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Electronic Arts Valuation Multiples

Discover Electronic Arts' revenue and EBITDA valuation multiples and M&A history, alongside public comparables like Nintendo, Sea, Take-Two Interactive, Roblox and more.

Electronic Arts Overview

About Electronic Arts

Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.


Founded

1982

HQ

United States

Employees

14.5K

Website

ea.com

Financials (LTM)

Revenue: $8B
EBITDA: $3B

EV

$49B

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Electronic Arts Financials

Electronic Arts reported last 12-month revenue of $8B and EBITDA of $3B.

In the same LTM period, Electronic Arts generated $6B in gross profit, $3B in EBITDA, and $2B in net income.

Revenue (LTM)


Electronic Arts P&L

In the most recent fiscal year, Electronic Arts reported revenue of $8B and EBITDA of $3B.

Electronic Arts is profitable as of last fiscal year, with gross margin of 74%, EBITDA margin of 34%, and net margin of 25%.

See analyst estimates for Electronic Arts
LTMLast FY202320242025202620272028
Revenue$8B$8B$8B$7B$8B
Gross Profit$6B$6B$6B$6B$6B
Gross Margin80%74%77%79%79%
EBITDA$3B$3B$2B$2B$2B
EBITDA Margin34%34%27%27%22%
EBIT Margin31%30%21%21%17%
Net Profit$2B$2B$1B$1B$946M
Net Margin25%25%15%15%13%

Financial data powered by Morningstar, Inc.

Electronic Arts Stock Performance

Electronic Arts has current market cap of $51B, and enterprise value of $49B.

Market Cap Evolution


Electronic Arts' stock price is $202.00.

Electronic Arts share price increased by 0.1% in the last 30 days, and by 26.5% in the last year.

Electronic Arts has an EPS (earnings per share) of $7.96.

See more trading valuation data for Electronic Arts
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$49B$51B0.1%0.1%-0.9%26.5%$7.96

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Electronic Arts Valuation Multiples

Electronic Arts trades at 6.1x EV/Revenue multiple, and 17.9x EV/EBITDA.

See NTM and 2027E valuation multiples for Electronic Arts

EV / Revenue (LTM)


Electronic Arts Financial Valuation Multiples

As of June 2, 2026, Electronic Arts has market cap of $51B and EV of $49B.

Electronic Arts has a P/E ratio of 24.9x.

LTMLast FY202320242025202620272028
EV/Revenue6.1x6.1x6.5x6.6x6.6x
EV/EBITDA17.9x18.2x24.4x24.3x29.4x
EV/EBIT19.7x20.1x31.8x31.2x38.9x
EV/Gross Profit7.6x8.3x8.5x8.3x8.3x
P/E24.9x25.4x43.8x43.7x53.6x
EV/FCF21.3x21.2x25.6x25.6x22.3x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Electronic Arts Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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Electronic Arts Margins & Growth Rates

Electronic Arts grew revenue by 3% and EBITDA by 10% in the last fiscal year.

In the most recent fiscal year, Electronic Arts reported gross margin of 74%, EBITDA margin of 34%, and net margin of 25%.

See estimated margins and future growth rates for Electronic Arts

Electronic Arts Margins

Last FY202420252026202720282029
Gross Margin74%79%79%80%
EBITDA Margin34%27%22%32%
EBIT Margin30%21%17%29%
Net Margin25%15%13%23%
FCF Margin29%26%29%28%

Electronic Arts Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth3%(1%)0%8%
Gross Profit Growth12%2%1%9%
EBITDA Growth10%0%(18%)57%
EBIT Growth12%2%(20%)85%
Net Profit Growth11%0%(18%)99%
FCF Growth(2%)(0%)15%4%

Data powered by FactSet, Inc. and Morningstar, Inc.

Electronic Arts Operational KPIs

Electronic Arts' revenue per employee in the last FY averaged $0.6M, while opex per employee averaged $0.3M for the same period.

Electronic Arts' Rule of 40 is 40% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Electronic Arts' Rule of X is 52% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for Electronic Arts
LTMLast FY202320242025202620272028
Rule of 4038%40%---
Bessemer Rule of X43%52%---
Revenue per Employee-$0.6M---
Opex per Employee-$0.3M---
S&M Expenses to Revenue13%14%13%13%14%
G&A Expenses to Revenue8%10%9%10%10%
R&D Expenses to Revenue31%35%32%34%37%
Opex to Revenue-60%56%58%62%

Data powered by FactSet, Inc. and Morningstar, Inc.

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Electronic Arts Competitors

Electronic Arts competitors include Nintendo, Sea, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Kunlun and Capcom.

