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JoyCity Valuation Multiples

Discover JoyCity's revenue and EBITDA valuation multiples and investment history, alongside public comparables like Envar Holding, Artifex Mundi, Com2uS, Gamesparcs and more.

JoyCity Overview

About JoyCity

JoyCity Corp develops and markets gaming products. It has developed games like Pirates of Caribbean: Tides of war; Oceans and Empires; Game of Dice; and Warship Battle.


Founded

1994

HQ

South Korea

Employees

N/A

Financials (FY)

Revenue: $93M
EBITDA: $407K

EV

$120M

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JoyCity Financials

JoyCity reported last fiscal year revenue of $93M and EBITDA of $407K.

In the same fiscal year, JoyCity generated $93M in gross profit, $407K in EBITDA, and had net loss of ($6M).


JoyCity P&L

In the most recent fiscal year, JoyCity reported revenue of $93M and EBITDA of $407K.

JoyCity is unprofitable as of last fiscal year, with gross margin of 100%, EBITDA margin of 0%, and net margin of (7%).

See analyst estimates for JoyCity
Last FY202320242025202620272028
Revenue$93M$99M$95M$93M
Gross Profit$93M$99M$95M$93M
Gross Margin100%100%100%100%
EBITDA$407K$14M$3M$407K
EBITDA Margin0%14%3%0%
EBIT Margin4%17%8%4%
Net Profit($6M)$4M($4M)($6M)
Net Margin(7%)4%(4%)(7%)
Net Debt$58M---

Financial data powered by Morningstar, Inc.

JoyCity Stock Performance

JoyCity has current market cap of $64M, and enterprise value of $120M.

Market Cap Evolution


JoyCity's stock price is $0.91.

JoyCity share price decreased by 3.1% in the last 30 days, and by 29.2% in the last year.

JoyCity has an EPS (earnings per share) of $-0.09.

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EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$120M$64M5.3%-3.1%-41.9%-29.2%$-0.09

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JoyCity Valuation Multiples

JoyCity trades at 1.3x EV/Revenue multiple, and 293.6x EV/EBITDA.

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JoyCity Financial Valuation Multiples

As of June 4, 2026, JoyCity has market cap of $64M and EV of $120M.

JoyCity has a P/E ratio of (10.5x).

Last FY202320242025202620272028
EV/Revenue1.3x1.2x1.3x1.3x
EV/EBITDAn/m8.3x38.3xn/m
EV/EBIT30.3x7.1x15.6x30.3x
EV/Gross Profit1.3x1.2x1.3x1.3x
P/E(10.5x)17.5x(17.4x)(10.5x)
EV/FCF(82.9x)28.3xn/m(82.9x)

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified JoyCity Valuation Multiples

Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.

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JoyCity Margins & Growth Rates

In the most recent fiscal year, JoyCity reported gross margin of 100%, EBITDA margin of 0%, and net margin of (7%).

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JoyCity Margins

Last FY20242025202720282029
Gross Margin100%100%100%
EBITDA Margin0%3%0%
EBIT Margin4%8%4%
Net Margin(7%)(4%)(7%)
FCF Margin(2%)0%(2%)

JoyCity Growth Rates

23/2424/2526/2727/2828/29
Revenue Growth(5%)(2%)
Gross Profit Growth(5%)(2%)
EBITDA Growth(78%)(87%)
EBIT Growth(54%)(49%)
Net Profit Growth(201%)66%
FCF Growth(92%)(508%)

Data powered by FactSet, Inc. and Morningstar, Inc.

JoyCity Operational KPIs

Access forward-looking KPIs for JoyCity
Last FY202320242025202620272028
S&M Expenses to Revenue54%55%57%54%
G&A Expenses to Revenue2%2%2%2%
R&D Expenses to Revenue26%12%18%26%
Opex to Revenue96%83%92%96%

Data powered by FactSet, Inc. and Morningstar, Inc.

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JoyCity Competitors

JoyCity competitors include Envar Holding, Artifex Mundi, Com2uS, Gamesparcs, Atari, Trophy Games, Ghost Studio, MacroWell OMG Digital Entertainment, Gamehaus Holdings and Mgame.

