GigaMedia Ltd is a diversified provider of digital entertainment services. Its only segment and principal business is digital entertainment service business, which operates a portfolio of digital entertainment products, primarily targeting digital entertainment service users across Asia. It operates digital entertainment business in Taiwan, Hong Kong and Macau through FunTown.
1999
87
Last FY Revenue $3.0M
Last FY EBITDA -$3.6M
-$18.9M
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In the most recent fiscal year, GigaMedia achieved revenue of $3.0M and an EBITDA of -$3.6M.
GigaMedia expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See GigaMedia valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $3.0M | XXX | XXX | XXX |
Gross Profit | XXX | $1.5M | XXX | XXX | XXX |
Gross Margin | XXX | 50% | XXX | XXX | XXX |
EBITDA | XXX | -$3.6M | XXX | XXX | XXX |
EBITDA Margin | XXX | -123% | XXX | XXX | XXX |
EBIT | XXX | -$3.7M | XXX | XXX | XXX |
EBIT Margin | XXX | -125% | XXX | XXX | XXX |
Net Profit | XXX | -$2.3M | XXX | XXX | XXX |
Net Margin | XXX | -77% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, GigaMedia's stock price is $1.
GigaMedia has current market cap of $15.8M, and EV of -$18.9M.
See GigaMedia trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
-$18.9M | $15.8M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, GigaMedia has market cap of $15.8M and EV of -$18.9M.
GigaMedia's trades at -6.4x EV/Revenue multiple, and 5.2x EV/EBITDA.
Equity research analysts estimate GigaMedia's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
GigaMedia's P/E ratio is not available.
See valuation multiples for GigaMedia and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $15.8M | XXX | $15.8M | XXX | XXX | XXX |
EV (current) | -$18.9M | XXX | -$18.9M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | -6.4x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 5.2x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 5.1x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -6.9x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 7.9x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGigaMedia's revenue per employee in the last FY averaged $34K, while opex per employee averaged $0.1M for the same period.
GigaMedia's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
GigaMedia's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for GigaMedia and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -123% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $34K | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 49% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 23% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 174% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
GigaMedia acquired XXX companies to date.
Last acquisition by GigaMedia was XXXXXXXX, XXXXX XXXXX XXXXXX . GigaMedia acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was GigaMedia founded? | GigaMedia was founded in 1999. |
Where is GigaMedia headquartered? | GigaMedia is headquartered in United States of America. |
How many employees does GigaMedia have? | As of today, GigaMedia has 87 employees. |
Who is the CEO of GigaMedia? | GigaMedia's CEO is Mr. Cheng-Ming James Huang. |
Is GigaMedia publicy listed? | Yes, GigaMedia is a public company listed on NAS. |
What is the stock symbol of GigaMedia? | GigaMedia trades under GIGM ticker. |
When did GigaMedia go public? | GigaMedia went public in 2000. |
Who are competitors of GigaMedia? | Similar companies to GigaMedia include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of GigaMedia? | GigaMedia's current market cap is $15.8M |
Is GigaMedia profitable? | Yes, GigaMedia is EBITDA-positive (as of the last 12 months). |
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