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Beyond Frames Valuation Multiples

Discover revenue and EBITDA valuation multiples for Beyond Frames and similar public comparables like PlaySide Studios, Remedy Entertainment, and Boyaa Interactive.

Beyond Frames Overview

About Beyond Frames

Beyond Frames Entertainment AB is a Sweden-based company operating in the computer game industry. The company is mainly engaged in the development of digital games and entertainment through several independent studios focusing on Virtual and Augmented Reality. Games offered by the company include Wands (Cortopia Studios), Xion (Zenz VR), X-Fire (Zenz VR), and HordeZ (Zenz VR).


Founded

2014

HQ

Sweden
Employees

42

Financials

LTM Revenue $18.0M

LTM EBITDA $1.9M

EV

$18.1M

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Beyond Frames Financials

Beyond Frames has a last 12-month revenue of $18.0M and a last 12-month EBITDA of $1.9M.

In the most recent fiscal year, Beyond Frames achieved revenue of $17.5M and an EBITDA of $1.2M.

Beyond Frames expects next 12-month revenue of  XXX    and NTM EBITDA of  XXX

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Beyond Frames P&L

FY 2023 FY 2024 FY 2025 LTM NTM
Revenue $13.6M $17.5M XXX XXX XXX
Gross Profit $3.2M $5.2M XXX XXX XXX
Gross Margin 23% 30% XXX XXX XXX
EBITDA $1.1M $1.2M XXX XXX XXX
EBITDA Margin 8% 7% XXX XXX XXX
Net Profit -$2.2M -$0.8M XXX XXX XXX
Net Margin -16% -4% XXX XXX XXX
Net Debt n/a n/a XXX XXX XXX

Financial data powered by Morningstar, Inc.

Beyond Frames Stock Performance

As of April 15, 2025, Beyond Frames's stock price is SEK 10 (or $1).

Beyond Frames has current market cap of SEK 189M (or $18.8M), and EV of SEK 182M (or $18.1M).

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Beyond Frames Stock Data

EV Market Cap Price 1D Price 1M Price 3M Price 12M EPS
$18.1M $18.8M XXX XXX XXX XXX $-0.07

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Beyond Frames Valuation Multiples

As of April 15, 2025, Beyond Frames has market cap of $18.8M and EV of $18.1M.

Beyond Frames's trades at 1.0x LTM EV/Revenue multiple, and 9.5x LTM EBITDA.

Analysts estimate Beyond Frames's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Beyond Frames Financial Valuation Multiples

FY 2024 FY 2025E FY 2026E FY 2027E
EV $18.1M XXX XXX XXX
EV/Revenue 1.0x XXX XXX XXX
EV/EBITDA 14.4x XXX XXX XXX
P/E -9.8x XXX XXX XXX
P/E/Growth n/a XXX XXX XXX
EV/FCF -11.9x XXX XXX XXX

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Beyond Frames Valuation Multiples

Beyond Frames's NTM/LTM revenue growth is 14%

Beyond Frames's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.2M for the same period.

Over next 12 months, Beyond Frames's ratio of sales and marketing spend to revenue is estimated to be  XXX , while its R&D spend to revenue to be  XXX .

Analysts estimate Beyond Frames's 2025E EV/Revenue multiple at  XXX and 2025E EV/EBITDA multiple at  XXX

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Beyond Frames Operational Valuation Multiples

FY 2024 NTM FY 2025E FY 2026E FY 2027E
Revenue Growth 28% XXX XXX XXX XXX
EBITDA Margin 7% XXX XXX XXX XXX
EBITDA Growth 17% XXX XXX XXX XXX
Rule of 40 (SaaS-only) 21% XXX XXX XXX XXX
Revenue per Employee $0.4M XXX XXX XXX XXX
Opex per Employee $0.2M XXX XXX XXX XXX
S&M Expenses to Revenue n/a XXX XXX XXX XXX
G&A Expenses to Revenue n/a XXX XXX XXX XXX
R&D Expenses to Revenue n/a XXX XXX XXX XXX
Opex to Revenue 44% XXX XXX XXX XXX

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Beyond Frames Public Comps

See public comps and valuation multiples for Gaming - Console & PC and VR & AR comps
EV/Revenue EV/EBITDA
2025E 2026E 2027E 2025E 2026E 2027E
Azerion Group XXX XXX XXX XXX XXX XXX
PlaySide Studios XXX XXX XXX XXX XXX XXX
Trophy Games XXX XXX XXX XXX XXX XXX
Remedy Entertainment XXX XXX XXX XXX XXX XXX
Boyaa Interactive XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX
XXXXXXXX XXX XXX XXX XXX XXX XXX

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Beyond Frames M&A and Investment Activity

Beyond Frames acquired  XXX companies to date.

Last acquisition by Beyond Frames was  XXXXXXXX, XXXXX XXXXX XXXXXX . Beyond Frames acquired  XXXXXXXX for  XXX (EV/Revenue multiple of  XXX ).

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Latest Acquisitions by Beyond Frames

Acquired Company EV EV/Revenue EV/EBITDA
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX
XXXXXXXXX XXX XXX XXX

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About Beyond Frames

When was Beyond Frames founded? Beyond Frames was founded in 2014.
Where is Beyond Frames headquartered? Beyond Frames is headquartered in Sweden.
How many employees does Beyond Frames have? As of today, Beyond Frames has 42 employees.
Is Beyond Frames publicy listed? Yes, Beyond Frames is a public company listed on SAT.
What is the stock symbol of Beyond Frames? Beyond Frames trades under BEYOND ticker.
When did Beyond Frames go public? Beyond Frames went public in 2018.
Who are competitors of Beyond Frames? Similar companies to Beyond Frames include e.g. Azerion Group, PlaySide Studios, Trophy Games, Remedy Entertainment.
What is the current market cap of Beyond Frames? Beyond Frames's current market cap is $18.8M
What is the current revenue of Beyond Frames? Beyond Frames's last 12-month revenue is $18.0M.
What is the current EBITDA of Beyond Frames? Beyond Frames's last 12-month EBITDA is $1.9M.
What is the current EV/Revenue multiple of Beyond Frames? Current revenue multiple of Beyond Frames is 1.0x.
What is the current EV/EBITDA multiple of Beyond Frames? Current EBITDA multiple of Beyond Frames is 9.5x.
What is the current revenue growth of Beyond Frames? Beyond Frames revenue growth between 2023 and 2024 was 28%.
Is Beyond Frames profitable? Yes, Beyond Frames is EBITDA-positive (as of the last 12 months).

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