Most JoyCity public comparables operate across Gaming - Console & PC and Gaming - Mobile.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Envar Holding5.7x4.6x34.7x-
Artifex Mundi2.3x2.3x7.4x7.3x
Com2uS2.9x-4.9x-
Gamesparcs1.3x-60.7x-
Atari3.4x-10.2x-
Trophy Games2.8x-11.1x-
Ghost Studio0.1x-0.7x-
MacroWell OMG Digital Entertainment(1.9x)-(4.3x)-

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JoyCity VC Funding History

Before going public, JoyCity raised $40M in total equity funding, across 1 round.


JoyCity Funding Rounds

DateStageRaised FromRaisedValuationRev. MultipleDeal Summary
Dec-20Strategic investmentTilting Point$40M-In December 2020, Tilting Point, a free-to-play mobile publisher, entered a funding partnership with South Korean publisher Joycity, committing $40 million to support user acquisition for the military strategy game Gunship Battle: Total Warfare. Joycity CEO SeongWon Cho praised Tilting Point's reputation for identifying games with extreme potential and expressed confidence that the partnership would help propel Gunship Battle to the top of app store charts in North America and beyond. Gunship Battle: Total Warfare, which launched in December 2018, had accumulated 100 million downloads and an estimated $35.7 million in revenue by the time of the partnership announcement, with monthly player spending growing consistently throughout 2020. The $40 million was designated specifically for user acquisition, leveraging Tilting Point's mobile game marketing expertise to grow the game's international and US audience. This partnership represented Tilting Point's continued strategy of collaborating with Korean developers; the company had previously partnered with studios including ANGames for AstroKings, Clegames for Reign of Empires, and CookApps for Toy Party.

Investments by JoyCity

JoyCity has invested in 1 company to date.

Latest investment by JoyCity was on January 17th 2023. JoyCity invested in Intella X in their $12M Seed round (EV/Revenue multiple available to Pro users).

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Latest Investments by JoyCity

Intella X
Description
Intella X is a blockchain-powered Web3 gaming platform. It delivers applications and developer tools alongside user support to foster community-driven, self-sustaining gaming ecosystems within the decentralized web space.
HQ CountrySingapore
HQ City
Singapore
Deal Date17 Jan 2023
RoundSeed
Raised$12M
InvestorsAnimoca Brands; Big Brain Holdings; CRIT Ventures; Global Coin Research; JoyCity; Magic Eden; Pearl Abyss Capital; Planetarium; POLYGON; WEMIX; XLGAMES
Valuation$80M
EV/Revenue
EV/EBITDA

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About JoyCity

When was JoyCity founded?JoyCity was founded in 1994.
Where is JoyCity headquartered?JoyCity is headquartered in South Korea.
Is JoyCity publicly listed?Yes, JoyCity is a public company listed on Korea Exchange.
What is the stock symbol of JoyCity?JoyCity trades under 067000 ticker.
When did JoyCity go public?JoyCity went public in 2008.
Who are competitors of JoyCity?JoyCity main competitors include Envar Holding, Artifex Mundi, Com2uS, Gamesparcs, Atari, Trophy Games, Ghost Studio, MacroWell OMG Digital Entertainment, Gamehaus Holdings, Mgame.
What is the current market cap of JoyCity?JoyCity's current market cap is $64M.
What is the current revenue of JoyCity?JoyCity's last fiscal year revenue is $93M.
What is the current EV/Revenue multiple of JoyCity?Current revenue multiple of JoyCity is 1.3x.
Is JoyCity profitable?No, JoyCity is not profitable.
How many companies JoyCity has acquired to date?JoyCity hasn't acquired any companies yet (or none have been disclosed publicly).
In how many companies JoyCity has invested to date?As of June 2026, JoyCity has invested in 1 company.
What was the last JoyCity investment?On 17th January 2023 JoyCity invested in Intella X, participating in a $12M Seed round at $80M valuation, alongside Animoca Brands, Big Brain Holdings, CRIT Ventures, Global Coin Research, Magic Eden, Pearl Abyss Capital, Planetarium, POLYGON, WEMIX, and XLGAMES.
In what companies JoyCity invested in?JoyCity invested in Intella X.

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