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- Electronic Arts
Electronic Arts Acquisition, Valuation & Financials
Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B in September 2025, a 7.2x multiple on $7.6B of revenue.
Electronic Arts acquisition price
$55B
Acquired by Saudi Arabia's Public Investment Fund, Affinity Partners +1 · Sep 2025
Electronic Arts revenue at acquisition
$7.6B
Last twelve months · Sep 2025
Electronic Arts revenue multiple at acquisition
7.2x
EV/Revenue · Sep 2025
Electronic Arts EBITDA multiple at acquisition
20.2x
EV/EBITDA · Sep 2025
About Electronic Arts
Electronic Arts is a video game company that develops, markets and publishes games and services for consoles, personal computers and mobile devices. It was founded in 1982 by Trip Hawkins, a former Apple employee, and is headquartered in Redwood City, California. Its portfolio includes the EA Sports franchises such as FC, Madden NFL, College Football and NHL, and franchises including Battlefield, The Sims, Apex Legends, Need for Speed, Mass Effect and Dragon Age. The company earns revenue from game sales, live services and in-game purchases, subscriptions and licensing of sports properties. It runs studios including Respawn Entertainment, Maxis, DICE, Criterion Games and Codemasters, many acquired over the years, and distributes titles through its own EA app. Since 2026 it has been privately owned by a consortium of Saudi Arabia's Public Investment Fund, Silver Lake and Affinity Partners.
Founded
1982
HQ
Website
Status
Acquired
Customer focus
B2C
Revenue model
Product sales
Revenue
$7.6B (Sep 2025)
Valuation
$55B (acquired Sep 2025)
Electronic Arts Acquisition
Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B on 29 September 2025.
The acquisition price implies a 7.2x revenue and 20.2x EBITDA multiple on $7.6B of revenue.
Electronic Arts agreed on 29 September 2025 to be acquired by an investor consortium of Saudi Arabia's Public Investment Fund, Silver Lake and Affinity Partners in an all-cash transaction. The deal valued the video game publisher at an enterprise value of approximately $55 billion, with stockholders receiving $210 per share, a 25% premium to the unaffected share price of $168.32 on 25 September 2025. The consortium agreed to acquire 100% of the company, with the Public Investment Fund rolling over its existing 9.9% stake. The transaction was funded by approximately $36 billion of equity, including the rollover, and $20 billion of debt financing committed by JPMorgan Chase, of which $18 billion was expected to be funded at close. The announcement described it as the largest all-cash sponsor take-private investment in history. Electronic Arts is based in Redwood City, California, and was founded in 1982 by Trip Hawkins. It develops and publishes franchises including EA Sports FC, Madden NFL, Battlefield, Apex Legends and The Sims, and reported net revenue of approximately $7.5 billion in fiscal year 2025. The deal completed on 4 August 2026, after which the company's stock ceased trading on Nasdaq.
| Acquirer | Date | Type | Price | EV/Revenue | EV/EBITDA |
|---|---|---|---|---|---|
| 29 Sep 2025 | PE buyout | $55B | 7.2x | 20.2x |
Sources: silverlake.com
Electronic Arts as a Public Company
Electronic Arts traded as NAS: EA before it was taken private. Its acquisition was announced in September 2025. September 2026 is its last month on record as a listed company, with a market cap of $53B and an enterprise value of $52B.
Over the 4 years before that, its market cap grew from $32B in September 2022 to $53B.
Electronic Arts market cap while listed
Electronic Arts EV/Revenue (LTM) while listed
| As of | Market cap | Revenue (LTM) | EBITDA (LTM) | EBITDA margin | EV/Revenue | EV/EBITDA |
|---|---|---|---|---|---|---|
| Sep 2026 | $53B | - | - | - | - | - |
| Sep 2025 | $50B | $7.6B | $2.7B | 35% | 6.6x | 18.8x |
| Sep 2024 | $38B | $7.5B | $2.6B | 35% | 4.9x | 14.0x |
| Sep 2023 | $33B | $7.5B | $2.6B | 34% | 4.3x | 12.5x |
| Sep 2022 | $32B | $7.8B | $2.8B | 36% | 4.1x | 11.5x |
Market cap, enterprise value and last-twelve-month figures are month-end values, up to the last month Electronic Arts traded.
Acquisitions by Electronic Arts
Electronic Arts has acquired 13 companies to date.
Last acquisition by Electronic Arts was on February 3rd 2025. Electronic Arts acquired Tracab for undisclosed valuation.
