IGG Inc develops, markets, and publishes mobile online games. Aside from Singapore, the company operates in the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines. North America, Europe, and Asia contribute relatively equal shares of the company's total revenue. The company offers free-to-play mobile, browser, and client-based online games. IGG operates through its mobile games segment, which comprises of the company's overall revenue. Some of its notable games include Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. Majority of revenue is from Asia.
2007
2.0K+
LTM Revenue $743M
LTM EBITDA $96.6M
$191M
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IGG has a last 12-month revenue of $743M and a last 12-month EBITDA of $96.6M.
In the most recent fiscal year, IGG achieved revenue of $738M and an EBITDA of $101M.
IGG expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See IGG valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $677M | $738M | XXX | XXX | XXX |
Gross Profit | $405M | $504M | XXX | XXX | XXX |
Gross Margin | 60% | 68% | XXX | XXX | XXX |
EBITDA | $29.3M | $101M | XXX | XXX | XXX |
EBITDA Margin | 4% | 14% | XXX | XXX | XXX |
Net Profit | -$64.8M | $9.4M | XXX | XXX | XXX |
Net Margin | -10% | 1% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, IGG's stock price is HKD 3 (or $0).
IGG has current market cap of HKD 3.7B (or $472M), and EV of HKD 1.5B (or $191M).
See IGG trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$191M | $472M | XXX | XXX | XXX | XXX | $0.07 |
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Sign UpAs of April 15, 2025, IGG has market cap of $472M and EV of $191M.
IGG's trades at 0.3x LTM EV/Revenue multiple, and 2.0x LTM EBITDA.
Analysts estimate IGG's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for IGG and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $191M | XXX | XXX | XXX |
EV/Revenue | 0.3x | XXX | XXX | XXX |
EV/EBITDA | 1.9x | XXX | XXX | XXX |
P/E | 6.3x | XXX | XXX | XXX |
P/E/Growth | 1.5x | XXX | XXX | XXX |
EV/FCF | 1.5x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpIGG's NTM/LTM revenue growth is 3%
IGG's revenue per employee for the last fiscal year averaged $0.4M, while opex per employee averaged $0.2M for the same period.
Over next 12 months, IGG's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate IGG's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for IGG and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 9% | XXX | XXX | XXX | XXX |
EBITDA Margin | 14% | XXX | XXX | XXX | XXX |
EBITDA Growth | 244% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 17% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.4M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.2M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 49% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 6% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 14% | XXX | XXX | XXX | XXX |
Opex to Revenue | 69% | XXX | XXX | XXX | XXX |
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EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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IGG acquired XXX companies to date.
Last acquisition by IGG was XXXXXXXX, XXXXX XXXXX XXXXXX . IGG acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was IGG founded? | IGG was founded in 2007. |
Where is IGG headquartered? | IGG is headquartered in Hong Kong. |
How many employees does IGG have? | As of today, IGG has 2.0K+ employees. |
Who is the CEO of IGG? | IGG's CEO is Mr. Zongjian Cai. |
Is IGG publicy listed? | Yes, IGG is a public company listed on HKG. |
What is the stock symbol of IGG? | IGG trades under 00799 ticker. |
When did IGG go public? | IGG went public in 2013. |
Who are competitors of IGG? | Similar companies to IGG include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of IGG? | IGG's current market cap is $472M |
What is the current revenue of IGG? | IGG's last 12-month revenue is $743M. |
What is the current EBITDA of IGG? | IGG's last 12-month EBITDA is $96.6M. |
What is the current EV/Revenue multiple of IGG? | Current revenue multiple of IGG is 0.3x. |
What is the current EV/EBITDA multiple of IGG? | Current EBITDA multiple of IGG is 2.0x. |
What is the current revenue growth of IGG? | IGG revenue growth between 2023 and 2024 was 9%. |
Is IGG profitable? | Yes, IGG is EBITDA-positive (as of the last 12 months). |
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