
May 2026
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![]() | Netflix’s relatively simple business model involves only one business, its streaming service. It has the biggest television entertainment subscriber base in both the United States and the collective international market, with more than 300 million subscribers globally. Netflix has exposure to nearly the entire global population outside of China. The firm has traditionally avoided a regular slate of live programming or sports content, instead focusing on on-demand access to episodic television, movies, and documentaries. The firm introduced ad-supported subscription plans in 2022, giving the firm exposure to the advertising market in addition to the subscription fees that have historically accounted for nearly all its revenue. | $89 | -27% | $373B | $375B | 8.3x | 12.4x | ||
![]() | Disney operates in three global business segments: entertainment, sports, and experiences. Entertainment and experiences both benefit from the firm’s ownership of iconic franchises and characters. Entertainment includes the ABC broadcast network, several cable television networks, and the Disney+ and Hulu streaming services. Within the segment, Disney also engages in movie and television production and distribution, with content licensed to movie theaters, other content providers, or, increasingly, kept in-house for use on Disney’s own streaming platform and television networks. The sports segment houses the ESPN family of TV networks and streaming services. Experiences contains Disney’s theme parks, cruises, and vacation destinations and also engages in merchandise licensing. | $103 | -9% | $179B | $221B | 2.3x | 11.2x | ||
![]() | Warner Bros. Discovery operates in three segments: streaming, studios, and linear networks. In 2026, it intends to split its networks from streaming and studios to form two separate companies. The streaming business includes HBO Max, which is rapidly increasing its international footprint in addition to its major presence in the US. Studios include industry leaders in both film and television, which produce movies and television series that are monetized in multiple ways, including theatrical release, sales to third parties, and feeding into Warner's own platforms. global networks consist of basic cable networks like CNN, TNT, TBS, Discovery, HGTV, and The Food Network. The Discovery+ streaming service will remain part of global networks. | $27 | +171% | $68B | $97B | 2.6x | 4.6x | ||
![]() | Liberty Media Corp along with its subsidiaries is engaged in the media and entertainment industries in North America and the United Kingdom. The company owns interests in a high-quality portfolio of assets across the media, entertainment and sports industries. The company derives its maximum revenue from United Kingdom. | Sports+3 | $88 | -8% | $22B | $26B | 5.7x | 18.7x | |
![]() | Warner Music is the third-largest of the three major record companies. Recorded music accounts for most of the firm’s revenue, with the segment housing notable record labels including Atlantic Records, Warner Records, Elektra Records. Some of the most successful current artists signed to record deals with Warner include Ed Sheeran, Bruno Mars, Cardi B, and Dua Lipa. Warner’s remaining revenue comes from its publishing business, where Warner Chappell represents more than 180,000 songwriters and composers, some of whom are also Warner recording artists but many of whom are not recording artists or are attached to other labels. Warner Chappell controls more than 1 million musical compositions. Access Industries controls 98% of Warner’s voting rights, while holding a 72% economic interest. | Music+1 | $35 | +32% | $18B | $22B | 3.3x | 15.5x | |
![]() | TKO Group Holdings Inc is a sports and sports entertainment company that operates combat sports and sports entertainment companies. It owns and manages valuable sports and entertainment intellectual property. The company distributes content and monetizes its intellectual property through four activities: Media rights, production, and content, Live events and hospitality, Partnerships and marketing and Consumer products licensing, The company has two reportable segments, UFC and WWE. The company generates majority of revenue from the UFC segment. The UFC segment revenue consists of media rights fees associated with the distribution of its programming content, ticket sales, and site fees associated with the business's international live events. | Sports+1 | $191 | +21% | $14B | $19B | 3.9x | 11.7x | |
