Carbon Studio SA is engaged in game development and applications dedicated for VR technology. The company's developed games include The Wizards - Dark Times, The Wizards - Quest Edition, The Wizards - Trails of Meliora, The Wizards - Enhanced Edition, Akice VR and Dreamo.
2015
n/a
Last FY Revenue $1.0M
Last FY EBITDA $0.8M
$4.1M
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In the most recent fiscal year, Carbon Studio achieved revenue of $1.0M and an EBITDA of $0.8M.
Carbon Studio expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Carbon Studio valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $1.0M | XXX | XXX | XXX |
Gross Profit | XXX | $1.0M | XXX | XXX | XXX |
Gross Margin | XXX | 98% | XXX | XXX | XXX |
EBITDA | XXX | $0.8M | XXX | XXX | XXX |
EBITDA Margin | XXX | 75% | XXX | XXX | XXX |
EBIT | XXX | -$0.5M | XXX | XXX | XXX |
EBIT Margin | XXX | -53% | XXX | XXX | XXX |
Net Profit | XXX | -$0.6M | XXX | XXX | XXX |
Net Margin | XXX | -57% | XXX | XXX | XXX |
Net Debt | XXX | $0.6M | XXX | XXX | XXX |
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As of May 30, 2025, Carbon Studio's stock price is PLN 7 (or $2).
Carbon Studio has current market cap of PLN 13.3M (or $3.5M), and EV of PLN 15.4M (or $4.1M).
See Carbon Studio trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$4.1M | $3.5M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Carbon Studio has market cap of $3.5M and EV of $4.1M.
Carbon Studio's trades at 4.0x EV/Revenue multiple, and 5.3x EV/EBITDA.
Equity research analysts estimate Carbon Studio's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Carbon Studio's P/E ratio is not available.
See valuation multiples for Carbon Studio and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $3.5M | XXX | $3.5M | XXX | XXX | XXX |
EV (current) | $4.1M | XXX | $4.1M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 4.0x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | 5.3x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -7.5x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -6.0x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -30.3x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialCarbon Studio's revenue per employee in the last FY averaged n/a, while opex per employee averaged n/a for the same period.
Carbon Studio's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Carbon Studio's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Carbon Studio and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 75% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | n/a | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 151% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Carbon Studio acquired XXX companies to date.
Last acquisition by Carbon Studio was XXXXXXXX, XXXXX XXXXX XXXXXX . Carbon Studio acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Carbon Studio founded? | Carbon Studio was founded in 2015. |
Where is Carbon Studio headquartered? | Carbon Studio is headquartered in Poland. |
Is Carbon Studio publicy listed? | Yes, Carbon Studio is a public company listed on WAR. |
What is the stock symbol of Carbon Studio? | Carbon Studio trades under CRB ticker. |
When did Carbon Studio go public? | Carbon Studio went public in 2019. |
Who are competitors of Carbon Studio? | Similar companies to Carbon Studio include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Carbon Studio? | Carbon Studio's current market cap is $3.5M |
Is Carbon Studio profitable? | Yes, Carbon Studio is EBITDA-positive (as of the last 12 months). |
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