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Electronic Arts Valuation Multiples
Discover Electronic Arts' revenue and EBITDA valuation multiples and M&A history, alongside public comparables like Nintendo, Sea, Take-Two Interactive, Roblox and more.
Electronic Arts Overview
About Electronic Arts
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.
Founded
1982
HQ

Employees
14.5K
Website
Financials (LTM)
EV
$49B
Valuation Multiples
Start free trialElectronic Arts Financials
Electronic Arts reported last 12-month revenue of $8B and EBITDA of $3B.
In the same LTM period, Electronic Arts generated $6B in gross profit, $3B in EBITDA, and $2B in net income.
Revenue (LTM)
Electronic Arts P&L
In the most recent fiscal year, Electronic Arts reported revenue of $8B and EBITDA of $3B.
Electronic Arts is profitable as of last fiscal year, with gross margin of 74%, EBITDA margin of 34%, and net margin of 25%.
Financial data powered by Morningstar, Inc.
Electronic Arts Stock Performance
Electronic Arts has current market cap of $51B, and enterprise value of $49B.
Market Cap Evolution
Electronic Arts' stock price is $202.00.
Electronic Arts share price increased by 0.1% in the last 30 days, and by 26.5% in the last year.
Electronic Arts has an EPS (earnings per share) of $7.96.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $49B | $51B | 0.1% | 0.1% | -0.9% | 26.5% | $7.96 |
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Sign up to access valuation multiples like growth-adjusted P/E, Rule of 40, next 12-month EV/Revenue, EBITDA multiples by industry, consensus analyst estimates and many more.
Start Free TrialElectronic Arts Valuation Multiples
Electronic Arts trades at 6.1x EV/Revenue multiple, and 17.9x EV/EBITDA.
EV / Revenue (LTM)
Electronic Arts Financial Valuation Multiples
As of June 2, 2026, Electronic Arts has market cap of $51B and EV of $49B.
Electronic Arts has a P/E ratio of 24.9x.
Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Electronic Arts Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Electronic Arts Margins & Growth Rates
Electronic Arts grew revenue by 3% and EBITDA by 10% in the last fiscal year.
In the most recent fiscal year, Electronic Arts reported gross margin of 74%, EBITDA margin of 34%, and net margin of 25%.
Electronic Arts Margins
Electronic Arts Growth Rates
Data powered by FactSet, Inc. and Morningstar, Inc.
Electronic Arts Operational KPIs
Electronic Arts' revenue per employee in the last FY averaged $0.6M, while opex per employee averaged $0.3M for the same period.
Electronic Arts' Rule of 40 is 40% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Electronic Arts' Rule of X is 52% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Data powered by FactSet, Inc. and Morningstar, Inc.
Electronic Arts Competitors
Electronic Arts competitors include Nintendo, Sea, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Kunlun and Capcom.
Most Electronic Arts public comparables operate across Gaming - Console & PC and Gaming - Mobile.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| Last FY | LTM | 2027E | Last FY | LTM | 2027E | |
| 5.2x | 2.6x | 20.3x | 15.4x | |||
| 2.2x | 2.0x | 17.1x | 16.0x | |||
| 6.4x | 6.1x | 34.7x | 35.4x | |||
| 4.7x | 4.5x | 18.7x | 19.5x | |||
| 3.4x | 3.3x | 10.0x | 9.1x | |||
| 5.7x | 4.7x | 18.1x | 13.4x | |||
| 2.7x | 2.5x | 12.6x | 10.5x | |||
| 2.8x | 2.7x | 9.2x | 9.3x | |||
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Acquisitions by Electronic Arts
Electronic Arts has acquired 6 companies to date.
Last acquisition by Electronic Arts was on June 23rd 2021. Electronic Arts acquired Playdemic for $1B (EV/Revenue multiple available to Pro users).
