Soft-World International Corp is engaged in the digital content point service platforms, production and publication of computer game magazines, commercial advertising services and the retail sale of entertainment products and accessories for game software. The Corporation also acts as an agent for games and commercial software. Its segments include Soft-World International Corporation; Chinese Gamer International Corporation; Game Flier International Corporation; Neweb Technologies; Efun Corporation; and Others. It operates in China, Taiwan and other countries. The company derives maximum revenue from Soft-World International Corporation segment.
1983
439
LTM Revenue n/a
LTM EBITDA n/a
$96.8M
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Soft-World has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Soft-World achieved revenue of $205M and an EBITDA of $47.7M.
Soft-World expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Soft-World valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $189M | $205M | XXX | XXX | XXX |
Gross Profit | $99.2M | $97.1M | XXX | XXX | XXX |
Gross Margin | 53% | 47% | XXX | XXX | XXX |
EBITDA | $37.5M | $47.7M | XXX | XXX | XXX |
EBITDA Margin | 20% | 23% | XXX | XXX | XXX |
Net Profit | $25.3M | $26.0M | XXX | XXX | XXX |
Net Margin | 13% | 13% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Soft-World's stock price is TWD 101 (or $3).
Soft-World has current market cap of TWD 15.1B (or $455M), and EV of TWD 3.2B (or $96.8M).
See Soft-World trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$96.8M | $455M | XXX | XXX | XXX | XXX | $0.23 |
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Sign UpAs of April 15, 2025, Soft-World has market cap of $455M and EV of $96.8M.
Soft-World's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Soft-World's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Soft-World and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $96.8M | XXX | XXX | XXX |
EV/Revenue | 0.5x | XXX | XXX | XXX |
EV/EBITDA | 2.0x | XXX | XXX | XXX |
P/E | 13.2x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | 2.5x | XXX | XXX | XXX |
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Sign UpSoft-World's NTM/LTM revenue growth is n/a
Soft-World's revenue per employee for the last fiscal year averaged $0.5M, while opex per employee averaged $0.2M for the same period.
Over next 12 months, Soft-World's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Soft-World's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Soft-World and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 8% | XXX | XXX | XXX | XXX |
EBITDA Margin | 23% | XXX | XXX | XXX | XXX |
EBITDA Growth | 27% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.5M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 25% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 6% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
Opex to Revenue | 35% | XXX | XXX | XXX | XXX |
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Soft-World acquired XXX companies to date.
Last acquisition by Soft-World was XXXXXXXX, XXXXX XXXXX XXXXXX . Soft-World acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Soft-World founded? | Soft-World was founded in 1983. |
Where is Soft-World headquartered? | Soft-World is headquartered in Taiwan. |
How many employees does Soft-World have? | As of today, Soft-World has 439 employees. |
Is Soft-World publicy listed? | Yes, Soft-World is a public company listed on ROCO. |
What is the stock symbol of Soft-World? | Soft-World trades under 5478 ticker. |
When did Soft-World go public? | Soft-World went public in 2001. |
Who are competitors of Soft-World? | Similar companies to Soft-World include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Soft-World? | Soft-World's current market cap is $455M |
What is the current revenue growth of Soft-World? | Soft-World revenue growth between 2023 and 2024 was 8%. |
Is Soft-World profitable? | Yes, Soft-World is EBITDA-positive (as of the last 12 months). |
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