
October 2026
Apple is among the largest companies in the world, with a broad portfolio of hardware and software products targeted at consumers and businesses. Apple’s iPhone makes up a majority of the firm sales, and Apple’s other products like Mac, iPad, and Watch are designed around the iPhone as the focal point of an expansive software ecosystem. Apple has progressively worked to add new applications, like streaming video, subscription bundles, and augmented reality. The firm designs its own software and semiconductors while working with subcontractors like Foxconn and TSMC to build its products and chips. Slightly less than half of Apple’s sales come directly through its flagship stores, with a majority of sales coming indirectly through partnerships and distribution. | $343 | +27% | $5.0T | $5.0T | 12.1x | 34.9x | |||
Dell Technologies is an American information technology company headquartered in Round Rock, Texas, where Dell has been based since 1994, and listed on the New York Stock Exchange. It was formed in September 2016 when Dell Inc., founded by Michael Dell and taken private in 2013, completed its $67 billion acquisition of the storage and software company EMC. The company has two main divisions: the Client Solutions Group, which sells personal computers, monitors and peripherals including the Alienware gaming brand, and the Infrastructure Solutions Group, which sells servers, data storage and networking equipment. It also offers cloud, security, IT consulting and managed services, and sells to business and consumer customers directly and through channel partners, earning its revenue mainly from hardware sales plus services and software. In the fiscal year ended January 2026 Dell reported revenue of $113.5 billion and net income of $5.9 billion, and it employed about 97,000 people. Michael Dell is chairman and chief executive and owns about 59% of the company. Dell Technologies ranked 44th on the 2025 Fortune 500. | $452 | +178% | $287B | $310B | 2.7x | 26.8x | |||
Garmin is an American multinational technology company that designs, manufactures and sells GPS-enabled devices and related software for the fitness, outdoor, automotive, aviation and marine markets. It was founded in October 1989 as ProNav in Lenexa, Kansas, by Gary Burrell and Min Kao, who is chairman, and has had its corporate headquarters in Olathe, Kansas, since 1996, while its legal domicile has been Schaffhausen, Switzerland, since 2010; Cliff Pemble is president and chief executive. Its products include running and multisport watches, cycling computers, wearables, handheld GPS units, avionics and flight decks, marine chartplotters, fish finders and automotive systems, supported by the Garmin Connect platform and subscription services. Garmin is listed on the New York Stock Exchange as GRMN and is in the S&P 500. In 2025 it generated revenue of $7.25 billion, operating income of $1.88 billion and net income of $1.66 billion, with nearly 23,000 employees in 34 countries. It earns revenue mainly from product sales to consumers and to aircraft, boat and car makers, plus subscriptions. It has made many bolt-on acquisitions, including Navionics, Firstbeat Analytics, JL Audio, MyLaps and, in 2026, TrainingPeaks and TrainHeroic. | $285 | +33% | $55B | $52B | 7.2x | 25.3x | |||
HP (formerly Hewlett-Packard) is a behemoth in the PC and printing markets. It has focused on these markets since it exited IT infrastructure in 2015 with the split from Hewlett Packard Enterprise. HP focuses on the commercial market, but maintains sales of consumer devices and printers. The firm has a broad and global customer base, with only one third of sales coming from the US. HP completely outsources manufacturing and relies heavily on channel partners for its sales and marketing. | $30 | +7% | $27B | $33B | 0.6x | 8.0x | |||
Roku enables consumers to stream television programming. Roku facilitated 145 billion streaming hours in 2025 and reached more than half of US broadband households. It is the top streaming operating system in the US, reaching more than half of broadband households, according to the company. Roku’s OS is built into streaming devices and televisions that Roku sells, as well as on connected televisions from other manufacturers that license Roku’s name and software. Roku also operates The Roku Channel, a free, ad-supported streaming television platform that offers a mix of on-demand and live television programming. Roku generates revenue primarily from device sales, licensing, and advertising, and it also receives fees from subscription streaming platforms that sell subscriptions through Roku. | $155 | +46% | $23B | $21B | 4.4x | 47.8x | |||
Sonos Inc is an audio company dedicated to elevating life through sound, offering a connected platform that brings together music, movies, stories, and conversations. Its portfolio includes home theater speakers, components, plug-in and portable speakers and headphones, known for exceptional sound, thoughtful design, ease of use and seamless access to audio content. Its partner products and other revenue categories include accessories for home integration, such as custom-designed stands, mounts, and shelving units, along with partnerships for architectural speakers and automotive sound systems, as well as licensing, advertising revenue, and subscription-based services. The company operates in the United States and other countries, with the majority of revenue coming from the United States. | $17 | +0% | $2.1B | $1.8B | 1.3x | 344.9x | |||
