Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.
1982
13.7K+
LTM Revenue $7.1B
LTM EBITDA $2.5B
$36.7B
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Electronic Arts has a last 12-month revenue of $7.1B and a last 12-month EBITDA of $2.5B.
In the most recent fiscal year, Electronic Arts achieved revenue of $7.6B and an EBITDA of $2.1B.
Electronic Arts expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Electronic Arts valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $7.4B | $7.6B | XXX | XXX | XXX |
Gross Profit | $5.1B | $5.6B | XXX | XXX | XXX |
Gross Margin | 69% | 75% | XXX | XXX | XXX |
EBITDA | $1.9B | $2.1B | XXX | XXX | XXX |
EBITDA Margin | 26% | 27% | XXX | XXX | XXX |
Net Profit | $789M | $802M | XXX | XXX | XXX |
Net Margin | 11% | 11% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Electronic Arts's stock price is $146.
Electronic Arts has current market cap of $37.9B, and EV of $36.7B.
See Electronic Arts trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$36.7B | $37.9B | XXX | XXX | XXX | XXX | $6.62 |
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Sign UpAs of April 15, 2025, Electronic Arts has market cap of $37.9B and EV of $36.7B.
Electronic Arts's trades at 5.2x LTM EV/Revenue multiple, and 15.0x LTM EBITDA.
Analysts estimate Electronic Arts's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Electronic Arts and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $36.7B | XXX | XXX | XXX |
EV/Revenue | 5.1x | XXX | XXX | XXX |
EV/EBITDA | 15.6x | XXX | XXX | XXX |
P/E | 23.2x | XXX | XXX | XXX |
P/E/Growth | 1.6x | XXX | XXX | XXX |
EV/FCF | 20.4x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpElectronic Arts's NTM/LTM revenue growth is 7%
Electronic Arts's revenue per employee for the last fiscal year averaged $0.6M, while opex per employee averaged $0.3M for the same period.
Over next 12 months, Electronic Arts's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Electronic Arts's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Electronic Arts and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 2% | XXX | XXX | XXX | XXX |
EBITDA Margin | 33% | XXX | XXX | XXX | XXX |
EBITDA Growth | 7% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 39% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.6M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.3M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 13% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 9% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 32% | XXX | XXX | XXX | XXX |
Opex to Revenue | 56% | XXX | XXX | XXX | XXX |
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Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Electronic Arts acquired XXX companies to date.
Last acquisition by Electronic Arts was XXXXXXXX, XXXXX XXXXX XXXXXX . Electronic Arts acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Electronic Arts founded? | Electronic Arts was founded in 1982. |
Where is Electronic Arts headquartered? | Electronic Arts is headquartered in United States of America. |
How many employees does Electronic Arts have? | As of today, Electronic Arts has 13.7K+ employees. |
Who is the CEO of Electronic Arts? | Electronic Arts's CEO is Mr. Andrew Wilson. |
Is Electronic Arts publicy listed? | Yes, Electronic Arts is a public company listed on NAS. |
What is the stock symbol of Electronic Arts? | Electronic Arts trades under EA ticker. |
When did Electronic Arts go public? | Electronic Arts went public in 1989. |
Who are competitors of Electronic Arts? | Similar companies to Electronic Arts include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Electronic Arts? | Electronic Arts's current market cap is $37.9B |
What is the current revenue of Electronic Arts? | Electronic Arts's last 12-month revenue is $7.1B. |
What is the current EBITDA of Electronic Arts? | Electronic Arts's last 12-month EBITDA is $2.5B. |
What is the current EV/Revenue multiple of Electronic Arts? | Current revenue multiple of Electronic Arts is 5.2x. |
What is the current EV/EBITDA multiple of Electronic Arts? | Current EBITDA multiple of Electronic Arts is 15.0x. |
What is the current revenue growth of Electronic Arts? | Electronic Arts revenue growth between 2023 and 2024 was 2%. |
Is Electronic Arts profitable? | Yes, Electronic Arts is EBITDA-positive (as of the last 12 months). |
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