![]() | Paramount Skydance operates in three global business segments: TV media, filmed entertainment, and direct to consumer. The TV media business includes television production studios and various broadcast and cable networks, including CBS, 15 owned CBS affiliates, Paramount, Nickelodeon, MTV, BET, and VH1. Filmed entertainment consists multiple film studios, most importantly Paramount Pictures. The film studios produce and distribute movies that they license to movie theaters and other media outlets. Direct to consumer includes the Paramount+, Pluto TV, and BET+ streaming services. Much of the content on Paramount’s streaming platforms is created by the production studios housed within the firm’s other two business segments. | $10 | -14% | $12B | $26B | 0.9x | (5.4x) | ||
![]() | Endeavor Group Holdings Inc is an entertainment and sports company. The company owns and operates sports and entertainment properties, including UFC and WWE through its majority ownership of TKO, produces and distributes sports and entertainment content, owns and manages exclusive live events and experiences, and represents top sports, entertainment, and fashion talent, as well as blue chip corporate clients. Its reportable segments are Owned Sports Properties, Events, Experiences & Rights, and Representation. Maximum revenue is generated from its Owned Sports Properties segment, which is comprised of a portfolio of sports and entertainment properties, including UFC, WWE, PBR, and Euroleague. Geographically, it derives key revenue from the United States. | Events+3 | $25 | -- | $8B | $13B | 1.8x | 34.9x | |
![]() | Nexstar is the largest television station owner-operator in the United States with over 200 stations in 116 markets, reaching 220 million people. Of its 200 stations, 155 are affiliated with the four national broadcast networks: CBS, Fox, NBC, and ABC. Pending approval, Nexstar’s merger with Tegna would bring Nexstar’s station total to 259 in 133 markets, reaching 80% of the US population. Nexstar also owns NewsNation (formerly WGN), a cable news network, 75% of the fifth national broadcaster, the CW, and a 31% stake in Food Network and Cooking Channel. | $189 | +11% | $6B | $18B | 3.6x | 11.3x | ||
![]() | Imax Corp is a technology platform for entertainment and events. Through its proprietary software, auditorium architecture, patented intellectual property, and specialized equipment, IMAX offers end-to-end solution to create superior, immersive content experiences for which the IMAX brand is globally renowned. The Company has two reportable segments being Content Solutions and Technology Products and Services. The Company leverages its proprietary technology and engineering in all aspects of its business, which principally consists of the IMAX film remastering and the sale or lease of premium IMAX theater systems. | $39 | +40% | $2B | $2B | 5.6x | 12.4x | ||
![]() | Webtoon Entertainment Inc is a storytelling platform where a vibrant community of creators and users discover, create and share new content. It has pioneered a cultural movement by revolutionizing the storytelling format and democratizing content creation and publication connecting creators with active users around the world. | $12 | +39% | $2B | $1B | 0.8x | 54.6x | ||
![]() | Sinclair Inc. is the owner-operator of the second largest portfolio of television stations in the United States, with 185 full power stations in 86 markets, covering 40% of US households. Of the firm's roughly 600 channels, 150 are affiliated with the four national broadcasters—Fox, ABC, CBS, and NBC—with over 80 other channels aligned with The CW (Nexstar) and MyNetworkTV (Fox). Sinclair owns the Tennis Channel and stakes in Marquee Sports Network and YES Network, providing their premium sports content to pay-TV distributors. | $14 | -1% | $1B | $5B | 1.5x | 9.5x | ||
![]() | Tron Inc is a trusted toy and souvenir designer and developer, selling into theme parks and entertainment venues. It has developed, manufactured, and supplied the entertainment and amusement park industry with exclusive products that are often only available to consumers inside SRM’s customer base venues such as Walt Disney Parks and Resorts, Universal Studios, SeaWorld, Six Flags, Great Wolf Lodge, Dollywood, and Merlin Entertainment. Its product category includes The Smurfs and Zoonicorns, Sammy Sloth, lilita Llama, kyle Koala, and Hanna Hedgehog. | $2 | +234% | $911M | $901M | 190.2x | (54.8x) | ||
![]() | Falcons Beyond Global Inc. is a Company that provides a full range of theme park design, master planning, and experiential technologies for customers in the entertainment and attraction industry through its Falcon’s Creative Group reportable segment and develops and co-owns resort and theme park attractions through its Destinations Operations. The Company has four operating segments, Falcon’s Creative Group, PDP, Falcon’s Beyond Brands, and Destinations Operations, all of which are reportable segments. It earns the majority of the revenue from Falcon’s Creative Group segment. | $17 | +136% | $811M | $829M | 55.7x | 82.5x | ||
