Kaiser (China) Culture Co Ltd is a pan-entertainment company in China. It is engaged in mobile game research and development and distribution, animation production and investment, film and television drama production and investment, and Internet culture industry investment.
2002
n/a
Last FY Revenue $63.0M
Last FY EBITDA -$46.6M
$337M
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In the most recent fiscal year, Kaiser (China) Culture achieved revenue of $63.0M and an EBITDA of -$46.6M.
Kaiser (China) Culture expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Kaiser (China) Culture valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $63.0M | XXX | XXX | XXX |
Gross Profit | XXX | -$0.6M | XXX | XXX | XXX |
Gross Margin | XXX | -1% | XXX | XXX | XXX |
EBITDA | XXX | -$46.6M | XXX | XXX | XXX |
EBITDA Margin | XXX | -74% | XXX | XXX | XXX |
EBIT | XXX | -$27.4M | XXX | XXX | XXX |
EBIT Margin | XXX | -43% | XXX | XXX | XXX |
Net Profit | XXX | -$73.2M | XXX | XXX | XXX |
Net Margin | XXX | -116% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Kaiser (China) Culture's stock price is CNY 3 (or $0).
Kaiser (China) Culture has current market cap of CNY 2.5B (or $349M), and EV of CNY 2.4B (or $337M).
See Kaiser (China) Culture trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$337M | $349M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Kaiser (China) Culture has market cap of $349M and EV of $337M.
Kaiser (China) Culture's trades at 5.4x EV/Revenue multiple, and -7.2x EV/EBITDA.
Equity research analysts estimate Kaiser (China) Culture's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Kaiser (China) Culture's P/E ratio is not available.
See valuation multiples for Kaiser (China) Culture and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $349M | XXX | $349M | XXX | XXX | XXX |
EV (current) | $337M | XXX | $337M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 5.4x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -7.2x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -12.3x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -4.8x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -39.0x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialKaiser (China) Culture's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Kaiser (China) Culture's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Kaiser (China) Culture's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Kaiser (China) Culture and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -74% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 0% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 15% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 42% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Kaiser (China) Culture acquired XXX companies to date.
Last acquisition by Kaiser (China) Culture was XXXXXXXX, XXXXX XXXXX XXXXXX . Kaiser (China) Culture acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Kaiser (China) Culture founded? | Kaiser (China) Culture was founded in 2002. |
Where is Kaiser (China) Culture headquartered? | Kaiser (China) Culture is headquartered in China. |
Is Kaiser (China) Culture publicy listed? | Yes, Kaiser (China) Culture is a public company listed on SHE. |
What is the stock symbol of Kaiser (China) Culture? | Kaiser (China) Culture trades under 002425 ticker. |
When did Kaiser (China) Culture go public? | Kaiser (China) Culture went public in 2010. |
Who are competitors of Kaiser (China) Culture? | Similar companies to Kaiser (China) Culture include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Kaiser (China) Culture? | Kaiser (China) Culture's current market cap is $349M |
Is Kaiser (China) Culture profitable? | Yes, Kaiser (China) Culture is EBITDA-positive (as of the last 12 months). |
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