
May 2026
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![]() | Founded in the late 1990s as an internet portal, NetEase has evolved into China’s second-largest online gaming company. Its early success was anchored by the massively multiplayer online role-playing game Fantasy Westward Journey, which laid the foundation for a durable franchise strategy. Over the past decade, the company has expanded its portfolio with successful titles such as Justice, Identity V, Naraka: Bladepoint, and Eggy Party, all of which continue to maintain sizable and engaged player bases.In addition to its in-house development capabilities, NetEase partners with global IP holders such as Microsoft and Marvel to develop and publish titles based on established franchises, including World of Warcraft, Diablo Immortal, and Marvel Rivals, further strengthening its global presence. | $25 | -6% | $81B | $57B | 3.4x | 10.2x | ||
![]() | Baidu is the largest internet search engine in China with over 50% share of the search engine market in 2024 per web analytics firm, Statcounter. The firm generated 70% of core revenue from online marketing services from its search engine in 2024. Outside its search engine, Baidu is a technology-driven company and its other major growth initiatives are artificial intelligence cloud, video streaming services, voice recognition technology, and autonomous driving. | $17 | +61% | $47B | $43B | 2.3x | 9.5x | ||
![]() | Bilibili is a Chinese online entertainment platform best known for its YouTube-like video-sharing site. Founded in 2009, it first focused on long-form content centered around anime, comics, and gaming, catering primarily to Gen Z users. Over time, the platform has broadened its content offerings to include a wider range of interests, successfully attracting a more diverse audience beyond the Gen Z demographic. | $19 | -11% | $8B | $6B | 1.3x | 9.7x | ||
![]() | Kunlun Tech Co Ltd engages in the development and distribution of online games in China. It also operates software application stores. The company develops and distributes web games, social games, mobile games, and software applications. Geographically, the company distributes its products in domestic and overseas markets. | $6 | +28% | $8B | $8B | 6.3x | (38.9x) | ||
![]() | Oriental Pearl Group Co Ltd operates a media integration and distribution platform in China. The various business units of the company comprise Channel Products Operation, Video Shopping, and E-Commerce, Culture and Entertainment Themed Tourism, Mobile Transmissions and Video Games among others. | $1 | +29% | $5B | $4B | 3.2x | 11.1x | ||
![]() | China Literature Ltd is an investment holding company. The company along with its subsidiaries provides online reading services, copyright commercialization, writer cultivation and brokerage, and operation of text work reading. It generates its revenue from Online reading through self-owned platform products. it operates in two segments: Online business and Intellectual property operations and others. The Online business segment that derives the majority of revenue comprises online paid reading, online advertising, and game publishing. The Intellectual property operations and other segment include licensing and distribution of film and television properties, copyrights licensing, sales of adaptation rights and scripts, sales of physical books, and in-house online games operations. | $3 | -14% | $3B | $2B | 2.0x | 104.4x | ||
![]() | Cloud Music is the second-largest online music service provider in China, founded in 2013 by NetEase. NetEase currently holds approximately 58% of Cloud Music’s equity stake and controls 90% of its voting power. The platform’s business model is similar to its main competitor, Tencent Music, as both offer music streaming services along with social entertainment features like live streaming to engage users and drive additional revenue. | Music+1 | $16 | -48% | $3B | $1B | 1.3x | 4.9x | |
![]() | Meitu Inc is an investment holding company. It is engaged in the provision of online advertising and other Internet value-added services by offering a portfolio of photo and community apps that enjoys popularity in the PRC and overseas and the smart hardware business involving the production of MeituEve: a commercial artificial intelligence skin analyser, MeituKey: a contact skin analyser, MeituSpa: an artificial intelligence cleansing brush and Meitu Genius: an artificial intelligence smart mirror. | $1 | -38% | $3B | $3B | 4.8x | 18.6x | ||
![]() | East Buy Holding Ltd is a live-streaming platform that focuses on selecting premium products for customers. The company operates in three reportable segments: Private Label Products and Livestreaming E-Commerce, College Education, and Institutional Customers. The majority of its revenue comes from private label products and the direct e-commerce segment, i.e., direct online commerce with private label products sold to individual customers and providing commission services. | $3 | +89% | $3B | $2B | 3.4x | 134.1x | ||
![]() | Wondershare Technology Group Co Ltd, formerly Wondershare Technology Co Ltd is a China-based company engages in the manufacture and sale of a software application. It offers multimedia, utility, office, mobile, and other software products, as well as featured products. The company's products can be applied to personal computers, tablet PCs, smartphones and other application terminals. | $9 | -1% | $2B | $2B | 7.5x | (351.9x) | ||
![]() | IReader Technology Co Ltd operates as a mobile software development company. It develops, and markets mobile phone reading application known as iReader e-book reader, a software for mobile reading APP. The app is developed for both android and iPhone platform. Geographically the activities are carried out through China. | $4 | +20% | $2B | $1B | 3.0x | (117.7x) | ||
