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- Beyond Frames
Beyond Frames Valuation Multiples
Discover revenue and EBITDA valuation multiples for Beyond Frames and similar public comparables like Frozen Way, Vivid Games, Sonka, Kinda Brave Entertainment and more.
Beyond Frames Overview
About Beyond Frames
Beyond Frames Entertainment AB is a video game company. It brings together skilled game developers with a common vision: crafting engaging, high-quality gaming experience for PC, console, XR including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies. The company owns, fully or in part, three XR studios: Cortopia, Moon Mode, and Odd Raven.
Founded
2014
HQ

Employees
42
Website
Financials (LTM)
EV
$11M
Beyond Frames Financials
Beyond Frames reported last 12-month revenue of $16M and EBITDA of $3M.
In the same LTM period, Beyond Frames generated $5M in gross profit, $3M in EBITDA, and had net loss of ($811K).
Revenue (LTM)
Beyond Frames P&L
In the most recent fiscal year, Beyond Frames reported revenue of $14M and EBITDA of $2M.
Beyond Frames expects next 12-month revenue of XXX and NTM EBITDA of XXX
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue | $16M | XXX | $14M | XXX | XXX | XXX |
| Gross Profit | $5M | XXX | $7M | XXX | XXX | XXX |
| Gross Margin | 30% | XXX | 50% | XXX | XXX | XXX |
| EBITDA | $3M | XXX | $2M | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | 14% | XXX | XXX | XXX |
| EBIT Margin | (2%) | XXX | (5%) | XXX | XXX | XXX |
| Net Profit | ($811K) | XXX | ($1M) | XXX | XXX | XXX |
| Net Margin | (5%) | XXX | (8%) | XXX | XXX | XXX |
Financial data powered by Morningstar, Inc.
Beyond Frames Stock Performance
Beyond Frames has current market cap of $11M, and enterprise value of $11M.
Market Cap Evolution
Beyond Frames' stock price is $0.60.
| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $11M | $11M | 0.3% | XXX | XXX | XXX | $-0.06 |
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Start Free TrialBeyond Frames Valuation Multiples
Beyond Frames trades at 0.7x EV/Revenue multiple, and 4.0x EV/EBITDA.
EV / Revenue (LTM)
Beyond Frames Financial Valuation Multiples
As of April 19, 2026, Beyond Frames has market cap of $11M and EV of $11M.
Equity research analysts estimate Beyond Frames' 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Beyond Frames has a P/E ratio of (13.8x).
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Market cap (current) | $11M | XXX | $11M | XXX | XXX | XXX |
| EV (current) | $11M | XXX | $11M | XXX | XXX | XXX |
| EV/Revenue | 0.7x | XXX | 0.7x | XXX | XXX | XXX |
| EV/EBITDA | 4.0x | XXX | 5.4x | XXX | XXX | XXX |
| EV/EBIT | (38.7x) | XXX | (14.3x) | XXX | XXX | XXX |
| EV/Gross Profit | 2.2x | XXX | 1.5x | XXX | XXX | XXX |
| P/E | (13.8x) | XXX | (10.2x) | XXX | XXX | XXX |
| EV/FCF | (11.6x) | XXX | (8.0x) | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Verified Beyond Frames Valuation Multiples
Access all public comps and forward-looking valuation multiples like EV/Revenue in 2027, based on consensus analyst estimates. Powered by FactSet and Morningstar.


Beyond Frames Margins & Growth Rates
Beyond Frames' revenue in the last 12 month grew by 29%.
Beyond Frames' revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.2M for the same period.
Beyond Frames' rule of 40 is 54% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Beyond Frames' rule of X is 101% (created by Bessemer, rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
Beyond Frames Operational Valuation Multiples
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue Growth | 29% | XXX | 30% | XXX | XXX | XXX |
| EBITDA Margin | 17% | XXX | 14% | XXX | XXX | XXX |
| EBITDA Growth | 84% | XXX | 120% | XXX | XXX | XXX |
| Rule of 40 | — | XXX | 54% | XXX | XXX | XXX |
| Bessemer Rule of X | — | XXX | 101% | XXX | XXX | XXX |
| Revenue per Employee | — | XXX | $0.3M | XXX | XXX | XXX |
| Opex per Employee | — | XXX | $0.2M | XXX | XXX | XXX |
| Opex to Revenue | — | XXX | 56% | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc. and Morningstar, Inc.
Beyond Frames Public Comps
See public comps and valuation multiples for other Gaming - Console & PC and VR & AR comps.
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| LTM | 2026E | 2027E | LTM | 2026E | 2027E | |
| Beyond Frames | XXX | XXX | XXX | XXX | XXX | XXX |
| Frozen Way | XXX | XXX | XXX | XXX | XXX | XXX |
| Vivid Games | XXX | XXX | XXX | XXX | XXX | XXX |
| Sonka | XXX | XXX | XXX | XXX | XXX | XXX |
| Kinda Brave Entertainment | XXX | XXX | XXX | XXX | XXX | XXX |
| Tech Robotics | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Beyond Frames M&A Activity
Beyond Frames acquired XXX companies to date.
Last acquisition by Beyond Frames was on XXXXXXXX, XXXXX. Beyond Frames acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Acquisitions by Beyond Frames
| Acquired Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialBeyond Frames Investment Activity
Beyond Frames invested in XXX companies to date.
Beyond Frames made its latest investment on XXXXXXXX, XXXXX. Beyond Frames invested in XXXXXXXX for XXX (EV/Revenue multiple of XXX).
Latest Investments by Beyond Frames
| Company | Valuation | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialAbout Beyond Frames
| When was Beyond Frames founded? | Beyond Frames was founded in 2014. |
| Where is Beyond Frames headquartered? | Beyond Frames is headquartered in Sweden. |
| How many employees does Beyond Frames have? | As of today, Beyond Frames has over 42 employees. |
| Is Beyond Frames publicly listed? | Yes, Beyond Frames is a public company listed on Nasdaq Stockholm. |
| What is the stock symbol of Beyond Frames? | Beyond Frames trades under BEYOND ticker. |
| When did Beyond Frames go public? | Beyond Frames went public in 2018. |
| Who are competitors of Beyond Frames? | Beyond Frames main competitors are Frozen Way, Vivid Games, Sonka, Kinda Brave Entertainment. |
| What is the current market cap of Beyond Frames? | Beyond Frames' current market cap is $11M. |
| What is the current revenue of Beyond Frames? | Beyond Frames' last 12 months revenue is $16M. |
| What is the current revenue growth of Beyond Frames? | Beyond Frames revenue growth (NTM/LTM) is 29%. |
| What is the current EV/Revenue multiple of Beyond Frames? | Current revenue multiple of Beyond Frames is 0.7x. |
| Is Beyond Frames profitable? | Yes, Beyond Frames is EBITDA-positive (as of the last 12 months). |
| What is the current EBITDA of Beyond Frames? | Beyond Frames' last 12 months EBITDA is $3M. |
| What is Beyond Frames' EBITDA margin? | Beyond Frames' last 12 months EBITDA margin is 17%. |
| What is the current EV/EBITDA multiple of Beyond Frames? | Current EBITDA multiple of Beyond Frames is 4.0x. |
| What is the current FCF of Beyond Frames? | Beyond Frames' last 12 months FCF is ($912K). |
| What is Beyond Frames' FCF margin? | Beyond Frames' last 12 months FCF margin is (6%). |
| What is the current EV/FCF multiple of Beyond Frames? | Current FCF multiple of Beyond Frames is (11.6x). |
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