Hangzhou Electronic Soul Network Technology Co Ltd is an electronic gaming and multimedia company. It is the mainly engaged in the research and development and operation of online game products. The company's revenue is mainly derived from the end-game product Dream Three Kingdoms.
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Hangzhou Electronic Soul has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Hangzhou Electronic Soul achieved revenue of $93.3M and an EBITDA of $16.4M.
Hangzhou Electronic Soul expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Hangzhou Electronic Soul valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $93.3M | n/a | XXX | XXX | XXX |
Gross Profit | $114M | $89.2M | XXX | XXX | XXX |
Gross Margin | 122% | NaN% | XXX | XXX | XXX |
EBITDA | $16.4M | n/a | XXX | XXX | XXX |
EBITDA Margin | 18% | NaN% | XXX | XXX | XXX |
Net Profit | $46.7M | $27.7M | XXX | XXX | XXX |
Net Margin | 50% | NaN% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Hangzhou Electronic Soul's stock price is CNY 20 (or $3).
Hangzhou Electronic Soul has current market cap of CNY 4.8B (or $664M), and EV of CNY 3.3B (or $461M).
See Hangzhou Electronic Soul trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$461M | $664M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Hangzhou Electronic Soul has market cap of $664M and EV of $461M.
Hangzhou Electronic Soul's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Hangzhou Electronic Soul's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Hangzhou Electronic Soul and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $461M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | n/a | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpHangzhou Electronic Soul's NTM/LTM revenue growth is n/a
Hangzhou Electronic Soul's revenue per employee for the last fiscal year averaged n/a, while opex per employee averaged n/a for the same period.
Over next 12 months, Hangzhou Electronic Soul's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Hangzhou Electronic Soul's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Hangzhou Electronic Soul and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | n/a | XXX | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | n/a | XXX | XXX | XXX | XXX |
Opex per Employee | n/a | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 16% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 8% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 22% | XXX | XXX | XXX | XXX |
Opex to Revenue | 59% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Hangzhou Electronic Soul acquired XXX companies to date.
Last acquisition by Hangzhou Electronic Soul was XXXXXXXX, XXXXX XXXXX XXXXXX . Hangzhou Electronic Soul acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Hangzhou Electronic Soul founded? | Hangzhou Electronic Soul was founded in 2008. |
Where is Hangzhou Electronic Soul headquartered? | Hangzhou Electronic Soul is headquartered in China. |
Is Hangzhou Electronic Soul publicy listed? | Yes, Hangzhou Electronic Soul is a public company listed on SHG. |
What is the stock symbol of Hangzhou Electronic Soul? | Hangzhou Electronic Soul trades under 603258 ticker. |
When did Hangzhou Electronic Soul go public? | Hangzhou Electronic Soul went public in 2016. |
Who are competitors of Hangzhou Electronic Soul? | Similar companies to Hangzhou Electronic Soul include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Hangzhou Electronic Soul? | Hangzhou Electronic Soul's current market cap is $664M |
Is Hangzhou Electronic Soul profitable? | Yes, Hangzhou Electronic Soul is EBITDA-positive (as of the last 12 months). |
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