Sega Sammy Holdings was established as a holding company in 2004, when video game developer Sega and pachislot and pachinko vendor Sammy merged. The company currently derives majority of its sales revenue from entertainment content and its pachislot and pachinko machine business, which contributed 67% and 31% of total revenue in first-half of fiscal 2024, respectively.
2004
16.1K+
LTM Revenue $2.8B
LTM EBITDA $424M
$3.7B
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Sega Sammy Holdings has a last 12-month revenue of $2.8B and a last 12-month EBITDA of $424M.
In the most recent fiscal year, Sega Sammy Holdings achieved revenue of $3.1B and an EBITDA of $390M.
Sega Sammy Holdings expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Sega Sammy Holdings valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $2.6B | $3.1B | XXX | XXX | XXX |
Gross Profit | $850M | $1.1B | XXX | XXX | XXX |
Gross Margin | 33% | 34% | XXX | XXX | XXX |
EBITDA | $400M | $390M | XXX | XXX | XXX |
EBITDA Margin | 15% | 13% | XXX | XXX | XXX |
Net Profit | $246M | $305M | XXX | XXX | XXX |
Net Margin | 10% | 10% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Sega Sammy Holdings's stock price is JPY 2843 (or $19).
Sega Sammy Holdings has current market cap of JPY 608B (or $4.0B), and EV of JPY 559B (or $3.7B).
See Sega Sammy Holdings trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$3.7B | $4.0B | XXX | XXX | XXX | XXX | $1.28 |
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Sign UpAs of April 15, 2025, Sega Sammy Holdings has market cap of $4.0B and EV of $3.7B.
Sega Sammy Holdings's trades at 1.3x LTM EV/Revenue multiple, and 8.8x LTM EBITDA.
Analysts estimate Sega Sammy Holdings's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Sega Sammy Holdings and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $3.7B | XXX | XXX | XXX |
EV/Revenue | 1.3x | XXX | XXX | XXX |
EV/EBITDA | 9.0x | XXX | XXX | XXX |
P/E | 15.5x | XXX | XXX | XXX |
P/E/Growth | 1.0x | XXX | XXX | XXX |
EV/FCF | 12.3x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpSega Sammy Holdings's NTM/LTM revenue growth is 9%
Sega Sammy Holdings's revenue per employee for the last fiscal year averaged $0.2M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Sega Sammy Holdings's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Sega Sammy Holdings's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Sega Sammy Holdings and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 20% | XXX | XXX | XXX | XXX |
EBITDA Margin | 14% | XXX | XXX | XXX | XXX |
EBITDA Growth | -3% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 23% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.2M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 8% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
Opex to Revenue | 30% | XXX | XXX | XXX | XXX |
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Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Sega Sammy Holdings acquired XXX companies to date.
Last acquisition by Sega Sammy Holdings was XXXXXXXX, XXXXX XXXXX XXXXXX . Sega Sammy Holdings acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
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XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Sega Sammy Holdings founded? | Sega Sammy Holdings was founded in 2004. |
Where is Sega Sammy Holdings headquartered? | Sega Sammy Holdings is headquartered in Japan. |
How many employees does Sega Sammy Holdings have? | As of today, Sega Sammy Holdings has 16.1K+ employees. |
Who is the CEO of Sega Sammy Holdings? | Sega Sammy Holdings's CEO is Mr. Haruki Satomi. |
Is Sega Sammy Holdings publicy listed? | Yes, Sega Sammy Holdings is a public company listed on TKS. |
What is the stock symbol of Sega Sammy Holdings? | Sega Sammy Holdings trades under 6460 ticker. |
When did Sega Sammy Holdings go public? | Sega Sammy Holdings went public in 2004. |
Who are competitors of Sega Sammy Holdings? | Similar companies to Sega Sammy Holdings include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Sega Sammy Holdings? | Sega Sammy Holdings's current market cap is $4.0B |
What is the current revenue of Sega Sammy Holdings? | Sega Sammy Holdings's last 12-month revenue is $2.8B. |
What is the current EBITDA of Sega Sammy Holdings? | Sega Sammy Holdings's last 12-month EBITDA is $424M. |
What is the current EV/Revenue multiple of Sega Sammy Holdings? | Current revenue multiple of Sega Sammy Holdings is 1.3x. |
What is the current EV/EBITDA multiple of Sega Sammy Holdings? | Current EBITDA multiple of Sega Sammy Holdings is 8.8x. |
What is the current revenue growth of Sega Sammy Holdings? | Sega Sammy Holdings revenue growth between 2023 and 2024 was 20%. |
Is Sega Sammy Holdings profitable? | Yes, Sega Sammy Holdings is EBITDA-positive (as of the last 12 months). |
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