Chinese Gamer International Corp is a Taiwan-based online game research and development company. It is engaged in the development and design of network access platforms and related APPs. At present, it provides online gaming services and mobile game services. Its products include Jing Yong Online, Three Kingdoms Online, TS Online, Love Box, The Legend of Martial Arts Heroes -Sword Theory in the Void, and others. Geographically, the company generates maximum revenue from its customers in Taiwan, followed by China (including Hong Kong), and other regions.
2000
213
Last FY Revenue $14.3M
Last FY EBITDA $3.2M
$86.6M
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In the most recent fiscal year, Chinese Gamer achieved revenue of $14.3M and an EBITDA of $3.2M.
Chinese Gamer expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Chinese Gamer valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $14.3M | XXX | XXX | XXX |
Gross Profit | XXX | $11.7M | XXX | XXX | XXX |
Gross Margin | XXX | 82% | XXX | XXX | XXX |
EBITDA | XXX | $3.2M | XXX | XXX | XXX |
EBITDA Margin | XXX | 22% | XXX | XXX | XXX |
EBIT | XXX | $0.9M | XXX | XXX | XXX |
EBIT Margin | XXX | 6% | XXX | XXX | XXX |
Net Profit | XXX | $2.3M | XXX | XXX | XXX |
Net Margin | XXX | 16% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Chinese Gamer's stock price is TWD 38 (or $1).
Chinese Gamer has current market cap of TWD 3.2B (or $108M), and EV of TWD 2.6B (or $86.6M).
See Chinese Gamer trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$86.6M | $108M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Chinese Gamer has market cap of $108M and EV of $86.6M.
Chinese Gamer's trades at 6.1x EV/Revenue multiple, and 27.3x EV/EBITDA.
Equity research analysts estimate Chinese Gamer's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Chinese Gamer's P/E ratio is not available.
See valuation multiples for Chinese Gamer and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $108M | XXX | $108M | XXX | XXX | XXX |
EV (current) | $86.6M | XXX | $86.6M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 6.1x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 27.3x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 97.5x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | 46.2x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 46.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialChinese Gamer's revenue per employee in the last FY averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Chinese Gamer's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Chinese Gamer's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Chinese Gamer and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 22% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 16% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 45% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 76% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Chinese Gamer acquired XXX companies to date.
Last acquisition by Chinese Gamer was XXXXXXXX, XXXXX XXXXX XXXXXX . Chinese Gamer acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Chinese Gamer founded? | Chinese Gamer was founded in 2000. |
Where is Chinese Gamer headquartered? | Chinese Gamer is headquartered in Taiwan. |
How many employees does Chinese Gamer have? | As of today, Chinese Gamer has 213 employees. |
Is Chinese Gamer publicy listed? | Yes, Chinese Gamer is a public company listed on ROCO. |
What is the stock symbol of Chinese Gamer? | Chinese Gamer trades under 3083 ticker. |
When did Chinese Gamer go public? | Chinese Gamer went public in 2003. |
Who are competitors of Chinese Gamer? | Similar companies to Chinese Gamer include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Chinese Gamer? | Chinese Gamer's current market cap is $108M |
Is Chinese Gamer profitable? | Yes, Chinese Gamer is EBITDA-positive (as of the last 12 months). |
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