Electronic Arts Acquisition, Valuation & Financials

Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B in September 2025, a 7.2x multiple on $7.6B of revenue.

Electronic Arts acquisition price

$55B

Acquired by Saudi Arabia's Public Investment Fund, Affinity Partners +1 · Sep 2025

Electronic Arts revenue at acquisition

$7.6B

Last twelve months · Sep 2025

Electronic Arts revenue multiple at acquisition

7.2x

EV/Revenue · Sep 2025

Electronic Arts EBITDA multiple at acquisition

20.2x

EV/EBITDA · Sep 2025

Electronic Arts Overview

About Electronic Arts

Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.


Founded

1982

HQ

United StatesSan Francisco, CA

Website

ea.com

Status

Acquired

Customer focus

B2C

Revenue model

Product sales

Revenue

$7.6B (Sep 2025)

Valuation

$55B (acquired Sep 2025)

Electronic Arts Acquisition

Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B on 29 September 2025.

The acquisition price implies a 7.2x revenue and 20.2x EBITDA multiple on $7.6B of revenue.

Electronic Arts went private following a $55 billion leveraged buyout executed by an investor consortium of Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners. The all-cash transaction paid stockholders $210 per share and delisted the company from Nasdaq, while CEO Andrew Wilson remained at the helm to oversee restructuring.

Electronic Arts acquisition details
AcquirerDateTypePriceEV/RevenueEV/EBITDA
  • Saudi Arabia's Public Investment Fund
  • Affinity Partners
  • Silver Lake
29 Sep 2025PE buyout$55B7.2x20.2x

Electronic Arts as a Public Company

Electronic Arts traded as NAS: EA before it was taken private. Its acquisition was announced in September 2025. August 2026 is its last month on record as a listed company, with a market cap of $52B and an enterprise value of $51B.

Last-twelve-month revenue was $8.1B, with EBITDA of $2.8B (34% margin), and the shares traded at 6.3x EV/Revenue and 18.4x EV/EBITDA.

Over the 4 years before that, its market cap grew from $35B in August 2022 to $52B, while revenue grew from $7.7B to $8.1B.

Electronic Arts market cap while listed

Electronic Arts EV/Revenue (LTM) while listed

Electronic Arts financials and trading multiples by year while listed
As ofMarket capRevenue (LTM)EBITDA (LTM)EBITDA marginEV/RevenueEV/EBITDA
Aug 2026$52B$8.1B$2.8B34%6.3x18.4x
Aug 2025$43B$7.6B$2.7B35%5.7x16.2x
Aug 2024$40B$7.5B$2.6B35%5.2x15.0x
Aug 2023$33B$7.4B$2.6B34%4.3x12.5x
Aug 2022$35B$7.7B$2.7B36%4.5x12.7x

Market cap, enterprise value and last-twelve-month figures are month-end values, up to the last month Electronic Arts traded.

Acquisitions by Electronic Arts

Electronic Arts has acquired 6 companies to date.

Last acquisition by Electronic Arts was on June 23rd 2021. Electronic Arts acquired Playdemic for $1.4B.


