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Electronic Arts Valuation Multiples

Discover revenue and EBITDA valuation multiples for Electronic Arts and similar public comparables like Remedy Entertainment, Trophy Games, and Azerion Group.

Electronic Arts Overview

About Electronic Arts

Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.


Founded

1982

HQ

United States of America
Employees

13.7K+

Website

ea.com

Financials

LTM Revenue $7.1B

LTM EBITDA $2.5B

EV

$36.7B

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Electronic Arts Financials

Electronic Arts has a last 12-month revenue of $7.1B and a last 12-month EBITDA of $2.5B.

In the most recent fiscal year, Electronic Arts achieved revenue of $7.6B and an EBITDA of $2.1B.

Electronic Arts expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

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Electronic Arts P&L

FY 2023 FY 2024 FY 2025 LTM NTM
Revenue $7.4B $7.6B XXX XXX XXX
Gross Profit $5.1B $5.6B XXX XXX XXX
Gross Margin 69% 75% XXX XXX XXX
EBITDA $1.9B $2.1B XXX XXX XXX
EBITDA Margin 26% 27% XXX XXX XXX
Net Profit $789M $802M XXX XXX XXX
Net Margin 11% 11% XXX XXX XXX
Net Debt n/a n/a XXX XXX XXX

Financial data powered by Morningstar, Inc.

Electronic Arts Stock Performance

As of April 15, 2025, Electronic Arts's stock price is $146.

Electronic Arts has current market cap of $37.9B, and EV of $36.7B.

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Electronic Arts Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$36.7B $37.9B XXX XXX XXX XXX $6.62

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Electronic Arts Valuation Multiples

As of April 15, 2025, Electronic Arts has market cap of $37.9B and EV of $36.7B.

Electronic Arts's trades at 5.2x LTM EV/Revenue multiple, and 15.0x LTM EBITDA.

Analysts estimate Electronic Arts's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Electronic Arts Financial Valuation Multiples

FY 2024 FY 2025E FY 2026E FY 2027E
EV $36.7B XXX XXX XXX
EV/Revenue 5.1x XXX XXX XXX
EV/EBITDA 15.6x XXX XXX XXX
P/E 23.2x XXX XXX XXX
P/E/Growth 1.6x XXX XXX XXX
EV/FCF 20.4x XXX XXX XXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

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Electronic Arts Valuation Multiples

Electronic Arts's NTM/LTM revenue growth is 7%

Electronic Arts's revenue per employee for the last fiscal year averaged $0.6M, while opex per employee averaged $0.3M for the same period.

Over next 12 months, Electronic Arts's ratio of sales and marketing spend to revenue is estimated to be  XXX , while its R&D spend to revenue to be  XXX .

Analysts estimate Electronic Arts's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Electronic Arts Operational Valuation Multiples

FY 2024 NTM FY 2025E FY 2026E FY 2027E
Revenue Growth 2% XXX XXX XXX XXX
EBITDA Margin 33% XXX XXX XXX XXX
EBITDA Growth 7% XXX XXX XXX XXX
Rule of 40 (SaaS-only) 39% XXX XXX XXX XXX
Revenue per Employee $0.6M XXX XXX XXX XXX
Opex per Employee $0.3M XXX XXX XXX XXX
S&M Expenses to Revenue 13% XXX XXX XXX XXX
G&A Expenses to Revenue 9% XXX XXX XXX XXX
R&D Expenses to Revenue 32% XXX XXX XXX XXX
Opex to Revenue 56% XXX XXX XXX XXX

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Electronic Arts Public Comps

See public comps and valuation multiples for Gaming - Console & PC and Gaming - Mobile comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Azerion Group XXX XXX XXX XXX XXX XXX
PlaySide Studios XXX XXX XXX XXX XXX XXX
Trophy Games XXX XXX XXX XXX XXX XXX
Remedy Entertainment XXX XXX XXX XXX XXX XXX
Boyaa Interactive XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

Valuation data powered by FactSet, Inc.

Electronic Arts M&A and Investment Activity

Electronic Arts acquired  XXX companies to date.

Last acquisition by Electronic Arts was  XXXXXXXX, XXXXX XXXXX XXXXXX . Electronic Arts acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Electronic Arts

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Electronic Arts

When was Electronic Arts founded? Electronic Arts was founded in 1982.
Where is Electronic Arts headquartered? Electronic Arts is headquartered in United States of America.
How many employees does Electronic Arts have? As of today, Electronic Arts has 13.7K+ employees.
Who is the CEO of Electronic Arts? Electronic Arts's CEO is Mr. Andrew Wilson.
Is Electronic Arts publicy listed? Yes, Electronic Arts is a public company listed on NAS.
What is the stock symbol of Electronic Arts? Electronic Arts trades under EA ticker.
When did Electronic Arts go public? Electronic Arts went public in 1989.
Who are competitors of Electronic Arts? Similar companies to Electronic Arts include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment.
What is the current market cap of Electronic Arts? Electronic Arts's current market cap is $37.9B
What is the current revenue of Electronic Arts? Electronic Arts's last 12-month revenue is $7.1B.
What is the current EBITDA of Electronic Arts? Electronic Arts's last 12-month EBITDA is $2.5B.
What is the current EV/Revenue multiple of Electronic Arts? Current revenue multiple of Electronic Arts is 5.2x.
What is the current EV/EBITDA multiple of Electronic Arts? Current EBITDA multiple of Electronic Arts is 15.0x.
What is the current revenue growth of Electronic Arts? Electronic Arts revenue growth between 2023 and 2024 was 2%.
Is Electronic Arts profitable? Yes, Electronic Arts is EBITDA-positive (as of the last 12 months).

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