Gaming Realms PLC is a gaming company. It develops, publishes, and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S., and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S., and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK (including the Channel Islands), the U.S., Isle of Man, Malta, Gibraltar, and the Rest of the world. It generates the majority of its revenue from the Licensing segment.
2001
97
LTM Revenue $42.1M
LTM EBITDA $20.5M
$204M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
Gaming Realms has a last 12-month revenue (LTM) of $42.1M and a last 12-month EBITDA of $20.5M.
In the most recent fiscal year, Gaming Realms achieved revenue of $38.9M and an EBITDA of $17.4M.
Gaming Realms expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Gaming Realms valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $42.1M | XXX | $38.9M | XXX | XXX | XXX |
Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
Gross Margin | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA | $20.5M | XXX | $17.4M | XXX | XXX | XXX |
EBITDA Margin | 49% | XXX | 45% | XXX | XXX | XXX |
EBIT | $14.8M | XXX | $10.9M | XXX | XXX | XXX |
EBIT Margin | 35% | XXX | 28% | XXX | XXX | XXX |
Net Profit | $15.1M | XXX | $12.1M | XXX | XXX | XXX |
Net Margin | 36% | XXX | 31% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of July 17, 2025, Gaming Realms's stock price is GBP 1 (or $1).
Gaming Realms has current market cap of GBP 162M (or $221M), and EV of GBP 150M (or $204M).
See Gaming Realms trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$204M | $221M | XXX | XXX | XXX | XXX | $0.05 |
Sign up to access valuation multiples like growth-adjusted P/E, next 12-month EV/Revenue, EBITDA multiples by industry and many more
Start Free TrialAs of July 17, 2025, Gaming Realms has market cap of $221M and EV of $204M.
Gaming Realms's trades at 5.3x EV/Revenue multiple, and 11.7x EV/EBITDA.
Equity research analysts estimate Gaming Realms's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Gaming Realms has a P/E ratio of 14.6x.
See valuation multiples for Gaming Realms and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $221M | XXX | $221M | XXX | XXX | XXX |
EV (current) | $204M | XXX | $204M | XXX | XXX | XXX |
EV/Revenue | 4.8x | XXX | 5.3x | XXX | XXX | XXX |
EV/EBITDA | 10.0x | XXX | 11.7x | XXX | XXX | XXX |
EV/EBIT | 13.8x | XXX | 18.7x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | 14.6x | XXX | 18.3x | XXX | XXX | XXX |
EV/FCF | 20.8x | XXX | 25.8x | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGaming Realms's last 12 month revenue growth is 13%
Gaming Realms's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.3M for the same period.
Gaming Realms's rule of 40 is 52% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Gaming Realms's rule of X is 80% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Gaming Realms and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 13% | XXX | 13% | XXX | XXX | XXX |
EBITDA Margin | 49% | XXX | 45% | XXX | XXX | XXX |
EBITDA Growth | 19% | XXX | 33% | XXX | XXX | XXX |
Rule of 40 | 52% | XXX | 57% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 80% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 1% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 72% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
---|---|---|---|---|---|---|
2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
High Roller Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Ainsworth Game Technology | XXX | XXX | XXX | XXX | XXX | XXX |
Aristocrat Leisure | XXX | XXX | XXX | XXX | XXX | XXX |
BlueBet Holdings | XXX | XXX | XXX | XXX | XXX | XXX |
BetMakers | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Gaming Realms acquired XXX companies to date.
Last acquisition by Gaming Realms was XXXXXXXX, XXXXX XXXXX XXXXXX . Gaming Realms acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
Sign up to see revenue and EBITDA valuation multiples for 60K+ M&A deals.
Start Free TrialWhen was Gaming Realms founded? | Gaming Realms was founded in 2001. |
Where is Gaming Realms headquartered? | Gaming Realms is headquartered in United Kingdom of Great Britain and Northern Ireland. |
How many employees does Gaming Realms have? | As of today, Gaming Realms has 97 employees. |
Who is the CEO of Gaming Realms? | Gaming Realms's CEO is Mr. Mark Segal. |
Is Gaming Realms publicy listed? | Yes, Gaming Realms is a public company listed on LON. |
What is the stock symbol of Gaming Realms? | Gaming Realms trades under GMR ticker. |
When did Gaming Realms go public? | Gaming Realms went public in 2001. |
Who are competitors of Gaming Realms? | Similar companies to Gaming Realms include e.g. High Roller Technologies, Ainsworth Game Technology, Aristocrat Leisure, BlueBet Holdings. |
What is the current market cap of Gaming Realms? | Gaming Realms's current market cap is $221M |
What is the current revenue of Gaming Realms? | Gaming Realms's last 12 months revenue is $42.1M. |
What is the current revenue growth of Gaming Realms? | Gaming Realms revenue growth (NTM/LTM) is 13%. |
What is the current EV/Revenue multiple of Gaming Realms? | Current revenue multiple of Gaming Realms is 4.8x. |
Is Gaming Realms profitable? | Yes, Gaming Realms is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of Gaming Realms? | Gaming Realms's last 12 months EBITDA is $20.5M. |
What is Gaming Realms's EBITDA margin? | Gaming Realms's last 12 months EBITDA margin is 49%. |
What is the current EV/EBITDA multiple of Gaming Realms? | Current EBITDA multiple of Gaming Realms is 10.0x. |
What is the current FCF of Gaming Realms? | Gaming Realms's last 12 months FCF is $9.8M. |
What is Gaming Realms's FCF margin? | Gaming Realms's last 12 months FCF margin is 23%. |
What is the current EV/FCF multiple of Gaming Realms? | Current FCF multiple of Gaming Realms is 20.8x. |
Get access to always up-to-date, precisely categorized 70K+ public and private valuation multiples, across tech and beyond.