Aiming Inc engages in the online game business. It develops and operates social games primarily intended for smartphones; and the applications are distributed through different platforms. It also provides game licenses held by the Group to other distributors. The company's products include Browser Three Kingdoms, Sengoku IXA and Hero Quest for smartphones and PCs.
2011
848
LTM Revenue $117M
Last FY EBITDA -$0.1M
$64.9M
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Aiming has a last 12-month revenue (LTM) of $117M and a last 12-month EBITDA of n/a.
In the most recent fiscal year, Aiming achieved revenue of $117M and an EBITDA of -$0.1M.
Aiming expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Aiming valuation multiples based on analyst estimatesLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue | $117M | XXX | $117M | XXX | XXX | XXX |
Gross Profit | $117M | XXX | $65.0M | XXX | XXX | XXX |
Gross Margin | 100% | XXX | 55% | XXX | XXX | XXX |
EBITDA | n/a | XXX | -$0.1M | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 0% | XXX | XXX | XXX |
EBIT | -$3.8M | XXX | -$3.8M | XXX | XXX | XXX |
EBIT Margin | -3% | XXX | -3% | XXX | XXX | XXX |
Net Profit | -$2.3M | XXX | -$2.3M | XXX | XXX | XXX |
Net Margin | -2% | XXX | -2% | XXX | XXX | XXX |
Net Debt | XXX | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Aiming's stock price is JPY 264 (or $2).
Aiming has current market cap of JPY 12.3B (or $84.6M), and EV of JPY 9.5B (or $64.9M).
See Aiming trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$64.9M | $84.6M | XXX | XXX | XXX | XXX | $-0.05 |
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Start Free TrialAs of May 30, 2025, Aiming has market cap of $84.6M and EV of $64.9M.
Aiming's trades at 0.6x EV/Revenue multiple, and -558.1x EV/EBITDA.
Equity research analysts estimate Aiming's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Aiming has a P/E ratio of -36.1x.
See valuation multiples for Aiming and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $84.6M | XXX | $84.6M | XXX | XXX | XXX |
EV (current) | $64.9M | XXX | $64.9M | XXX | XXX | XXX |
EV/Revenue | 0.6x | XXX | 0.6x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -558.1x | XXX | XXX | XXX |
EV/EBIT | -17.1x | XXX | -17.1x | XXX | XXX | XXX |
EV/Gross Profit | 0.6x | XXX | n/a | XXX | XXX | XXX |
P/E | -36.1x | XXX | -36.1x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | -7.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialAiming's revenue per employee in the last FY averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Aiming's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Aiming's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Aiming and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | 0% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.1M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 59% | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Aiming acquired XXX companies to date.
Last acquisition by Aiming was XXXXXXXX, XXXXX XXXXX XXXXXX . Aiming acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Aiming founded? | Aiming was founded in 2011. |
Where is Aiming headquartered? | Aiming is headquartered in Japan. |
How many employees does Aiming have? | As of today, Aiming has 848 employees. |
Is Aiming publicy listed? | Yes, Aiming is a public company listed on TKS. |
What is the stock symbol of Aiming? | Aiming trades under 3911 ticker. |
When did Aiming go public? | Aiming went public in 2015. |
Who are competitors of Aiming? | Similar companies to Aiming include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Aiming? | Aiming's current market cap is $84.6M |
What is the current revenue of Aiming? | Aiming's last 12 months revenue is $117M. |
What is the current EV/Revenue multiple of Aiming? | Current revenue multiple of Aiming is 0.6x. |
Is Aiming profitable? | Yes, Aiming is EBITDA-positive (as of the last 12 months). |
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