Shenzhen Bingchuan Network Co Ltd engages in the development and operation of integrated network online games. Its business activities include the development and sales of computer software and hardware; and provision of computer programming services. The company's products mainly are a personal computer (PC) online games, mobile games.
2008
1.7K+
Last FY Revenue $387M
Last FY EBITDA -$27.0M
$583M
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In the most recent fiscal year, Bingchuan Network achieved revenue of $387M and an EBITDA of -$27.0M.
Bingchuan Network expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Bingchuan Network valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $387M | XXX | XXX | XXX |
Gross Profit | XXX | $361M | XXX | XXX | XXX |
Gross Margin | XXX | 93% | XXX | XXX | XXX |
EBITDA | XXX | -$27.0M | XXX | XXX | XXX |
EBITDA Margin | XXX | -7% | XXX | XXX | XXX |
EBIT | XXX | -$37.3M | XXX | XXX | XXX |
EBIT Margin | XXX | -10% | XXX | XXX | XXX |
Net Profit | XXX | -$34.3M | XXX | XXX | XXX |
Net Margin | XXX | -9% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Bingchuan Network's stock price is CNY 26 (or $4).
Bingchuan Network has current market cap of CNY 6.0B (or $834M), and EV of CNY 4.2B (or $583M).
See Bingchuan Network trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$583M | $834M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Bingchuan Network has market cap of $834M and EV of $583M.
Bingchuan Network's trades at 1.5x EV/Revenue multiple, and -21.6x EV/EBITDA.
Equity research analysts estimate Bingchuan Network's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Bingchuan Network's P/E ratio is not available.
See valuation multiples for Bingchuan Network and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $834M | XXX | $834M | XXX | XXX | XXX |
EV (current) | $583M | XXX | $583M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 1.5x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -21.6x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -15.6x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -24.3x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -23.6x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialBingchuan Network's revenue per employee in the last FY averaged $0.2M, while opex per employee averaged $0.2M for the same period.
Bingchuan Network's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Bingchuan Network's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Bingchuan Network and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -7% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 77% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | 16% | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 103% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Bingchuan Network acquired XXX companies to date.
Last acquisition by Bingchuan Network was XXXXXXXX, XXXXX XXXXX XXXXXX . Bingchuan Network acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Bingchuan Network founded? | Bingchuan Network was founded in 2008. |
Where is Bingchuan Network headquartered? | Bingchuan Network is headquartered in China. |
How many employees does Bingchuan Network have? | As of today, Bingchuan Network has 1.7K+ employees. |
Is Bingchuan Network publicy listed? | Yes, Bingchuan Network is a public company listed on SHE. |
What is the stock symbol of Bingchuan Network? | Bingchuan Network trades under 300533 ticker. |
When did Bingchuan Network go public? | Bingchuan Network went public in 2016. |
Who are competitors of Bingchuan Network? | Similar companies to Bingchuan Network include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Bingchuan Network? | Bingchuan Network's current market cap is $834M |
Is Bingchuan Network profitable? | Yes, Bingchuan Network is EBITDA-positive (as of the last 12 months). |
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