Megapixel Studio SA is engaged in producing video games. The main goal of the studio is to create playable and recognizable games for all important platforms, with particular emphasis on consoles: Nintendo Switch, Xbox and PS4.
2018
n/a
Last FY Revenue $0.4M
Last FY EBITDA -$28K
$2.7M
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In the most recent fiscal year, Megapixel Studio achieved revenue of $0.4M and an EBITDA of -$28K.
Megapixel Studio expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Megapixel Studio valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $0.4M | XXX | XXX | XXX |
Gross Profit | XXX | $0.8M | XXX | XXX | XXX |
Gross Margin | XXX | 211% | XXX | XXX | XXX |
EBITDA | XXX | -$28K | XXX | XXX | XXX |
EBITDA Margin | XXX | -8% | XXX | XXX | XXX |
EBIT | XXX | -$0.1M | XXX | XXX | XXX |
EBIT Margin | XXX | -20% | XXX | XXX | XXX |
Net Profit | XXX | -$0.2M | XXX | XXX | XXX |
Net Margin | XXX | -49% | XXX | XXX | XXX |
Net Debt | XXX | $1.7M | XXX | XXX | XXX |
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As of May 30, 2025, Megapixel Studio's stock price is PLN 3 (or $1).
Megapixel Studio has current market cap of PLN 3.8M (or $1.0M), and EV of PLN 10.4M (or $2.7M).
See Megapixel Studio trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$2.7M | $1.0M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Megapixel Studio has market cap of $1.0M and EV of $2.7M.
Megapixel Studio's trades at 7.4x EV/Revenue multiple, and -97.2x EV/EBITDA.
Equity research analysts estimate Megapixel Studio's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Megapixel Studio's P/E ratio is not available.
See valuation multiples for Megapixel Studio and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $1.0M | XXX | $1.0M | XXX | XXX | XXX |
EV (current) | $2.7M | XXX | $2.7M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 7.4x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -97.2x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -37.1x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -5.5x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -5.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialMegapixel Studio's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Megapixel Studio's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Megapixel Studio's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Megapixel Studio and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -8% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 231% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Megapixel Studio acquired XXX companies to date.
Last acquisition by Megapixel Studio was XXXXXXXX, XXXXX XXXXX XXXXXX . Megapixel Studio acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Megapixel Studio founded? | Megapixel Studio was founded in 2018. |
Where is Megapixel Studio headquartered? | Megapixel Studio is headquartered in Poland. |
Is Megapixel Studio publicy listed? | Yes, Megapixel Studio is a public company listed on WAR. |
What is the stock symbol of Megapixel Studio? | Megapixel Studio trades under MPS ticker. |
When did Megapixel Studio go public? | Megapixel Studio went public in 2021. |
Who are competitors of Megapixel Studio? | Similar companies to Megapixel Studio include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Megapixel Studio? | Megapixel Studio's current market cap is $1.0M |
Is Megapixel Studio profitable? | Yes, Megapixel Studio is EBITDA-positive (as of the last 12 months). |
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