Latest Acquisitions by Electronic Arts

Playdemic
Metalhead Software
Glu Mobile
Codemasters
Description
Playdemic is a Manchester-based social gaming studio known for titles like Golf Clash and Baseball Clash. Acquired by Scopely in 2020, it develops free-to-play sports games for Facebook, iOS, and Android, generating revenue through in-app purchases. The studio maintains offices in the UK and Cyprus.
Metalhead Software is a game studio in Victoria, British Columbia, developing the Super Mega Baseball series. Its titles include Super Mega Baseball 4, released in 2023 for PC, PlayStation, Xbox, and Nintendo Switch. The studio emphasizes arcade-style baseball simulation with deep customization and online leagues. Acquired by EA Sports in 2022, Metalhead continues annual updates to its physics-driven gameplay engine.
Glu Mobile is a developer and publisher of free-to-play mobile games traded on NASDAQ under GLUU until its acquisition by Electronic Arts in 2021 for $2.1 billion. The company created titles including Deer Hunter, Gordon Ramsay Dash, and Design Home for iOS, Android, and other platforms. Founded in 2001 and headquartered in San Francisco, Glu maintained offices in Seattle, Toronto, China, and Brazil before the buyout.
Codemasters is a video game developer and publisher holding exclusive Formula One rights. Warwickshire-headquartered in the UK with studios in Birmingham and Kuala Lumpur, it creates racing titles like F1 series across PlayStation, Xbox, and PC. Employs over 500 staff globally, with past ownership involving Reliance Big Entertainment.
HQ CountryUnited KingdomCanadaUnited StatesUnited Kingdom
HQ City
Stockport
Victoria
Chicago, IL
Southam
Deal Date23 Jun 20215 May 20218 Feb 202114 Dec 2020
Valuation$1.4Bundisclosed$1.8B$1.2B
EV/Revenue
EV/EBITDA

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Electronic Arts Competitors

Electronic Arts competitors include listed companies like NetEase, Roblox, Konami and NEXON, and private ones like Moon Active and Games24x7.

Public and private companies comparable to Electronic Arts
CompanyHQStatusRevenueEBITDAValuationRevenue Multiple
NetEaseChinaChinaPublicly listed$17B$5.8B$75B3.0x
RobloxUnited StatesUnited StatesPublicly listed$4.9B($1B)$34B4.7x
KonamiJapanJapanPublicly listed$3.2B$1.1B$19B5.0x
NEXONJapanJapanPublicly listed$3.1B$731M$16B3.8x
Moon ActiveIsraelTel AvivPrivate$1.5B-$5B3.3x
Games24x7IndiaIndiaPrivate$173M-$2.5B14.5x

Electronic Arts Public Comps

Electronic Arts is no longer listed, but its public comps include Sea, Nintendo, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Capcom and Kunlun.

Last FYEV/RevenueEV/EBITDA
RevenueEBITDALast FYLTM2027ELast FYLTM2027E
Sea$23B$2.4B2.5x2.0x24.3x16.5x
Nintendo$15B$3.5B3.3x3.3x14.0x18.1x
Take-Two Interactive$6.7B$431M6.1x5.3x94.0x29.8x
Roblox$4.9B($1B)6.7x4.7x(32.6x)24.1x
NetEase$17B$5.8B3.1x3.0x8.9x7.7x
Konami$3.2B$1.1B5.3x5.0x15.2x13.9x
Zhejiang Century Huatong$5.7B$1.2B2.5x2.2x12.2x9.0x
NEXON$3.1B$731M4.0x3.8x16.8x13.5x

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Common questions about Electronic Arts

When was Electronic Arts founded?Electronic Arts was founded in 1982.
Where is Electronic Arts headquartered?Electronic Arts is headquartered in San Francisco, CA, United States.
Is Electronic Arts publicly listed?No, Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025.
Who acquired Electronic Arts?Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025.
How much was Electronic Arts acquired for?Electronic Arts was acquired for $55B in September 2025, a 7.2x revenue multiple.
Which companies are comparable to Electronic Arts?Companies comparable to Electronic Arts include NetEase, Roblox, Konami, NEXON, Moon Active and Games24x7.
What was Electronic Arts' market cap before the acquisition?Electronic Arts had a market cap of $52B in August 2026, its last month on record as a listed company, trading at 6.3x EV/Revenue.
What was Electronic Arts' revenue as a public company?Electronic Arts' last reported twelve-month revenue was $8.1B (August 2026), with EBITDA of $2.8B.
How many companies has Electronic Arts acquired?Electronic Arts has acquired 6 companies, including Playdemic, Metalhead Software, Glu Mobile, Codemasters and Industrial Toys.
What was the largest acquisition by Electronic Arts?The $1.8B acquisition of Glu Mobile in February 2021 is the largest acquisition Electronic Arts has made to date.

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