GRAVITY Co Ltd is an online and mobile games developer and publisher based in Korea. Its principal product, Ragnarok Online, is an online game which is available in more than 91 markets. Its games include Ragnarok Online, Requiem, Dragonica (Dragon Saga), Ragnarok Online II, Requiem Online, and R.O.S.E. Online. The company generates revenue from online games, mobile games and other sources including character based merchandise and animation.
2000
437
LTM Revenue n/a
LTM EBITDA n/a
$32.5M
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GRAVITY Co. has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, GRAVITY Co. achieved revenue of $726B and an EBITDA of $177B.
GRAVITY Co. expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See GRAVITY Co. valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $464B | $726B | XXX | XXX | XXX |
Gross Profit | $190B | $196B | XXX | XXX | XXX |
Gross Margin | 41% | 27% | XXX | XXX | XXX |
EBITDA | $117B | $177B | XXX | XXX | XXX |
EBITDA Margin | 25% | 24% | XXX | XXX | XXX |
Net Profit | $65.9B | $83.2B | XXX | XXX | XXX |
Net Margin | 14% | 11% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, GRAVITY Co.'s stock price is $61.
GRAVITY Co. has current market cap of $426M, and EV of $32.5M.
See GRAVITY Co. trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$32.5M | $426M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, GRAVITY Co. has market cap of $426M and EV of $32.5M.
GRAVITY Co.'s trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate GRAVITY Co.'s 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for GRAVITY Co. and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $32.5M | XXX | XXX | XXX |
EV/Revenue | 0.0x | XXX | XXX | XXX |
EV/EBITDA | 0.0x | XXX | XXX | XXX |
P/E | 0.0x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | 0.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpGRAVITY Co.'s NTM/LTM revenue growth is n/a
GRAVITY Co.'s revenue per employee for the last fiscal year averaged $1.7B, while opex per employee averaged $182M for the same period.
Over next 12 months, GRAVITY Co.'s ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate GRAVITY Co.'s 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for GRAVITY Co. and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 56% | XXX | XXX | XXX | XXX |
EBITDA Margin | 24% | XXX | XXX | XXX | XXX |
EBITDA Growth | 51% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $1.7B | XXX | XXX | XXX | XXX |
Opex per Employee | $182M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 7% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
Opex to Revenue | 11% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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GRAVITY Co. acquired XXX companies to date.
Last acquisition by GRAVITY Co. was XXXXXXXX, XXXXX XXXXX XXXXXX . GRAVITY Co. acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was GRAVITY Co. founded? | GRAVITY Co. was founded in 2000. |
Where is GRAVITY Co. headquartered? | GRAVITY Co. is headquartered in United States of America. |
How many employees does GRAVITY Co. have? | As of today, GRAVITY Co. has 437 employees. |
Who is the CEO of GRAVITY Co.? | GRAVITY Co.'s CEO is Mr. Hyun Chul Park. |
Is GRAVITY Co. publicy listed? | Yes, GRAVITY Co. is a public company listed on NAS. |
What is the stock symbol of GRAVITY Co.? | GRAVITY Co. trades under GRVY ticker. |
When did GRAVITY Co. go public? | GRAVITY Co. went public in 2005. |
Who are competitors of GRAVITY Co.? | Similar companies to GRAVITY Co. include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of GRAVITY Co.? | GRAVITY Co.'s current market cap is $426M |
What is the current revenue growth of GRAVITY Co.? | GRAVITY Co. revenue growth between 2023 and 2024 was 56%. |
Is GRAVITY Co. profitable? | Yes, GRAVITY Co. is EBITDA-positive (as of the last 12 months). |
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