![]() | Youdao Inc develops and markets software applications. It engages in developing technologies to provide learning content, applications, and solutions. The firm operates in three segments: Learning services, Smart devices, and Online marketing services. The majority of its revenue comes from the Learning services segment, which generates revenues from online courses, mainly including Youdao Premium Courses, NetEase Cloud Classroom, and China University MOOC. The learning products segment includes sales of smart devices such as the Youdao Dictionary Pen and the Youdao Pocket Translator. Geographically, all of its revenue is generated from the People's Republic of China. | $12 | +35% | $1B | $2B | 1.8x | 40.6x | ||
![]() | Iqiyi is a leading streaming video-on-demand company in China that generates revenue mostly through a subscription basis. The platform also provides user-generated content to nonpaying users, monetized through ads. The company self-produces much of the subscription content and also generates revenue through content distribution, gaming, and IP licensing. Iqiyi competes directly with Tencent Video, Alibaba’s Youku, ByteDance’s MangoTV, and Bilibili. The company is 45% and 5% owned by Baidu and Xiaomi, respectively. | $1 | -36% | $1B | $3B | 0.7x | 1.3x | ||
![]() | Hello Group Inc provides mobile-based social networking services. It enables users to establish and expand social relationships based on location and interests. Its platform includes the Momo mobile application and a variety of related features, functionalities, tools, and services that it provides to users, customers, and platform partners. The company derives its revenue from live video services, value-added services, mobile marketing services, mobile games, and other services. It operates in three segments: Momo's service lines, Tantan's service lines, and QOOL's service lines, out of which Momo's service lines segment derives the majority of revenue. | $6 | -32% | $851M | ($381M) | (0.2x) | (1.4x) | ||
![]() | Huya, officially became independent in 2016 and headquartered in Guangzhou, operates live streaming platform focused on games, esports, and interactive entertainment, and also provides game-related services such as distribution and in-game item sales. Its main livestreaming platforms include Huya Live in China and Nimo TV outside of China. As of 2024, Huya was a subsidiary of Tencent, which owned 67% of its equity stake and held 95% of the voting power. | $3 | -23% | $625M | $151M | 0.2x | (18.8x) | ||
![]() | Jiangsu Chuanzhiboke Education Technology Co Ltd provides online training courses. | $1 | +11% | $424M | $374M | 6.7x | (52.4x) | ||
![]() | Gaotu Techedu Inc is a technology-driven education company that provides online live courses in a large-class setting backed by its proprietary technology infrastructure. The company offers courses in large-class format, which amplifies the benefits of online education and allows it to rapidly expand its student base. It operates solely in the PRC and all assets are located in the PRC. The learning services that the company offers include Traditional Learning Services, Non-Academic Tutoring Services, and College Student and Adult Education Services. It derives maximum revenue from Learning Services and also from Educational content & digitalized learning products. | $2 | -52% | $413M | $137M | 0.2x | (2.6x) | ||
![]() | Inkeverse Group Ltd is engaged in operating the live streaming platform and provision of advertising services in the People's Republic of China. The group business activities are mainly in the live streaming business and generate revenue from the same. It engages in the provision of value-added telecommunications services, internet cultural services, online audio and video program services, and talent agency services. Geographically, it derives majority of its revenue from China. | $0 | +28% | $368M | ($35M) | (0.0x) | (0.5x) | ||
![]() | Xunlei Ltd is a cloud-based acceleration technology company in China. The company operates a powerful internet platform in China based on cloud computing to provide users with quick and easy access to digital media content through its products and services, Xunlei Accelerator, and cloud acceleration subscription services. It is increasingly extending into mobile devices in part through potentially pre-installed acceleration products in mobile phones Xunlei has developed various value-added services to meet a fuller spectrum of its users' digital media content access and consumption needs. | $5 | +34% | $344M | $112M | 0.2x | 0.1x | ||
![]() | Fenbi Ltd operates as a non-formal vocational education and training (VET) service provider in China. The company providing a comprehensive suite of recruitment and qualification examination tutoring courses for adult students pursuing careers in government-sponsored institutions and several professions and industries. The company helps college graduates excel in the competitive selection process administered by governmental institutions and helps professionals obtain the relevant qualifications. Its segments are Tutoring services and Sales of books. The company generates the majority of its revenue from Tutoring services, which are classroom-based platforms teaching to students who physically attend the lecture centers or through an online platform. | $0 | -71% | $197M | $26M | 0.1x | 0.6x | ||
![]() | Keep Inc is a growing and result-oriented platform that provides users with a comprehensive fitness solution to help them achieve their fitness goals. It offers extensive and professional fitness content with AI-assisted personalized curriculums, encompassing interactive live-streaming classes and recorded fitness courses, that dynamically adjust course content and workout intensity based on users’ athletic levels, fitness goals, daily workout patterns, and diet. The company's operating segment includes Self-branded fitness products, Online membership and paid content, and Advertising and others. The company generates the majority of its revenue from Self-branded fitness products. | $0 | -50% | $160M | $37M | 0.2x | (5.6x) | ||
