GRAVITY Co Ltd is an online and mobile games developer and publisher based in Korea. Its principal product, Ragnarok Online, is an online game which is available in more than 91 markets. Its games include Ragnarok Online, Requiem, Dragonica (Dragon Saga), Ragnarok Online II, Requiem Online, and R.O.S.E. Online. The company generates revenue from online games, mobile games and other sources including character based merchandise and animation.
2000
464
Last FY Revenue $501B
Last FY EBITDA $116B
$39.5M
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In the most recent fiscal year, GRAVITY Co. achieved revenue of $501B and an EBITDA of $116B.
GRAVITY Co. expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See GRAVITY Co. valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $501B | XXX | XXX | XXX |
Gross Profit | XXX | $194B | XXX | XXX | XXX |
Gross Margin | XXX | 39% | XXX | XXX | XXX |
EBITDA | XXX | $116B | XXX | XXX | XXX |
EBITDA Margin | XXX | 23% | XXX | XXX | XXX |
EBIT | XXX | $86.8B | XXX | XXX | XXX |
EBIT Margin | XXX | 17% | XXX | XXX | XXX |
Net Profit | XXX | $84.9B | XXX | XXX | XXX |
Net Margin | XXX | 17% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, GRAVITY Co.'s stock price is $67.
GRAVITY Co. has current market cap of $463M, and EV of $39.5M.
See GRAVITY Co. trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$39.5M | $463M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, GRAVITY Co. has market cap of $463M and EV of $39.5M.
GRAVITY Co.'s trades at 0.0x EV/Revenue multiple, and 0.0x EV/EBITDA.
Equity research analysts estimate GRAVITY Co.'s 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
GRAVITY Co.'s P/E ratio is not available.
See valuation multiples for GRAVITY Co. and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $463M | XXX | $463M | XXX | XXX | XXX |
EV (current) | $39.5M | XXX | $39.5M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 0.0x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 0.0x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 0.0x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | 0.0x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 0.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGRAVITY Co.'s revenue per employee in the last FY averaged $1.1B, while opex per employee averaged $231M for the same period.
GRAVITY Co.'s rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
GRAVITY Co.'s rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for GRAVITY Co. and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 23% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $1.1B | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $231M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 8% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 3% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 21% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
GRAVITY Co. acquired XXX companies to date.
Last acquisition by GRAVITY Co. was XXXXXXXX, XXXXX XXXXX XXXXXX . GRAVITY Co. acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was GRAVITY Co. founded? | GRAVITY Co. was founded in 2000. |
Where is GRAVITY Co. headquartered? | GRAVITY Co. is headquartered in United States of America. |
How many employees does GRAVITY Co. have? | As of today, GRAVITY Co. has 464 employees. |
Who is the CEO of GRAVITY Co.? | GRAVITY Co.'s CEO is Mr. Hyun Chul Park. |
Is GRAVITY Co. publicy listed? | Yes, GRAVITY Co. is a public company listed on NAS. |
What is the stock symbol of GRAVITY Co.? | GRAVITY Co. trades under GRVY ticker. |
When did GRAVITY Co. go public? | GRAVITY Co. went public in 2005. |
Who are competitors of GRAVITY Co.? | Similar companies to GRAVITY Co. include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of GRAVITY Co.? | GRAVITY Co.'s current market cap is $463M |
Is GRAVITY Co. profitable? | Yes, GRAVITY Co. is EBITDA-positive (as of the last 12 months). |
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