Maximum Entertainment AB is an entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. It provides collaborative resources to its partners through in-house publishing labels Maximum Games, Modus, Merge Games, and Just For Games, and its development division, Modus Studios.
2009
195
Last FY Revenue $8.4M
Last FY EBITDA $2.0M
$51.5M
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In the most recent fiscal year, Maximum Entertainment achieved revenue of $8.4M and an EBITDA of $2.0M.
Maximum Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Maximum Entertainment valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $8.4M | XXX | XXX | XXX |
Gross Profit | XXX | $2.6M | XXX | XXX | XXX |
Gross Margin | XXX | 30% | XXX | XXX | XXX |
EBITDA | XXX | $2.0M | XXX | XXX | XXX |
EBITDA Margin | XXX | 24% | XXX | XXX | XXX |
EBIT | XXX | -$1.8M | XXX | XXX | XXX |
EBIT Margin | XXX | -21% | XXX | XXX | XXX |
Net Profit | XXX | -$2.9M | XXX | XXX | XXX |
Net Margin | XXX | -34% | XXX | XXX | XXX |
Net Debt | XXX | $4.0M | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of July 3, 2025, Maximum Entertainment's stock price is SEK 0 (or $0).
Maximum Entertainment has current market cap of SEK 13.0M (or $1.4M), and EV of SEK 488M (or $51.5M).
See Maximum Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$51.5M | $1.4M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of July 3, 2025, Maximum Entertainment has market cap of $1.4M and EV of $51.5M.
Maximum Entertainment's trades at 6.1x EV/Revenue multiple, and 25.5x EV/EBITDA.
Equity research analysts estimate Maximum Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Maximum Entertainment's P/E ratio is not available.
See valuation multiples for Maximum Entertainment and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $1.4M | XXX | $1.4M | XXX | XXX | XXX |
EV (current) | $51.5M | XXX | $51.5M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 6.1x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 25.5x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -29.4x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -0.5x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 112.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialMaximum Entertainment's revenue per employee in the last FY averaged $43K, while opex per employee averaged $22K for the same period.
Maximum Entertainment's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Maximum Entertainment's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Maximum Entertainment and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 24% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $43K | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $22K | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 11% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 28% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 51% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Maximum Entertainment acquired XXX companies to date.
Last acquisition by Maximum Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . Maximum Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Maximum Entertainment founded? | Maximum Entertainment was founded in 2009. |
Where is Maximum Entertainment headquartered? | Maximum Entertainment is headquartered in Sweden. |
How many employees does Maximum Entertainment have? | As of today, Maximum Entertainment has 195 employees. |
Is Maximum Entertainment publicy listed? | Yes, Maximum Entertainment is a public company listed on STO. |
What is the stock symbol of Maximum Entertainment? | Maximum Entertainment trades under MAXENT B ticker. |
When did Maximum Entertainment go public? | Maximum Entertainment went public in 2021. |
Who are competitors of Maximum Entertainment? | Similar companies to Maximum Entertainment include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Maximum Entertainment? | Maximum Entertainment's current market cap is $1.4M |
Is Maximum Entertainment profitable? | Yes, Maximum Entertainment is EBITDA-positive (as of the last 12 months). |
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