Corsair Gaming Inc is engaged in the business of providing high-performance gear for gamers and content creators. The product portfolio includes Cases, Keyboards, Mice, Headsets, Power Supplies, Gaming Computers, Gaming Chairs, Mousepads, and other related products. The company operates in two segments namely, Gamer and Creator peripherals, which is the key revenue-generating segment; and Gaming Components and Systems. Geographically, the group derives revenue from the United States (U.S.), Americas (excluding U.S.) , Europe and the Middle East, and the Asia Pacific, of which maximum revenue is generated from United States (U.S.). | $13 | +58% | $1.4B | $1.4B | 0.9x | 28.0x | |||
Cricut Inc designs and builds a creativity platform that enables users to turn ideas into professional-looking handmade goods. With its connected machines, design apps and accessories, and materials, the users create everything from personalized birthday cards, mugs and T-shirts to large-scale interior decorations. It has two segments including the Platform segment which derives revenue from monthly and annual subscription fees, purchases of digital content, and a minimal amount of the revenue allocated to unspecified future upgrades and enhancements related to the essential software and access to the Company’s cloud-based services and Products segment which derives revenue from the sale of its connected machine hardware, and sale of craft, DIY, home decor products and extensions. | $6 | +20% | $1.4B | $1.1B | 1.5x | 8.8x | |||
Arlo Technologies Inc is engaged in the provision of security and video monitoring solutions for homes and businesses. It combines a cloud infrastructure and mobile app with various smart connected devices to provide users with visibility, insight, and a means to help protect and connect in real-time with the people and things from any location with a Wi-Fi or a cellular connection. The company offers subscription services such as Arlo Secure, Arlo Total Security, and Arlo Safe, and several categories of smart security devices, including smart Wi-Fi and LTE-enabled cameras, video doorbells, floodlight cameras, and home security systems. Geographically, the company generates a majority of its revenue from the United States, followed by Spain, Sweden, and other countries. | $12 | -36% | $1.3B | $1.2B | 2.2x | 82.9x | |||
Turtle Beach Corp specializes in gaming accessories, offering a diverse range including headsets, controllers, keyboards, mice, and simulation hardware. With nearly five decades of expertise, it's a innovator in audio technology, particularly dominant in console gaming headsets. Expanding beyond headsets, Turtle Beach now offers game controllers, flight and racing simulation accessories, and high-quality microphones. Operating globally, its products are available through numerous major retailers such as Amazon, Argos, Best Buy, GAME, GameStop, EB Games, Media Markt, Saturn, Target, and Walmart, with a maximum revenue portion generated during the holiday season. The majority of its revenue stems from North America. | $15 | -12% | $272M | $333M | 1.0x | 8.5x | |||
Xperi Inc is a consumer and entertainment technology company. Its offering comprises a portfolio of software and services. The company creates extraordinary experiences at home and on the go for millions of consumers around the world, enabling audiences to connect with content in a more intelligent, immersive, and personal way. Its business is divided into four categories based on the products delivered and customers served: Pay-TV, Consumer Electronics, Connected Car, and Platform Solutions. It generates the majority of its revenue from the Consumer Electronics segment. Its also have sales in Japan, Europe and Middle East, China, South Korea, Latin America, and Others. | $5 | -26% | $243M | $217M | 0.5x | 48.0x | |||
GoPro Inc is a United States-based company that is principally engaged in designing and providing cameras, mounts and accessories, lifestyle gear, applications, and subscriptions and services. The company sells products across the world through retailers, distributors, and on GoPro.com. Its hardware products are designed and developed in the United States, France, China, and Romania, and a majority of the manufacturing is outsourced to contract manufacturers located in China, Thailand, and Vietnam. Geographically, the company generates maximum revenue from the Americas, followed by Europe, Middle East and Africa (EMEA), and Asia and Pacific (APAC) region. | $1 | -47% | $217M | $275M | 0.4x | (3.9x) | |||
Vuzix Corp is engaged in the design, manufacture, and marketing of Artificial Intelligence (AI)-powered Smart Glasses, Waveguides, and Augmented Reality (AR) technologies. Its solutions serve the enterprise, medical, defense, security, and select consumer markets, offering cutting-edge wearable computing and display technologies that enhance productivity and operational efficiency. Its products include near-eye displays (NEDs), heads-up displays (HUDs), and wearable computing devices and third-party original design manufacturer (ODM) and original equipment manufacturer (OEM) devices. Geographically, the company generates a majority of its revenue from the United States and also has a presence in Japan, the Netherlands, and other countries. | VR & AR+2 | $2 | -36% | $180M | $173M | 27.6x | (5.9x) | ||
