Gamania Digital Entertainment Co Ltd is engaged in developing software for online games, multi-platform digital content, animation, and all forms of digital entertainment. The company's digital entertainment platform, beanfun, offers a great variety of game genres. The Company's segments includes Game, Commerce, Payment, and Others. The company generates the majority of its revenue from the Game segment. The company operates in Taiwan and Asia, out of which Taiwan accounts for the majority of the revenue.
1995
516
Last FY Revenue $369M
Last FY EBITDA $98.0M
$390M
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In the most recent fiscal year, Gamania Digital achieved revenue of $369M and an EBITDA of $98.0M.
Gamania Digital expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Gamania Digital valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | n/a | XXX | $369M | XXX | XXX | XXX |
Gross Profit | n/a | XXX | $130M | XXX | XXX | XXX |
Gross Margin | n/a | XXX | 35% | XXX | XXX | XXX |
EBITDA | n/a | XXX | $98.0M | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 27% | XXX | XXX | XXX |
EBIT | n/a | XXX | $9.1M | XXX | XXX | XXX |
EBIT Margin | n/a | XXX | 2% | XXX | XXX | XXX |
Net Profit | $46.9M | XXX | $69.0M | XXX | XXX | XXX |
Net Margin | n/a | XXX | 19% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Gamania Digital's stock price is TWD 74 (or $2).
Gamania Digital has current market cap of TWD 13.0B (or $432M), and EV of TWD 11.7B (or $390M).
See Gamania Digital trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$390M | $432M | XXX | XXX | XXX | XXX | $0.26 |
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Start Free TrialAs of May 30, 2025, Gamania Digital has market cap of $432M and EV of $390M.
Gamania Digital's trades at 1.1x EV/Revenue multiple, and 4.0x EV/EBITDA.
Equity research analysts estimate Gamania Digital's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Gamania Digital has a P/E ratio of 9.2x.
See valuation multiples for Gamania Digital and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $432M | XXX | $432M | XXX | XXX | XXX |
EV (current) | $390M | XXX | $390M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 1.1x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 4.0x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 42.9x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | 9.2x | XXX | 6.3x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 11.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialGamania Digital's revenue per employee in the last FY averaged $0.7M, while opex per employee averaged $0.2M for the same period.
Gamania Digital's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Gamania Digital's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Gamania Digital and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 27% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.7M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 11% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 7% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 33% | XXX | XXX | XXX |
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Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Valuation data powered by FactSet, Inc.
Gamania Digital acquired XXX companies to date.
Last acquisition by Gamania Digital was XXXXXXXX, XXXXX XXXXX XXXXXX . Gamania Digital acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Gamania Digital founded? | Gamania Digital was founded in 1995. |
Where is Gamania Digital headquartered? | Gamania Digital is headquartered in Taiwan. |
How many employees does Gamania Digital have? | As of today, Gamania Digital has 516 employees. |
Who is the CEO of Gamania Digital? | Gamania Digital's CEO is Mr. Po-Yuan Liu. |
Is Gamania Digital publicy listed? | Yes, Gamania Digital is a public company listed on ROCO. |
What is the stock symbol of Gamania Digital? | Gamania Digital trades under 6180 ticker. |
When did Gamania Digital go public? | Gamania Digital went public in 2002. |
Who are competitors of Gamania Digital? | Similar companies to Gamania Digital include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Gamania Digital? | Gamania Digital's current market cap is $432M |
Is Gamania Digital profitable? | Yes, Gamania Digital is EBITDA-positive (as of the last 12 months). |
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