Gaming Realms PLC is a gaming company. It develops, publishes, and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S., and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S., and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK (including the Channel Islands), the U.S., Isle of Man, Malta, Gibraltar, and the Rest of the world. It generates the majority of its revenue from the Licensing segment.
2001
78
LTM Revenue $37.8M
LTM EBITDA $17.9M
$121M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Gaming Realms has a last 12-month revenue of $37.8M and a last 12-month EBITDA of $17.9M.
In the most recent fiscal year, Gaming Realms achieved revenue of $30.2M and an EBITDA of $12.0M.
Gaming Realms expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Gaming Realms valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $24.0M | $30.2M | XXX | XXX | XXX |
Gross Profit | n/a | n/a | XXX | XXX | XXX |
Gross Margin | NaN% | NaN% | XXX | XXX | XXX |
EBITDA | $10.0M | $12.0M | XXX | XXX | XXX |
EBITDA Margin | 41% | 40% | XXX | XXX | XXX |
Net Profit | $1.6M | $4.7M | XXX | XXX | XXX |
Net Margin | 7% | 15% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Gaming Realms's stock price is GBP 0 (or $0).
Gaming Realms has current market cap of GBP 107M (or $137M), and EV of GBP 94.0M (or $121M).
See Gaming Realms trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$121M | $137M | XXX | XXX | XXX | XXX | $0.04 |
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Sign UpAs of April 15, 2025, Gaming Realms has market cap of $137M and EV of $121M.
Gaming Realms's trades at 3.2x LTM EV/Revenue multiple, and 6.8x LTM EBITDA.
Analysts estimate Gaming Realms's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Gaming Realms and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $121M | XXX | XXX | XXX |
EV/Revenue | 4.0x | XXX | XXX | XXX |
EV/EBITDA | 10.1x | XXX | XXX | XXX |
P/E | 18.0x | XXX | XXX | XXX |
P/E/Growth | 0.4x | XXX | XXX | XXX |
EV/FCF | 21.4x | XXX | XXX | XXX |
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Sign UpGaming Realms's NTM/LTM revenue growth is 10%
Gaming Realms's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.3M for the same period.
Over next 12 months, Gaming Realms's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Gaming Realms's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Gaming Realms and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 26% | XXX | XXX | XXX | XXX |
EBITDA Margin | 40% | XXX | XXX | XXX | XXX |
EBITDA Growth | 21% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 50% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.3M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 35% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 77% | XXX | XXX | XXX | XXX |
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High Roller Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Ainsworth Game Technology | XXX | XXX | XXX | XXX | XXX | XXX |
Aristocrat Leisure | XXX | XXX | XXX | XXX | XXX | XXX |
BlueBet Holdings | XXX | XXX | XXX | XXX | XXX | XXX |
BetMakers | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Gaming Realms acquired XXX companies to date.
Last acquisition by Gaming Realms was XXXXXXXX, XXXXX XXXXX XXXXXX . Gaming Realms acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Gaming Realms founded? | Gaming Realms was founded in 2001. |
Where is Gaming Realms headquartered? | Gaming Realms is headquartered in United Kingdom of Great Britain and Northern Ireland. |
How many employees does Gaming Realms have? | As of today, Gaming Realms has 78 employees. |
Who is the CEO of Gaming Realms? | Gaming Realms's CEO is Mr. Mark Segal. |
Is Gaming Realms publicy listed? | Yes, Gaming Realms is a public company listed on LON. |
What is the stock symbol of Gaming Realms? | Gaming Realms trades under GMR ticker. |
When did Gaming Realms go public? | Gaming Realms went public in 2001. |
Who are competitors of Gaming Realms? | Similar companies to Gaming Realms include e.g. High Roller Technologies, Ainsworth Game Technology, Aristocrat Leisure, BlueBet Holdings. |
What is the current market cap of Gaming Realms? | Gaming Realms's current market cap is $137M |
What is the current revenue of Gaming Realms? | Gaming Realms's last 12-month revenue is $37.8M. |
What is the current EBITDA of Gaming Realms? | Gaming Realms's last 12-month EBITDA is $17.9M. |
What is the current EV/Revenue multiple of Gaming Realms? | Current revenue multiple of Gaming Realms is 3.2x. |
What is the current EV/EBITDA multiple of Gaming Realms? | Current EBITDA multiple of Gaming Realms is 6.8x. |
What is the current revenue growth of Gaming Realms? | Gaming Realms revenue growth between 2023 and 2024 was 26%. |
Is Gaming Realms profitable? | Yes, Gaming Realms is EBITDA-positive (as of the last 12 months). |
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