Live Motion Games SA is engaged in the production and publishing of games for personal computers sold via the Steam platform to global markets. It focuses on the production of simulators, city-builder, survival, and other games.
2018
n/a
Last FY Revenue $12K
Last FY EBITDA -$0.8M
$0.5M
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In the most recent fiscal year, Live Motion Games achieved revenue of $12K and an EBITDA of -$0.8M.
Live Motion Games expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Live Motion Games valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $12K | XXX | XXX | XXX |
Gross Profit | XXX | $0.3M | XXX | XXX | XXX |
Gross Margin | XXX | 2710% | XXX | XXX | XXX |
EBITDA | XXX | -$0.8M | XXX | XXX | XXX |
EBITDA Margin | XXX | -7128% | XXX | XXX | XXX |
EBIT | XXX | -$0.8M | XXX | XXX | XXX |
EBIT Margin | XXX | -7067% | XXX | XXX | XXX |
Net Profit | XXX | -$0.8M | XXX | XXX | XXX |
Net Margin | XXX | -6750% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
As of May 30, 2025, Live Motion Games's stock price is PLN 1 (or $0).
Live Motion Games has current market cap of PLN 1.8M (or $0.5M), and EV of PLN 1.8M (or $0.5M).
See Live Motion Games trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$0.5M | $0.5M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Live Motion Games has market cap of $0.5M and EV of $0.5M.
Live Motion Games's trades at 39.2x EV/Revenue multiple, and -0.5x EV/EBITDA.
Equity research analysts estimate Live Motion Games's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Live Motion Games's P/E ratio is not available.
See valuation multiples for Live Motion Games and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $0.5M | XXX | $0.5M | XXX | XXX | XXX |
EV (current) | $0.5M | XXX | $0.5M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 39.2x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -0.5x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -0.6x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -0.6x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -1.5x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialLive Motion Games's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Live Motion Games's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Live Motion Games's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Live Motion Games and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -7128% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 9777% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Live Motion Games acquired XXX companies to date.
Last acquisition by Live Motion Games was XXXXXXXX, XXXXX XXXXX XXXXXX . Live Motion Games acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Live Motion Games founded? | Live Motion Games was founded in 2018. |
Where is Live Motion Games headquartered? | Live Motion Games is headquartered in Poland. |
Is Live Motion Games publicy listed? | Yes, Live Motion Games is a public company listed on WAR. |
What is the stock symbol of Live Motion Games? | Live Motion Games trades under LMG ticker. |
When did Live Motion Games go public? | Live Motion Games went public in 2021. |
Who are competitors of Live Motion Games? | Similar companies to Live Motion Games include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Live Motion Games? | Live Motion Games's current market cap is $0.5M |
Is Live Motion Games profitable? | Yes, Live Motion Games is EBITDA-positive (as of the last 12 months). |
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