Beyond Frames Entertainment AB is a Sweden-based company operating in the computer game industry. The company is mainly engaged in the development of digital games and entertainment through several independent studios focusing on Virtual and Augmented Reality. Games offered by the company include Wands (Cortopia Studios), Xion (Zenz VR), X-Fire (Zenz VR), and HordeZ (Zenz VR).
2014
42
LTM Revenue $18.0M
LTM EBITDA $1.9M
$18.1M
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Beyond Frames has a last 12-month revenue of $18.0M and a last 12-month EBITDA of $1.9M.
In the most recent fiscal year, Beyond Frames achieved revenue of $17.5M and an EBITDA of $1.2M.
Beyond Frames expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Beyond Frames valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $13.6M | $17.5M | XXX | XXX | XXX |
Gross Profit | $3.2M | $5.2M | XXX | XXX | XXX |
Gross Margin | 23% | 30% | XXX | XXX | XXX |
EBITDA | $1.1M | $1.2M | XXX | XXX | XXX |
EBITDA Margin | 8% | 7% | XXX | XXX | XXX |
Net Profit | -$2.2M | -$0.8M | XXX | XXX | XXX |
Net Margin | -16% | -4% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Beyond Frames's stock price is SEK 10 (or $1).
Beyond Frames has current market cap of SEK 189M (or $18.8M), and EV of SEK 182M (or $18.1M).
See Beyond Frames trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$18.1M | $18.8M | XXX | XXX | XXX | XXX | $-0.07 |
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Sign UpAs of April 15, 2025, Beyond Frames has market cap of $18.8M and EV of $18.1M.
Beyond Frames's trades at 1.0x LTM EV/Revenue multiple, and 9.5x LTM EBITDA.
Analysts estimate Beyond Frames's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Beyond Frames and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $18.1M | XXX | XXX | XXX |
EV/Revenue | 1.0x | XXX | XXX | XXX |
EV/EBITDA | 14.4x | XXX | XXX | XXX |
P/E | -9.8x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -11.9x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpBeyond Frames's NTM/LTM revenue growth is 14%
Beyond Frames's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.2M for the same period.
Over next 12 months, Beyond Frames's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Beyond Frames's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Beyond Frames and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 28% | XXX | XXX | XXX | XXX |
EBITDA Margin | 7% | XXX | XXX | XXX | XXX |
EBITDA Growth | 17% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 21% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 44% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Beyond Frames acquired XXX companies to date.
Last acquisition by Beyond Frames was XXXXXXXX, XXXXX XXXXX XXXXXX . Beyond Frames acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Beyond Frames founded? | Beyond Frames was founded in 2014. |
Where is Beyond Frames headquartered? | Beyond Frames is headquartered in Sweden. |
How many employees does Beyond Frames have? | As of today, Beyond Frames has 42 employees. |
Is Beyond Frames publicy listed? | Yes, Beyond Frames is a public company listed on SAT. |
What is the stock symbol of Beyond Frames? | Beyond Frames trades under BEYOND ticker. |
When did Beyond Frames go public? | Beyond Frames went public in 2018. |
Who are competitors of Beyond Frames? | Similar companies to Beyond Frames include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Beyond Frames? | Beyond Frames's current market cap is $18.8M |
What is the current revenue of Beyond Frames? | Beyond Frames's last 12-month revenue is $18.0M. |
What is the current EBITDA of Beyond Frames? | Beyond Frames's last 12-month EBITDA is $1.9M. |
What is the current EV/Revenue multiple of Beyond Frames? | Current revenue multiple of Beyond Frames is 1.0x. |
What is the current EV/EBITDA multiple of Beyond Frames? | Current EBITDA multiple of Beyond Frames is 9.5x. |
What is the current revenue growth of Beyond Frames? | Beyond Frames revenue growth between 2023 and 2024 was 28%. |
Is Beyond Frames profitable? | Yes, Beyond Frames is EBITDA-positive (as of the last 12 months). |
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