Homeland Interactive Technology Ltd is a developer and operator of localized card and board games developer and operator in the PRC with a special focus on localized Mahjong and poker games. It derives revenue from game development and operation income from sales of virtual tokens and private game room cards. Its operating activities are attributable to a single operating segment focusing on the development and operation of mobile games in the People's Republic of China as well as other Asian Countries.
2018
604
Last FY Revenue $177M
Last FY EBITDA -$5.6M
$19.6M
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In the most recent fiscal year, Homeland ITL achieved revenue of $177M and an EBITDA of -$5.6M.
Homeland ITL expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See Homeland ITL valuation multiples based on analyst estimatesNTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|
Revenue | XXX | $177M | XXX | XXX | XXX |
Gross Profit | XXX | $80.4M | XXX | XXX | XXX |
Gross Margin | XXX | 45% | XXX | XXX | XXX |
EBITDA | XXX | -$5.6M | XXX | XXX | XXX |
EBITDA Margin | XXX | -3% | XXX | XXX | XXX |
EBIT | XXX | -$12.4M | XXX | XXX | XXX |
EBIT Margin | XXX | -7% | XXX | XXX | XXX |
Net Profit | XXX | -$9.5M | XXX | XXX | XXX |
Net Margin | XXX | -5% | XXX | XXX | XXX |
Net Debt | XXX | n/a | XXX | XXX | XXX |
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As of May 30, 2025, Homeland ITL's stock price is HKD 1 (or $0).
Homeland ITL has current market cap of HKD 1.5B (or $185M), and EV of HKD 153M (or $19.6M).
See Homeland ITL trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$19.6M | $185M | XXX | XXX | XXX | XXX | n/a |
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Start Free TrialAs of May 30, 2025, Homeland ITL has market cap of $185M and EV of $19.6M.
Homeland ITL's trades at 0.1x EV/Revenue multiple, and -3.5x EV/EBITDA.
Equity research analysts estimate Homeland ITL's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
Homeland ITL's P/E ratio is not available.
See valuation multiples for Homeland ITL and 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Market cap (current) | $185M | XXX | $185M | XXX | XXX | XXX |
EV (current) | $19.6M | XXX | $19.6M | XXX | XXX | XXX |
EV/Revenue | n/a | XXX | 0.1x | XXX | XXX | XXX |
EV/EBITDA | n/a | XXX | -3.5x | XXX | XXX | XXX |
EV/EBIT | n/a | XXX | -1.6x | XXX | XXX | XXX |
EV/Gross Profit | n/a | XXX | n/a | XXX | XXX | XXX |
P/E | n/a | XXX | -19.6x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | 3.5x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Start Free TrialHomeland ITL's revenue per employee in the last FY averaged $0.3M, while opex per employee averaged $0.2M for the same period.
Homeland ITL's rule of 40 is unknown (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).
Homeland ITL's rule of X is unknown (created by Bessemer, rule of X is another metric relevant for SaaS companies only, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).
See operational valuation multiples for Homeland ITL and other 12K+ public compsLTM | NTM | Last FY | FY 2025 | FY 2026 | FY 2027 | |
---|---|---|---|---|---|---|
Revenue Growth | n/a | XXX | n/a | XXX | XXX | XXX |
EBITDA Margin | n/a | XXX | -3% | XXX | XXX | XXX |
EBITDA Growth | n/a | XXX | n/a | XXX | XXX | XXX |
Rule of 40 | n/a | XXX | n/a | XXX | XXX | XXX |
Bessemer Rule of X | XXX | XXX | n/a | XXX | XXX | XXX |
Revenue per Employee | XXX | XXX | $0.3M | XXX | XXX | XXX |
Opex per Employee | XXX | XXX | $0.2M | XXX | XXX | XXX |
S&M Expenses to Revenue | XXX | XXX | 32% | XXX | XXX | XXX |
G&A Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
R&D Expenses to Revenue | XXX | XXX | n/a | XXX | XXX | XXX |
Opex to Revenue | XXX | XXX | 52% | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
Homeland ITL acquired XXX companies to date.
Last acquisition by Homeland ITL was XXXXXXXX, XXXXX XXXXX XXXXXX . Homeland ITL acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Start Free TrialWhen was Homeland ITL founded? | Homeland ITL was founded in 2018. |
Where is Homeland ITL headquartered? | Homeland ITL is headquartered in Hong Kong. |
How many employees does Homeland ITL have? | As of today, Homeland ITL has 604 employees. |
Is Homeland ITL publicy listed? | Yes, Homeland ITL is a public company listed on HKG. |
What is the stock symbol of Homeland ITL? | Homeland ITL trades under 03798 ticker. |
When did Homeland ITL go public? | Homeland ITL went public in 2019. |
Who are competitors of Homeland ITL? | Similar companies to Homeland ITL include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of Homeland ITL? | Homeland ITL's current market cap is $185M |
Is Homeland ITL profitable? | Yes, Homeland ITL is EBITDA-positive (as of the last 12 months). |
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