Latest Acquisitions by Electronic Arts
| Description | Tracab (TRACAB Technologies) is a Swedish sports tracking company based in Stockholm that provides optical tracking and real-time data for football and other sports. Its camera systems track almost everything on the pitch at 60 frames per second, generating about 600 million data points per game, including 65 data points per player and referee from live skeletal tracking of 21 joints on each body, plus centre of mass and ball tracking. Its products include Semi-Automated Offside Technology, certified by FIFA in 2024, which builds a 3D reconstruction of each play for video assistant referees, as well as data feeds used by leagues, clubs, broadcasters and media for analysis and graphics. Tracab earns revenue from licensing its tracking systems and data to leagues, competitions and broadcasters. It was part of ChyronHego, the broadcast graphics and data group bought by Vector Capital in 2015, and became a standalone company in 2021 when that business split into Chyron, Hego and TRACAB. In February 2025 Electronic Arts agreed to acquire TRACAB Technologies to bring real-world tracking data into EA Sports games and the EA Sports app; the deal was expected to close in EA's first fiscal quarter of 2026, with TRACAB keeping its Stockholm office under general manager Martin Brogren. | Playdemic is a Manchester-based social gaming studio known for titles like Golf Clash and Baseball Clash. Acquired by Scopely in 2020, it develops free-to-play sports games for Facebook, iOS, and Android, generating revenue through in-app purchases. The studio maintains offices in the UK and Cyprus. | Metalhead Software is a game studio in Victoria, British Columbia, developing the Super Mega Baseball series. Its titles include Super Mega Baseball 4, released in 2023 for PC, PlayStation, Xbox, and Nintendo Switch. The studio emphasizes arcade-style baseball simulation with deep customization and online leagues. Acquired by EA Sports in 2022, Metalhead continues annual updates to its physics-driven gameplay engine. | Glu Mobile is a developer and publisher of free-to-play mobile games traded on NASDAQ under GLUU until its acquisition by Electronic Arts in 2021 for $2.1 billion. The company created titles including Deer Hunter, Gordon Ramsay Dash, and Design Home for iOS, Android, and other platforms. Founded in 2001 and headquartered in San Francisco, Glu maintained offices in Seattle, Toronto, China, and Brazil before the buyout. | |
| HQ Country | |||||
| HQ City | Stockholm | Stockport | Victoria | Chicago, IL | |
| Deal Date | 3 Feb 2025 | 23 Jun 2021 | 5 May 2021 | 8 Feb 2021 | |
| Valuation | undisclosed | $1.4B | undisclosed | $1.8B | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
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Electronic Arts Competitors
Electronic Arts competitors include listed companies like NetEase, Roblox, Konami and NEXON, and private ones like Moon Active and Games24x7.
| Company | HQ | Status | Revenue | EBITDA | Valuation | Revenue Multiple |
|---|---|---|---|---|---|---|
| Publicly listed | $17B | $5.9B | $82B | 3.3x | ||
| Publicly listed | $4.9B | ($1B) | $35B | 4.9x | ||
| Publicly listed | $3.1B | $1.1B | $23B | 6.0x | ||
| Publicly listed | $3B | $719M | $14B | 3.3x | ||
| Private | $1.3B | - | $5B | 4.0x | ||
| Private | $173M | - | $2.5B | 14.5x |
Electronic Arts Public Comps
Electronic Arts is no longer listed, but its public comps include Nintendo, Sea, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Capcom and Kunlun.
| Last FY | EV/Revenue | EV/EBITDA | ||||||
|---|---|---|---|---|---|---|---|---|
| Revenue | EBITDA | Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| $15B | $3.4B | 3.2x | 3.3x | 13.9x | 17.9x | |||
| $23B | $2.4B | 1.8x | 1.4x | 17.6x | 11.6x | |||
| $6.7B | $431M | 6.2x | 5.2x | 95.9x | 27.3x | |||
| $4.9B | ($1B) | 6.9x | 4.9x | (33.8x) | 25.8x | |||
| $17B | $5.9B | 3.5x | 3.3x | 10.0x | 8.4x | |||
| $3.1B | $1.1B | 6.8x | 6.0x | 19.7x | 15.7x | |||
| $5.7B | $1.2B | 2.2x | 1.9x | 10.7x | 7.8x | |||
| $3B | $719M | 3.6x | 3.3x | 14.9x | 12.0x | |||
This data is available for Pro users. Sign up to see all Electronic Arts competitors and their valuation data. Start Free Trial | ||||||||
Common questions about Electronic Arts
| When was Electronic Arts founded? | Electronic Arts was founded in 1982. |
| Where is Electronic Arts headquartered? | Electronic Arts is headquartered in San Francisco, CA, United States. |
| Is Electronic Arts publicly listed? | No, Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025. |
| Who acquired Electronic Arts? | Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025. |
| How much was Electronic Arts acquired for? | Electronic Arts was acquired for $55B in September 2025, a 7.2x revenue multiple. |
| Which companies are comparable to Electronic Arts? | Companies comparable to Electronic Arts include NetEase, Roblox, Konami, NEXON, Moon Active and Games24x7. |
| What was Electronic Arts' market cap before the acquisition? | Electronic Arts had a market cap of $53B in September 2026, its last month on record as a listed company. |
| How many companies has Electronic Arts acquired? | Electronic Arts has acquired 13 companies, including Tracab, Playdemic, Metalhead Software, Glu Mobile and Codemasters. |
| What was the largest acquisition by Electronic Arts? | The $1.8B acquisition of Glu Mobile in February 2021 is the largest acquisition Electronic Arts has made to date. |
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