37 Interactive Entertainment Network Technology Group Co Ltd is involved in interactive entertainment business mainly focuses on the research, development, publishing, and operation of mobile games and browser games, while arranging pan-entertainment business including film and TV, animation, music. The company steadily promoted the development strategy of platformization, globalization, and pan-entertainment for interactive entertainment business based on IP.
1995
4.1K+
LTM Revenue $2.5B
LTM EBITDA $414M
$4.4B
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37 Interactive has a last 12-month revenue of $2.5B and a last 12-month EBITDA of $414M.
In the most recent fiscal year, 37 Interactive achieved revenue of $2.3B and an EBITDA of $444M.
37 Interactive expects next 12-month revenue of XXX   and NTM EBITDA of XXX
See 37 Interactive valuation multiples based on analyst estimatesFY 2023 | FY 2024 | FY 2025 | LTM | NTM | |
---|---|---|---|---|---|
Revenue | $2.3B | $2.5B | XXX | XXX | XXX |
Gross Profit | $1.9B | $1.8B | XXX | XXX | XXX |
Gross Margin | 83% | 75% | XXX | XXX | XXX |
EBITDA | $444M | $403M | XXX | XXX | XXX |
EBITDA Margin | 19% | 16% | XXX | XXX | XXX |
Net Profit | $397M | $408M | XXX | XXX | XXX |
Net Margin | 17% | 17% | XXX | XXX | XXX |
Net Debt | n/a | n/a | XXX | XXX | XXX |
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As of March 14, 2025, 37 Interactive's stock price is CNY 16 (or $2).
37 Interactive has current market cap of CNY 35.9B (or $5.0B), and EV of CNY 31.7B (or $4.4B).
See 37 Interactive trading valuation dataEV | Market Cap | Price 1D | Price 1M | Price 3M | Price 12M | EPS |
---|---|---|---|---|---|---|
$4.4B | $5.0B | XXX | XXX | XXX | XXX | $0.16 |
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Sign UpAs of March 14, 2025, 37 Interactive has market cap of $5.0B and EV of $4.4B.
37 Interactive's trades at 1.7x LTM EV/Revenue multiple, and 10.6x LTM EBITDA.
Analysts estimate 37 Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See valuation multiples for 37 Interactive and 10K+ public compsFY 2024 | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|
EV | $4.4B | XXX | XXX | XXX |
EV/Revenue | 1.8x | XXX | XXX | XXX |
EV/EBITDA | 10.8x | XXX | XXX | XXX |
P/E | 14.0x | XXX | XXX | XXX |
P/E/Growth | 1.0x | XXX | XXX | XXX |
EV/FCF | n/a | XXX | XXX | XXX |
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Access all public comps and forward-looking valuation multiples like EV/Revenue in 2025, based on equity research analyst estimates.
Sign Up37 Interactive's NTM/LTM revenue growth is 9%
37 Interactive's revenue per employee for the last fiscal year averaged $0.6M, while opex per employee averaged $0.4M for the same period.
Over next 12 months, 37 Interactive's ratio of sales and marketing spend to revenue is estimated to be XXX , while its R&D spend to revenue to be XXX .
Analysts estimate 37 Interactive's 2025E EV/Revenue multiple at XXX and 2025E EV/EBITDA multiple at XXX
See operational valuation multiples for 37 Interactive and other 10K+ public compsFY 2024 | NTM | FY 2025E | FY 2026E | FY 2027E | |
---|---|---|---|---|---|
Revenue Growth | 8% | XXX | XXX | XXX | XXX |
EBITDA Margin | 16% | XXX | XXX | XXX | XXX |
EBITDA Growth | -9% | XXX | XXX | XXX | XXX |
Rule of 40 (SaaS-only) | 26% | XXX | XXX | XXX | XXX |
Revenue per Employee | $0.6M | XXX | XXX | XXX | XXX |
Opex per Employee | $0.4M | XXX | XXX | XXX | XXX |
S&M Expenses to Revenue | 51% | XXX | XXX | XXX | XXX |
G&A Expenses to Revenue | 1% | XXX | XXX | XXX | XXX |
R&D Expenses to Revenue | 4% | XXX | XXX | XXX | XXX |
Opex to Revenue | 62% | XXX | XXX | XXX | XXX |
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Benchmark public comps and private revenue and EBITDA valuation multiples across GRC software, cloud infrastructure, DevOps, online marketplaces and so much more!
EV/Revenue | EV/EBITDA | |||||
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2025E | 2026E | 2027E | 2025E | 2026E | 2027E | |
Azerion Group | XXX | XXX | XXX | XXX | XXX | XXX |
PlaySide Studios | XXX | XXX | XXX | XXX | XXX | XXX |
OnMobile | XXX | XXX | XXX | XXX | XXX | XXX |
Nazara Technologies | XXX | XXX | XXX | XXX | XXX | XXX |
Trophy Games | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
XXXXXXXX | XXX | XXX | XXX | XXX | XXX | XXX |
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37 Interactive acquired XXX companies to date.
Last acquisition by 37 Interactive was XXXXXXXX, XXXXX XXXXX XXXXXX . 37 Interactive acquired XXXXXXXX for XXX (EV/Revenue multiple of XXX ).
See M&A valuation multiplesAcquired Company | EV | EV/Revenue | EV/EBITDA |
---|---|---|---|
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
XXXXXXXXX | XXX | XXX | XXX |
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Sign UpWhen was 37 Interactive founded? | 37 Interactive was founded in 1995. |
Where is 37 Interactive headquartered? | 37 Interactive is headquartered in China. |
How many employees does 37 Interactive have? | As of today, 37 Interactive has 4.1K+ employees. |
Is 37 Interactive publicy listed? | Yes, 37 Interactive is a public company listed on SHE. |
What is the stock symbol of 37 Interactive? | 37 Interactive trades under 002555 ticker. |
When did 37 Interactive go public? | 37 Interactive went public in 2011. |
Who are competitors of 37 Interactive? | Similar companies to 37 Interactive include e.g. Azerion Group, PlaySide Studios, OnMobile, Nazara Technologies. |
What is the current market cap of 37 Interactive? | 37 Interactive's current market cap is $5.0B |
What is the current revenue of 37 Interactive? | 37 Interactive's last 12-month revenue is $2.5B. |
What is the current EBITDA of 37 Interactive? | 37 Interactive's last 12-month EBITDA is $414M. |
What is the current EV/Revenue multiple of 37 Interactive? | Current revenue multiple of 37 Interactive is 1.7x. |
What is the current EV/EBITDA multiple of 37 Interactive? | Current EBITDA multiple of 37 Interactive is 10.6x. |
What is the current revenue growth of 37 Interactive? | 37 Interactive revenue growth between 2023 and 2024 was 8%. |
Is 37 Interactive profitable? | Yes, 37 Interactive is EBITDA-positive (as of the last 12 months). |
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