Forever Entertainment SA is an entertainment company that designs and manufactures computer game for different platforms. The company's games, such as Startioe, Not Dying Today, The Final Take, Zombillie, Teddy Floppy Ear, among others.
2010
17
Last FY Revenue $7.4M
Last FY EBITDA $2.2M
$27.2M
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In the most recent fiscal year, Forever Entertainment achieved revenue of $7.4M and an EBITDA of $2.2M.
Forever Entertainment expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Forever Entertainment valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $7.4M | XXX | XXX | XXX |
Gross Profit | XXX | $8.2M | XXX | XXX | XXX |
Gross Margin | XXX | 111% | XXX | XXX | XXX |
EBITDA | XXX | $2.2M | XXX | XXX | XXX |
EBITDA Margin | XXX | 30% | XXX | XXX | XXX |
EBIT | XXX | $2.0M | XXX | XXX | XXX |
EBIT Margin | XXX | 27% | XXX | XXX | XXX |
Net Profit | XXX | $1.8M | XXX | XXX | XXX |
Net Margin | XXX | 24% | XXX | XXX | XXX |
Net Debt | XXX | $0.3M | XXX | XXX | XXX |
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As of May 30, 2025, Forever Entertainment's stock price is PLN 4 (or $1).
Forever Entertainment has current market cap of PLN 101M (or $26.9M), and EV of PLN 103M (or $27.2M).
See Forever Entertainment trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$27.2M | $26.9M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Forever Entertainment has market cap of $26.9M and EV of $27.2M.
Forever Entertainment's trades at 3.7x EV/Revenue multiple, and 12.1x EV/EBITDA.
Equity research analysts estimate Forever Entertainment's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Forever Entertainment's P/E ratio is not available.
See valuation multiples for Forever Entertainment and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $26.9M | XXX | $26.9M | XXX | XXX | XXX |
EV (current) | $27.2M | XXX | $27.2M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 3.7x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 12.1x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | 13.7x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | 15.1x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 26.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialForever Entertainment's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.4M for the same period.
Forever Entertainment's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Forever Entertainment's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Forever Entertainment and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 30% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 84% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Forever Entertainment acquired XXX companies to date.
Last acquisition by Forever Entertainment was XXXXXXXX, XXXXX XXXXX XXXXXX . Forever Entertainment acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Forever Entertainment founded? | Forever Entertainment was founded in 2010. |
Where is Forever Entertainment headquartered? | Forever Entertainment is headquartered in Poland. |
How many employees does Forever Entertainment have? | As of today, Forever Entertainment has 17 employees. |
Is Forever Entertainment publicy listed? | Yes, Forever Entertainment is a public company listed on WAR. |
What is the stock symbol of Forever Entertainment? | Forever Entertainment trades under FOR ticker. |
When did Forever Entertainment go public? | Forever Entertainment went public in 2011. |
Who are competitors of Forever Entertainment? | Similar companies to Forever Entertainment include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Forever Entertainment? | Forever Entertainment's current market cap is $26.9M |
Is Forever Entertainment profitable? | Yes, Forever Entertainment is EBITDA-positive (as of the last 12 months). |
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