ZX Inc is a publisher of online game products in China. It is devoted to marketing and operating online games (in particular mobile games) in China. The online games developed by its clients marketed and operated by the company are delivered to players under the Tan Wan brand. The company has enabled the marketing and operation of game products. Its geographic markets are Mainland China and Hong Kong. It generates revenue from marketing and operating online games and consumer product business, including sales of private-label and local-flavor rice noodle products and other fast consumer foods under the brand Zha Zha Hui.
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
ZX Inc. has a last 12-month revenue of n/a and a last 12-month EBITDA of n/a.
In the most recent fiscal year, ZX Inc. achieved revenue of $838M and an EBITDA of $66.1M.
ZX Inc. expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See ZX Inc. valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $1.1B | $838M | XXX | XXX | XXX |
Gross Profit | $609M | $824M | XXX | XXX | XXX |
Gross Margin | 54% | 98% | XXX | XXX | XXX |
EBITDA | $92.0M | $66.1M | XXX | XXX | XXX |
EBITDA Margin | 8% | 8% | XXX | XXX | XXX |
Net Profit | $79.2M | $66.1M | XXX | XXX | XXX |
Net Margin | 7% | 8% | XXX | XXX | XXX |
Net Debt | $362M | $769M | XXX | XXX | XXX |
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As of April 15, 2025, ZX Inc.'s stock price is HKD 7 (or $1).
ZX Inc. has current market cap of HKD 4.0B (or $515M), and EV of HKD 4.5B (or $585M).
See ZX Inc. trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$585M | $515M | XXX | XXX | XXX | XXX | n/a |
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Sign UpAs of April 15, 2025, ZX Inc. has market cap of $515M and EV of $585M.
ZX Inc.'s trades at n/a LTM EV/Revenue multiple, and n/a LTM EBITDA.
Analysts estimate ZX Inc.'s 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for ZX Inc. and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $585M | XXX | XXX | XXX |
EV/Revenue | 0.7x | XXX | XXX | XXX |
EV/EBITDA | 8.9x | XXX | XXX | XXX |
P/E | 17.0x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -1.8x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpZX Inc.'s NTM/LTM revenue growth is n/a
ZX Inc.'s revenue per employee for the last fiscal year averaged $0.6M, while opex per employee averaged $0.4M for the same period.
Over next 12 months, ZX Inc.'s ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate ZX Inc.'s 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for ZX Inc. and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -26% | XXX | XXX | XXX | XXX |
EBITDA Margin | 8% | XXX | XXX | XXX | XXX |
EBITDA Growth | -28% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | n/a | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.6M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.4M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 60% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 4% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 3% | XXX | XXX | XXX | XXX |
Opex to Revenue | 66% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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ZX Inc. acquired XXX companies to date.
Last acquisition by ZX Inc. was XXXXXXXX, XXXXX XXXXX XXXXXX . ZX Inc. acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was ZX Inc. founded? | ZX Inc. was founded in 2021. |
Where is ZX Inc. headquartered? | ZX Inc. is headquartered in Hong Kong. |
How many employees does ZX Inc. have? | As of today, ZX Inc. has 1.3K+ employees. |
Who is the CEO of ZX Inc.? | ZX Inc.'s CEO is Mr. Xubo Wu. |
Is ZX Inc. publicy listed? | Yes, ZX Inc. is a public company listed on HKG. |
What is the stock symbol of ZX Inc.? | ZX Inc. trades under 09890 ticker. |
When did ZX Inc. go public? | ZX Inc. went public in 2023. |
Who are competitors of ZX Inc.? | Similar companies to ZX Inc. include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of ZX Inc.? | ZX Inc.'s current market cap is $515M |
What is the current revenue growth of ZX Inc.? | ZX Inc. revenue growth between 2023 and 2024 was -26%. |
Is ZX Inc. profitable? | Yes, ZX Inc. is EBITDA-positive (as of the last 12 months). |
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