JoyCity Corp develops and markets gaming products. It has developed games like Pirates of Caribbean: Tides of war; Oceans and Empires; Game of Dice; and Warship Battle.
1994
n/a
LTM Revenue n/a
LTM EBITDA n/a
$130M
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JoyCity has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, JoyCity achieved revenue of $97.3M and an EBITDA of $3.2M.
JoyCity expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See JoyCity valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $102M | $97.3M | XXX | XXX | XXX |
Gross Profit | $112M | $102M | XXX | XXX | XXX |
Gross Margin | 109% | 105% | XXX | XXX | XXX |
EBITDA | $14.8M | $3.2M | XXX | XXX | XXX |
EBITDA Margin | 14% | 3% | XXX | XXX | XXX |
Net Profit | $2.2M | $3.8M | XXX | XXX | XXX |
Net Margin | 2% | 4% | XXX | XXX | XXX |
Net Debt | $63.0M | $49.8M | XXX | XXX | XXX |
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As of April 15, 2025, JoyCity's stock price is KRW 1559 (or $1).
JoyCity has current market cap of KRW 109B (or $74.3M), and EV of KRW 190B (or $130M).
See JoyCity trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$130M | $74.3M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, JoyCity has market cap of $74.3M and EV of $130M.
JoyCity's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate JoyCity's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for JoyCity and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $130M | XXX | XXX | XXX |
EV/Revenue | 1.3x | XXX | XXX | XXX |
EV/EBITDA | 40.3x | XXX | XXX | XXX |
P/E | -19.6x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | 355.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpJoyCity's NTM/LTM revenue growth is n/a
JoyCity's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, JoyCity's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate JoyCity's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for JoyCity and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -5% | XXX | XXX | XXX | XXX |
EBITDA Margin | 3% | XXX | XXX | XXX | XXX |
EBITDA Growth | -78% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 57% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 2% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 18% | XXX | XXX | XXX | XXX |
Opex to Revenue | 92% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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JoyCity acquired XXX companies to date.
Last acquisition by JoyCity was XXXXXXXX, XXXXX XXXXX XXXXXX . JoyCity acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was JoyCity founded? | JoyCity was founded in 1994. |
Where is JoyCity headquartered? | JoyCity is headquartered in South Korea. |
Is JoyCity publicy listed? | Yes, JoyCity is a public company listed on KRX. |
What is the stock symbol of JoyCity? | JoyCity trades under 067000 ticker. |
When did JoyCity go public? | JoyCity went public in 2008. |
Who are competitors of JoyCity? | Similar companies to JoyCity include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of JoyCity? | JoyCity's current market cap is $74.3M |
What is the current revenue growth of JoyCity? | JoyCity revenue growth between 2023 and 2024 was -5%. |
Is JoyCity profitable? | Yes, JoyCity is EBITDA-positive (as of the last 12 months). |
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