![]() | iHeartMedia Inc is a United States-based audio media company. The company operates through the segments of the Multiplatform Group, the Digital Audio Group, and the Audio & Media Services Group. The company derives prime revenue from the Multiplatform Group segment which includes the company's Broadcast radio, Networks and Sponsorships, and Events businesses. The Digital Audio Group segment includes all of the company's digital businesses, including podcasting; and the Audio & Media Services Group includes Katz Media Group, a full-service media representation business, and RCS Sound Software, a provider of scheduling and broadcast software and services. | $4 | +261% | $668M | $6B | 1.6x | 9.2x | ||
![]() | Angel Studios Inc is an entertainment company known for crowd-funded films and television projects. It enables creators to share projects and engage audiences directly. The platform allows fans to invest in and promote productions, fostering a community-driven approach to content creation. | $3 | -- | $529M | $596M | 1.9x | (4.4x) | ||
![]() | AMC Networks owns several linear TV networks, including AMC, WE tv, BBC America, IFC, and SundanceTV. AMC, its most widely distributed network,reached 55 million pay TV households in the US at the end of 2025. The firm also had nearly 10.5 million US streaming subscribers, with AMC+ as the flagship streaming platform. With both its linear networks and streaming offerings, the firm caters to specific niche audiences. Over the last 15 years, AMC has shifted its focus to original scripted programming from classic movies. It creates content through AMC Studios and also generates revenue from licensing content. Following an international divestiture at the end of 2023, domestic operations make up nearly 90% of total revenue. | $9 | +30% | $366M | $2B | — | — | ||
![]() | Alliance Entertainment Holding Corp is a distributor of music, movies, and consumer electronics. It offers products consisting of vinyl records, compact discs, DVDs, Blu-rays, and video games. The company serves customers of every size, providing a suite of services to resellers and retailers around the world. The company has two divisions: Alliance Home Entertainment, which offers full-service support across production, marketing, and retail execution. and Alliance Authentic, which focuses on licensed collectibles and branded merchandise, including partnerships with Handmade by Robots, Master Replicas, and Weta Workshop. | $6 | +121% | $319M | $403M | 0.4x | 11.1x | ||
![]() | CuriosityStream Inc is a media and entertainment company. It offers premium video programming across the principal categories of factual entertainment, including science, history, society, nature, lifestyle, and technology. Its mission is to provide premium real entertainment that informs, enchants, and inspires. Its product and services are Direct to Consumer Business, Partner Direct Business, Bundled Distribution, Content Licensing, Enterprise Subscriptions and Others. The majority of the revenue comes from the Direct to direct-to-consumer business. | $3 | -63% | $151M | $135M | 1.9x | 16.4x | ||
![]() | Reading International Inc is a diversified company, engaged in the development, ownership, and operation of multiplex cinemas and retail and commercial real estate in the United States, Australia, and New Zealand. It operates through two segments: the Cinema segment includes Reading Cinemas, Angelika Film Center, Consolidated Theatres, and City Cinemas; the Real Estate segment includes real estate development and the rental or licensing of retail, commercial and live theater assets. | $2 | -20% | $38M | $394M | 1.9x | 21.4x | ||
![]() | Kartoon Studios Inc is a media company developing, producing, marketing, and licensing branded animated entertainment properties and consumer products for media and retail distribution. Its portfolio features programming for toddlers to tweens, including the preschool properties Rainbow Rangers for Nick Jr. and Llama Llama for Netflix, Stan Lee’s Superhero Kindergarten, Shaq’s Garage, toddler brand Baby Genius, STEM-based series Thomas Edison's Secret Lab, Warren Buffett's Secret Millionaires Club, and the new preschool show, Stan Lee's Superhero Kindergarten. Its channel is available on television and mobile devices through distribution platforms, including Comcast, Cox, DISH, Sling TV, Apple TV, Roku, Android TV, Tubi, Xumo, and Amazon Fire. | $1 | -23% | $37M | $51M | 1.3x | (2.6x) | ||