Most Electronic Arts public comparables operate across Gaming - Console & PC and Gaming - Mobile.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Nintendo5.2x2.6x20.3x15.4x
Sea2.2x2.0x17.1x16.0x
Take-Two Interactive6.4x6.1x34.7x35.4x
Roblox4.7x4.5x18.7x19.5x
NetEase3.4x3.3x10.0x9.1x
Konami5.7x4.7x18.1x13.4x
Zhejiang Century Huatong2.7x2.5x12.6x10.5x
NEXON2.8x2.7x9.2x9.3x

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Acquisitions by Electronic Arts

Electronic Arts has acquired 6 companies to date.

Last acquisition by Electronic Arts was on June 23rd 2021. Electronic Arts acquired Playdemic for $1B (EV/Revenue multiple available to Pro users).

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Latest Acquisitions by Electronic Arts

Playdemic
Metalhead Software
Glu Mobile
Codemasters
Description
Playdemic is a Manchester-based social gaming studio known for titles like Golf Clash and Baseball Clash. Acquired by Scopely in 2020, it develops free-to-play sports games for Facebook, iOS, and Android, generating revenue through in-app purchases. The studio maintains offices in the UK and Cyprus.
Metalhead Software is a game studio in Victoria, British Columbia, developing the Super Mega Baseball series. Its titles include Super Mega Baseball 4, released in 2023 for PC, PlayStation, Xbox, and Nintendo Switch. The studio emphasizes arcade-style baseball simulation with deep customization and online leagues. Acquired by EA Sports in 2022, Metalhead continues annual updates to its physics-driven gameplay engine.
Glu Mobile is a developer and publisher of free-to-play mobile games traded on NASDAQ under GLUU until its acquisition by Electronic Arts in 2021 for $2.1 billion. The company created titles including Deer Hunter, Gordon Ramsay Dash, and Design Home for iOS, Android, and other platforms. Founded in 2001 and headquartered in San Francisco, Glu maintained offices in Seattle, Toronto, China, and Brazil before the buyout.
Codemasters is a video game developer and publisher holding exclusive Formula One rights. Warwickshire-headquartered in the UK with studios in Birmingham and Kuala Lumpur, it creates racing titles like F1 series across PlayStation, Xbox, and PC. Employs over 500 staff globally, with past ownership involving Reliance Big Entertainment.
HQ CountryUnited KingdomCanadaUnited StatesUnited Kingdom
HQ City
Stockport
Victoria
Chicago, IL
Southam
Deal Date23 Jun 20215 May 20218 Feb 202114 Dec 2020
Valuation$1Bundisclosed$2B$1B
EV/Revenue
EV/EBITDA

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About Electronic Arts

When was Electronic Arts founded?Electronic Arts was founded in 1982.
Where is Electronic Arts headquartered?Electronic Arts is headquartered in United States.
How many employees does Electronic Arts have?As of today, Electronic Arts has over 14K employees.
Who is the CEO of Electronic Arts?Electronic Arts' CEO is Andrew Wilson.
Is Electronic Arts publicly listed?Yes, Electronic Arts is a public company listed on Nasdaq.
What is the stock symbol of Electronic Arts?Electronic Arts trades under EA ticker.
When did Electronic Arts go public?Electronic Arts went public in 1989.
Who are competitors of Electronic Arts?Electronic Arts main competitors include Nintendo, Sea, Take-Two Interactive, Roblox, NetEase, Konami, Zhejiang Century Huatong, NEXON, Kunlun, Capcom.
What is the current market cap of Electronic Arts?Electronic Arts' current market cap is $51B.
What is the current revenue of Electronic Arts?Electronic Arts' last 12 months revenue is $8B.
What is the current revenue growth of Electronic Arts?Electronic Arts revenue growth (NTM/LTM) is 4%.
What is the current EV/Revenue multiple of Electronic Arts?Current revenue multiple of Electronic Arts is 6.1x.
What is the current EBITDA of Electronic Arts?Electronic Arts' last 12 months EBITDA is $3B.
What is Electronic Arts' EBITDA margin?Electronic Arts' last 12 months EBITDA margin is 34%.
What is the current EV/EBITDA multiple of Electronic Arts?Current EBITDA multiple of Electronic Arts is 17.9x.
What is the current FCF of Electronic Arts?Electronic Arts' last 12 months FCF is $2B.
What is Electronic Arts' FCF margin?Electronic Arts' last 12 months FCF margin is 29%.
What is the current EV/FCF multiple of Electronic Arts?Current FCF multiple of Electronic Arts is 21.3x.
How many companies Electronic Arts has acquired to date?As of June 2026, Electronic Arts has acquired 6 companies.
What was the largest acquisition by Electronic Arts?$2B acquisition of Glu Mobile on 8th February 2021 was the largest M&A Electronic Arts has done to date.
What companies Electronic Arts acquired?Electronic Arts acquired Glu Mobile, Playdemic, Codemasters, Respawn Entertainment, Industrial Toys, and Metalhead Software.
In how many companies Electronic Arts has invested to date?Electronic Arts hasn't invested in any companies yet (or none have been disclosed publicly).

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