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Electronic Arts Valuation Multiples

Discover revenue and EBITDA valuation multiples for Electronic Arts and similar public comparables like Remedy Entertainment, PlaySide Studios, and Boyaa Interactive.

Electronic Arts Overview

About Electronic Arts

Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.


Founded

1982

HQ

United States of America
Employees

14.5K+

Website

ea.com

Financials

LTM Revenue $7.7B

LTM EBITDA $2.7B

EV

$50.3B

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Electronic Arts Financials

As of September 2025, Electronic Arts reported last 12-month revenue of $7.7B and EBITDA of $2.7B.

In the same period, Electronic Arts generated $6.2B in LTM gross profit and $2.0B in net income.

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Electronic Arts P&L

In the most recent fiscal year, Electronic Arts reported revenue of $7.5B and EBITDA of $2.0B.

Electronic Arts expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

See Electronic Arts valuation multiples based on analyst estimates
LTM NTM Last FY FY 2025 FY 2026 FY 2027
Revenue $7.7B XXX $7.5B XXX XXX XXX
Gross Profit $6.2B XXX $5.9B XXX XXX XXX
Gross Margin 80% XXX 79% XXX XXX XXX
EBITDA $2.7B XXX $2.0B XXX XXX XXX
EBITDA Margin 35% XXX 27% XXX XXX XXX
EBIT $2.4B XXX $1.6B XXX XXX XXX
EBIT Margin 32% XXX 21% XXX XXX XXX
Net Profit $2.0B XXX $1.1B XXX XXX XXX
Net Margin 26% XXX 15% XXX XXX XXX
Net Debt XXX XXX n/a XXX XXX XXX

Financial data powered by Morningstar, Inc.

Electronic Arts Stock Performance

Electronic Arts has current market cap of $49.9B, and EV of $50.3B.

Market Cap Evolution

Electronic Arts Stock Data

As of October 17, 2025, Electronic Arts's stock price is $200.

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EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$50.3B $49.9B XXX XXX XXX XXX $7.70

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Electronic Arts Valuation Multiples

Electronic Arts's trades at 6.7x EV/Revenue multiple, and 24.8x EV/EBITDA.

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Electronic Arts Financial Valuation Multiples

As of October 17, 2025, Electronic Arts has market cap of $49.9B and EV of $50.3B.

Equity research analysts estimate Electronic Arts's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

Electronic Arts has a P/E ratio of 24.7x.

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Market cap (current) $49.9B XXX $49.9B XXX XXX XXX
EV (current) $50.3B XXX $50.3B XXX XXX XXX
EV/Revenue 6.6x XXX 6.7x XXX XXX XXX
EV/EBITDA 18.5x XXX 24.8x XXX XXX XXX
EV/EBIT 20.5x XXX 31.9x XXX XXX XXX
EV/Gross Profit 8.2x XXX n/a XXX XXX XXX
P/E 24.7x XXX 43.1x XXX XXX XXX
EV/FCF 25.6x XXX 26.1x XXX XXX XXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

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Electronic Arts Margins & Growth Rates

Electronic Arts's last 12 month revenue growth is 6%

Electronic Arts's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.3M for the same period.

Electronic Arts's rule of 40 is 33% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Electronic Arts's rule of X is 51% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

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Electronic Arts Operational Valuation Multiples

LTM NTM Last FY FY 2025 FY 2026 FY 2027
Revenue Growth 6% XXX 5% XXX XXX XXX
EBITDA Margin 35% XXX 27% XXX XXX XXX
EBITDA Growth 8% XXX 21% XXX XXX XXX
Rule of 40 33% XXX 33% XXX XXX XXX
Bessemer Rule of X XXX XXX 51% XXX XXX XXX
Revenue per Employee XXX XXX $0.5M XXX XXX XXX
Opex per Employee XXX XXX $0.3M XXX XXX XXX
S&M Expenses to Revenue XXX XXX 13% XXX XXX XXX
G&A Expenses to Revenue XXX XXX n/a XXX XXX XXX
R&D Expenses to Revenue XXX XXX 34% XXX XXX XXX
Opex to Revenue XXX XXX 58% XXX XXX XXX

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Electronic Arts Public Comps

See public comps and valuation multiples for Gaming - Console & PC and Gaming - Mobile comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Azerion Group XXX XXX XXX XXX XXX XXX
PlaySide Studios XXX XXX XXX XXX XXX XXX
Trophy Games XXX XXX XXX XXX XXX XXX
Remedy Entertainment XXX XXX XXX XXX XXX XXX
Boyaa Interactive XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Electronic Arts M&A and Investment Activity

Electronic Arts acquired  XXX companies to date.

Last acquisition by Electronic Arts was  XXXXXXXX, XXXXX XXXXX XXXXXX . Electronic Arts acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Electronic Arts

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Electronic Arts

When was Electronic Arts founded? Electronic Arts was founded in 1982.
Where is Electronic Arts headquartered? Electronic Arts is headquartered in United States of America.
How many employees does Electronic Arts have? As of today, Electronic Arts has 14.5K+ employees.
Who is the CEO of Electronic Arts? Electronic Arts's CEO is Mr. Andrew Wilson.
Is Electronic Arts publicy listed? Yes, Electronic Arts is a public company listed on NAS.
What is the stock symbol of Electronic Arts? Electronic Arts trades under EA ticker.
When did Electronic Arts go public? Electronic Arts went public in 1989.
Who are competitors of Electronic Arts? Similar companies to Electronic Arts include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment.
What is the current market cap of Electronic Arts? Electronic Arts's current market cap is $49.9B
What is the current revenue of Electronic Arts? Electronic Arts's last 12 months revenue is $7.7B.
What is the current revenue growth of Electronic Arts? Electronic Arts revenue growth (NTM/LTM) is 6%.
What is the current EV/Revenue multiple of Electronic Arts? Current revenue multiple of Electronic Arts is 6.6x.
Is Electronic Arts profitable? Yes, Electronic Arts is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Electronic Arts? Electronic Arts's last 12 months EBITDA is $2.7B.
What is Electronic Arts's EBITDA margin? Electronic Arts's last 12 months EBITDA margin is 35%.
What is the current EV/EBITDA multiple of Electronic Arts? Current EBITDA multiple of Electronic Arts is 18.5x.
What is the current FCF of Electronic Arts? Electronic Arts's last 12 months FCF is $2.0B.
What is Electronic Arts's FCF margin? Electronic Arts's last 12 months FCF margin is 26%.
What is the current EV/FCF multiple of Electronic Arts? Current FCF multiple of Electronic Arts is 25.6x.

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