![]() | DouYu International Holdings Ltd is a game-centric live streaming platform in China and a pioneer in the eSports value chain. The company operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming. It generates revenues through live streaming and advertisement. | $5 | -19% | $158M | ($171M) | (0.3x) | (27.2x) | ||
![]() | Be Friends Holding Ltd is engaged in the provision of new media services, application solutions, sales of self-developed products, and system maintenance services, for the all-media industry in the People’s Republic of China (the PRC). The Group has operations mainly in the PRC. The company's segments include New Media Services and Television Broadcasting Business. The company derives the majority of its revenue from the New Media Services segment. | $0 | -23% | $155M | $119M | 0.5x | 4.9x | ||
![]() | 51 Talk Online Education Group is an online education platform in China, with core expertise in English education. The company's mission is to make quality education accessible and affordable. It's online and mobile education platforms enable students across China to take live interactive English lessons with overseas foreign teachers, on demand. The Group operates in seven principal geographical area: China, Hong Kong, Philippines, Singapore, Malaysia, Thailand and Saudi Arabia. | $26 | -23% | $154M | $118M | 1.2x | (8.4x) | ||
![]() | Cheetah Mobile Inc along with its subsidiaries provides comprehensive products and services on PCs and mobile devices. It generates revenue from utility-related business, including advertising services and premium membership services. It also provides multi-cloud management platform and overseas advertising agency service. The company operates in two segments: Internet business, and AI and others. The firm's majority of the revenue is derived from the internet business segment that provides mobile advertising services to advertising customers, as well as selling advertisements and referring user traffic on its mobile and PC platforms. Geographically, it derives the majority of its revenue from the PRC and the rest from Hong Kong, Japan, and the rest of the world. | $4 | -6% | $136M | ($86M) | (0.5x) | (61.9x) | ||
![]() | Huanxi Media Group Ltd is a media company in China focused on the investment and production of films, drama series, and the operation of a subscription-based online video platform. The company is an investment holding and film investment company. Its subsidiaries are principally engaged in media and entertainment-related businesses. Its one reportable segment is the investment in film and TV programme rights. The current operations of the company are located in the PRC and Hong Kong. | $0 | -39% | $132M | $122M | 2.8x | (9.5x) | ||
![]() | iHuman Inc is a Chinese company that uses artificial intelligence to create technology-driven puzzle products for children, making parenting easier and children happier. The company offers a range of intellectual development products that are designed to make the child-rearing experience more manageable for parents while turning intellectual development into a fun journey for children. Its revenue is generated from subscription fees paid by users for premium content on their self-directed and interactive online applications, as well as offline products and other sources. | $2 | -29% | $91M | ($77M) | (0.6x) | (7.0x) | ||
![]() | Mobvoi Inc is engaged in providing AIGC solutions, AI enterprise solutions, smart devices and accessories with generative AI and voice interaction technologies at the core of business. Its business segments consist of AI Software Solutions, which comprise AIGC solutions and AI enterprise solutions; and Smart Devices and Other Accessories. Key revenue is generated from AI Software Solutions. The company geographically operates in Mainland China and Other Countries. | $0 | +8% | $79M | $51M | 1.1x | (6.0x) | ||
![]() | Scienjoy Holding Corp is a provider of mobile live streaming platforms in China and focuses on interactive show live streaming from broadcasters to users. It operates a mobile live streaming business by which it provides live streaming entertainment from professional broadcasters to end-users, allowing for the operation of live social video communities. Using its mobile applications, users can select broadcasters and enter real-time video rooms to interact with them. In addition to the real-time interaction, users can also view photos posted by broadcasters in their personal pages, leave comments, and engage in private chats with broadcasters when such broadcasters are not streaming. In addition, users can also play simple, fun games using virtual currencies within the video rooms. | $1 | +30% | $45M | ($3M) | (0.0x) | 0.3x | ||
![]() | Phoenix New Media Ltd is a media company providing premium content on an integrated platform across the internet, mobile and TV channels in China. The company organizes its operations into two main segments: Net advertising services and Paid services. It provides its content and services through three channels: ifeng.com channel, video channel, and mobile channel. The company also offers a wide range of paid services including mobile value-added services, games, and content sales. It generates the majority of its revenue from Net advertising services. Geographically, it derives revenue from China. | $2 | -- | $20M | ($115M) | (1.0x) | 107.3x | ||
| Median | $3 | -11% | $525M | $144M | 1.1x | (0.2x) |
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