Safe Lane Gaming AB is an acquisition-intensive company in the gaming industry. The company is engaged in developing and managing games for all platforms.
3
Last FY Revenue $2.5M
Last FY EBITDA $0.2M
$5.7M
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In the most recent fiscal year, Safe Lane Gaming achieved revenue of $2.5M and an EBITDA of $0.2M.
Safe Lane Gaming expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Safe Lane Gaming valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $2.5M | XXX | XXX | XXX |
Gross Profit | XXX | $1.2M | XXX | XXX | XXX |
Gross Margin | XXX | 49% | XXX | XXX | XXX |
EBITDA | XXX | $0.2M | XXX | XXX | XXX |
EBITDA Margin | XXX | 9% | XXX | XXX | XXX |
EBIT | XXX | -$5.0M | XXX | XXX | XXX |
EBIT Margin | XXX | -201% | XXX | XXX | XXX |
Net Profit | XXX | -$5.5M | XXX | XXX | XXX |
Net Margin | XXX | -219% | XXX | XXX | XXX |
Net Debt | XXX | $4.4M | XXX | XXX | XXX |
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As of May 30, 2025, Safe Lane Gaming's stock price is SEK 1 (or $0).
Safe Lane Gaming has current market cap of SEK 11.9M (or $1.2M), and EV of SEK 54.8M (or $5.7M).
See Safe Lane Gaming trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$5.7M | $1.2M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Safe Lane Gaming has market cap of $1.2M and EV of $5.7M.
Safe Lane Gaming's trades at 2.3x EV/Revenue multiple, and 26.2x EV/EBITDA.
Equity research analysts estimate Safe Lane Gaming's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Safe Lane Gaming's P/E ratio is not available.
See valuation multiples for Safe Lane Gaming and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $1.2M | XXX | $1.2M | XXX | XXX | XXX |
EV (current) | $5.7M | XXX | $5.7M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 2.3x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 26.2x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -1.1x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -0.2x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 89.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialSafe Lane Gaming's revenue per employee in the last FY averaged $0.8M, while opex per employee averaged $2.1M for the same period.
Safe Lane Gaming's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Safe Lane Gaming's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Safe Lane Gaming and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 9% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.8M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $2.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 250% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Safe Lane Gaming acquired XXX companies to date.
Last acquisition by Safe Lane Gaming was XXXXXXXX, XXXXX XXXXX XXXXXX . Safe Lane Gaming acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhere is Safe Lane Gaming headquartered? | Safe Lane Gaming is headquartered in Sweden. |
How many employees does Safe Lane Gaming have? | As of today, Safe Lane Gaming has 3 employees. |
Is Safe Lane Gaming publicy listed? | Yes, Safe Lane Gaming is a public company listed on NGM. |
What is the stock symbol of Safe Lane Gaming? | Safe Lane Gaming trades under SLG B ticker. |
When did Safe Lane Gaming go public? | Safe Lane Gaming went public in 2021. |
Who are competitors of Safe Lane Gaming? | Similar companies to Safe Lane Gaming include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Safe Lane Gaming? | Safe Lane Gaming's current market cap is $1.2M |
Is Safe Lane Gaming profitable? | Yes, Safe Lane Gaming is EBITDA-positive (as of the last 12 months). |
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