x
8.4x
China
Huya, officially became independent in 2016 and headquartered in Guangzhou, operates live streaming platform focused on games, esports, and interactive entertainment, and also provides game-related services such as distribution and in-game item sales. Its main livestreaming platforms include Huya Live in China and Nimo TV outside of China. As of 2024, Huya was a subsidiary of Tencent, which owned 67% of its equity stake and held 95% of the voting power.
$2
-17%
$523M
$165M
0.2x
(6.2x)
Denmark
Better Collective is a Danish digital sports media group headquartered at Sankt Annae Plads in Copenhagen, operating a house of brands spanning sports media, sports-betting media and esports communities. It was incorporated in Denmark in 2004 and is still run by its founders, Jesper Søgaard and Christian Kirk Rasmussen. Its brands include the Action Network, VegasInsider, HLTV, FUTBIN, Betarades, Playmaker HQ, CanadaSportsBetting, The Nation Network and the Latin American Futbol Sites network with Bolavip, and together they draw more than 450 million visits a month. The group earns most of its revenue from performance marketing for sportsbooks, receiving either a revenue share on referred customers' losses or a fixed cost-per-acquisition fee, and adds subscriptions, advertising and sponsorships. It runs more than 20 offices across Europe, North America, South America and India. Its shares are dual-listed on Nasdaq Stockholm and Nasdaq Copenhagen under the ticker BETCO. Growth has come largely through acquisitions, including the Action Network in 2021, Futbin in 2022, Torcedores.com and Tipsbladet in 2023, Playmaker Capital in 2023 and Aceodds in 2024.
$8
-39%
$429M
$709M
1.9x
7.3x
United States
Escalade Inc manufactures and distributes sporting goods for a varied range of activities. These sports include archery, table tennis, basketball goals, trampoline, play systems, fitness, game tables like hockey and soccer, billiards, darting and other outdoor games. These products are sold under the brand names like Goalrilla, Goalsetter, Woodplay, Silverback, Nodor, Rage, Child Life, among others. The geographic segments in which the company operates are North America, Europe and others out of which a substantial part of the revenue is generated from North America region.
$19
+62%
$257M
$257M
United States
Firy Inc, formerly Skillz Inc is a two-sided mobile gaming platform that connects developers with competitive players. Its reportable segments are: the Skillz segment and the RZR segment. Skillz segment's highlights include Monetize Through Competitions, Player Matching, Cross-Platform Support, Comprehensive Analytics, and Focus on Game Development. Aarki is a performance marketing platform that enables advertisers to acquire, retain, and monetize users across mobile, connected television (CTV), and other digital channels. Some of the games available on its platform are Dominoes Gold, Blackout Bingo, 21 Blitz, and Solitaire Cube, among others. It generates the majority of its revenue from the Skillz segment. Geographically, the company derives its key revenue from the United States.
$12
+87%
$207M
$176M
South Korea
GOLFZON Co Ltd is a Korea-based company that manufactures golf simulators. The company operates its business through two segments: screen golf segment, which produces and distributes golf simulators through GOLFZON JAPAN and GOLFZON CHINA, and golf maintenance segment which installs and maintains golf simulators. The company distributes its products within domestic market and to overseas markets. GOLFZON VISION is the golf simulator for homes and businesses with 3D graphics technology.
$27
-36%
$161M
$85M
China
Keep Inc is a growing and result-oriented platform that provides users with a comprehensive fitness solution to help them achieve their fitness goals. It offers extensive and professional fitness content with AI-assisted personalized curriculums, encompassing interactive live-streaming classes and recorded fitness courses, that dynamically adjust course content and workout intensity based on users’ athletic levels, fitness goals, daily workout patterns, and diet. The company's operating segment includes Self-branded fitness products, Online membership and paid content, and Advertising and others. The company generates the majority of its revenue from Self-branded fitness products.
$0
-69%
$90M
-
China
NIP Group Inc is a digital entertainment company built for the growing gaming and esports industry. NIP Group integrates multiple businesses such as talent agency, event production, game-themed hotels and game publishing to create transformative entertainment experiences that inspire, connect fans, expand influence globally, and achieve deep interaction on platforms where digital native players gather. It currently has operation centers in Sweden, China, Abu Dhabi, and Brazil, and its esports teams cover multiple game projects and are active in the top event stages.
$11
+618%
$85M
$135M
Malta
Gentoo Media Inc is an affiliate connecting operators and players in the online gambling and sports betting industry, offering an array of iGaming affiliate solutions, such as paid marketing expertise and quality traffic through its prominent industry sites. The Group operates in two segments, which is Publishing; and Paid Media. It derives maximum revenue from Publishing segment. The publishing segment generates revenue by creating content monetized through ads, subscriptions, or sponsorships. It attracts audiences organically via Search Engine Optimization (SEO), social media, and direct traffic, earning from programmatic ads, direct brand deals, or paywalls.
$1
-38%
$71M
$195M
United States
Allied Gaming & Entertainment Inc is an experiential entertainment company focused on providing a growing world of gamers with various experiences through renowned assets, products, and services.
$8
+1097%
$49M
$35M
Turkey
Mackolik Internet Hizmetleri Ticaret AS owns and operates independent sports websites. It provides reviews or ratings of favorite sports, tournaments, teams, events or personalities, and/or other topics of interest to sports fans.
