Mgame Corp is engaged in the provision of online gaming services portal. It offers Internet board games, casual games, action games, roll playing games, multi-player games, first-person shooter games, musical games and sports games.
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Mgame has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Mgame achieved revenue of $56.8M and an EBITDA of $17.4M.
Mgame expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Mgame valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $55.6M | $56.8M | XXX | XXX | XXX |
Gross Profit | $49.9M | $53.5M | XXX | XXX | XXX |
Gross Margin | 90% | 94% | XXX | XXX | XXX |
EBITDA | $18.3M | $17.4M | XXX | XXX | XXX |
EBITDA Margin | 33% | 31% | XXX | XXX | XXX |
Net Profit | $15.4M | $14.9M | XXX | XXX | XXX |
Net Margin | 28% | 26% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Mgame's stock price is KRW 5280 (or $4).
Mgame has current market cap of KRW 98.2B (or $66.9M), and EV of KRW 18.0B (or $12.2M).
See Mgame trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$12.2M | $66.9M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Mgame has market cap of $66.9M and EV of $12.2M.
Mgame's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Mgame's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Mgame and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $12.2M | XXX | XXX | XXX |
EV/Revenue | 0.2x | XXX | XXX | XXX |
EV/EBITDA | 0.7x | XXX | XXX | XXX |
P/E | 6.3x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | 3.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpMgame's NTM/LTM revenue growth is n/a
Mgame's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Mgame's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Mgame's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Mgame and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 2% | XXX | XXX | XXX | XXX |
EBITDA Margin | 31% | XXX | XXX | XXX | XXX |
EBITDA Growth | -5% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 42% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 3% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 21% | XXX | XXX | XXX | XXX |
Opex to Revenue | 80% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Mgame acquired XXX companies to date.
Last acquisition by Mgame was XXXXXXXX, XXXXX XXXXX XXXXXX . Mgame acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Mgame founded? | Mgame was founded in 1999. |
Where is Mgame headquartered? | Mgame is headquartered in South Korea. |
Is Mgame publicy listed? | Yes, Mgame is a public company listed on KRX. |
What is the stock symbol of Mgame? | Mgame trades under 058630 ticker. |
When did Mgame go public? | Mgame went public in 2008. |
Who are competitors of Mgame? | Similar companies to Mgame include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Mgame? | Mgame's current market cap is $66.9M |
What is the current revenue growth of Mgame? | Mgame revenue growth between 2023 and 2024 was 2%. |
Is Mgame profitable? | Yes, Mgame is EBITDA-positive (as of the last 12 months). |
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