Extreme Co Ltd is engaged in the design and development of game and digital contents. The company's clients vary from financial companies, government offices, communication enterprises and to mobile game publishers. It provides personal computer online, smart phone and other game services, which include game services, license service and collaboration development service.
2005
412
LTM Revenue n/a
LTM EBITDA n/a
$19.5M
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Extreme Co has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Extreme Co achieved revenue of $67.9M and an EBITDA of $10.3M.
Extreme Co expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Extreme Co valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $58.6M | $67.9M | XXX | XXX | XXX |
Gross Profit | $12.5M | $16.6M | XXX | XXX | XXX |
Gross Margin | 21% | 25% | XXX | XXX | XXX |
EBITDA | $8.4M | $10.3M | XXX | XXX | XXX |
EBITDA Margin | 14% | 15% | XXX | XXX | XXX |
Net Profit | $3.0M | $5.4M | XXX | XXX | XXX |
Net Margin | 5% | 8% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Extreme Co's stock price is JPY 1131 (or $8).
Extreme Co has current market cap of JPY 6.1B (or $40.2M), and EV of JPY 2.9B (or $19.5M).
See Extreme Co trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$19.5M | $40.2M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, Extreme Co has market cap of $40.2M and EV of $19.5M.
Extreme Co's trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Extreme Co's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Extreme Co and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $19.5M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | n/a | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpExtreme Co's NTM/LTM revenue growth is n/a
Extreme Co's revenue per employee for the last fiscal year averaged $0.2M, while opex per employee averaged $29K for the same period.
Over next 12 months, Extreme Co's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Extreme Co's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Extreme Co and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 16% | XXX | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | XXX | XXX | XXX |
EBITDA Growth | 23% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.2M | XXX | XXX | XXX | XXX |
Opex per Employee | $29K | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 18% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Extreme Co acquired XXX companies to date.
Last acquisition by Extreme Co was XXXXXXXX, XXXXX XXXXX XXXXXX . Extreme Co acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Extreme Co founded? | Extreme Co was founded in 2005. |
Where is Extreme Co headquartered? | Extreme Co is headquartered in Japan. |
How many employees does Extreme Co have? | As of today, Extreme Co has 412 employees. |
Is Extreme Co publicy listed? | Yes, Extreme Co is a public company listed on TKS. |
What is the stock symbol of Extreme Co? | Extreme Co trades under 6033 ticker. |
When did Extreme Co go public? | Extreme Co went public in 2014. |
Who are competitors of Extreme Co? | Similar companies to Extreme Co include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Extreme Co? | Extreme Co's current market cap is $40.2M |
What is the current revenue growth of Extreme Co? | Extreme Co revenue growth between 2023 and 2024 was 16%. |
Is Extreme Co profitable? | Yes, Extreme Co is EBITDA-positive (as of the last 12 months). |
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