Vivid Games SA is a leading mobile games development studio in Poland. The company produces top-notch mobile entertainment. It also designs and develops games for Android, iOS, PSP Minis, Mobile, NDS, MAC, PC and DSi operating systems.
2006
87
Last FY Revenue $5.6M
Last FY EBITDA $0.3M
$4.9M
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In the most recent fiscal year, Vivid Games achieved revenue of $5.6M and an EBITDA of $0.3M.
Vivid Games expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Vivid Games valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $5.6M | XXX | XXX | XXX |
Gross Profit | XXX | $6.6M | XXX | XXX | XXX |
Gross Margin | XXX | 118% | XXX | XXX | XXX |
EBITDA | XXX | $0.3M | XXX | XXX | XXX |
EBITDA Margin | XXX | 6% | XXX | XXX | XXX |
EBIT | XXX | $0.5M | XXX | XXX | XXX |
EBIT Margin | XXX | 8% | XXX | XXX | XXX |
Net Profit | XXX | -$0.7M | XXX | XXX | XXX |
Net Margin | XXX | -12% | XXX | XXX | XXX |
Net Debt | XXX | $0.5M | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of May 30, 2025, Vivid Games's stock price is PLN 1 (or $0).
Vivid Games has current market cap of PLN 19.6M (or $5.2M), and EV of PLN 18.3M (or $4.9M).
See Vivid Games trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$4.9M | $5.2M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Vivid Games has market cap of $5.2M and EV of $4.9M.
Vivid Games's trades at 0.9x EV/Revenue multiple, and 15.8x EV/EBITDA.
Equity research analysts estimate Vivid Games's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Vivid Games's P/E ratio is not available.
See valuation multiples for Vivid Games and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $5.2M | XXX | $5.2M | XXX | XXX | XXX |
EV (current) | $4.9M | XXX | $4.9M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 0.9x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 15.8x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 10.4x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -7.8x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -20.3x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialVivid Games's revenue per employee in the last FY averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Vivid Games's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Vivid Games's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Vivid Games and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 6% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 110% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Vivid Games acquired XXX companies to date.
Last acquisition by Vivid Games was XXXXXXXX, XXXXX XXXXX XXXXXX . Vivid Games acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Vivid Games founded? | Vivid Games was founded in 2006. |
Where is Vivid Games headquartered? | Vivid Games is headquartered in Poland. |
How many employees does Vivid Games have? | As of today, Vivid Games has 87 employees. |
Is Vivid Games publicy listed? | Yes, Vivid Games is a public company listed on WAR. |
What is the stock symbol of Vivid Games? | Vivid Games trades under VVD ticker. |
When did Vivid Games go public? | Vivid Games went public in 2012. |
Who are competitors of Vivid Games? | Similar companies to Vivid Games include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Vivid Games? | Vivid Games's current market cap is $5.2M |
Is Vivid Games profitable? | Yes, Vivid Games is EBITDA-positive (as of the last 12 months). |
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