Aiming Inc engages in the online game business. It develops and operates social games primarily intended for smartphones; and the applications are distributed through different platforms. It also provides game licenses held by the Group to other distributors. The company's products include Browser Three Kingdoms, Sengoku IXA and Hero Quest for smartphones and PCs.
2011
848
LTM Revenue $114M
LTM EBITDA n/a
$59.4M
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Aiming has a last 12-month revenue of $114M and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Aiming achieved revenue of $114M and an EBITDA of -$0.1M.
Aiming expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Aiming valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $121M | $114M | XXX | XXX | XXX |
Gross Profit | $49.9M | $67.1M | XXX | XXX | XXX |
Gross Margin | 41% | 59% | XXX | XXX | XXX |
EBITDA | -$7.1M | -$0.1M | XXX | XXX | XXX |
EBITDA Margin | -6% | 0% | XXX | XXX | XXX |
Net Profit | $4.0M | -$14.8M | XXX | XXX | XXX |
Net Margin | 3% | -13% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, Aiming's stock price is JPY 253 (or $2).
Aiming has current market cap of JPY 11.8B (or $78.5M), and EV of JPY 8.9B (or $59.4M).
See Aiming trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$59.4M | $78.5M | XXX | XXX | XXX | XXX | $-0.05 |
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Sign UpAs of April 15, 2025, Aiming has market cap of $78.5M and EV of $59.4M.
Aiming's trades at 0.5x LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate Aiming's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for Aiming and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $59.4M | XXX | XXX | XXX |
EV/Revenue | 0.5x | XXX | XXX | XXX |
EV/EBITDA | -527.8x | XXX | XXX | XXX |
P/E | -34.6x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -6.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpAiming's NTM/LTM revenue growth is -100%
Aiming's revenue per employee for the last fiscal year averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, Aiming's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate Aiming's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for Aiming and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -6% | XXX | XXX | XXX | XXX |
EBITDA Margin | 0% | XXX | XXX | XXX | XXX |
EBITDA Growth | -98% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.1M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | n/a | XXX | XXX | XXX | XXX |
Opex to Revenue | 59% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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Aiming acquired XXX companies to date.
Last acquisition by Aiming was XXXXXXXX, XXXXX XXXXX XXXXXX . Aiming acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was Aiming founded? | Aiming was founded in 2011. |
Where is Aiming headquartered? | Aiming is headquartered in Japan. |
How many employees does Aiming have? | As of today, Aiming has 848 employees. |
Is Aiming publicy listed? | Yes, Aiming is a public company listed on TKS. |
What is the stock symbol of Aiming? | Aiming trades under 3911 ticker. |
When did Aiming go public? | Aiming went public in 2015. |
Who are competitors of Aiming? | Similar companies to Aiming include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Aiming? | Aiming's current market cap is $78.5M |
What is the current revenue of Aiming? | Aiming's last 12-month revenue is $114M. |
What is the current EV/Revenue multiple of Aiming? | Current revenue multiple of Aiming is 0.5x. |
What is the current revenue growth of Aiming? | Aiming revenue growth between 2023 and 2024 was -6%. |
Is Aiming profitable? | Yes, Aiming is EBITDA-positive (as of the last 12 months). |
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