FriendTimes Inc mobile game developer, publisher, and operator. It conducts online games business through Operating Entities. The group has successfully launched Legend of Empress, Fate: Royal Revenge, Royal Chaos, Rise of Queendom, and other flagship products. It generates revenue through China.
2018
1.1K+
LTM Revenue $179M
LTM EBITDA $7.1M
$58.8M
Benchmark forward-looking revenue and EBITDA valuation multiples across generative AI, climate tech, semiconductors, online marketplaces, vertical SaaS and 220 more verticals.
FriendTimes has a last 12-month revenue of $179M and a last 12-month EBITDA of $7.1M.
In the most recent fiscal year, FriendTimes achieved revenue of $136M and an EBITDA of -$5.6M.
FriendTimes expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See FriendTimes valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $196M | $136M | XXX | XXX | XXX |
Gross Profit | $140M | $134M | XXX | XXX | XXX |
Gross Margin | 71% | 99% | XXX | XXX | XXX |
EBITDA | $6.9M | -$5.6M | XXX | XXX | XXX |
EBITDA Margin | 4% | -4% | XXX | XXX | XXX |
Net Profit | $35.4M | $3.2M | XXX | XXX | XXX |
Net Margin | 18% | 2% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of April 15, 2025, FriendTimes's stock price is HKD 1 (or $0).
FriendTimes has current market cap of HKD 1.1B (or $146M), and EV of HKD 457M (or $58.8M).
See FriendTimes trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$58.8M | $146M | XXX | XXX | XXX | XXX | $0.00 |
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Sign UpAs of April 15, 2025, FriendTimes has market cap of $146M and EV of $58.8M.
FriendTimes's trades at 0.4x LTM EV/Revenue multiple, and 8.9x LTM EBITDA.
Analysts estimate FriendTimes's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for FriendTimes and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $58.8M | XXX | XXX | XXX |
EV/Revenue | 0.4x | XXX | XXX | XXX |
EV/EBITDA | -10.6x | XXX | XXX | XXX |
P/E | -8.2x | XXX | XXX | XXX |
P/E/Growth | n/a | XXX | XXX | XXX |
EV/FCF | -9.2x | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign UpFriendTimes's NTM/LTM revenue growth is 13%
FriendTimes's revenue per employee for the last fiscal year averaged $0.1M, while opex per employee averaged $0.1M for the same period.
Over next 12 months, FriendTimes's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate FriendTimes's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for FriendTimes and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | -31% | XXX | XXX | XXX | XXX |
EBITDA Margin | -4% | XXX | XXX | XXX | XXX |
EBITDA Growth | -181% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 9% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.1M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.1M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 41% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 5% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 33% | XXX | XXX | XXX | XXX |
Opex to Revenue | 76% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
Valuation data powered by FactSet, Inc.
FriendTimes acquired XXX companies to date.
Last acquisition by FriendTimes was XXXXXXXX, XXXXX XXXXX XXXXXX . FriendTimes acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was FriendTimes founded? | FriendTimes was founded in 2018. |
Where is FriendTimes headquartered? | FriendTimes is headquartered in Hong Kong. |
How many employees does FriendTimes have? | As of today, FriendTimes has 1.1K+ employees. |
Is FriendTimes publicy listed? | Yes, FriendTimes is a public company listed on HKG. |
What is the stock symbol of FriendTimes? | FriendTimes trades under 06820 ticker. |
When did FriendTimes go public? | FriendTimes went public in 2019. |
Who are competitors of FriendTimes? | Similar companies to FriendTimes include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of FriendTimes? | FriendTimes's current market cap is $146M |
What is the current revenue of FriendTimes? | FriendTimes's last 12-month revenue is $179M. |
What is the current EBITDA of FriendTimes? | FriendTimes's last 12-month EBITDA is $7.1M. |
What is the current EV/Revenue multiple of FriendTimes? | Current revenue multiple of FriendTimes is 0.4x. |
What is the current EV/EBITDA multiple of FriendTimes? | Current EBITDA multiple of FriendTimes is 8.9x. |
What is the current revenue growth of FriendTimes? | FriendTimes revenue growth between 2023 and 2024 was -31%. |
Is FriendTimes profitable? | Yes, FriendTimes is EBITDA-positive (as of the last 12 months). |
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