Playwith Korea Inc is a South Korean company operating in the electronic gaming and multimedia industry. The company is engaged as a fame developer and publisher.
1984
n/a
LTM Revenue n/a
LTM EBITDA n/a
$19.7M
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Playwith Korea has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Playwith Korea achieved revenue of $22.0M and an EBITDA of -$1.8M.
Playwith Korea expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Playwith Korea valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $19.5M | $22.0M | XXX | XXX | XXX |
Gross Profit | $6.7M | $19.5M | XXX | XXX | XXX |
Gross Margin | 35% | 88% | XXX | XXX | XXX |
EBITDA | -$3.0M | -$1.8M | XXX | XXX | XXX |
EBITDA Margin | -15% | -8% | XXX | XXX | XXX |
Net Profit | -$2.1M | -$4.1M | XXX | XXX | XXX |
Net Margin | -11% | -19% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Playwith Korea's stock price is KRW 3185 (or $2).
Playwith Korea has current market cap of KRW 27.9B (or $19.0M), and EV of KRW 29.0B (or $19.7M).
See Playwith Korea trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$19.7M | $19.0M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Playwith Korea has market cap of $19.0M and EV of $19.7M.
Playwith Korea's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Playwith Korea's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Playwith Korea and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $19.7M | XXX | XXX | XXX |
EV/Revenue | 0.9x | XXX | XXX | XXX |
EV/EBITDA | -10.7x | XXX | XXX | XXX |
P/E | -4.0x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -4.4x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpPlaywith Korea's NTM/LTM revenue growth is n/a
Playwith Korea's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Playwith Korea's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Playwith Korea's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Playwith Korea and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 13% | XXX | XXX | XXX | XXX |
EBITDA Margin | -8% | XXX | XXX | XXX | XXX |
EBITDA Growth | -38% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 56% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 40% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 124% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Playwith Korea acquired XXX companies to date.
Last acquisition by Playwith Korea was XXXXXXXX, XXXXX XXXXX XXXXXX . Playwith Korea acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Playwith Korea founded? | Playwith Korea was founded in 1984. |
Where is Playwith Korea headquartered? | Playwith Korea is headquartered in South Korea. |
Is Playwith Korea publicy listed? | Yes, Playwith Korea is a public company listed on KRX. |
What is the stock symbol of Playwith Korea? | Playwith Korea trades under 023770 ticker. |
When did Playwith Korea go public? | Playwith Korea went public in 1996. |
Who are competitors of Playwith Korea? | Similar companies to Playwith Korea include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Playwith Korea? | Playwith Korea's current market cap is $19.0M |
What is the current revenue growth of Playwith Korea? | Playwith Korea revenue growth between 2023 and 2024 was 13%. |
Is Playwith Korea profitable? | Yes, Playwith Korea is EBITDA-positive (as of the last 12 months). |
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