![]() | Dolphin Entertainment Inc is an independent entertainment marketing and production company. It provides strategic marketing and publicity services to many of the top brands, both individual and corporate, in the motion picture, television, music, gaming, culinary, hospitality, and lifestyle industries. It operates in two reportable segments: Entertainment publicity and marketing and Content production. It generates the majority of its revenue from the Entertainment publicity and marketing segment which provides clients with diversified marketing services, including public relations, entertainment and hospitality content marketing, strategic marketing consulting, and content production of marketing materials. | $1 | +15% | $16M | $37M | 0.7x | 12.8x | ||
![]() | Creatd Inc empowers creators, brands, and entrepreneurs through technology and partnership. The company has the four main business pillars namely Creatd Studios, Creatd Labs, Creatd Ventures, and Creatd Partners. Its flagship technology platform is Vocal, which provides creators of all shapes and sizes, from bloggers to podcasters, and more with storytelling tools, safe and curated communities, and the opportunity to monetize their content. | $10 | -- | $7M | $8M | — | — | ||
![]() | Hollywall Entertainment Inc is driving innovation in entertainment, Real World Assets, space archiving, and digital media assets. Through subsidiaries it curates cultural legacies, including working with Space Blue on the Lunaprise Moon Museum. It curated and preserved over 27,000 music and visual arts assets, including rare and coveted music recordings, photos and videos, some which are unpublished, from countless legendary music recording artists including James Brown, Chuck Berry, Frank Sinatra, Count Basie, The Who, Dolly Parton, Ray Charles, Elvis Presley, Johnny Cash, Jimi Hendrix, Marvin Gaye, Willie Nelson, Tina Turner, Mick Jagger, Janis Joplin, Grace Slick, Eric Clapton and the Yardbirds, Johnny Winter, Jefferson Airplane, Duke Ellington, Lena Horne, John Lee Hooker, and Others. | Music+1 | $0 | -- | $7M | $7M | — | — | |
![]() | GD Culture Group Ltd focuses its business on two segments mainly through the Company and two subsidiaries. 1) AI-driven digital human creation and customization; 2) Live streaming and e-commerce. The company has relentlessly been focusing on serving its customers and creating value for them through the continual innovation and optimization of its products and services. For the AI-driven digital human creation and customization sector, the Company uses AI algorithms and software to generate realistic 3D or 2D digital human models. AI algorithms and machine learning models are used to simulate human characteristics, such as facial expressions, body movements, and even speech patterns. | $0 | -96% | $7M | $8M | — | (1.3x) | ||
![]() | Saddle Ranch Media Inc is a multi-division technology company. It operates through its subsidiary, which provides 5G solutions and innovation, through its various telecom devices and ONENET B2B Onboarding Platform - certified by Microsoft IoT Sphere under Microsoft's Azure Hub - for business infrastructure operations. It also focuses on the Internet of Things (IoT) in energy management, creating future smart neighborhoods and eco-based energy solutions for future smart homes. Its smart home consists of Temperature control, Air quality, Lightning control, and electrical control, and it also has i.VA(Intelligent Voice assistant), Smart Outlet, Smart Dimmer, and other Smart Home solutions. The group operates in the United States and Taiwan. | $0 | -- | $2M | $2M | — | — | ||
![]() | Wally World Media Inc is a US-based development stage shell company. | $0 | -- | $66K | $66K | — | — | ||
![]() | Broadside Enterprises Inc is a development stage company. Its operations are structured along with four divisions, Media, Branded goods, Real estate, and Blockchain technology. Its Media division is focused on the development, financing, acquisition, and distribution of media assets. The Real estate division seeks to finance, acquire and develop long-term assets for the company in both residential and commercial real estate as well as natural resources with a focus on Africa and the Middle East. The Blockchain technologies division intends to establish a crypto-mining operation and develop token and blockchain applications. | $0 | -- | $51K | $51K | — | — | ||
![]() | Grom Social Enterprises Inc is a social media, technology, and entertainment company for kids focused on producing original content. In addition to providing a social media platform, the company creates content consisting of animated characters, interactive charts, videos, blogs, and games. It has three reportable business segments: Animation, which includes TDH; Original Content, which includes CIM; and Social & Technology, which includes GSOC and GEDU. The majority of its revenue is from the Animation segment. | $0 | -- | $1K | $669K | — | — | ||
| Median | $9 | +15% | $668M | $901M | 1.9x | 11.5x |
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