Aterian Inc is a technology-enabled consumer products company. Its product categories include home and kitchen appliances, kitchenware, environmental appliances (dehumidifiers and air conditioners), beauty-related products and, consumer electronics. It has various owned and operates brands, including HomeLabs, Squatty Potty, Healing Solutions, PurSteam, and others. The company generates revenue through the online sales of various consumer products that are sold online. | $1 | -40% | $146M | $143M | 2.1x | (8.7x) | |||
Universal Electronics Inc is a United States-based company that principally designs, develops, manufactures, ships, and supports control and sensor technology solutions and a broad line of universal control systems, audio-video (AV) accessories, wireless security, and smart home products that are used by the world's brands in the video services, consumer electronics, security, home automation, climate control and home appliance markets. It generates its total revenue from the United States. | $5 | +37% | $68M | $66M | 0.2x | 21.0x | |||
Koss Corp is engaged in the design, manufacture, and sale of stereo headphones and related accessory products. It operates in the audio/video industry segment of the home entertainment industry. The company markets a line of headphones, wireless Bluetooth headphones, wireless Bluetooth speakers, computer headsets, telecommunications headsets, and active noise-canceling headphones. The majority of the firm's revenue is derived from sales of stereo headphones. The Company also sells products to distributors for resale to school systems, and directly to other manufacturers for inclusion with their own products. | $4 | -24% | $35M | $17M | |||||
Starco Brands Inc is engaged in the direct response marketing of consumer products. The company engages in marketing, distributing, & developing consumer products to be sold through retail channels. It mainly selects products invented by others for use in a direct response marketing program, and also develops its own products for sale. The company retails various products in the following categories: household, DIY/hardware, automotive, food products, personal care, suncare, spirits & beverages under different brands such as Winona Pure, Whipshots, Skylar, Soylent, Art of Sport, etc. The company has three reportable segments: Starco Brands, Skylar, and Soylent. Maximum revenue is generated from the Soylent segment, which is engaged in the sale of nutritional products, mainly drinks. | $0 | -22% | $16M | $33M | |||||
ZSPACE Inc is a provider of augmented reality (AR) and virtual reality (VR) educational technology solutions. It focuses on both United States K-12 schools and Career & Technical Education (CTE) markets. The company's proprietary hardware and software platform provides the ability to deliver an interactive, stereoscopic three-dimensional (3D) learning experience to users without the need to utilize VR goggles or specialty glasses. The platform serves a broad range of critical educational tools designed for K-12 science, technology, engineering, and math (STEM) lessons as well as training skilled trades in areas such as health sciences, automotive engineering/repair, Unity3D software programming, and manufacturing. Key revenue is generated from hardware. | VR & AR+2 | $0 | -99% | $4M | $9M | ||||
Interactive Strength Inc provides an integrated home fitness platform that allows its customers to participate in interactive wellness and strength-based training sessions. Its health coaching services encompass guidance and coaching on nutrition, recovery, sleep, and other health and lifestyle categories. The company generates revenue from sales of its connected fitness products, membership revenue and personal training revenue. | $2 | -99% | $3M | $26M | |||||
Hauppauge Digital Inc is a developer of analog and digital TV tuners and other products for the personal computer market. Its product portfolio covers USB TV tuners, HD video recorders, Internal TV tuners, Digital CableCARD tuners, Analog video capture products, European Digital TV Receivers, and Digital media adapters, among others. | -- | -- | $709K | $709K | |||||
US Lighting Group Inc is a manufacturer of recreational vehicles utilizing the highest quality marine materials to create lighter-weight, stronger, and more durable RV travel trailers and campers. It consists of four subsidiaries: Cortes Campers, LLC, a brand of high-end molded fiberglass campers, Futuro Houses, LLC, focused on the design and sales of molded fiberglass homes, Fusion X Marine, LLC, a high-performance boat designer, and MIGMarine Corporation, a composite manufacturing company that produces proprietary molded fiberglass products for other business lines. The company formed Cortes Campers to operate a new brand of inventive travel trailers. | $0 | -- | $11K | $11K | |||||
| Median | $6 | -12% | $243M | $275M | 1.3x | 8.5x |
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