Beyond Frames Entertainment AB is a Sweden-based company operating in the computer game industry. The company is mainly engaged in the development of digital games and entertainment through several independent studios focusing on Virtual and Augmented Reality. Games offered by the company include Wands (Cortopia Studios), Xion (Zenz VR), X-Fire (Zenz VR), and HordeZ (Zenz VR).
2014
42
LTM Revenue $18.7M
LTM EBITDA $2.2M
$23.9M
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Beyond Frames has a last 12-month revenue (LTM) of $18.7M and a last 12-month EBITDA of $2.2M.
In the most recent fiscal year, Beyond Frames achieved revenue of $18.1M and an EBITDA of $0.3M.
Beyond Frames expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Beyond Frames valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $18.7M | XXX | $18.1M | XXX | XXX | XXX |
Gross Profit | $4.0M | XXX | $6.0M | XXX | XXX | XXX |
Gross Margin | 21% | XXX | 33% | XXX | XXX | XXX |
EBITDA | $2.2M | XXX | $0.3M | XXX | XXX | XXX |
EBITDA Margin | 12% | XXX | 2% | XXX | XXX | XXX |
EBIT | -$1.1M | XXX | -$0.7M | XXX | XXX | XXX |
EBIT Margin | -6% | XXX | -4% | XXX | XXX | XXX |
Net Profit | -$1.1M | XXX | -$2.0M | XXX | XXX | XXX |
Net Margin | -6% | XXX | -11% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Beyond Frames's stock price is SEK 13 (or $1).
Beyond Frames has current market cap of SEK 247M (or $25.4M), and EV of SEK 232M (or $23.9M).
See Beyond Frames trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$23.9M | $25.4M | XXX | XXX | XXX | XXX | $-0.07 |
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Start Free TrialAs of May 30, 2025, Beyond Frames has market cap of $25.4M and EV of $23.9M.
Beyond Frames's trades at 1.3x EV/Revenue multiple, and 69.0x EV/EBITDA.
Equity research analysts estimate Beyond Frames's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Beyond Frames has a P/E ratio of -23.0x.
See valuation multiples for Beyond Frames and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $25.4M | XXX | $25.4M | XXX | XXX | XXX |
EV (current) | $23.9M | XXX | $23.9M | XXX | XXX | XXX |
EV/Revenue | 1.3x | XXX | 1.3x | XXX | XXX | XXX |
EV/EBITDA | 11.1x | XXX | 69.0x | XXX | XXX | XXX |
EV/EBIT | -22.5x | XXX | -36.3x | XXX | XXX | XXX |
EV/Gross Profit | 6.0x | XXX | n/a | XXX | XXX | XXX |
P/E | -23.0x | XXX | -12.8x | XXX | XXX | XXX |
EV/FCF | -28.4x | XXX | -15.2x | XXX | XXX | XXX |
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Start Free TrialBeyond Frames's last 12 month revenue growth is 11%
Beyond Frames's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.2M for the same period.
Beyond Frames's rule of 40 is 19% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Beyond Frames's rule of X is 39% (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Beyond Frames and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | 11% | XXX | 12% | XXX | XXX | XXX |
EBITDA Margin | 12% | XXX | 2% | XXX | XXX | XXX |
EBITDA Growth | 96% | XXX | 77% | XXX | XXX | XXX |
Rule of 40 | 19% | XXX | 13% | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | 39% | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 37% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
Remedy Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
Boyaa Interactive | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Beyond Frames acquired XXX companies to date.
Last acquisition by Beyond Frames was XXXXXXXX, XXXXX XXXXX XXXXXX . Beyond Frames acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Beyond Frames founded? | Beyond Frames was founded in 2014. |
Where is Beyond Frames headquartered? | Beyond Frames is headquartered in Sweden. |
How many employees does Beyond Frames have? | As of today, Beyond Frames has 42 employees. |
Is Beyond Frames publicy listed? | Yes, Beyond Frames is a public company listed on SAT. |
What is the stock symbol of Beyond Frames? | Beyond Frames trades under BEYOND ticker. |
When did Beyond Frames go public? | Beyond Frames went public in 2018. |
Who are competitors of Beyond Frames? | Similar companies to Beyond Frames include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment. |
What is the current market cap of Beyond Frames? | Beyond Frames's current market cap is $25.4M |
What is the current revenue of Beyond Frames? | Beyond Frames's last 12 months revenue is $18.7M. |
What is the current revenue growth of Beyond Frames? | Beyond Frames revenue growth (NTM/LTM) is 11%. |
What is the current EV/Revenue multiple of Beyond Frames? | Current revenue multiple of Beyond Frames is 1.3x. |
Is Beyond Frames profitable? | Yes, Beyond Frames is EBITDA-positive (as of the last 12 months). |
What is the current EBITDA of Beyond Frames? | Beyond Frames's last 12 months EBITDA is $2.2M. |
What is Beyond Frames's EBITDA margin? | Beyond Frames's last 12 months EBITDA margin is 12%. |
What is the current EV/EBITDA multiple of Beyond Frames? | Current EBITDA multiple of Beyond Frames is 11.1x. |
What is the current FCF of Beyond Frames? | Beyond Frames's last 12 months FCF is -$0.8M. |
What is Beyond Frames's FCF margin? | Beyond Frames's last 12 months FCF margin is -5%. |
What is the current EV/FCF multiple of Beyond Frames? | Current FCF multiple of Beyond Frames is -28.4x. |
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