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- Electronic Arts
Electronic Arts Acquisition, Valuation & Financials
Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B in September 2025, a 7.2x multiple on $7.6B of revenue.
Electronic Arts acquisition price
$55B
Acquired by Saudi Arabia's Public Investment Fund, Affinity Partners +1 · Sep 2025
Electronic Arts revenue at acquisition
$7.6B
Last twelve months · Sep 2025
Electronic Arts revenue multiple at acquisition
7.2x
EV/Revenue · Sep 2025
Electronic Arts EBITDA multiple at acquisition
20.2x
EV/EBITDA · Sep 2025
About Electronic Arts
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.
Founded
1982
HQ
Website
Status
Acquired
Customer focus
B2C
Revenue model
Product sales
Revenue
$7.6B (Sep 2025)
Valuation
$55B (acquired Sep 2025)
Electronic Arts Acquisition
Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake for $55B on 29 September 2025.
The acquisition price implies a 7.2x revenue and 20.2x EBITDA multiple on $7.6B of revenue.
Electronic Arts went private following a $55 billion leveraged buyout executed by an investor consortium of Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners. The all-cash transaction paid stockholders $210 per share and delisted the company from Nasdaq, while CEO Andrew Wilson remained at the helm to oversee restructuring.
| Acquirer | Date | Type | Price | EV/Revenue | EV/EBITDA |
|---|---|---|---|---|---|
| 29 Sep 2025 | PE buyout | $55B | 7.2x | 20.2x |
Electronic Arts as a Public Company
Electronic Arts traded as NAS: EA before it was taken private. Its acquisition was announced in September 2025. August 2026 is its last month on record as a listed company, with a market cap of $52B and an enterprise value of $51B.
Last-twelve-month revenue was $8.1B, with EBITDA of $2.8B (34% margin), and the shares traded at 6.3x EV/Revenue and 18.4x EV/EBITDA.
Over the 4 years before that, its market cap grew from $35B in August 2022 to $52B, while revenue grew from $7.7B to $8.1B.
Electronic Arts market cap while listed
Electronic Arts EV/Revenue (LTM) while listed
| As of | Market cap | Revenue (LTM) | EBITDA (LTM) | EBITDA margin | EV/Revenue | EV/EBITDA |
|---|---|---|---|---|---|---|
| Aug 2026 | $52B | $8.1B | $2.8B | 34% | 6.3x | 18.4x |
| Aug 2025 | $43B | $7.6B | $2.7B | 35% | 5.7x | 16.2x |
| Aug 2024 | $40B | $7.5B | $2.6B | 35% | 5.2x | 15.0x |
| Aug 2023 | $33B | $7.4B | $2.6B | 34% | 4.3x | 12.5x |
| Aug 2022 | $35B | $7.7B | $2.7B | 36% | 4.5x | 12.7x |
Market cap, enterprise value and last-twelve-month figures are month-end values, up to the last month Electronic Arts traded.
Acquisitions by Electronic Arts
Electronic Arts has acquired 6 companies to date.
Last acquisition by Electronic Arts was on June 23rd 2021. Electronic Arts acquired Playdemic for $1.4B.
Latest Acquisitions by Electronic Arts
| Description | Playdemic is a Manchester-based social gaming studio known for titles like Golf Clash and Baseball Clash. Acquired by Scopely in 2020, it develops free-to-play sports games for Facebook, iOS, and Android, generating revenue through in-app purchases. The studio maintains offices in the UK and Cyprus. | Metalhead Software is a game studio in Victoria, British Columbia, developing the Super Mega Baseball series. Its titles include Super Mega Baseball 4, released in 2023 for PC, PlayStation, Xbox, and Nintendo Switch. The studio emphasizes arcade-style baseball simulation with deep customization and online leagues. Acquired by EA Sports in 2022, Metalhead continues annual updates to its physics-driven gameplay engine. | Glu Mobile is a developer and publisher of free-to-play mobile games traded on NASDAQ under GLUU until its acquisition by Electronic Arts in 2021 for $2.1 billion. The company created titles including Deer Hunter, Gordon Ramsay Dash, and Design Home for iOS, Android, and other platforms. Founded in 2001 and headquartered in San Francisco, Glu maintained offices in Seattle, Toronto, China, and Brazil before the buyout. | Codemasters is a video game developer and publisher holding exclusive Formula One rights. Warwickshire-headquartered in the UK with studios in Birmingham and Kuala Lumpur, it creates racing titles like F1 series across PlayStation, Xbox, and PC. Employs over 500 staff globally, with past ownership involving Reliance Big Entertainment. | |
| HQ Country | |||||
| HQ City | Stockport | Victoria | Chicago, IL | Southam | |
| Deal Date | 23 Jun 2021 | 5 May 2021 | 8 Feb 2021 | 14 Dec 2020 | |
| Valuation | $1.4B | undisclosed | $1.8B | $1.2B | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
This data is available for Pro users. Sign up to see all Electronic Arts acquisitions and their M&A valuation multiples. Start Free Trial | |||||
Electronic Arts Competitors
Electronic Arts competitors include listed companies like NetEase, Roblox, Konami and NEXON, and private ones like Moon Active and Games24x7.
