Snail Inc is an independent developer and publisher of interactive digital entertainment for consumers around the world, with a portfolio of premium games designed for use on a variety of platforms, including consoles, PC’s, and mobile devices. The geographic presence of the company is in the United States and the International market, where the majority of its revenue comes from the United States.
2022
149
LTM Revenue $89.2M
LTM EBITDA $2.4M
$35.6M
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Snail has a last 12-month revenue of $89.2M and a last 12-month EBITDA of $2.4M.
In the most recent fiscal year, Snail achieved revenue of $84.5M and an EBITDA of $3.5M.
Snail expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Snail valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $60.9M | $84.5M | XXX | XXX | XXX |
Gross Profit | $24.9M | $12.6M | XXX | XXX | XXX |
Gross Margin | 41% | 15% | XXX | XXX | XXX |
EBITDA | -$8.1M | $3.5M | XXX | XXX | XXX |
EBITDA Margin | -13% | 4% | XXX | XXX | XXX |
Net Profit | $0.9M | -$9.1M | XXX | XXX | XXX |
Net Margin | 2% | -11% | XXX | XXX | XXX |
Net Debt | $4.9M | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Snail's stock price is $1.
Snail has current market cap of $35.7M, and EV of $35.6M.
See Snail trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$35.6M | $35.7M | XXX | XXX | XXX | XXX | $0.04 |
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Sign UpAs of April 15, 2025, Snail has market cap of $35.7M and EV of $35.6M.
Snail's trades at 0.4x LTM EV/Revenue multiple, and 14.8x LTM EBITDA.
Analysts estimate Snail's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Snail and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $35.6M | XXX | XXX | XXX |
EV/Revenue | 0.4x | XXX | XXX | XXX |
EV/EBITDA | 10.2x | XXX | XXX | XXX |
P/E | 19.5x | XXX | XXX | XXX |
P/E/Growth | 0.1x | XXX | XXX | XXX |
EV/FCF | -22.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpSnail's NTM/LTM revenue growth is 21%
Snail's revenue per employee for the last fiscal year averaged $0.6M, while opex per employee averaged $0.2M for the same period.
Over next 12 months, Snail's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Snail's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Snail and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 39% | XXX | XXX | XXX | XXX |
EBITDA Margin | 4% | XXX | XXX | XXX | XXX |
EBITDA Growth | -143% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 25% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.6M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 15% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 14% | XXX | XXX | XXX | XXX |
Opex to Revenue | 31% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Snail acquired XXX companies to date.
Last acquisition by Snail was XXXXXXXX, XXXXX XXXXX XXXXXX . Snail acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Snail founded? | Snail was founded in 2022. |
Where is Snail headquartered? | Snail is headquartered in United States of America. |
How many employees does Snail have? | As of today, Snail has 149 employees. |
Who is the CEO of Snail? | Snail's CEO is Mr. Xuedong Tian. |
Is Snail publicy listed? | Yes, Snail is a public company listed on NAS. |
What is the stock symbol of Snail? | Snail trades under SNAL ticker. |
When did Snail go public? | Snail went public in 2022. |
Who are competitors of Snail? | Similar companies to Snail include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Snail? | Snail's current market cap is $35.7M |
What is the current revenue of Snail? | Snail's last 12-month revenue is $89.2M. |
What is the current EBITDA of Snail? | Snail's last 12-month EBITDA is $2.4M. |
What is the current EV/Revenue multiple of Snail? | Current revenue multiple of Snail is 0.4x. |
What is the current EV/EBITDA multiple of Snail? | Current EBITDA multiple of Snail is 14.8x. |
What is the current revenue growth of Snail? | Snail revenue growth between 2023 and 2024 was 39%. |
Is Snail profitable? | Yes, Snail is EBITDA-positive (as of the last 12 months). |
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