Kaiser (China) Culture Co Ltd is a pan-entertainment company in China. It is engaged in mobile game research and development and distribution, animation production and investment, film and television drama production and investment, and Internet culture industry investment.
2002
n/a
LTM Revenue n/a
LTM EBITDA n/a
$264M
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Kaiser (China) Culture has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Kaiser (China) Culture achieved revenue of $59.4M and an EBITDA of -$104M.
Kaiser (China) Culture expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Kaiser (China) Culture valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $59.4M | n/a | XXX | XXX | XXX |
Gross Profit | $71.8M | $8.1M | XXX | XXX | XXX |
Gross Margin | 121% | NaN% | XXX | XXX | XXX |
EBITDA | -$104M | n/a | XXX | XXX | XXX |
EBITDA Margin | -174% | NaN% | XXX | XXX | XXX |
Net Profit | $9.3M | -$94.7M | XXX | XXX | XXX |
Net Margin | 16% | NaN% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Kaiser (China) Culture's stock price is CNY 2 (or $0).
Kaiser (China) Culture has current market cap of CNY 2.0B (or $272M), and EV of CNY 1.9B (or $264M).
See Kaiser (China) Culture trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$264M | $272M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Kaiser (China) Culture has market cap of $272M and EV of $264M.
Kaiser (China) Culture's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Kaiser (China) Culture's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Kaiser (China) Culture and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $264M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | n/a | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpKaiser (China) Culture's NTM/LTM revenue growth is n/a
Kaiser (China) Culture's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Kaiser (China) Culture's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Kaiser (China) Culture's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Kaiser (China) Culture and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | n/a | XXX | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 0% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 44% | XXX | XXX | XXX | XXX |
Opex to Revenue | 79% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Kaiser (China) Culture acquired XXX companies to date.
Last acquisition by Kaiser (China) Culture was XXXXXXXX, XXXXX XXXXX XXXXXX . Kaiser (China) Culture acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Kaiser (China) Culture founded? | Kaiser (China) Culture was founded in 2002. |
Where is Kaiser (China) Culture headquartered? | Kaiser (China) Culture is headquartered in China. |
Is Kaiser (China) Culture publicy listed? | Yes, Kaiser (China) Culture is a public company listed on SHE. |
What is the stock symbol of Kaiser (China) Culture? | Kaiser (China) Culture trades under 002425 ticker. |
When did Kaiser (China) Culture go public? | Kaiser (China) Culture went public in 2010. |
Who are competitors of Kaiser (China) Culture? | Similar companies to Kaiser (China) Culture include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Kaiser (China) Culture? | Kaiser (China) Culture's current market cap is $272M |
Is Kaiser (China) Culture profitable? | Yes, Kaiser (China) Culture is EBITDA-positive (as of the last 12 months). |
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