| Company | HQ | Status | Revenue | EBITDA | Valuation | Revenue Multiple |
|---|---|---|---|---|---|---|
| Publicly listed | $17B | $5.8B | $75B | 3.0x | ||
| Publicly listed | $4.9B | ($1B) | $34B | 4.7x | ||
| Publicly listed | $3.2B | $1.1B | $19B | 5.0x | ||
| Publicly listed | $3.1B | $731M | $16B | 3.8x | ||
| Private | $1.5B | - | $5B | 3.3x | ||
| Private | $173M | - | $2.5B | 14.5x |
Electronic Arts Public Comps
Electronic Arts is no longer listed, but its public comps include Sea, Nintendo, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Capcom and Kunlun.
| Last FY | EV/Revenue | EV/EBITDA | ||||||
|---|---|---|---|---|---|---|---|---|
| Revenue | EBITDA | Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| $23B | $2.4B | 2.5x | 2.0x | 24.3x | 16.5x | |||
| $15B | $3.5B | 3.3x | 3.3x | 14.0x | 18.1x | |||
| $6.7B | $431M | 6.1x | 5.3x | 94.0x | 29.8x | |||
| $4.9B | ($1B) | 6.7x | 4.7x | (32.6x) | 24.1x | |||
| $17B | $5.8B | 3.1x | 3.0x | 8.9x | 7.7x | |||
| $3.2B | $1.1B | 5.3x | 5.0x | 15.2x | 13.9x | |||
| $5.7B | $1.2B | 2.5x | 2.2x | 12.2x | 9.0x | |||
| $3.1B | $731M | 4.0x | 3.8x | 16.8x | 13.5x | |||
This data is available for Pro users. Sign up to see all Electronic Arts competitors and their valuation data. Start Free Trial | ||||||||
Common questions about Electronic Arts
| When was Electronic Arts founded? | Electronic Arts was founded in 1982. |
| Where is Electronic Arts headquartered? | Electronic Arts is headquartered in San Francisco, CA, United States. |
| Is Electronic Arts publicly listed? | No, Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025. |
| Who acquired Electronic Arts? | Electronic Arts was acquired by Saudi Arabia's Public Investment Fund, Affinity Partners and Silver Lake in September 2025. |
| How much was Electronic Arts acquired for? | Electronic Arts was acquired for $55B in September 2025, a 7.2x revenue multiple. |
| Which companies are comparable to Electronic Arts? | Companies comparable to Electronic Arts include NetEase, Roblox, Konami, NEXON, Moon Active and Games24x7. |
| What was Electronic Arts' market cap before the acquisition? | Electronic Arts had a market cap of $52B in August 2026, its last month on record as a listed company, trading at 6.3x EV/Revenue. |
| What was Electronic Arts' revenue as a public company? | Electronic Arts' last reported twelve-month revenue was $8.1B (August 2026), with EBITDA of $2.8B. |
| How many companies has Electronic Arts acquired? | Electronic Arts has acquired 6 companies, including Playdemic, Metalhead Software, Glu Mobile, Codemasters and Industrial Toys. |
| What was the largest acquisition by Electronic Arts? | The $1.8B acquisition of Glu Mobile in February 2021 is the largest acquisition Electronic Arts has made to date. |
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