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- Electronic Arts
Electronic Arts Valuation Multiples
Discover revenue and EBITDA valuation multiples for Electronic Arts and similar public comparables like Sea, Roblox, Nintendo, Take-Two Interactive and more.
Electronic Arts Overview
About Electronic Arts
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.
Founded
1982
HQ

Employees
14.5K
Website
Financials (LTM)
EV
$50B
Electronic Arts Financials
Electronic Arts reported last 12-month revenue of $8B and EBITDA of $3B.
In the same LTM period, Electronic Arts generated $7B in gross profit, $3B in EBITDA, and $2B in net income.
Revenue (LTM)
Electronic Arts P&L
In the most recent fiscal year, Electronic Arts reported revenue of $7B and EBITDA of $3B.
Electronic Arts expects next 12-month revenue of XXX and NTM EBITDA of XXX
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue | $8B | XXX | $7B | XXX | XXX | XXX |
| Gross Profit | $7B | XXX | $6B | XXX | XXX | XXX |
| Gross Margin | 81% | XXX | 79% | XXX | XXX | XXX |
| EBITDA | $3B | XXX | $3B | XXX | XXX | XXX |
| EBITDA Margin | 36% | XXX | 35% | XXX | XXX | XXX |
| EBIT Margin | 34% | XXX | 30% | XXX | XXX | XXX |
| Net Profit | $2B | XXX | $2B | XXX | XXX | XXX |
| Net Margin | 27% | XXX | 26% | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
Electronic Arts Stock Performance
Electronic Arts has current market cap of $51B, and enterprise value of $50B.
Market Cap Evolution
Electronic Arts' stock price is $203.83.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $50B | $51B | 0.0% | XXX | XXX | XXX | $7.61 |
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Start Free TrialElectronic Arts Valuation Multiples
Electronic Arts trades at 6.1x EV/Revenue multiple, and 17.1x EV/EBITDA.
EV / Revenue (LTM)
Electronic Arts Financial Valuation Multiples
As of April 20, 2026, Electronic Arts has market cap of $51B and EV of $50B.
Equity research analysts estimate Electronic Arts' 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Electronic Arts has a P/E ratio of 23.1x.
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Market cap (current) | $51B | XXX | $51B | XXX | XXX | XXX |
| EV (current) | $50B | XXX | $50B | XXX | XXX | XXX |
| EV/Revenue | 6.1x | XXX | 6.7x | XXX | XXX | XXX |
| EV/EBITDA | 17.1x | XXX | 19.4x | XXX | XXX | XXX |
| EV/EBIT | 18.0x | XXX | 22.5x | XXX | XXX | XXX |
| EV/Gross Profit | 7.6x | XXX | 8.5x | XXX | XXX | XXX |
| P/E | 23.1x | XXX | 26.8x | XXX | XXX | XXX |
| EV/FCF | 22.4x | XXX | 26.9x | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Electronic Arts Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Electronic Arts Margins & Growth Rates
Electronic Arts' revenue in the last 12 month grew by 4%.
Electronic Arts' revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.3M for the same period.
Electronic Arts' rule of 40 is 41% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Electronic Arts' rule of X is 48% (created by Bessemer, rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Electronic Arts Operational Valuation Multiples
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue Growth | 4% | XXX | 9% | XXX | XXX | XXX |
| EBITDA Margin | 36% | XXX | 35% | XXX | XXX | XXX |
| EBITDA Growth | 5% | XXX | 13% | XXX | XXX | XXX |
| Rule of 40 | — | XXX | 41% | XXX | XXX | XXX |
| Bessemer Rule of X | — | XXX | 48% | XXX | XXX | XXX |
| Revenue per Employee | — | XXX | $0.5M | XXX | XXX | XXX |
| Opex per Employee | — | XXX | $0.3M | XXX | XXX | XXX |
| S&M Expenses to Revenue | 13% | XXX | 13% | XXX | XXX | XXX |
| G&A Expenses to Revenue | 8% | XXX | 10% | XXX | XXX | XXX |
| R&D Expenses to Revenue | 30% | XXX | 34% | XXX | XXX | XXX |
| Opex to Revenue | — | XXX | 58% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Electronic Arts Public Comps
See public comps and valuation multiples for other Gaming - Console & PC and Gaming - Mobile comps.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| LTM | 2026E | 2027E | LTM | 2026E | 2027E | |
| Electronic Arts | XXX | XXX | XXX | XXX | XXX | XXX |
| Sea | XXX | XXX | XXX | XXX | XXX | XXX |
| Roblox | XXX | XXX | XXX | XXX | XXX | XXX |
| Nintendo | XXX | XXX | XXX | XXX | XXX | XXX |
| Take-Two Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
| NetEase | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Electronic Arts M&A Activity
Electronic Arts acquired XXX companies to date.
Last acquisition by Electronic Arts was on XXXXXXXX, XXXXX. Electronic Arts acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Acquisitions by Electronic Arts
| Acquired Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialElectronic Arts Investment Activity
Electronic Arts invested in XXX companies to date.
Electronic Arts made its latest investment on XXXXXXXX, XXXXX. Electronic Arts invested in XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Investments by Electronic Arts
| Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialAbout Electronic Arts
| When was Electronic Arts founded? | Electronic Arts was founded in 1982. |
| Where is Electronic Arts headquartered? | Electronic Arts is headquartered in United States. |
| How many employees does Electronic Arts have? | As of today, Electronic Arts has over 14K employees. |
| Who is the CEO of Electronic Arts? | Electronic Arts' CEO is Andrew Wilson. |
| Is Electronic Arts publicly listed? | Yes, Electronic Arts is a public company listed on Nasdaq. |
| What is the stock symbol of Electronic Arts? | Electronic Arts trades under EA ticker. |
| When did Electronic Arts go public? | Electronic Arts went public in 1989. |
| Who are competitors of Electronic Arts? | Electronic Arts main competitors are Sea, Roblox, Nintendo, Take-Two Interactive. |
| What is the current market cap of Electronic Arts? | Electronic Arts' current market cap is $51B. |
| What is the current revenue of Electronic Arts? | Electronic Arts' last 12 months revenue is $8B. |
| What is the current revenue growth of Electronic Arts? | Electronic Arts revenue growth (NTM/LTM) is 4%. |
| What is the current EV/Revenue multiple of Electronic Arts? | Current revenue multiple of Electronic Arts is 6.1x. |
| Is Electronic Arts profitable? | Yes, Electronic Arts is EBITDA-positive (as of the last 12 months). |
| What is the current EBITDA of Electronic Arts? | Electronic Arts' last 12 months EBITDA is $3B. |
| What is Electronic Arts' EBITDA margin? | Electronic Arts' last 12 months EBITDA margin is 36%. |
| What is the current EV/EBITDA multiple of Electronic Arts? | Current EBITDA multiple of Electronic Arts is 17.1x. |
| What is the current FCF of Electronic Arts? | Electronic Arts' last 12 months FCF is $2B. |
| What is Electronic Arts' FCF margin? | Electronic Arts' last 12 months FCF margin is 27%. |
| What is the current EV/FCF multiple of Electronic Arts? | Current FCF multiple of Electronic Arts is 22.4x. |
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