Latest Acquisitions by Electronic Arts
| Description | Playdemic is a Manchester-based social gaming studio known for titles like Golf Clash and Baseball Clash. Acquired by Scopely in 2020, it develops free-to-play sports games for Facebook, iOS, and Android, generating revenue through in-app purchases. The studio maintains offices in the UK and Cyprus. | Metalhead Software is a game studio in Victoria, British Columbia, developing the Super Mega Baseball series. Its titles include Super Mega Baseball 4, released in 2023 for PC, PlayStation, Xbox, and Nintendo Switch. The studio emphasizes arcade-style baseball simulation with deep customization and online leagues. Acquired by EA Sports in 2022, Metalhead continues annual updates to its physics-driven gameplay engine. | Glu Mobile is a developer and publisher of free-to-play mobile games traded on NASDAQ under GLUU until its acquisition by Electronic Arts in 2021 for $2.1 billion. The company created titles including Deer Hunter, Gordon Ramsay Dash, and Design Home for iOS, Android, and other platforms. Founded in 2001 and headquartered in San Francisco, Glu maintained offices in Seattle, Toronto, China, and Brazil before the buyout. | Codemasters is a video game developer and publisher holding exclusive Formula One rights. Warwickshire-headquartered in the UK with studios in Birmingham and Kuala Lumpur, it creates racing titles like F1 series across PlayStation, Xbox, and PC. Employs over 500 staff globally, with past ownership involving Reliance Big Entertainment. | |
| HQ Country | |||||
| HQ City | Stockport | Victoria | Chicago, IL | Southam | |
| Deal Date | 23 Jun 2021 | 5 May 2021 | 8 Feb 2021 | 14 Dec 2020 | |
| Valuation | $1B | undisclosed | $2B | $1B | |
| EV/Revenue | |||||
| EV/EBITDA | |||||
This data is available for Pro users. Sign up to see all Electronic Arts acquisitions and their M&A valuation multiples. Start Free Trial | |||||
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Start Free TrialAbout Electronic Arts
| When was Electronic Arts founded? | Electronic Arts was founded in 1982. |
| Where is Electronic Arts headquartered? | Electronic Arts is headquartered in United States. |
| How many employees does Electronic Arts have? | As of today, Electronic Arts has over 14K employees. |
| Who is the CEO of Electronic Arts? | Electronic Arts' CEO is Andrew Wilson. |
| Is Electronic Arts publicly listed? | Yes, Electronic Arts is a public company listed on Nasdaq. |
| What is the stock symbol of Electronic Arts? | Electronic Arts trades under EA ticker. |
| When did Electronic Arts go public? | Electronic Arts went public in 1989. |
| Who are competitors of Electronic Arts? | Electronic Arts main competitors include Nintendo, Sea, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Kunlun, Capcom. |
| What is the current market cap of Electronic Arts? | Electronic Arts' current market cap is $51B. |
| What is the current revenue of Electronic Arts? | Electronic Arts' last 12 months revenue is $8B. |
| What is the current revenue growth of Electronic Arts? | Electronic Arts revenue growth (NTM/LTM) is 4%. |
| What is the current EV/Revenue multiple of Electronic Arts? | Current revenue multiple of Electronic Arts is 6.1x. |
| What is the current EBITDA of Electronic Arts? | Electronic Arts' last 12 months EBITDA is $3B. |
| What is Electronic Arts' EBITDA margin? | Electronic Arts' last 12 months EBITDA margin is 34%. |
| What is the current EV/EBITDA multiple of Electronic Arts? | Current EBITDA multiple of Electronic Arts is 17.9x. |
| What is the current FCF of Electronic Arts? | Electronic Arts' last 12 months FCF is $2B. |
| What is Electronic Arts' FCF margin? | Electronic Arts' last 12 months FCF margin is 29%. |
| What is the current EV/FCF multiple of Electronic Arts? | Current FCF multiple of Electronic Arts is 21.3x. |
| How many companies Electronic Arts has acquired to date? | As of June 2026, Electronic Arts has acquired 6 companies. |
| What was the largest acquisition by Electronic Arts? | $2B acquisition of Glu Mobile on 8th February 2021 was the largest M&A Electronic Arts has done to date. |
| What companies Electronic Arts acquired? | Electronic Arts acquired Glu Mobile, Playdemic, Codemasters, Respawn Entertainment, Industrial Toys, and Metalhead Software. |
| In how many companies Electronic Arts has invested to date? | Electronic Arts hasn't invested in any companies yet (or none have been disclosed publicly). |
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