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Electronic Arts Valuation Multiples

Discover revenue and EBITDA valuation multiples for Electronic Arts and similar public comparables like Sea, Roblox, Nintendo, Take-Two Interactive and more.

Electronic Arts Overview

About Electronic Arts

Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm’s sales are from in-game spending, with the remainder coming from initial game sales.


Founded

1982

HQ

United States

Employees

14.5K

Website

ea.com

Financials (LTM)

Revenue: $8B
EBITDA: $3B

EV

$50B

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Electronic Arts Financials

Electronic Arts reported last 12-month revenue of $8B and EBITDA of $3B.

In the same LTM period, Electronic Arts generated $7B in gross profit, $3B in EBITDA, and $2B in net income.

Revenue (LTM)


Electronic Arts P&L

In the most recent fiscal year, Electronic Arts reported revenue of $7B and EBITDA of $3B.

Electronic Arts expects next 12-month revenue of XXX and NTM EBITDA of XXX

See Electronic Arts forward-looking valuation multiples
LTMNTMLast FYFY 2026FY 2027FY 2028
Revenue$8BXXX$7BXXXXXXXXX
Gross Profit$7BXXX$6BXXXXXXXXX
Gross Margin81%XXX79%XXXXXXXXX
EBITDA$3BXXX$3BXXXXXXXXX
EBITDA Margin36%XXX35%XXXXXXXXX
EBIT Margin34%XXX30%XXXXXXXXX
Net Profit$2BXXX$2BXXXXXXXXX
Net Margin27%XXX26%XXXXXXXXX

Financial data powered by Morningstar, Inc.

Electronic Arts Stock Performance

Electronic Arts has current market cap of $51B, and enterprise value of $50B.

Market Cap Evolution


Electronic Arts' stock price is $203.83.

See Electronic Arts trading valuation data
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$50B$51B0.0%XXXXXXXXX$7.61

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Electronic Arts Valuation Multiples

Electronic Arts trades at 6.1x EV/Revenue multiple, and 17.1x EV/EBITDA.

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EV / Revenue (LTM)


Electronic Arts Financial Valuation Multiples

As of April 20, 2026, Electronic Arts has market cap of $51B and EV of $50B.

Equity research analysts estimate Electronic Arts' 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX

Electronic Arts has a P/E ratio of 23.1x.

LTMNTMLast FYFY 2026FY 2027FY 2028
Market cap (current)$51BXXX$51BXXXXXXXXX
EV (current)$50BXXX$50BXXXXXXXXX
EV/Revenue6.1xXXX6.7xXXXXXXXXX
EV/EBITDA17.1xXXX19.4xXXXXXXXXX
EV/EBIT18.0xXXX22.5xXXXXXXXXX
EV/Gross Profit7.6xXXX8.5xXXXXXXXXX
P/E23.1xXXX26.8xXXXXXXXXX
EV/FCF22.4xXXX26.9xXXXXXXXXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Electronic Arts Valuation Multiples

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Electronic Arts Margins & Growth Rates

Electronic Arts' revenue in the last 12 month grew by 4%.

Electronic Arts' revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.3M for the same period.

Electronic Arts' rule of 40 is 41% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Electronic Arts' rule of X is 48% (created by Bessemer, rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

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Electronic Arts Operational Valuation Multiples

LTMNTMLast FYFY 2026FY 2027FY 2028
Revenue Growth4%XXX9%XXXXXXXXX
EBITDA Margin36%XXX35%XXXXXXXXX
EBITDA Growth5%XXX13%XXXXXXXXX
Rule of 40—XXX41%XXXXXXXXX
Bessemer Rule of X—XXX48%XXXXXXXXX
Revenue per Employee—XXX$0.5MXXXXXXXXX
Opex per Employee—XXX$0.3MXXXXXXXXX
S&M Expenses to Revenue13%XXX13%XXXXXXXXX
G&A Expenses to Revenue8%XXX10%XXXXXXXXX
R&D Expenses to Revenue30%XXX34%XXXXXXXXX
Opex to Revenue—XXX58%XXXXXXXXX

Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Valuation Multiples Across 230+ Verticals

Electronic Arts Public Comps

See public comps and valuation multiples for other Gaming - Console & PC and Gaming - Mobile comps.

EV/RevenueEV/EBITDA
LTM2026E2027ELTM2026E2027E
Electronic ArtsXXXXXXXXXXXXXXXXXX
SeaXXXXXXXXXXXXXXXXXX
RobloxXXXXXXXXXXXXXXXXXX
NintendoXXXXXXXXXXXXXXXXXX
Take-Two InteractiveXXXXXXXXXXXXXXXXXX
NetEaseXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX

Valuation data powered by FactSet, Inc.

Electronic Arts M&A Activity

Electronic Arts acquired XXX companies to date.

Last acquisition by Electronic Arts was on XXXXXXXX, XXXXX. Electronic Arts acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX).

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Latest Acquisitions by Electronic Arts

Acquired CompanyValuationEV/RevenueEV/EBITDA
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX

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Electronic Arts Investment Activity

Electronic Arts invested in XXX companies to date.

Electronic Arts made its latest investment on XXXXXXXX, XXXXX. Electronic Arts invested in XXXXXXXX for XXX (EV/Revenue multiple of XXX).

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Latest Investments by Electronic Arts

CompanyValuationEV/RevenueEV/EBITDA
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXX

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About Electronic Arts

When was Electronic Arts founded?Electronic Arts was founded in 1982.
Where is Electronic Arts headquartered?Electronic Arts is headquartered in United States.
How many employees does Electronic Arts have?As of today, Electronic Arts has over 14K employees.
Who is the CEO of Electronic Arts?Electronic Arts' CEO is Andrew Wilson.
Is Electronic Arts publicly listed?Yes, Electronic Arts is a public company listed on Nasdaq.
What is the stock symbol of Electronic Arts?Electronic Arts trades under EA ticker.
When did Electronic Arts go public?Electronic Arts went public in 1989.
Who are competitors of Electronic Arts?Electronic Arts main competitors are Sea, Roblox, Nintendo, Take-Two Interactive.
What is the current market cap of Electronic Arts?Electronic Arts' current market cap is $51B.
What is the current revenue of Electronic Arts?Electronic Arts' last 12 months revenue is $8B.
What is the current revenue growth of Electronic Arts?Electronic Arts revenue growth (NTM/LTM) is 4%.
What is the current EV/Revenue multiple of Electronic Arts?Current revenue multiple of Electronic Arts is 6.1x.
Is Electronic Arts profitable?Yes, Electronic Arts is EBITDA-positive (as of the last 12 months).
What is the current EBITDA of Electronic Arts?Electronic Arts' last 12 months EBITDA is $3B.
What is Electronic Arts' EBITDA margin?Electronic Arts' last 12 months EBITDA margin is 36%.
What is the current EV/EBITDA multiple of Electronic Arts?Current EBITDA multiple of Electronic Arts is 17.1x.
What is the current FCF of Electronic Arts?Electronic Arts' last 12 months FCF is $2B.
What is Electronic Arts' FCF margin?Electronic Arts' last 12 months FCF margin is 27%.
What is the current EV/FCF multiple of Electronic Arts?Current FCF multiple of Electronic Arts is 22.4x.

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