$0
-53%
$48M
$47M
Sweden
Sleep Cycle AB is a sleep tracker application. It helps people understand their sleep habits and improve their sleep. The mobile application helps users fall asleep more easily, tracks sleep patterns through the night and wakes up users in the light-sleep phase, providing valuable insights designed to improve sleep quality. Geographically group operates in Sweden and other countries in which key revenue is generated from Sweden.
$2
-18%
$41M
$32M
United States
GameSquare Holdings is a Nasdaq-listed media, entertainment and technology company, trading as GAME and headquartered in Frisco, Texas, that helps brands and game publishers reach Gen Z, Gen Alpha and millennial audiences through gaming and creator culture. Led by chief executive Justin Kenna, it offers marketing and creative agency services, audience data and analytics, a talent and creator network, owned-and-operated gaming media and live experiences, and it describes its gaming media network as one of the largest in North America by Comscore measures. Its largest investors are Dallas Cowboys owner Jerry Jones and the Goff family. The company has grown through acquisitions: it bought the esports organisation Complexity Gaming in 2021, combined with Engine Gaming and Media in 2022-23, acquired FaZe Clan in an all-stock deal completed in March 2024, and later bought Click Management and, in 2026, the YouTube creator-tools company TubeBuddy. In March 2025 it sold its remaining 25.5% of FaZe Media to Gigamoon Media and FaZe's founders while keeping 100% of FaZe Esports, and expanded its gaming and esports events business. It earns revenue mainly from brand partnerships, agency fees, advertising and data subscriptions.
$3
+342%
$39M
$50M
Taiwan
Acer Gaming Inc operates electronic sports businesses. The company offers electronic sports community platform development, game entertainment channel agency sales, and other services. Its products cover game software, and hardware peripherals. The company's principal business is the manufacture and sale of hand tools, pneumatic tools, and related parts.
$1
-61%
$31M
$46M
France
VOGO SA develops sports mobile technology products that offer a viewing experience for live in-venue sports fans.
$2
-14%
$15M
$21M
Australia
MMA Inc develops technology solutions for the martial arts and combat sports sector. Its platform is designed to support gyms and related businesses by improving areas such as sales channels, customer onboarding, and member engagement. The platform also connects participants, gyms, and communities within the sector, enabling digital management and interaction.
$0
-76%
$10M
$9M
Canada
OverActive Media Corp owns and operates an integrated portfolio of esports teams as well as audience engagement. The segments of the company are Team Operations engaged in capturing league share payouts in the company's various e-sports pro leagues, performance-based revenue and tournament prize winnings, and Business Operations segments engaged in sponsorships, team merchandise sales, live event sales, and costs relating to corporate and executive office operations. The company generates maximum revenue from the Business Operations segment. Geographically, the company derives a majority of its revenue from Canada.
$0
-68%
$8M
$8M
South Korea
Moadata Co Ltd is an artificial intelligence company advancing into various industrial fields by upgrading anomaly detection technology. Its anomaly detection technology is being applied to ICT infrastructure monitoring solutions and healthcare fields. The products of the company include PETAON Forecaster and Flofit.
$0
--
$6M
$43M
Germany
Horus AG provides management consultancy and related services in Germany. It also engages in the purchase, management, and sale of companies and shareholdings. It also provides consultancy services.
$2
-24%
$5M
$5M
Australia
HitIQ Ltd is engaged in providing software that delivers a platform for measuring and managing head impact exposures. The Portal allows users to quantify exposures across individual players, positions, drills and periods. These insights are used to identify, manage and manipulate contact drills to reduce head impact exposures. Its operating segment includes HITIQ Mouthguard Technology and CSX Concussion Assessment App. The company generates maximum revenue from the HITIQ Mouthguard Technology segment.
$0
-65%
$4M
$8M
Canada
Enthusiast Gaming Holdings Inc is a gaming company. Its principal business activities are comprised of media and content, esports and entertainment and subscription. The company’s digital media platform includes its flagship video gaming related owned and operated websites, its content channels including YouTube and casual games, and is where it derives maximum revenue from its media and content. Its esports and entertainment business, includes Luminosity, a world-wide esports franchise that consists of professional esports teams under ownership and management, and Pocket Gamer Connects, a mobile gaming events series. The company operates in one industry segment of digital media and entertainment. It geographically operates in USA, Canada, England and Wales and other foreign countries.
$0
-58%
$4M
$34M
United States
Interactive Strength Inc provides an integrated home fitness platform that allows its customers to participate in interactive wellness and strength-based training sessions. Its health coaching services encompass guidance and coaching on nutrition, recovery, sleep, and other health and lifestyle categories. The company generates revenue from sales of its connected fitness products, membership revenue and personal training revenue.
$2
-99%
$4M
$27M
United States
Airwa Inc operates through its majority-owned subsidiary, which owns advanced patents and proprietary technology licensed to partners worldwide, enabling localized digital matchmaking and other technology solutions. The company is also active in the Web3 space, driving innovation in digital finance through AiRWA Exchange, which will focus on the tokenization of real-world assets (RWA), particularly tokenized U.S. stocks.
$1
-99%
$4M
-
Median$2-30%$161M$176M1.7x5.3x

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