Studio City International Holdings Ltd is a gaming, retail, and entertainment resort located in Cotai, Macau. It operates Studio City Casino with around 250 mass-market gaming tables; including 15 tables for VIP rolling chip operations, and 552 gaming machines. Studio City features luxury hotel rooms, diverse food and beverage establishments, and complementary retail space. In addition, the company offers non-gaming attractions, including the world's first figure-8 Ferris wheel, a deluxe nightclub and karaoke venue, a live performance arena, an outdoor and an indoor water park. Geographically, the company derives the majority of its revenue from the Macau region.
2000
5.3K+
LTM Revenue $639M
LTM EBITDA n/a
$2.8B
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Studio City has a last 12-month revenue of $639M and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Studio City achieved revenue of $446M and an EBITDA of $153M.
Studio City expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Studio City valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $11.5M | $446M | XXX | XXX | XXX |
Gross Profit | $24.6M | -$67.2M | XXX | XXX | XXX |
Gross Margin | 213% | -15% | XXX | XXX | XXX |
EBITDA | -$142M | $153M | XXX | XXX | XXX |
EBITDA Margin | -1226% | 34% | XXX | XXX | XXX |
Net Profit | -$253M | -$326M | XXX | XXX | XXX |
Net Margin | -2187% | -73% | XXX | XXX | XXX |
Net Debt | $1.6B | $1.9B | XXX | XXX | XXX |
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As of March 17, 2025, Studio City's stock price is $4.
Studio City has current market cap of $722M, and EV of $2.8B.
See Studio City trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$2.8B | $722M | XXX | XXX | XXX | XXX | $-0.12 |
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Sign UpAs of March 17, 2025, Studio City has market cap of $722M and EV of $2.8B.
Studio City's trades at 4.3x LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Studio City's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Studio City and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $2.8B | XXX | XXX | XXX |
EV/Revenue | 6.2x | XXX | XXX | XXX |
EV/EBITDA | 18.1x | XXX | XXX | XXX |
P/E | -5.4x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -15.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpStudio City's NTM/LTM revenue growth is -100%
Studio City's revenue per employee for the last fiscal year averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Studio City's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Studio City's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Studio City and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 3758% | XXX | XXX | XXX | XXX |
EBITDA Margin | 34% | XXX | XXX | XXX | XXX |
EBITDA Growth | -208% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.1M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 26% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 68% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
High Roller Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Ainsworth Game Technology | XXX | XXX | XXX | XXX | XXX | XXX |
Aristocrat Leisure | XXX | XXX | XXX | XXX | XXX | XXX |
BlueBet Holdings | XXX | XXX | XXX | XXX | XXX | XXX |
BetMakers | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Studio City acquired XXX companies to date.
Last acquisition by Studio City was XXXXXXXX, XXXXX XXXXX XXXXXX . Studio City acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Studio City founded? | Studio City was founded in 2000. |
Where is Studio City headquartered? | Studio City is headquartered in United States of America. |
How many employees does Studio City have? | As of today, Studio City has 5.3K+ employees. |
Is Studio City publicy listed? | Yes, Studio City is a public company listed on NYS. |
What is the stock symbol of Studio City? | Studio City trades under MSC ticker. |
When did Studio City go public? | Studio City went public in 2018. |
Who are competitors of Studio City? | Similar companies to Studio City include e.g. High Roller Technologies, Ainsworth Game Technology, Aristocrat Leisure, BlueBet Holdings. |
What is the current market cap of Studio City? | Studio City's current market cap is $722M |
What is the current revenue of Studio City? | Studio City's last 12-month revenue is $639M. |
What is the current EV/Revenue multiple of Studio City? | Current revenue multiple of Studio City is 4.3x. |
What is the current revenue growth of Studio City? | Studio City revenue growth between 2023 and 2024 was 3758%. |
Is Studio City profitable? | Yes, Studio City is EBITDA-positive (as of the last 12 months). |
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