IGG Inc develops, markets, and publishes mobile online games. Aside from Singapore, the company operates in the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines. North America, Europe, and Asia contribute relatively equal shares of the company's total revenue. The company offers free-to-play mobile, browser, and client-based online games. IGG operates through its mobile games segment, which comprises of the company's overall revenue. Some of its notable games include Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. Majority of revenue is from Asia.
2007
2.0K+
Last FY Revenue $736M
Last FY EBITDA $101M
$157M
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In the most recent fiscal year, IGG reported revenue of $736M and EBITDA of $101M.
IGG expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See IGG valuation multiples based on analyst estimates| NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|
| Revenue | XXX | $736M | XXX | XXX | XXX |
| Gross Profit | XXX | $591M | XXX | XXX | XXX |
| Gross Margin | XXX | 80% | XXX | XXX | XXX |
| EBITDA | XXX | $101M | XXX | XXX | XXX |
| EBITDA Margin | XXX | 14% | XXX | XXX | XXX |
| EBIT | XXX | $87.1M | XXX | XXX | XXX |
| EBIT Margin | XXX | 12% | XXX | XXX | XXX |
| Net Profit | XXX | $74.5M | XXX | XXX | XXX |
| Net Margin | XXX | 10% | XXX | XXX | XXX |
| Net Debt | XXX | n/a | XXX | XXX | XXX |
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IGG has current market cap of HKD 3.7B (or $476M), and EV of HKD 1.2B (or $157M).
As of February 10, 2026, IGG's stock price is HKD 3 (or $0).
See IGG trading valuation data| EV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
|---|---|---|---|---|---|---|
| $157M | $476M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialIGG's trades at 0.2x EV/Revenue multiple, and 1.6x EV/EBITDA.
See valuation multiples for IGG and 15K+ public compsAs of February 10, 2026, IGG has market cap of $476M and EV of $157M.
Equity research analysts estimate IGG's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
IGG's P/E ratio is not available.
| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Market cap (current) | $476M | XXX | $476M | XXX | XXX | XXX |
| EV (current) | $157M | XXX | $157M | XXX | XXX | XXX |
| EV/Revenue | n/a | XXX | 0.2x | XXX | XXX | XXX |
| EV/EBITDA | n/a | XXX | 1.6x | XXX | XXX | XXX |
| EV/EBIT | n/a | XXX | 1.8x | XXX | XXX | XXX |
| EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
| P/E | n/a | XXX | 6.4x | XXX | XXX | XXX |
| EV/FCF | n/a | XXX | 1.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialIGG's revenue per employee in the last FY averaged $0.4M, while opex per employee averaged $0.2M for the same period.
IGG's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
IGG's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for IGG and other 15K+ public comps| LTM | NTM | Last FY | FY 2026 | FY 2027 | FY 2028 | |
|---|---|---|---|---|---|---|
| Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
| EBITDA Margin | n/a | XXX | n/a | XXX | XXX | XXX |
| EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
| Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
| Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
| Revenue per Employee | XXX | XXX | $0.4M | XXX | XXX | XXX |
| Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
| S&M Expenses to Revenue | XXX | XXX | 49% | XXX | XXX | XXX |
| G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
| R&D Expenses to Revenue | XXX | XXX | 14% | XXX | XXX | XXX |
| Opex to Revenue | XXX | XXX | 69% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
| EV/Revenue | EV/EBITDA | |||||
|---|---|---|---|---|---|---|
| 2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
| Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
| PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
| OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
| Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
| Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
| XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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IGG acquired XXX companies to date.
Last acquisition by IGG was XXXXXXXX, XXXXX XXXXX XXXXXX . IGG acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiples| Acquired Company | EV | EV/Revenue | EV/EBITDA |
|---|---|---|---|
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
| XXXXXXXXX | XXX | XXX | XXX |
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Start Free Trial| When was IGG founded? | IGG was founded in 2007. |
| Where is IGG headquartered? | IGG is headquartered in Hong Kong. |
| How many employees does IGG have? | As of today, IGG has 2.0K+ employees. |
| Who is the CEO of IGG? | IGG's CEO is Mr. Zongjian Cai. |
| Is IGG publicy listed? | Yes, IGG is a public company listed on HKG. |
| What is the stock symbol of IGG? | IGG trades under 00799 ticker. |
| When did IGG go public? | IGG went public in 2013. |
| Who are competitors of IGG? | Similar companies to IGG include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
| What is the current market cap of IGG? | IGG's current market cap is $476M |
| Is IGG profitable? | Yes, IGG is EBITDA-positive (as of the last 12 months). |
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